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Uncontrollable and Casual Strenght


Dr Divago

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Question is: to build a super uncontrolled strenght, like a superstrenght that cannot be "scaled down", so character use full strenght to open door, pick a glass or write a block note.

(to make useable this character, GM permit a EGO or INT or DEX roll to avoid crushing all thing he handle...)

 

So, two ways to go:

1) build No END for full STR and a limitation like "Always On" or similiar

2) build some STR, with limitation "only to calculate Casual STR", to make all STR useable as Casual Strenght

 

example: Brick Bruce has 20 STR.

1) build No END for 20 STR cost 10 point; Always On reduce total cost (of STR+No END) to 15 point

2) build 20 STR with limitation "only to calculate Casual STR (-1 or better)" Brick Bruce now has 20 STR and 20 Casual Strenght

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Re: Uncontrollable and Casual Strenght

 

Could also be a disadvantage instead. You'd buy the STR like normal.

 

Then either a physical or psychological disad. You could either vary the frequency or the difficulty of the EGO roll based on how high up you buy the disad.

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Re: Uncontrollable and Casual Strenght

 

here's an idea from the master list of limitations...you could do a more encompasing version of this.

 

 

Crushing Grip

Infrequently, Greatly: 10 Points

 

Type: Physical Limitation

Description: This Disadvantage is only appropriate for characters with a Strength which is greater than that of human possibility. Under stressful situations the character unconsciously applies his casual strength to whatever he is doing. Shaking hands with the President for a shy character might result in crushed bones. Opening a door when he's about to meet the girlfriend he stood up earlier might result in ripping it off its hinges. Trying to avoid a small girl in the road while driving might result in wrenching the wheel off. Gripping the arm of his seat at a very scary movie might result in crushing plastic and steel into a paste. This does not apply to situations where the character is trying to apply force greater or equal to his casual strength, of course. What is considered stressful to a character is up to that specific player and the GM.

 

you can increase the frequency to represent all the time.

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