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Love Child of the Marvel Universe


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Re: Love Child of the Marvel Universe

 

March 13th, 2006, Adventure number XxX.

 

As our Heroes dine in a local Yorktown eatery, screeching tires and cries for help waft down to their danger sensing ears. High atop the coleman bridge there's a traffic jam. Heroes leap and fly to investigate. There's a bus jammed sideways across 3 lanes of traffic, and a goon in armor is holding hostages.

 

A closer look reveals that each hostage is wearing a Trek uniform.

(bad jokes all around re: hostages not worth the effort)

 

Something about the armor is familiar but no one figures that out until the dust settles. One goon is quickly sorted out, and hostages are being driven down off the bridge. Easy mission, until BIG BLACK LIMO drives up, and one big nasty Chinese MF wearing 10 rings, one on each finger , steps out and stares down the heroes.

 

Quickly, he binds Trapdoor in a force-hex, Ego-Blasts PJ speedster, and shrugs off the energy bolts of OHM. And oddly enough he demands to know where is the "spell-caster" (he's down on shore paying the tab at the restaurant)

 

Epic battle on the bridge: Mandarin summons minions out of flat-space, and also brings in Taako-Man, an asian brick with aquatic powers.

 

A few miscalculations on the GMs part allow the heroes to win the battle.

 

A few fun notes:

 

Arbiter's Entangle has Variable SFX. when he targets Mandarin (old Iron Man foe) the bindings came out of thin air resemble gold and red metallic tubing, as if built by Stark Industries! Nice touch by the player, showng off his AK:Marvel Universe.

 

Finally Block-House gets Mandarin in the classic brick squeeze, and the other heroes take turns battering on him while held. a True Team effort (well if you back them into a hairy enough corner they will work as a team, but it seems not until then)

 

So they phone the Avengers "Hey does anyone want Mandarin to lock up or whatever?"

 

who should answer the phone but Meteorite! the woman they were looking for 2-3 weeks ago in relation to Hurricane Tana's disappearance.

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Yeah, but did they "make out" ?

 

Three Avengers, Jolt, Moon Knight, and Meteorite

show up to claim Mandarin off to jail.

 

Mandarin's body slumps over laughing and melts, a temporary LMD.

 

8 of his agents were kidnapees from the Taiwan SHIELD outpost, brainwashed.

the other 8 were chinese loyalists, who revered Mandarin.

 

Our heroes and the 3 Av. went back to the bar for a beer.

 

They all compare notes on what they know

of the serpent crown crisis.

 

They ask Meteorite to come visit Hurricane Tana.

 

They persuade the 2 ladies to undergo hypnosis

to unlock any memories from their past,

since they had both encountered hugh jones 7 years ago.

 

Tana had been laid into hibernation because of some

fear of jones' that elemental powers would be his undoing.

 

Just after this discussion, E VERYONE's wrist-comp goes off

on red-alert. Big trouble in DC. :eek:

 

Heroes teleport there, and are greeted by the horrible sight

of a 30 story tall giant lizard:

SPACE GODZILLA

 

(here, 3rd frame down)

 

and Space Godzilla has some little freaks helping him out, or worshipping him , or looting in his path, it wasnt clear.

 

the heroes just stared dumbfoundedly at the destruction for a minute.

fortunately Arbiter's teleport had landed them out of range.

 

PJ rescued a few hostages, and ferried people around the battlefield.

he also ran Block-House up NCV to punch S-G on the noggin,

but it barely phased either BH or SG

 

Trapdoor rescued a few hostages and bystanders,

and when Hurricane Tana got zorched he picked up her body off the pavement.

 

Big Brother could not get at the tight little reptilian mind inside SG's head.

 

Ohm and Jolt tried combining electrical attacks.

but Space Godzilla don't feel much.

 

Arbiter tried his bit and bridle spell, but SG is too smart for that animal based magic.

 

Most of the heroes and none of the NPC's

were brave enough to get within claw distance of Space Godzilla.

 

NPC's present:

Black Widow

Hank Pym (Civ.ID)

Firestar

Mandroid Squad

DC SWAT

 

Citizen V

VERBIE

 

Hurricane Tana

Meteorite

Moon Knight

 

cliff-hanger: how will they defeat this giant force of nature ? :shock:

spacegodzillabandai.com.jpg

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  • 2 weeks later...

Current Roster

 

CHARACTER - - - - - - - - - - - - -PARENTAGE - - - - - - - - - - -ROLE

[b]TRAP-DOOR[/b] _ _  _ _ _Spiderman + Black Cat_ _ _ _ Detective
[b]BLOCK-HOUSE [/b]_ _ __  Wolverine + Spiral _ _  _  _ Brick
[b]BIG-BROTHER [/b]_ _  _  King-pin +  Sue Storm _ _ _ Mentalist 
[b]OHM [/b]_ _ _ _ _ _  _ _ Electro + Photon _ _ __ _ _ Energy Proj
[b]P-J [/b]_ _ _ _ _ _ __ _ Rick Jones + Hera _ _ _ __ _ Speedster
[b]ARBITER[/b] _ _ _ _ _ _ Ancient One + Umar _ ____ _ Mystic

 

Supporting Cast:

CITIZEN VEE, Mentor & Govt.Liaison

VERBIE, Butler

HURRICANE TANA, Young Heroine Team Sidekick

ROGUS, son of Rogue (Thanos Father)

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Headquarters and hideout for STRIKE FORCE THETA

 

[b]EASTERN STATE - WILLIAMSBURG[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]

20    BODY    18   20      13-

[b]CHA Cost: 66[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
5     [b][i]VERBIE the ROBOT[/i][/b]: Summon 25-point creatures - END=1
11     High Range Radio Perception (Radio Group), +1 to PER Roll, Discriminatory, Telescopic (+1 versus Range Modifier), Tracking (24 Active Points); OIF Bulky (-1), Extra Time (Delayed Phase, -1/4) - END=
19     [b][i]Armed Guards[/i][/b]: Killing Attack - Ranged 3d6, Autofire (3 shots; +1/4), 4 clips of 16 Charges (+1/4), Indirect ( Any origin, any direction; +3/4) (101 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Crew-Served [9-16] crew (-1), OAF (-1), Requires A Tactics, Teamwork, or Coordination Radio Background Skill Roll (RSR Skill is subject to Skill vs. Skill contests -1/2), Real Weapon (-1/4), Limited Range (Cannot Leave Base, Will not Fire on Certain Targets; -1/4) - END=

[b]POWERS Cost: 35[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Electronics 9-
12      Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Other) 11-
3      Criminology 9-
3      Interrogation 9-
2      KS 11-
5      SS 14-

