Killer Shrike Posted May 26, 2003 Report Share Posted May 26, 2003 This is a character for a new player soon to join our group. He hasnt filled in the background yet, beyond the basic idea that the character is the product of a Viper super-agent experiment that managed to escape. Agent XUnknown Val Char Cost 25 STR 15 25 DEX 45 25 CON 30 25 BODY 30 20 INT 10 20 EGO 20 20 PRE 10 20 COM 5 10/13 PD 5 10/13 ED 5 6 SPD 25 10 REC 0 50 END 0 50 STUN -1 10" RUN 8 2" SWIM 0 10" LEAP 5 Characteristics Cost: 212 Cost Power END 9 Quick Recovery: Succor REC, STUN, END, BODY 2d6 (max. Aided Points: 12), When Reduced to 0 STUN or below (+1/4), Continuous (+1), Variable Effect Four Powers Simultaneously (+1) (32 Active Points); 1 Charges (-2), Self Only (-1/2) [Notes: Standard Effect: +3 REC, +3 BODY, +6 STUN, +12 END] 7 Regeneration: Healing 1d6 (max. Healed Points: 6), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).] Engineered Physique, all slots: Increased Endurance Cost 3x END (-1), Ablative BODY Only (-1/2), Costs Endurance Only Costs END to Activate (-1/4) 5 1) Bio-Screening: Power Defense (15 points) (15 Active Points) 3 4 2) Bio-Screening: +12 Mental Defense (16 points total) (12 Active Points) 3 Genetically Engineered Biological Superiority 12 1) Bio-Screening: Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points) 32 2) Bio-screening: Life Support , Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week 5 3) Social Chameleon: Shapeshift (Sight Group; Additional Sense Group: Touch Group, Any Human Head and Skin Tone: Limited Group of Shapes), Costs END Only To Change Shape (+1/4) (29 Active Points); Increased Endurance Cost 10x END (-4), Limited Effect (Head & Skin Tone Only) (-1/4) 20 Powers Cost: 74 Cost Martial Arts Maneuver 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +30 STR to Disarm roll 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +35 STR vs. Grabs 4 Martial Flash: 1/2 Phase, -1 OCV, -1 DCV, Flash 8d6 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +30 STR for holding on 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +4d6 +v/5, Target Falls 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 +v/5; FMove 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +6d6 Strike 16 +4 HTH Damage Class(es) Martial Arts Cost: 55 Cost Skill 10 +1 Overall 3 Breakfall 14- 3 Climbing 14- 1 Demolitions 8- 1 Interrogation 8- 1 Mechanics 8- 1 Navigation (Land) 8- 1 Paramedics 8- 3 Stealth 14- 1 Tactics 8- 1 Teamwork 8- 1 TF: Common Motorized Ground Vehicles, Everyman Rebate 4 WF: Common Melee Weapons, Small Arms 3 Linguist 0 1) Language: English (idiomatic; Native) 1 2) Language: French (fluent conversation) (2 Active Points) 1 3) Language: German (fluent conversation) (2 Active Points) 1 4) Language: Russian (fluent conversation) (2 Active Points) 1 5) Language: Japanese (fluent conversation) (2 Active Points) 1 6) Language: Spanish (fluent conversation) (2 Active Points) 1 7) Language: Cantonese (fluent conversation) (2 Active Points) Skills Cost: 40 Cost Talent 6 Combat Luck (3 PD/3 ED) 5 Eidetic Memory 4 Speed Reading (x10) Talents Cost: 15 Val Disadvantages 20 Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Physical Limitation: Amnesia (All the Time; Greatly Impairing) 10 Distinctive Features: Imbedded Transmitter (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) 10 Vulnerability: 2 x Effect Mental Illusions (Uncommon) 5 Vulnerability: 1 1/2 x Effect Mind Control (Uncommon) 15 Susceptibility: Mindscan 3d6 damage, Instant (Uncommon) 15 Susceptibility: Telepathy 1d6 damage, per Phase (Uncommon) 20 Reflexive Attack: Being touched (Common), go 14-, recover 14- 10 Money: Destitute Disadvantage Points: 125Cost Summary:Base Points:250Disadvantage Points: 125Experience Required: 21Total Experience Available: 25Total Character Cost: 396Height: 5' 10"Hair: AnyWeight: 185 lbsEyes: AnyAppearance: Agent X can look like a male member of any subrace of humanity, although he does not yet have the ability to imitate the appearance of specific individuals. He is unsure what his own real appearance may be, or if he even has a true likeness. He usually takes on an average appearance matching whatever group is predominant in a particular setting. He instinctively seeks to blend in.Personality: TBDQuote:TBDBackground: TBDPowers/Tactics: TBDCampaign Use: TBD Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 26, 2003 Author Report Share Posted May 26, 2003 hdc --doh Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 26, 2003 Author Report Share Posted May 26, 2003 HDC, for real this time Quote Link to comment Share on other sites More sharing options...
