Jump to content

Crimson Skies Plane Conversion


KawangaKid

Recommended Posts

Hughes Firebrand

 

[b]Hughes Firebrand - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
8    Size    40   8                 Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton
                                   KB -8
50    STR     0   50      19-       HTH Damage 10d6  END [5]
15    DEX     15   15      12-       OCV 5 DCV 0
18    BODY    0   18      13-
3    DEF     3   3
3    SPD     5   3                 Phases:  4, 8, 12
6    RUN      0   6"                END [0]
0    SWIM     -2   0"                END [0]
0    LEAP     0   0"                0" forward, 0" upward

[b]CHA Cost: 61[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
    Propulsion Systems - END=
42     [b][i]Propeller-Driven Fighter[/i][/b]: Flight 45", x4 Noncombat, 1 Continuing Fuel
      Charge lasting 4 Hours (+0), Side Effects, automatically occurs when
      Flight is in use (affects the environment behind the vehicle; KA
      1d6 to anyone who comes into contact with the propeller; +0);
      Takeoff/Landing (-1), Stall Velocity 23" (-1/4) - END=[1 cc]

    Tactical Systems - END=
31     [b][i]Barrett Arms .50-caliber Machine Guns[/i][/b]: RKA 3d6, +1 Increased STUN
      Multiplier (+1/4), Autofire (5 shots; +1/2), 250 Charges (+1); OIF
      Bulky (-1), Limited Arc Of Fire (0 degrees forward; same
      horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) -
      END=[250]
5     [b][i]Barrett Arms .50-caliber Machine Guns[/i][/b]: One more Barrett Arms
      .50-caliber Machine Gun (total of 2) - END=[60]
38     [b][i]Barrett Arms .70-caliber Machine Guns[/i][/b]: RKA 3 1/2d6, +1 Increased STUN
      Multiplier (+1/4), Autofire (5 shots; +1/2), 250 Charges (+1); OIF
      Bulky (-1), Limited Arc Of Fire (0 degrees forward; same
      horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) -
      END=[250]
5     [b][i]Barrett Arms .70-caliber Machine Guns[/i][/b]: One more Barrett Arms
      .70-caliber Machine Gun (total of 2) - END=[60]

    Operations Systems - END=
4     [b][i]Radio[/i][/b]: Radio Perception/Transmission (Radio Group); OAF Bulky
      (-1 1/2), Affected As  Hearing Group As Well As Radio Group (-1/4)
      - END=0

    Personnel Systems - END=
14     [b][i]Sealed Environment[/i][/b]: Life Support  (Safe Environment: Intense Cold;
      Safe Environment: Low Pressure/Vacuum; Self-Contained Breathing) - 
      END=0
[b]POWERS Cost: 139[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
25     Distinctive Features:  Warplane (Not Concealable; Extreme Reaction
      [fear]; Detectable By Commonly-Used Senses)
[b]DISADVANTAGES Points: 25[/b]

Base Pts: 175
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 200

Link to comment
Share on other sites

  • Replies 58
  • Created
  • Last Reply

Top Posters In This Topic

Bristol Type 140 Balmoral

 

[b]Bristol Type 140 Balmoral - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
8    Size    40   8                 Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton
                                   KB -8
50    STR     0   50      19-       HTH Damage 10d6  END [5]
15    DEX     15   15      12-       OCV 5 DCV 0
18    BODY    0   18      13-
3    DEF     3   3
3    SPD     5   3                 Phases:  4, 8, 12
6    RUN      0   6"                END [0]
0    SWIM     -2   0"                END [0]
0    LEAP     0   0"                0" forward, 0" upward

[b]CHA Cost: 61[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
    Propulsion Systems - END=
31     [b][i]Propeller-Driven Fighter[/i][/b]: Flight 33", x4 Noncombat, 1 Continuing Fuel
      Charge lasting 4 Hours (+0), Side Effects, automatically occurs when
      Flight is in use (affects the environment in front of the vehicle; KA
      1d6 to anyone who comes into contact with the propeller; +0);
      Takeoff/Landing (-1), Stall Velocity 17" (-1/4) - END=[1 cc]

    Tactical Systems - END=
24     [b][i]Sperry-Browning .30-caliber Machine Guns[/i][/b]: RKA 2d6+1, +1 Increased STUN
      Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF
      Bulky (-1), Limited Arc Of Fire (0 degrees rearward; same
      horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) -
      END=[500]
5     [b][i]Sperry-Browning  .30-caliber Machine Guns[/i][/b]: One more Sperry-Browning
      .30-caliber Machine Gun (total of 2) - END=[500]
34     [b][i]Sperry-Browning .60-caliber Machine Guns[/i][/b]: RKA 3d6+1, +1 Increased STUN
      Multiplier (+1/4), Autofire (5 shots; +1/2), 250 Charges (+1); OIF
      Bulky (-1), Limited Arc Of Fire (0 degrees forward; same
      horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) -
      END=[250]
5     [b][i]Sperry-Browning .60-caliber Machine Guns[/i][/b]: One more Sperry-Browning
      .60-caliber Machine Gun (total of 2) - END=[80]
38     [b][i]Sperry-Browning .70-caliber Machine Guns[/i][/b]: RKA 3 1/2d6, +1 Increased STUN
      Multiplier (+1/4), Autofire (5 shots; +1/2), 250 Charges (+1); OIF
      Bulky (-1), Limited Arc Of Fire (0 degrees forward; same
      horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) -
      END=[250]
5     [b][i]Sperry-Browning .70-caliber Machine Guns[/i][/b]: One more Sperry-Browning
      .70-caliber Machine Gun (total of 2) - END=[80]
29     [b][i]Sperry-Browning .30-caliber Machine Gun (Turret-Mounted)[/i][/b]: RKA 2d6+1,
      +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges
      (+1); OIF Bulky (-1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4),
      Limited Arc Of Fire (180 degrees in one direction; -1/4) - END=[500]