[b]SKILLS Cost: 28[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
3      Reputation (A small to medium sized group) 14-, +3/+3d6
3      Grounds (x8 Base Size)
3      Anonymity
3      Computer Link
7      Contact (Contact has:  useful Skills or resources, Good relationship with Contact) 14-
5      Contact (Contact has:  extremely useful Skills or resources) 11-
5      Contact (Contact has:  extremely useful Skills or resources) 11-
5      Contact (Contact has:  extremely useful Skills or resources) 11-
15      Vehicles & Bases

[b]PERKS Cost: 49[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
20      Danger Sense (general area, in combat, Function as a Sense) (30 Active Points); Extra Time (Full Phase, ((Easily Spoofed if Plot Requires)); -1/2) 14-

[b]TALENTS Cost: 20[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  Doctors 8- (Incompetent; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)
15     Dependent NPC:  Nurses 8- (Incompetent; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)
15     Watched:  US GOVT 14- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5     Tracked:  PROJECT WIDEAWAKE 14- (Less Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
15     Hunted:  Masterminds: Mandarin, Serpent Crown, Etc. 8- (Mo Pow, Harshly Punish)
5     Watched:  Avengers (Thunderbolts Section) 11- (Mo Pow, Limited Geographical Area, Watching)
5     Reputation:  Its Just a Hosptial, Folks, 8-
5     Social Limitation:  Its a Hospital for the Criminally Insane (Occasionally, Minor)

[b]DISADVANTAGES Points: 80[/b]


Base Pts: 150
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 198

EASTERN STATE - WILLIAMSBURG

 

:straight:QUOTE:

Eastern State Hospital, part of the Virginia Department of Mental Health, Mental Retardation, and Substance Abuse Services system, was founded in 1773 with a well-intentioned emphasis on community-focused mental health care. The Hospital, located in Williamsburg, Virginia, is situated over 580 acres and consists of 28 buildings. The 600-bed facility provides treatment to approximately 500 patients with about 1,300 staff.

 

:straight:POWERS/TACTICS:

Has Guards, Computers, Labs, Radios, Basic Vehicles

 

:straight:CAMPAIGN USE:

Headquarters and hideout for STRIKE FORCE THETA

 

:straight:APPEARANCE:

Normal Hospital for the Criminally Insane (Marvel Universe)

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Promotion Day

 

Well the team finally spent some points on Contacts and their base.

 

Now they've arrived.:rolleyes:

their team name has been changed from Just Left Asylum

to STRIKE FORCE THETA

 

they've been recognized as inactive reservists for the Avengers.

(battlefield promotion by Black Widow in fight versus Space Godzilla).

 

PC note: The liberties I'm taking with the mental hospital do

not reflect my true views of the care given there.

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The Big Reptile Just Won't Fall Down

 

Part Two of Space Godzilla Fight.

 

Abort to Dodge became a theme.

 

Finally PJ, Block-House, and Ohm teamed up

and started co-ordinating shots at SG.

PJ's speed proved instrumental.

 

SG damages Blockhouse every phase due to his Disads.

Pym shrinks BH to allow him to climb inside SG's force field.

 

Worker cultists are in the backfield of DC,

building energy pylons from a crystalline substance

quite similar to SG's shoulder pads.

 

Ohm shoots Lightning bolts underneath SG's force field.

 

Trap-Door scouts out the cultists, damages

their energy pylons, and gets Dr. Pym the tricorder readings he wanted.

Captain America shows up, and asks Qui Bono?

this fights benefits no-one, and doesnt fit SG's usual m-o.

 

Big Brother spent the entire battle trying to figure out reptilian minds

 

Avengers Present:

Cap, Moon Knight, BWidow, Meteorite, Firestar, Jolt, Hank Pym.

 

Arbiter summons the Boring Beetles, and cleverly sends them into the

backfield, where they eat up the cultists escape vehicles, scatter their loot,

chop up more energy pylons, and generally ruin the whole plan.

 

Cap. suggests that somethings dorking with SG's head.

Arbiter tries his massive dispel, and it works.

of course now SG's is merely angry on his own.

 

But by this time the teamwork pays off, and SG stands there stunned.

4061_tn.jpg

Pym finally gets some data to make sense,

and advises the team to make called shots to SG's shoulder pad crystals.

 

When these are worn down to nubs, SG stops regenerating,

and can be carried off by SHIELD helicarrier.

 

Battle was a big distraction.

Mandarin attempted a breakin at Eastern Base. while

Hugh Jone attempted breakin at Avengers NYC HQ. I knew they's in cahoots !

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Re: Love Child of the Marvel Universe

 

Last week the heroes made a direct frontal assault on

Hugh Jones new secret base in Baltimore.

 

They were greeted by him, and the Serpent Society.

 

Sidewinder, Zornwil, Anaconda, Viperia,

Esemerelda, Kobra, Princess Python,

3 Venom Elementals and 8 small robots.

 

Side-winder t-ports Arbiter to END-drain basement.

Zornwil the brick cuts up PJ and faces down Block-House.

Viperia is beat down by Trap-Door (nasty extortion video to be sold to CNN)

Anaconda tries to pulp Citizen Vee.

Esmerelda conjures up reinforcements.

Kobra gets entangled by SEVEN STRANDS OF CYTTORAK .

Princess Python dropped on her fanny by PJ

Venom Elementals boxed in by Big Bro.

 

Serpent Crown lays serious smack down,

but it aint over yet, 2 -part cliff-hanger.

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throwdown part 2 in Baltimore LCotMU

 

Big whompin throwdown part 2 in Baltimore

 

Serpent King calls in HYDRA reinforcements, but they arrive late.

 

Block-House identifies C4 by smell, warns team,

but then he touches person of Serpent King,

and triggers bad luck on everyone in radius.

 

Arbiter calls Boring Beetles to eat Serpent Base.

 

Sidewinder puts Block-House in oubliette, but gets clicked by the brick.

 

Serpent King emulates Side-Winder, and puts Trap-Door in oubliette,

and mind-controls him to "work on his focuses more".

 

Kobra freed from entangle by Venom Girls.

Kobra smacks down Big Brother,

but Ohm flits out to safety with Big Bro in tow.

 

Mindless Ones knock out Bots and Venom Girls, but set off the

Pterodactyl Statue built of C4

Fortunately they only caught it on fire,

since Ohm had zorched the detonators previously.

 

Arbiter and PJ flee scene, since their essence can probably

be used by Serpent King for the BIG-APPLE scenario.

They drag Citizen Vee along with them...

 

Zornwil: totally slumped over due to poison dart in neck :(

 

Block-House & Trap-Door in Oubliette (Also Sidewinder)

 

Viperia: badly beaten

Kobra: feelin fine

Anaconda: OK

Esmerelda: stapled into wall alcove by constructo-bot mind-controlled by Ohm

Princess Python: incarcerated by DC SHIELD

 

Ohm and Big Brother escape in Team Van.

