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casting phase


steph

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i talking to a old timer hero gamer of montreal and he completely confused me...........let see a mage with speed 2 .....the phase 12 is over and my intention is to cast a full phase lightning bolt on my next action phase( 6) in your interpretation of the rules when exactly i have to inform the gm of my intention

hope i am clear.........the intention of the question is in the period between 12 and 6 what happens with my character and what can he have the right to perform

english not my first language

stef of montreal

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Re: casting phase

 

From Segment 1 to Segment 5 you can only do Abort maneuvers. This is because at SPD 2 you have no action until Segment 6.

 

If the spell is full phase, you cannot move during the phase.

 

You would tell the GM that you are doing the full phase casting thing during Phase 6.

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Re: casting phase

 

but in your game what is the procedure.... let see 3 person got a phase on phase 4 ....the 3 characters describe her move and after we proceded by dex order or they no declaration period and you just talk on your dex

hope i am clear

stef

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Re: casting phase

 

For Hero I usually don't have players declare at all: when their Phase comes up they simply describe what they are doing as they do it. The point where it gets a little tricky is when characters start Delaying their Phases (or Half-Phases); at that point I might ask for each character's intentions just before they actually move/act, in order to resolve things according to the perception of the delaying character.

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Re: casting phase

 

You don't need to say anything or give any warning of doing anything until your Phase/Dex comes up. The only time you really need to is if you're trying to coordinate with your team/party.

 

UNLESS you are talking about spells/actions that take longer than a Phase i.e., Haymaker. You still declare what you are doing when You Phase/Dex comes up but have to wait extra time for the thing to happen.

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Re: casting phase

 

If you have 2 full phases in a turn (on 6 and 12) you have a few ways of handling this.

 

If you're asking "When do I declare I'm burning a full phase?" I don't use declaration phase either - when I say 'declare action' I simply mean "the player tells the GM what she's about to do." In HERO, because movement is entirely defined by the SPD chart, there's no need really to do a 'declarations' phase; it's needless time. So as you say, "You talk on your DEX" and then act.

 

So from phases 1-5, all you can do is abort. IF you choose to abort, THEN you would lose your Phase 6 action, and be incapable of aborting again until Phase 7, when you could sacrifice your Phase 12 action.

 

Under ideal conditions, you would cast your spell after moving, as it counts as an attack action. If your spell requires a Full Phase, either as a Lim or for some other reason, then you simply cast the spell and its effect occurs at the end of your phase.

 

Does that answer your question?

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