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[Character] Agent X


Killer Shrike

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This is a character for a new player soon to join our group. He hasnt filled in the background yet, beyond the basic idea that the character is the product of a Viper super-agent experiment that managed to escape.

Agent X

Unknown

Val Char Cost
25 STR 15
25 DEX 45
25 CON 30
25 BODY 30
20 INT 10
20 EGO 20
20 PRE 10
20 COM 5
10/13 PD 5
10/13 ED 5
6 SPD 25
10 REC 0
50 END 0
50 STUN -1
10" RUN 8
2" SWIM 0
10" LEAP 5
Characteristics Cost: 212
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Cost Power END
9 Quick Recovery: Succor REC, STUN, END, BODY 2d6 (max. Aided Points: 12), When Reduced to 0 STUN or below (+1/4), Continuous (+1), Variable Effect Four Powers Simultaneously (+1) (32 Active Points); 1 Charges (-2), Self Only (-1/2) [Notes: Standard Effect: +3 REC, +3 BODY, +6 STUN, +12 END]
7 Regeneration: Healing 1d6 (max. Healed Points: 6), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).]
Engineered Physique, all slots: Increased Endurance Cost 3x END (-1), Ablative BODY Only (-1/2), Costs Endurance Only Costs END to Activate (-1/4)
5 1) Bio-Screening: Power Defense (15 points) (15 Active Points) 3
4 2) Bio-Screening: +12 Mental Defense (16 points total) (12 Active Points) 3
Genetically Engineered Biological Superiority
12 1) Bio-Screening: Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points)
32 2) Bio-screening: Life Support , Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week
5 3) Social Chameleon: Shapeshift (Sight Group; Additional Sense Group: Touch Group, Any Human Head and Skin Tone: Limited Group of Shapes), Costs END Only To Change Shape (+1/4) (29 Active Points); Increased Endurance Cost 10x END (-4), Limited Effect (Head & Skin Tone Only) (-1/4) 20
Powers Cost: 74

Cost Martial Arts Maneuver
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +30 STR to Disarm roll
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +35 STR vs. Grabs
4 Martial Flash: 1/2 Phase, -1 OCV, -1 DCV, Flash 8d6
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +30 STR for holding on
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +4d6 +v/5, Target Falls
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 +v/5; FMove
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +6d6 Strike
16 +4 HTH Damage Class(es)
Martial Arts Cost: 55

Cost Skill
10 +1 Overall
3 Breakfall 14-
3 Climbing 14-
1 Demolitions 8-
1 Interrogation 8-
1 Mechanics 8-
1 Navigation (Land) 8-
1 Paramedics 8-
3 Stealth 14-
1 Tactics 8-
1 Teamwork 8-
1 TF: Common Motorized Ground Vehicles, Everyman Rebate
4 WF: Common Melee Weapons, Small Arms
3 Linguist
0 1) Language: English (idiomatic; Native)
1 2) Language: French (fluent conversation) (2 Active Points)
1 3) Language: German (fluent conversation) (2 Active Points)
1 4) Language: Russian (fluent conversation) (2 Active Points)
1 5) Language: Japanese (fluent conversation) (2 Active Points)
1 6) Language: Spanish (fluent conversation) (2 Active Points)
1 7) Language: Cantonese (fluent conversation) (2 Active Points)
Skills Cost: 40

Cost Talent
6 Combat Luck (3 PD/3 ED)
5 Eidetic Memory
4 Speed Reading (x10)
Talents Cost: 15

Val Disadvantages
20 Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
20 Physical Limitation: Amnesia (All the Time; Greatly Impairing)
10 Distinctive Features: Imbedded Transmitter (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
10 Vulnerability: 2 x Effect Mental Illusions (Uncommon)
5 Vulnerability: 1 1/2 x Effect Mind Control (Uncommon)
15 Susceptibility: Mindscan 3d6 damage, Instant (Uncommon)
15 Susceptibility: Telepathy 1d6 damage, per Phase (Uncommon)
20 Reflexive Attack: Being touched (Common), go 14-, recover 14-
10 Money: Destitute
Disadvantage Points: 125
Cost Summary:Base Points:250Disadvantage Points: 125Experience Required: 21Total Experience Available: 25Total Character Cost: 396Height: 5' 10"Hair: AnyWeight: 185 lbsEyes: AnyAppearance: Agent X can look like a male member of any subrace of humanity, although he does not yet have the ability to imitate the appearance of specific individuals. He is unsure what his own real appearance may be, or if he even has a true likeness. He usually takes on an average appearance matching whatever group is predominant in a particular setting. He instinctively seeks to blend in.Personality: TBDQuote:TBDBackground: TBDPowers/Tactics: TBDCampaign Use: TBD
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Originally posted by Capt. Kung Fu

I gets no respect for my peeps....I was at an impass....something that was street level but able to stand up to the "real" villans of a four color. And far as my history...I am working on that, Shrike...

Kool. We're playing next weekend, so do your best ;)
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Actually, fairly interesting character. One bit I REALLY liked was the Enraged/Beserk disad -- that's really a neat way to do a person who's paranoid at the reflex level. Neato!

 

Hmmm, might I suggest Combat Driving?

 

Also, since you seem to have a lot of mental conditioning against interrogation (disads & mental defence), may I suggest an interesting option on the Mental Defence you did take? Try adding a Side Effects limit -- whenever you have to use it, it causes you pain (stun). I would imagine that to simulate the rather aggressive anti-interrogation conditioning that the disads seemt to imply. Just a thought.

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Originally posted by BlackCobra

Hmmm, might I suggest Combat Driving?

 

Also, since you seem to have a lot of mental conditioning against interrogation (disads & mental defence), may I suggest an interesting option on the Mental Defence you did take? Try adding a Side Effects limit -- whenever you have to use it, it causes you pain (stun). I would imagine that to simulate the rather aggressive anti-interrogation conditioning that the disads seemt to imply. Just a thought.

 

Interesting idea. Capt. Kung Fu is the player; so Capt, what do you think?

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