 

Serpent King stomps around the base trying to save the lost cause there.

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  • 2 weeks later...

Re: Love Child of the Marvel Universe

 

Ahh Baltimore, the jewel of the east coast.

baltimoreHarbor_small.jpg

 

Our heroes rally to release their captured comrades.

 

Trap-Door and Block-House languish in their oubliettes.

 

Ohm, Big Brother and PJ scramble to re-invade Serpent Kings HQ.

 

Arbiter goes catatonic and lies unavailable to help.

 

Serpent King and Big Brother fight a mental duel,

and the battleground is: Ohm's mind.

 

Warbird, Meteorite, and Hurricane Tana arrive to help.

 

No real changes, no big jailbreak.

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Re: Love Child of the Marvel Universe

 

A joint smoking creature shaped like a rabbit showed up :joint:

in Arbiter's quarters while he was passed out catatonic.

 

2.jpg

 

here's the inspiration DR_STRANGE

Alice in Wonderland type stuff has intruded on Marvel Comics before,

and Arbiter's dad is the Ancient One, nuff said!

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Re: Love Child of the Marvel Universe

 

HurrTana.GIF

[b]HURRICANE TANA - Tana Jefferson[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
18    STR     8   18      13-       HTH Damage 3 1/2d6  END [2]
23    DEX     39   23      14-       OCV 8 DCV 8
23    CON     26   23      14-
12    BODY    4   12      11-
16    INT     6   16      12-       PER Roll 12-
16    EGO     12   16      12-       ECV: 5
16    PRE     6   16      12-       PRE Attack: 3d6
27    COM     9   27      14-
33    PD      5   33/41             33/41 PD (0/8 rPD)
34    ED      5   34/42             34/42 ED (0/8 rED)
5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
23    REC     28   23
66    END     10   66
66    STUN    33   66
9    RUN      6   9"                  END [2]
9    SWIM     7   9"                  END [1]
9    LEAP     5   8 1/2"                8 1/2" forward, 4" upward

[b]CHA Cost: 226[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
40     [b][i]HURRICANIUM[/i][/b]: Elemental Control, 80-point powers - END=
104     1)  Force Wall (18 PD/12 ED/3 Mental Defense/12 Power Defense/6 Flash Defense:  Hearing Group; 6" long and 6" tall) (Opaque:  Normal Hearing) (144 Active Points) - END=14
50     2)  [b][i]Air or Weather or Rain Powers[/i][/b]: Dispel 30d6 (90 Active Points) - END=9
79     3)  [b][i]Hurricane[/i][/b]: Change Environment 16" radius, -6 to Normal Hearing PER Rolls, -0 to Normal Hearing PER Rolls, +6 Points of Telekinetic STR, -6 Temperature Level Adjustment, -6 to Characteristic Roll or Skill Roll, -6" of any one mode of Movement, Long-Lasting:  1 Week, Multiple Combat Effects, Varying Combat Effects, Costs END Only To Activate (+1/4) (199 Active Points); Side Effects (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Visible (-1/4) - END=16
40     4)  [b][i]Gale Force Wind Sounds[/i][/b]: Darkness to Hearing  and Smell/Taste  Groups 15" radius (80 Active Points) - END=8
42     5)  Telekinesis (48 STR), Affects Porous (82 Active Points) - END=8
57     6)  [b][i]Air-Fist[/i][/b]: Hand-To-Hand Attack +25d6 (125 Active Points); Hand-To-Hand Attack (-1/2) - END=12
40     7)  [b][i]Wind Shear[/i][/b]: Energy Blast 16d6 (80 Active Points) - END=8
41     8)  Flight 20", Position Shift, x32 Noncombat, Reduced Endurance (1/2 END; +1/4) (81 Active Points) - END=3
40     9)  [b][i]Become A Cloud[/i][/b]: Invisibility to Sight , Smell/Taste , Hearing  and Touch  Groups, Danger Sense, Combat Sense, Radar, Spatial Awareness and Detect , No Fringe, Reduced Endurance (1/2 END; +1/4) (80 Active Points) - END=3
16     Armor (8 PD/8 ED) (24 Active Points); OIF (Suit; -1/2) - END=
8     High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) - END=
22     Spatial Awareness (Unusual Group) - END=
5     [b][i]Versus Air or Weather[/i][/b]: +12 PD, Hardened (+1/4) (15 Active Points); Limited Power Power loses almost all of its effectiveness (-2) - END=
22     [b][i]Air Powers[/i][/b]: Endurance Reserve  (300 END, 10 REC) Reserve:  (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (-1 1/2) - END=
12     [b][i]Versus Air or Weather[/i][/b]: +24 ED, Hardened (+1/4) (30 Active Points); Limited Power Power loses about two-thirds of its effectiveness (-1 1/2) - END=
18     Hearing  Group Flash 6d6 - END=2
7     Sight  Group Flash Defense (7 points) - END=
7     Sight  Group Flash Defense (7 points) - END=
11     Gliding 6", x4 Noncombat - END=
15     Life Support  (Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) - END=
5     Mental Defense (8 points total) - END=
15     Missile Deflection  (Bullets & Shrapnel) - END=
20     Power Defense (20 points) - END=
36     [b][i]Deflection Bonus for Allies[/i][/b]: +12 PD, Usable By Other (+1/4), Area Of Effect (8" Radius; +1 1/2), Selective (+1/4) (36 Active Points) - END=

[b]POWERS Cost: 752[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
5      Flying Dodge:  1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
3      Defensive Throw:  1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
4      Reversal:  var Phase, -1 OCV, -2 DCV, 58 STR to Escape; Grab Two Limbs
20      +5 HTH Damage Class(es)

[b]MARTIAL ARTS Cost: 32[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acting 12-
3      Breakfall 14-
3      Combat Driving 14-
3      Concealment 12-
3      Conversation 12-
1      Custom Skill 
2      Gambling 12-
3      High Society 12-
3      Lipreading 12-
3      Navigation (Air, Marine) 12-
2      PS 11-
3      Ventriloquism 12-
3      Streetwise 12-
3      Sleight Of Hand 14-
3      Seduction 12-
2      SS 11-
25      +5 with a group of similar Skills

[b]SKILLS Cost: 68[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
3      Access
1      Contact 8-

[b]PERKS Cost: 4[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
16      Berserk Fury
13      Danger Sense (general area, in combat, Function as a Sense, Tracking) (32 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Weather Sense; -1 1/2) 12-
4      Environmental Movement (no penalties on)
18      Evasive
3      Bump Of Direction

[b]TALENTS Cost: 54[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Psychological Limitation:  somewhat violent (Uncommon, Moderate)
5     Psychological Limitation:  hates father and scientists (Uncommon, Moderate)
15     Enraged:  family or friends hurt (Uncommon), go 11-, recover 11-
10     Reputation:  nealry destroyed Memphis, Atlanta and miami, 8- (Extreme)
5     Hunted:  VU Anti-Mute Groups 8- (Less Pow, Harshly Punish)
5     Hunted:  SHEILD 11- (Less Pow, NCI, Watching)
30     Hunted:  HYDRA 14- (Mo Pow, NCI, Harshly Punish)
5     Social Limitation:  out of circulation 7 years (Occasionally, Minor)

[b]DISADVANTAGES Points: 80[/b]

Base Pts: 565 Exp Required: 490 Total Exp Available: 495 Exp Unspent: 5 Total Character Cost: 1135

HURRICANE TANA - Tana Jefferson

:straight:PERSONALITY/MOTIVATION: Teenie Hero

 

:straight:QUOTE: You would so not like me when I'm angry.

