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Gadgets for all occasions.


Enforcer84

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There was a pretty neat thread on Nato's boards where people posted neato gadgets and devices. Someone made a nice little Prefab for HD out of it and the stuff was cool. Anyone wanna try that again?

 

Shrapnel Barrage

this is a shoulder mounted missile weapon that explodes showering an area with thousands of questionite shards.

RKA: 2d6+1 (vsPD), Penetrating, AE 4" r, +1 Stun Multiplier; OAF Missile Launcher, 2c (96 Active Points/27 Real Points)

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Egads. Really, I wouldn't say 'questonite'; considering how valuable a material it is, I sure as heck wouldn't use it in a 'one-shot' weapon like a missile.

 

My offering, though...

Safecracker

Tunnelling, 1" (5) through 16 DEF material (50 Active Points),

Extra Time (1 Minute, -1 1/2), OAF Bulky Fragile (-1 3/4), 4 Charges (-1), Requires a Skill Roll (Demolitions, -1 penalty per 20 active points (-2 penalty), -1/4) [9 Real Points]

 

This 'machine' is a large-but-fragile network of smaller gizmos that attach to various places upon the door of any sized safe. Requiring the user to have some knowledge of the best way to crack such a thing (Demolitions), this interconnected sonic-based gadget does take some time to set up. It is believed that the individuals who broke into the safe-deposit section of First Republic, the personal safe of Tyler Goodson, and the main vault of Millenium City Bank all in one night were employing this particular gadget; the aforementioned unknown group got away with over ten million in valueables. The safecracker was since taken into police possession, but (in what is believed to be an 'inside job') was then used to break into the 'special weapons' vault downtown. Fifty weapons of various potencies were removed and spirited out of the building, along with the Safecracker.

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*late night commercial*

Available NOW! NOW! NOW! only from selected outlets, Dr. Silas Q. Oxnard's Durability Detector! Utilizing the latest in sonic resonance and magnetic imaging technology, this handy-dandy little gizmo is perfect for the superhero who wants to put the villains down without putting them in the morgue!

 

How does it work? Simplicity itself! Point the transmission/reception dish at the subject, then just watch the screen! The toughness levels are color coded for convenience, so you can tell at a moment's notice where the armor is (*rapidly* BrailleVersionAvailableForDaredevilClones). Green means Go, Yellow means watch it, Red ... well, red's what will be splattered all over the carpets if you shoot there, iiiiiiif you catch my drift.

 

The principle behind it all? The deeper the Sonic and Magnetic waves penetrate into the target, the softer and therefore, less durable it is! It couldn't be simpler! No superhero with a Code Against Killing should be without it!

 

BUT WAIT, THERE'S MORE!

 

What do you mean there isn't more?

 

Well ... anyway ... just send a check or money order for $699.95 to Dr. Silas Q. Oxnard's Durability Detector, care of this station!

 

Dr. Silas Q. Oxnard's Durability Detector:

Detect Durability of Target, Ranged, Discriminatory, Analyze, +2 vs Range (Base: 28; Radio sense group)

Limitations: Concentrate to 1/2 DCV, Flashed as Radio and Sight, OAF Dr. Silas Q. Oxnard's Durability Detector

Total: 11 pts

 

Other details: I've left it somewhat vague, so if you do use it, it'll be up to you to determine what constitutes low, medium and high Resistant Defenses in your games. Theoretically, the device only measures actual Damage Resistance, rather than the total defenses (a villain with 45 PD but only 5rPD would be in the red). And, of course, by special effects, there are some kinds of Resistant Def (like Combat Luck) that it won't detect. Enjoy!

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