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Desolid attack


Vanguard00

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I'm tired. I know it. And I'm not thinkin' particularly clearly at the moment, but still...

 

I'm making a guy with an EC based around his ability to go Desolid. I don't have the book or HD with me at the moment, but I want to simulate phasing his hand into someone, causing serious pain/damage. My thoughts on this:

 

To cause pain, 6d6 EB, No Range, NND (vs. Force Fields)

To cause damage, 1d6 HKA, AVLD (Force Fields)

 

That seems too easy. What am I missing? I'm more interested in the build than the number of die of damage, but for those who want/need such things, let's say a 50 AP cap.

 

Ease my troubled and tired mind and help a brutha out?

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Re: Desolid attack

 

Good catch' date=' pinecone. For that matter, Affects Solid would be another good advantage to add, given that the character will presumably be Desolid quite often.[/quote']

Well, the idea behind this particular attack is that the character is solid, he just sort of phases his hand into something/someone. The 'affects solid' won't apply in this case but the rest of it should be good.

 

Thanks, guys.

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Re: Desolid attack

 

Yeah if the GM is cool with it...years ago I played a Ghost detective named Jake specter who had 20 STR and 20 more STR affects real world in his EC of "Ectoplasmic mastery" I think he did 9D6 with a Uppercut (+1 dc boxing MA)...it was a Big suprise the first time a major villian went Desolid so as to "take the fight to me" vs desolid foes I did 13D6!...:)....one weird thing I did was buy the Desolid as vari-special effects when I updated him to 4Th...so that along with Detective/scout and agent buster I could also specialize in smashing villianous Desolid specialists....

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Re: Desolid attack

 

It may seem easy, but it works. If you have CKC, some of Shrinker's inside-the-body attacks could work for a phasing character, too.

 

Assuming your GM is lenient enough to let you to have ‘Affects Physical World’ on all your attacks for free . . . :)

 

---

But it doesn’t work on a subclass of bricks . . . so it all balances out, right? Right?

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