 

:straight:POWERS/TACTICS: brutal, direct blasting

 

:straight:CAMPAIGN USE: ally

 

:straight:APPEARANCE: sweet young 21 year old

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Re: Love Child of the Marvel Universe

 

2182.jpg

[b]METEORITE - Moonstone[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
44    STR     34   44      18-       HTH Damage 8 1/2d6  END [4]
23    DEX     39   23      14-       OCV 8 DCV 8
44    CON     68   44      18-
12    BODY    4   12      11-
21    INT     11   21      13-       PER Roll 13-
21    EGO     22   21      13-       ECV: 7
23    PRE     13   23      14-       PRE Attack: 4 1/2d6
27    COM     9   27      14-
33    PD      24   33/48             33/48 PD (0/15 rPD)
33    ED      24   33/48             33/48 ED (0/15 rED)
5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
21    REC     6   21
88    END     0   88
56    STUN    0   56
9    RUN      6   9"                  END [2]
6    SWIM     4   6"                  END [1]
9    LEAP     0   8 1/2"                8 1/2" forward, 4" upward

[b]CHA Cost: 281[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
191     [b][i]Moonstonian Powers[/i][/b]: Multipower, 191-point reserve - END=
11u     1)  Energy Blast 15d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4) (112 Active Points) - END=11
13u     2)  [b][i]Lay Zer[/i][/b]: Killing Attack - Ranged 6d6, Armor Piercing (+1/2) (135 Active Points) - END=13
7u     3)  Sight  Group Flash 10d6, Armor Piercing (+1/2) (75 Active Points) - END=7
3u     4)  +46 STR (46 Active Points); No Figured Characteristics (-1/2) - END=5
1u     5)  [b][i]Instant Change[/i][/b]: Cosmetic Transform 3d6 (15 Active Points) - END=1
8u     6)  Change Environment 32" radius, -5 to Normal Sight PER Rolls, +5 Temperature Level Adjustment, -5 to Characteristic Roll or Skill Roll, Multiple Combat Effects, Varying Combat Effects (83 Active Points) - END=8
5u     7)  [b][i]Phasing[/i][/b]: Desolidification  (affected by darkness vs. sight based, hardened force fields, solid sounds), Reduced Endurance (1/2 END; +1/4) (50 Active Points) - END=2
7u     8)  Mind Control 25d6, Reduced Endurance (1/2 END; +1/4) (156 Active Points); Eye Contact Required (-1/2), Does Not Provide Mental Awareness (-1/4), Requires Light To Use (-1/4), Conditional Power Power does not work in Uncommon Circumstances (Language Based Hypnotism; -1/4) - END=6
65     Flight 25", Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (81 Active Points); IIF (-1/4) - END=3
4     [b][i]helmet[/i][/b]: Infrared Perception (Sight Group) (5 Active Points); IIF (-1/4) - END=
4     [b][i]helmet[/i][/b]: Ultraviolet Perception (Sight Group) (5 Active Points); IIF (-1/4) - END=
16     [b][i]comm-link[/i][/b]: High Range Radio Perception (Radio Group), Discriminatory, Telescopic (+3 versus Range Modifier) (20 Active Points); IIF (-1/4) - END=
37     Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); OIF (armor; -1/2) - END=
24     [b][i]light based[/i][/b]: Energy Damage Reduction, Resistant, 75% (60 Active Points); Conditional Power Power does not work in Extremely Common Circumstances (light based; -1 1/2) - END=

[b]POWERS Cost: 396[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Paramedics 13-
3      PS 14-
3      SS 13-
3      PS 13-
3      SS 13-
30      +3 Overall
8      Penalty Skill Levels:  +5 vs. Hit Location modifiers with a single attack
2      SS 11-
3      Combat Piloting 14-

[b]SKILLS Cost: 58[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
3      Access
3      Computer Link
1      Contact 8-
0      Follower
15      Fringe Benefit:  Federal/National Police Powers, International Police Powers, Licensed Psionic, Membership, Psionic Police Powers
1      Vehicles & Bases

[b]PERKS Cost: 23[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Psychological Limitation:  greedy (Uncommon, Moderate)
5     Psychological Limitation:  manipulative (Uncommon, Moderate)
5     Reputation:  ruthless, 8-
5     Distinctive Features:  beautiful, forceful personality (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5     Accidental Change:  drop out of phase, drop into civilian ID 8- (Uncommon)
15     Dependence:  moonstone -30 Active Points from Affected Power (Extremely Difficult To Obtain, 1 Day)
20     Hunted:  govt, avengers liaison 14- (Mo Pow, NCI, Watching)
5     Hunted:  zemo 8- (Less Pow, Harshly Punish)

[b]DISADVANTAGES Points: 65[/b]


Base Pts: 750
Exp Required: 0
Total Exp Available: 250
Exp Unspent: 250
Total Character Cost: 757

METEORITE - Moonstone

:straight:PERSONALITY/MOTIVATION: PhD in Psych

 

:straight:QUOTE: Recent Events:

She was used by the Serpent King to pull off a few jobs,

at the same time SK slapped Hurricane Tana into solitary

due to his fear of HT's powers.

 

But she's on the Thunderbolt squad of the Avengers now,

and drew the short straw to be team liaison to Strike Force Theta (the PCs)

 

 

:straight:POWERS/TACTICS: Ancient History:

Ms.Sofen used her skill as a psychologist to get the Moonstone (a mysterious artifact found near the Blue Area on the Moon) away from its former owner. Besides formidable powers, she is an expert at manipulating other people's emotions and taking advantage of their psychological limitations.

 

Universe Marvel Universe

Real Name Karla Sofen

Aliases Meteorite, Kate Sorenson

Identity Publicly known

Occupation Psychologist

Citizenship U.S.A.