    Operations Systems - END=
4     [b][i]Radio[/i][/b]: Radio Perception/Transmission (Radio Group); OAF
      Bulky (-1 1/2), Affected As  Hearing Group As Well As Radio Group (-1/4)
      - END=0

    Personnel Systems - END=
14     [b][i]Sealed Environment[/i][/b]: Life Support  (Safe Environment: Intense Cold;
      Safe Environment: Low Pressure/Vacuum; Self-Contained Breathing) - 
      END=0
[b]POWERS Cost: 189[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
25     Distinctive Features:  Warplane (Not Concealable; Extreme Reaction
      [fear]; Detectable By Commonly-Used Senses)
[b]DISADVANTAGES Points: 25[/b]

Base Pts: 231
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 250

Link to comment
Share on other sites

Focke-Wulf Hellhound

 

[b]Focke-Wulf Hellhound - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
7    Size    35   7                 Length 5.04", Width 2.52", Area 12.7" Mass 12.8 ton
                                   KB -7
45    STR     0   45      18-       HTH Damage 9d6  END [4]
20    DEX     30   20      13-       OCV 7 DCV 3
20    BODY    3   20      13-
3    DEF      3   3
4    SPD     10   4                 Phases:  3, 6, 9, 12
6    RUN      0   6"                END [0]
0    SWIM     -2   0"                END [0]
0    LEAP     0   0"                0" forward, 0" upward

[b]CHA Cost: 79[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
    Propulsion Systems - END=
49     [b][i]Propeller-Driven Fighter[/i][/b]: Flight 42", x4 Noncombat, 1 Continuing Fuel
      Charge lasting 2 Hours (+0), Side Effects, automatically occurs when 
      Flight is in use (affects the environment behind the vehicle; KA
      1d6 to anyone who comes into contact with the propeller; +0), Combat
      Acceleration/Deceleration (+1/4); Takeoff/Landing (-1), Stall Velocity
      21" (-1/4) - END=[1 cc]

    Tactical Systems - END=
24     [b][i]Maxim .30-caliber Cannons[/i][/b]: RKA 2d6+1, +1 Increased STUN
      Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF
      Bulky (-1), Limited Arc Of Fire (0 degrees forward; same
      horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) -
      END=[500]
10     [b][i]Maxim .30-caliber Cannons[/i][/b]: Three more Maxim .30-caliber
      Cannons (total of four) - END=[500]
27     [b][i]Maxim .40-caliber Machine Guns[/i][/b]: RKA 2 1/2d6, +1 Increased STUN
      Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF
      Bulky (-1), Limited Arc Of Fire (0 degrees forward; same
      horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) -
      END=[500]
10     [b][i]Maxim .40-caliber Machine Guns[/i][/b]: Two more Maxim .40-caliber
      Machine Guns (total of three) - END=[500]
29     [b][i]Maxim .30-caliber Cannon (Turret-Mounted)[/i][/b]: RKA 2d6+1, +1
      Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges
      (+1); OIF Bulky (-1), Activation Roll 15-, Jammed (-3/4), Real Weapon
      (-1/4), Limited Arc Of Fire (180 degrees; -1/4) - END=[500]

    Operations Systems - END=
4     [b][i]Radio[/i][/b]: Radio Perception/Transmission (Radio Group); OAF
      Bulky (-1 1/2), Affected As  Hearing Group As Well As Radio Group (-1/4)
      - END=0

    Personnel Systems - END=
14     [b][i]Sealed Environment[/i][/b]: Life Support  (Safe Environment: Intense Cold;
      Safe Environment: Low Pressure/Vacuum; Self-Contained Breathing) - 
      END=0
[b]POWERS Cost: 167[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
4      [b][i]Highly Maneuverable[/b][/i]: +2 with Flight
[b]SKILLS Cost: 4[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
25     Distinctive Features:  Warplane (Not Concealable; Extreme Reaction
      [fear]; Detectable By Commonly-Used Senses)
[b]DISADVANTAGES Points: 25[/b]

Base Pts: 164
Exp Required: 61
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 250

Link to comment
Share on other sites

  • 1 year later...

Re: Crimson Skies Plane Conversion

 

AlHazard has given me the okay to post his places to my site. Anyone else have anything they want to submit?
Since I wrote these up, 6E Hero has come out with changes to the way vehicles are built. Eventually I'll get around to converting these babies into 6E stats and reposting them.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...