Agent X Posted May 26, 2003 Report Share Posted May 26, 2003 Pretty cool character. Concept sounds familiar. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 27, 2003 Author Report Share Posted May 27, 2003 Originally posted by Agent X Pretty cool character. Concept sounds familiar. Ya, but thats what the player wants to play {shrug}. Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted May 27, 2003 Report Share Posted May 27, 2003 Originally posted by Agent X Pretty cool character. Concept sounds familiar. Co-Master X, you should sue for copyright infringement on the name! Quote Link to comment Share on other sites More sharing options...
Agent X Posted May 27, 2003 Report Share Posted May 27, 2003 No good name goes unused. Isn't there a Marvel character called Agent X now? My character is a quite different than his although they both share the ability to disguise themselves. Quote Link to comment Share on other sites More sharing options...
Capt. Kung Fu Posted May 30, 2003 Report Share Posted May 30, 2003 I gets no respect for my peeps....I was at an impass....something that was street level but able to stand up to the "real" villans of a four color. And far as my history...I am working on that, Shrike... Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 30, 2003 Author Report Share Posted May 30, 2003 Originally posted by Capt. Kung Fu I gets no respect for my peeps....I was at an impass....something that was street level but able to stand up to the "real" villans of a four color. And far as my history...I am working on that, Shrike... Kool. We're playing next weekend, so do your best Quote Link to comment Share on other sites More sharing options...
BlackCobra Posted May 30, 2003 Report Share Posted May 30, 2003 Actually, fairly interesting character. One bit I REALLY liked was the Enraged/Beserk disad -- that's really a neat way to do a person who's paranoid at the reflex level. Neato! Hmmm, might I suggest Combat Driving? Also, since you seem to have a lot of mental conditioning against interrogation (disads & mental defence), may I suggest an interesting option on the Mental Defence you did take? Try adding a Side Effects limit -- whenever you have to use it, it causes you pain (stun). I would imagine that to simulate the rather aggressive anti-interrogation conditioning that the disads seemt to imply. Just a thought. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 30, 2003 Author Report Share Posted May 30, 2003 Originally posted by BlackCobra Hmmm, might I suggest Combat Driving? Also, since you seem to have a lot of mental conditioning against interrogation (disads & mental defence), may I suggest an interesting option on the Mental Defence you did take? Try adding a Side Effects limit -- whenever you have to use it, it causes you pain (stun). I would imagine that to simulate the rather aggressive anti-interrogation conditioning that the disads seemt to imply. Just a thought. Interesting idea. Capt. Kung Fu is the player; so Capt, what do you think? Quote Link to comment Share on other sites More sharing options...
Capt. Kung Fu Posted May 31, 2003 Report Share Posted May 31, 2003 That works for me...it does indeed fit into the concept of a mind conditioned personage....I like it alot...what kind of a disad are we talking about? Quote Link to comment Share on other sites More sharing options...
Capt. Kung Fu Posted May 31, 2003 Report Share Posted May 31, 2003 Far as Combat Driving...that could be something that I slowly recall as my memory slowly comes back(insert shallow PC ploy devoid of meaning and caring) Have great ideas for lots of skills...and whatever else craziness I can come up with in the confines of the Super-Soldier idea... Quote Link to comment Share on other sites More sharing options...
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