Place of Birth Van Nuys, California

Known Relatives Karl (father, deceased), Marion (mother)

Group Affiliation Thunderbolts; formerly Masters of Evil, Corporation

Education PhD in Psychology

 

:straight:CAMPAIGN USE: Karla grew up in the mansion of a Hollywood producer, the child of a butler. After her father died, her mother worked three jobs to put her daughter through the best colleges and Karla vowed never to end up like her mother, and never to put another's needs before her own. Despite building a successful psychological practice, Karla so disliked being dependent on her patients for income that she and entered the super-criminal world as an aide to Dr. Faustus. Learning of Moonstone (Lloyd Bloch), she became his psychologist and manipulated him into rejecting his moonstone, which she then absorbed to gain the powers of Moonstone.

 

Karla worked briefly for the Corporation, controlling the Hulk and manipulating General Thunderbolt Ross into a nervous breakdown. She continued to pursue greater power, stealing Curt Connors' Enervator and searching the moon's surface for further moonstone fragments. First Egghead and then Baron (Helmut) Zemo recruited Moonstone for their Masters of Evil, and she aided each against the Avengers. After the last of these fights, she decided to serve out her prison term and give up her criminal life. However, when Zemo formed a group of villains to masquerade as heroes, he broke Moonstone out of the Vault and she returned to villainy as the Thunderbolt Meteorite. After their ruse was exposed, she remained with the Thunderbolts as they tried to reform, becoming romantically involved with Hawkeye.

 

:straight:APPEARANCE: Karla's road to redemption was less than smooth. She executed the Kosmosian Primotur, and appeared to betray the Thunderbolts to both the new Masters of Evil and Graviton before rejoining the team. When the Thunderbolts were trapped on Counter-Earth, Karla removed a second moonstone from that world's Lloyd Bloch (known there as the Phantom Eagle), dramatically increasing her own powers. When the Avengers later interfered in the Thunderbolts' plan to control the world's "transnormal energy," a failsafe Karla had planted against Zemo was triggered and the stolen energy was funnelled into her moonstones. Karla attempted to use this energy to flee, but the Thunderbolts and Avengers combined forces to stop her. In the end, Zemo ended up in possession of both moonstones and Karla was left comatose.

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Current Defenders Roster, LCotMU timeline

 

MAIN DEFENDERS ROSTER Defenders.jpg

 

Beast Experienced Xplosion

Dr. Strange Experienced Infinity Challenge

 

Hellcat Veteran Ultimates

 

Hulk Experienced Universe

 

Iceman Experienced Xplosion

 

Nighthawk Veteran Sinister

 

Silver Surfer Unique Critical Mass

 

Sub-Mariner Experienced Fantastic Forces

 

Defenders Associates: Defenders.jpg

Moondragon

Cloud

R. D. (govt Liaison, brick)

Awesome Android Mark 4

Doc Samson

Ell Demon (thrall of Strange)

Man-Thing (summonable by Strange)

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Finally Some Satisfaction!

 

Last of the 4 weeks in Baltimore.

Serpent King and his surviving flunkies have

retreated to the sub-basement of his base.

 

Both the good guy and bad guys sides

have taken enough recoveries to get back

up to full.

 

Meteorite phases into the ground, searching for the oubliettes.

 

Warbird and SHIELD agents cover all the exits.

 

Arbiter summons the Boring Beetles, to open up surprise entrances.

 

Hurricane Tana scours the tunnels with gale-force winds to set off traps.

 

Ohm scans for activity and finds little.

 

Citizen Vee scouts out ahead in stealth mode.

 

Big Brother mind scans for bad guys.

 

PJ zips in and out, setting up his entangle and scouting.

Hero-Fight1.jpg

the Heroes scatter out into the base, looking for trouble.

 

Bad guys begin popping up in the dungeon-like atmosphere of the basement.

 

One by one, heroes are clocked, but just barely they avoid the "teleport to oubliette" solution that the Serpent King is seeking.

 

Finally after several rounds of fruitless searching or pointless struggles,

Citizen Vee calls for a Tactics roll, and his player asks what are we doing wrong?

 

As the GM I tell them don't split up.

They regroup, and re-enter as team this time.

 

Big Brother mind controls Zornwill the big reptile brick

and sics him on the Drain Snakes. Zornwill put down

 

PJ stuns Kobra with a move-by, and Arbiter puts the Missiles of Muniporr onto him.

Kobra runs screaming.

 

Concentrated blaster fire and Citizen Vee's Mac-10 finally whittle down Anaconda.

She stays down, GMO

 

PJ puts a roundhouse kick into Hydra-Girl's jaw, and she stays down.

 

Meteorite finds Blockhouse, and pulls him out of the rubble,

and she finds Rogus's missing focus. She stacks boulders on Sidewinder.

He's not getting back in the game.

Hero-Fight-2.jpg

Finally Serpent King is faced.

the entire team coordinates, and times their blasting and shooting to really get him.

Arbiter suppresses his dodgings and illusions, so he really takes the damage.

when he's down they shoot him again to keep it that way.

 

now they're all standing around looking at the Serpent Crown.

its about as exciting as looking at the One Ring.

 

But they've done, they've captured the Serpent Society, all of it,

and the Serpent Crown they can lock away again.

 

But where is the Mandarin in all this ?

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Citizen Vee 2005

 

[b]CITIZEN VEE - John Watkins the Fourth[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
18    STR     8   18      13-       HTH Damage 3 1/2d6  END [2]
23    DEX     39   23      14-       OCV 8 DCV 8
33    CON     46   33      16-
12    BODY    4   12      11-
28    INT     18   28      15-       PER Roll 15-
28    EGO     36   28      15-       ECV: 9
28    PRE     18   28      15-       PRE Attack: 5 1/2d6
13    COM     2   13      12-
7    PD      3   7/14             7/14 PD (3/10 rPD)
7    ED      0   7/14             7/14 ED (3/10 rED)
5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
12    REC     2   12
70    END     2   70
70    STUN    32   70
10    RUN      8   10"                  END [2]
5    SWIM     3   5"                  END [1]
6    LEAP     2   5 1/2"                5 1/2" forward, 2 1/2" upward

[b]CHA Cost: 240[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
21     Armor (7 PD/7 ED) - END=
7     Clinging (normal STR) (10 Active Points); Requires A DEX Roll (Climbing Based; -1/2) - END=
3     Damage Resistance (3 PD/3 ED) - END=
4     Mental Defense (10 points total) - END=
      - END=
90     [b][i]Earth Staff[/i][/b]: Multipower, 90-point reserve - END=
4u     1)  [b][i]Line of  Earth Force[/i][/b]: Energy Blast 8d6, Area Of Effect (16" Line; +1), Selective (+1/4) (90 Active Points); No Range (-1/2), 8 Charges (-1/2), Beam (-1/4) - END=
6u     2)  [b][i]Over-hand Smash[/i][/b]: Hand-To-Hand Attack +18d6 (90 Active Points); Hand-To-Hand Attack (-1/2) - END=9
4u     3)  [b][i]Immovable Rod function[/i][/b]: Clinging (123 STR), 3 Continuing Charges lasting 1 Hour each (+0), Persistent (+1/2), Uncontrolled (+1/2) (90 Active Points); Lockout (-1/2), Gestures (-1/4), Limited Power Power loses about a fourth of its effectiveness (The Rod, not the Character; -1/4) - END=
      - END=
30     [b][i]MAC-10[/i][/b]: Killing Attack - Ranged 5d6 (Custom Adder), +1 Increased STUN Multiplier (+1/4), 4 clips of 16 Charges (+1/4) (52 Active Points); OIF (-1/2), Real Weapon (-1/4) - END=
8     High Range Radio Perception (Radio Group), Tracking (17 Active Points); OAF (-1) - END=
17     [b][i]Super Soldier Formula, Gas Mask, OverCoat[/i][/b]: Life Support  (Immunity:  All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (26 Active Points); OIF (-1/2) - END=
47     Entangle 18d6, 20 DEF, Cannot Be Escaped With Teleportation (+1/4) (237 Active Points); Set Effect (Hands Only/Feet Only) (-1), 2 Recoverable Charges (-1), OIF ( Cuffs; -1/2), No Range (-1/2), Required Hands Two-Handed (-1/2), Cannot Form Barriers (-1/4), Real Weapon (-1/4) - END=
12     Sight  Group Flash Defense (15 points) (15 Active Points); IIF (-1/4) - END=

[b]POWERS Cost: 253[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
4      +1 HTH Damage Class(es)
5      Disarming Throw:  1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 28 STR to take weapon away; Target Falls
4      Sacrifice Disarm:  1/2 Phase, +2 OCV, -2 DCV, Disarm, 33 STR to Disarm
4      Ranged Disarm:  1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 33 STR to Disarm
3      Defensive Shot:  1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
4      Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs
4      Shove:  1/2 Phase, +0 OCV, +0 DCV, 38 STR STR to Shove
1      Weapon Element:  Staffs
4      Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort

[b]MARTIAL ARTS Cost: 33[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
15      +3 with Ranged Combat
6      Penalty Skill Levels:  +4 vs. Range Modifier with a single attack
3      Acrobatics 14-
3      Analyze:  Combat 15-
3      Analyze:  Style 15-
3      Breakfall 14-
3      Bribery 15-
3      Bureaucratics 15-
3      Climbing 14-
3      Combat Driving 14-
3      Combat Piloting 14-
3      Concealment 15-
3      Contortionist 14-
3      Cryptography 15-
10      Defense Maneuver I-IV 
8      KS 17-
6      Language (imitate dialects; literate)
3      Tactics 15-
2      Systems Operation (Communications Systems) 15-
3      Teamwork 14-
9      TF:  Common Motorized Ground Vehicles, Combat Aircraft, Large Military Ships, Large Motorized Boats, Parachuting, Basic, SCUBA, Spaceplanes, Submarines, Tracked Military Vehicles, Wheeled Military Vehicles
4      WF:  Beam Weapons, Small Arms
2      Weaponsmith (Firearms) 15-
3      Lockpicking 14-
3      Lipreading 15-
4      Navigation (Air, Land, Marine) 15-
3      Paramedics 15-
3      Sleight Of Hand 14-
3      Stealth 14-
3      Streetwise 15-
7      Survival (Desert, Marine Surface, Mountain, Urban) 15-

[b]SKILLS Cost: 133[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
5      Custom Perk
16      Vehicles & Bases
3      Access
3      Computer Link
18      Contact (Contact has:  extremely useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11-
3      Reputation:  Amongst Supers (A medium-sized group) 11-, +3/+3d6
1      Reputation:  Amongst Supers (A small to medium sized group) 11-, +1/+1d6

[b]PERKS Cost: 49[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
2      Trackless Stride

3      Absolute Time Sense
3      Absolute Range Sense
3      Bump Of Direction
5      Eidetic Memory
3      Lightning Calculator
4      Speed Reading (x10)
7      Universal Translator for Written Items 15- (20 Active Points); Limited Power Power loses about two-thirds of its effectiveness (-1 1/2), Requires Light To Use (-1/4), Gestures (-1/4)

[b]TALENTS Cost: 30[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Enraged:  Disloyalty to  USA (Uncommon), go 8-, recover 14-
25     Hunted:  Foreign Govts: Korea, Syria, Saudi Arabia 14- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
15     Psychological Limitation:  Super-Patriot (Common, Strong)
20     Reputation: Thunderbolt, Redeemer:  Avenger Second Stringer, 14- (Extreme)
10     Reputation: legacy of Zemo on the Red-White-Blue Uniform: , 14- (Known Only To A Small Group)
10     Rivalry: Zemo's Heir's:  Professional (; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
5     Social Limitation:  Public ID (Occasionally, Minor)
5     Physical Limitation:  Super Soldier Experiment # 408 (Infrequently, Slightly Impairing)

[b]DISADVANTAGES Points: 95[/b]


Base Pts: 350
Exp Required: 293
Total Exp Available: 300
Exp Unspent: 7
Total Character Cost: 738

CITIZEN VEE - John Watkins the Fourth

:straight:PERSONALITY/MOTIVATION: Serves his country and Cap.

Right-Wing Hard-Liner Drill Sergeant.

wants to have a world wide iron clad no-excuses sterling reputation

wants to please everyone

 

:straight:QUOTE: All Right Ladies, Listen Up

 

or Back into the Danger Room, you prima donnas obviously need practice.

 

:straight:POWERS/TACTICS: Watkins received a new Citizen V costume and became the leader of the Redeemers.

He led the team for just a while with the V-battalion.

Citizen V is a field operative for the V-battalion and carries out the orders of the Homeland Security Chair, which is the head of the V-battalion.

Watkins has taken over the role of Citizen V from Dallas Riordan who ran away from the V-battalion after refusing one of their orders.

Although Watkins has been completing his assignments for the V-battalion his behaviour has become strange.

 

Stealthy, HtH Combatant, Good Martial Artist, Has hold out gun for emergencies.

Has the Earth Rod (present from the Avengers via Cap from their captured foci closets) for metahuman threats.

 

:straight:CAMPAIGN USE: TEAM MENTOR & DRILL SERGEANT

Passable Secret Agent, Liaison to US GOV and Avengers.

The Citizen Vee distinctive costume is often mistaken for Captain America or US Agent by the unobservant.

Captain America used to call on him to do foreign work. He has spent time overseas doing dirty jobs that Cap

cannot be seen doing. Watrkins as such is semi-retired, but works in the sidelines and back offices of superherodom.

 

:straight:APPEARANCE: Watkins IV has also been a Thunderbolt version Citizen V,

His costume seems to have the same qualities of Dallas' costume, such as infrared sensors in the visor, and having camouflage.

He has an undercover suit of "leather" armor that passes for street clothes.

With the brown costume and the staff he leans on Strike Force Theta Members jokingly call him "Jedi" or "Sensei".

Then he whacks them upside the head.

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The Big Bam Boo

 

THE BIG BAM BOO

========================

 

Last session I mentioned that last weeks issue of "comic book" based on the game had been drawn in Manga style. But then I gave no explanation. Nothing Asian showed up that game.

 

So this week...

 

While they're trying to clean up the HYDRA base, SHIELD agents flood the area cleaning up the crime scene and taking the Serpent Society into custody.

 

Overhead noone sees the Eye of the Mandarin watching all:

20041221-bigeyecreature.jpg

 

While they try to decide exactly how to handle the Serpent Crown, no-ones volunteering to touch it, a TK ray comes from the eye-beast and lifts the crown from Hugh Jone's head and plunks it down on the head of Arbiter the Magician.

 

His eyes roll back in his head and all hell breaks loose.

He Mind Controls all the SHIELD agents and starts a ruckus, and summons 75 Mindless Ones ones to wreak havoc. Briefly the Serpent Demigod Set asserts control over Arbiter, and begins his chaos anew. However, Arbiter is a weasely one, and shifts the battle to the Astral Plane. He sacrifices himself temporarily so as to not ruin the city of Baltimore anymore.

 

Mandarin teleports in and takes care of everyone on the team that wasnt already in an oubliette. Well it was easy since the Mindless Ones had pummeled everything and everyone into submission. They almost sank the SHIELD Heli-Carrier. Mandarin sneaks away all the captive heroes to his secret junkyard base and lab in Frisco. Chinatown was too obvious. :nonp:

 

SF:Theta Captives:

Ohm, Big Brother, Trap-Door, Block-House, PJ, Citizen Vee.

 

Avengers Captive:

Meteorite, Warbird, Hercules.

 

Others Held:

Hurricane Tana, Ares, some SHEILD lieutenants.

 

Well this is huge, a total party capture. Fortunately when Warbird and Meteorite drop of the radio comm to Avengers HQ, a silent alarm gets raised. However the Avengers have their hands full with a plot from the Astronomer, so no one answers the call immediately. But SF:Theta has purchased the Defenders as a contact, and when eight hours elapses, VERBIE back at the base call on Nighthawk to see if they can help. Nighthawk isnt sure about helping a silly robot, so VERBIE has to trick Rogus and get him doped up, and then while he's passed out, drag him over the console and use his unconscious palm-print to activate the Code Red.

 

Now its a Federal case, and Nighthawk has to respond. so he rounds up who he can from the Defenders roster:

Beast, Doc Strange, Doc's Demon, Ice-Man, Awesome Andy, and Bruce Banner. Now Doc can't locate Arbiter, which is odd, and would be his first line of pursuit. But he can zero in on Hurr.Tana, since she is such an elemental force. So the Defenders bust in on Mandarin in San Francisco.

mandarin.gif

Mandarin has his flunkies and clones and LMDs ready for the fight.

 

Mandarins Helpers:

Tassak of the Sash , Bokamon of the Staff , Chino of the Mac-10s , Codex the Topknot, Katei Katana , Lady Cheeva , Red Devil , various Chinese Agents.

 

Tassak, Bokamon, Codex, Cheeva and Red Devil are all HK style martial artists.

Chino is a gun-bunny, and Katei is an assassin.

 

Wonderfully huge and colorful melee breaks out. (Players are running the Defenders to rescue their trapped PCs)

 

highlights:

 

Hulk goes berzerk after Mandarin Ego Attacks him, finally he catches Mandarin via SuperLeap and beats him to a bloody pulp. Wouldnt have been so bad except Doc Strange was suppressing Mandarin's defences. Ouch, Ugly.

China man stay out of Hulks Head !!!!

 

Chino busts out of Ice-Man's entangles with her Mac-10 fire.

 

Tassak of the Sash prepares his killing star strike, from behind Doc Strange.

Doc senses the gathering of mystical energy, and wonders if someone can block this.

Ice-Man says sure, and throws up an icy force wall behind him and the Doc.

Only he botches the skill roll, and the wall only protects Ice-Man.

Doc Strange takes 7 body from the "ninja" stars and has a few choice words for Ice-Man about being a team-player. too funny.

 

Chino left unmolested for a second, sprays down Doc Strange with autofire RKAs.

he takes 3 more Body. In retaliation he transforms her weapons into rabbits.

GunBunny indeed.

 

Awesome Android and Demon double team the agents, blowing them via wind into AoE RKA, very ugly.

 

Hulk actually frees Hercules from the Force Fields !

only Hulk could generate the 31 body necessary to bring down the field.

Superleap move-through for 26 dice, yee haw!

 

last bad guy to go down was Katei Katana, she was good at hiding.

so Doc Strange finds her via Mind Scan, and casts faerie fire on her.

 

Beast figures out the science to take down the rest of the force cages after the fight is over.

 

So then all are rescued finally.

 

But the big Radiation Accident has happened.

I gave out a few extra XPs, and gave out new guidelines,

and all are re-writing their characters.

 

All are to be heroes now, not asylum rejects.

All are to be trained crimefighters, not vigilante mutants.

They'll have a real base now, not the hospital back wing.

 

And the end of it all, Arbiter comes walking back in.

He looks 60 years old. But his eyes are clear and cheerful

and the Serpent Crown has been handled.

 

Blockhouse: "Why do you look so old now?"

 

Arbiter: "to the true student, a year is as a day"

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Re: Love Child of the Marvel Universe

 

ELLIOTT's CAMPAIGN RULES May 2OO6

 

Current Point Totals Shall be: 420

250 Base + 110 from Disads + 60 xps.

 

Mandatory Disadvantages:

Social Limitation: STRIKE FORCE: THETA membership (Occasionally, Minor);

 

Rivalry: Professional (THUNDERBOLTS; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry);

 

Reputation: STRIKE FORCE THETA membership (Crazy Team), 8-;

 

Psychological Limitation: SOMETHING HEROIC (Uncommon, Moderate); (See Below)

 

Psychological Limitation: SOMETHING ELSE HEROIC (Uncommon, Moderate);

 

Hunted: HYDRA 8- (As Pow, Harshly Punish);

 

WATCHED: US GOVT. PROJECT WIDEAWAKE 11- (As Pow, NCI, Watching)

 

 

 

HEROIC PSYCH.LIMS pick any 2 or 3

 

Uphold the Law, or Truth, Justice, American Way

 

Uphold the Good, or Protective of Normals

 

Heroic Code, orHonorable

 

Crime-Fighter, or Code Vs. Killing

 

 

75 Point Cap on All Powers !

except for 2 in your schtick: Two Powers at 90 Point Cap,

can be a MultiPower or Var.Power Pool size

 

Resistant. PD/ED base values max out at 20/20,

Armor can be 20/20 Focus also,

+ Force Field can be 20/20 also.

 

IE your skin can only be as tough as the space shuttle nose cone, and so can your costume, and so can your force field.

 

 

MANDATORY PURCHASES:

Teamwork : 3 pts

 

Comm Systems Ops: 2pts

Transp.Fam : 4 pts ; Common Ground Vehicles, Common Airplanes.

 

International Police Powers

 

Licensed to Kill

Licensed Meta-Human

 

Access: Eastern State Hospital

 

Wmsbg.Base & Team Van: 5 points or more

 

Radio Listen and Transmit: Avengers ID card.; OAF: -1

 

Costume: at least 3/3 Armor

 

 

THE BASE HAS PURCHASED FOR YOU:

 

Computer Link: 3 pts (Avengers Database)

 

Access: Reserve Avengers Base & Vehicles

 

Contact: Defenders 11-

 

Contact: Avengers 11-

 

Contact: Alpha Flight 8-

 

Contact: Thunderbolts 11-

 

CONTACT: Citizen Vee, VERBIE 14-

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Parent's Day and Graduation Dinner

 

Since all the characters have been re-written,

they've been made into powered heroes,

 

rather than adults with powers from a strange common origin.

 

All characters now have heroic outlooks instead of the "unwanted powers" type.

 

Anyways to celebrate the advancement of the team to their new affiliation

as reserve Avengers, Citizen Vee organized a dinner, and invited all the "good" parents.

 

Ohm's mom Photon; .... Trapdoor's dad Spidey; ... Blockhouse's father Wolverine.

Big Brother's mom Sue Richards; ... Arbiter's father the Ancient One; ... PJ's father Rick Jones.

 

Black Widow and Beast were there as Avenger reps. Citzen Vee was there, and VERBIE and some SHIELD agents were posted around the building as guards.

 

So it was a great dinner, all having a good time. They were discussing great bricks and their schticks. Hulk, Hercules, Abomination, Gladiator, Thing. Who could take a hit and how hard. Best punches thrown. Everyone was sharing old war stories, and the theme was bricks and tankers of the Marvel Universe. Sasquatch, Giant-Man, Terrax, Thor, Colossus, J2, and Super-Skrull. Seems like all of them had a story to share.

 

then Spidermans and Trap-doors danger senses go off.

Ohm's and Photon's energy senses start to itch.

Wolverine and Blockhouse smell ozone.

 

the pretty waitress spills a tureen full of hot soup on Arbiter.

no-one recognizes the waitress but she seems terribly familiar.

 

Something is activating into the room, and people scatter to the four corners, and ceilings. Wolverine stays at table eating the tandoori chicken and swigging beer calmly.

 

Finally a hologram field stabilizes and the voice and image of Kingpin starts mocking the assembled heroes. He's got some rant about being left out, how pathetic this team is, and the days are numbered. Blah Blah, blah blah.

 

the waitress runs back into the kitchen. Danger and other senses go into high gear.

Kingpin has an indirect energy blast hooked up to his clairvoying hologram.

 

More ozone in the room, somethings not right.

 

Spiral teleports in, completely surprising PotM Ohm,

an she slices him deep.

 

Waitress is finally revealed to be Black Cat (Felicia Hardy)

who was there (innocently) violating parole just to see how her boy Trap-Door was doing.

Spidey knew she would be there and turned a blind eye as long as she was good.

 

But with bad luck and her rep, she got used unwittingly by the Kingpin

to betray the meeting place. So the Kingpin has paid off the others to pursue their vendettas versus our heroes.

 

Umar shows up to berate Arbiter for his poor choices on becoming a goodie two shoes.

She had a nice corner office prepared for him at her citadel.

 

Spiral has been promised a sample of divine blood from PJ, so she can play some part in the Big-Apple Scenario described earlier.

 

Kingpin had fed a bunch of lies to Hera, and she was going to show up to the dinner in a righteous snit as to being left off the guest list.

 

Electro, crazy and powerful, was just invited by Kingpin for the chance to sack Spiderman from a position of surprise.

 

Kingpin, from a positon of safety in NYC is harrassing the group by VR remote.

 

so of course a big melee erupts, with highlights:

 

the Ancient One disguises himself as Kingpin, steps into the Hologram!

then he switches places with M. Fisk. Now King pin is dropped personally into the fight,

and Ancient One is playing havoc inside Kingpin's little empire, assuming the role of Kingpin for a season.

 

Electro is hiding in the wiring of the country club, and is zapping people from position of safety, very heinous attacks. Spidey starts webbing over every outlet and electric light in the building to shut him down.

 

Spiral is clamped down in a force field by Sue Richards.

Arbiter holds a prepared phase to dispel her inevitable teleport to escape.

So I inform Arbiter that a magic nexus was forming in the room.

He dispels it on cue with his held action, and rolls big dice.

Piff! and Spiral stays in the cube just then.

 

Umar transforms a SHIELD agent into a giant tigerstriped monstrosity. Arbiter transforms him back.

Umar attempts to hex Arbiter, and he weasels out of it by invoking all her kermic debt on this plane, and freezes her temporarily.

 

Spiral eventually escapes the force field, and is going to KILL Arbiter with her autofire HKAs. He aborts to Ex-Dim T-port, and has to leave the battlefield for the rest of the session.

 

Wolverine keeps eating chicken and beer. "Let me know if ya have trouble, bub"

 

Blockhouse and Spiderman eventually clock Electro when he pokes his head out.

 

Citizen Vee sprays down Spiral with his Mac-10, and she makes the deflect roll, and bullets spray everyone on the field. Trap-Door had to play 2 luck cards to stop some deaths from that trick.

 

Big Brother mind controls Spiral just for a moment, getting her to attack Umar, by stirring up traditional bad-guy mistrust of each other.

 

You'll notice I never mentioned Hera. after the dust cleared Arbiter figured out he had shut her teleport instead of Spiral's.

 

End-game: Kingpin, Black-Cat, and Electro back in jail.

Umar phases out, as does Spiral eventually.

Hera not present .

 

Bad Guy Players.

 

Electro Ohm's father.

Spiral Blockhouse's mother.

Black Cat Trap-Door's mom.

Kingpin, Big Brother's biological father.

Umar, Arbiter's actual mother.

Hera, PJ's bio-mom.

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