AlHazred Posted January 28, 2009 Report Share Posted January 28, 2009 Hughes Firebrand [b]Hughes Firebrand - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 8 Size 40 8 Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton KB -8 50 STR 0 50 19- HTH Damage 10d6 END [5] 15 DEX 15 15 12- OCV 5 DCV 0 18 BODY 0 18 13- 3 DEF 3 3 3 SPD 5 3 Phases: 4, 8, 12 6 RUN 0 6" END [0] 0 SWIM -2 0" END [0] 0 LEAP 0 0" 0" forward, 0" upward [b]CHA Cost: 61[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] Propulsion Systems - END= 42 [b][i]Propeller-Driven Fighter[/i][/b]: Flight 45", x4 Noncombat, 1 Continuing Fuel Charge lasting 4 Hours (+0), Side Effects, automatically occurs when Flight is in use (affects the environment behind the vehicle; KA 1d6 to anyone who comes into contact with the propeller; +0); Takeoff/Landing (-1), Stall Velocity 23" (-1/4) - END=[1 cc] Tactical Systems - END= 31 [b][i]Barrett Arms .50-caliber Machine Guns[/i][/b]: RKA 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; same horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) - END=[250] 5 [b][i]Barrett Arms .50-caliber Machine Guns[/i][/b]: One more Barrett Arms .50-caliber Machine Gun (total of 2) - END=[60] 38 [b][i]Barrett Arms .70-caliber Machine Guns[/i][/b]: RKA 3 1/2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; same horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) - END=[250] 5 [b][i]Barrett Arms .70-caliber Machine Guns[/i][/b]: One more Barrett Arms .70-caliber Machine Gun (total of 2) - END=[60] Operations Systems - END= 4 [b][i]Radio[/i][/b]: Radio Perception/Transmission (Radio Group); OAF Bulky (-1 1/2), Affected As Hearing Group As Well As Radio Group (-1/4) - END=0 Personnel Systems - END= 14 [b][i]Sealed Environment[/i][/b]: Life Support (Safe Environment: Intense Cold; Safe Environment: Low Pressure/Vacuum; Self-Contained Breathing) - END=0 [b]POWERS Cost: 139[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 25 Distinctive Features: Warplane (Not Concealable; Extreme Reaction [fear]; Detectable By Commonly-Used Senses) [b]DISADVANTAGES Points: 25[/b] Base Pts: 175 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 200 Quote Link to comment Share on other sites More sharing options...
AlHazred Posted January 28, 2009 Report Share Posted January 28, 2009 Bristol Type 140 Balmoral [b]Bristol Type 140 Balmoral - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 8 Size 40 8 Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton KB -8 50 STR 0 50 19- HTH Damage 10d6 END [5] 15 DEX 15 15 12- OCV 5 DCV 0 18 BODY 0 18 13- 3 DEF 3 3 3 SPD 5 3 Phases: 4, 8, 12 6 RUN 0 6" END [0] 0 SWIM -2 0" END [0] 0 LEAP 0 0" 0" forward, 0" upward [b]CHA Cost: 61[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] Propulsion Systems - END= 31 [b][i]Propeller-Driven Fighter[/i][/b]: Flight 33", x4 Noncombat, 1 Continuing Fuel Charge lasting 4 Hours (+0), Side Effects, automatically occurs when Flight is in use (affects the environment in front of the vehicle; KA 1d6 to anyone who comes into contact with the propeller; +0); Takeoff/Landing (-1), Stall Velocity 17" (-1/4) - END=[1 cc] Tactical Systems - END= 24 [b][i]Sperry-Browning .30-caliber Machine Guns[/i][/b]: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees rearward; same horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) - END=[500] 5 [b][i]Sperry-Browning .30-caliber Machine Guns[/i][/b]: One more Sperry-Browning .30-caliber Machine Gun (total of 2) - END=[500] 34 [b][i]Sperry-Browning .60-caliber Machine Guns[/i][/b]: RKA 3d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; same horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) - END=[250] 5 [b][i]Sperry-Browning .60-caliber Machine Guns[/i][/b]: One more Sperry-Browning .60-caliber Machine Gun (total of 2) - END=[80] 38 [b][i]Sperry-Browning .70-caliber Machine Guns[/i][/b]: RKA 3 1/2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; same horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) - END=[250] 5 [b][i]Sperry-Browning .70-caliber Machine Guns[/i][/b]: One more Sperry-Browning .70-caliber Machine Gun (total of 2) - END=[80] 29 [b][i]Sperry-Browning .30-caliber Machine Gun (Turret-Mounted)[/i][/b]: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF Bulky (-1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees in one direction; -1/4) - END=[500] Operations Systems - END= 4 [b][i]Radio[/i][/b]: Radio Perception/Transmission (Radio Group); OAF Bulky (-1 1/2), Affected As Hearing Group As Well As Radio Group (-1/4) - END=0 Personnel Systems - END= 14 [b][i]Sealed Environment[/i][/b]: Life Support (Safe Environment: Intense Cold; Safe Environment: Low Pressure/Vacuum; Self-Contained Breathing) - END=0 [b]POWERS Cost: 189[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 25 Distinctive Features: Warplane (Not Concealable; Extreme Reaction [fear]; Detectable By Commonly-Used Senses) [b]DISADVANTAGES Points: 25[/b] Base Pts: 231 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 250 Quote Link to comment Share on other sites More sharing options...
AlHazred Posted January 28, 2009 Report Share Posted January 28, 2009 Focke-Wulf Hellhound [b]Focke-Wulf Hellhound - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 7 Size 35 7 Length 5.04", Width 2.52", Area 12.7" Mass 12.8 ton KB -7 45 STR 0 45 18- HTH Damage 9d6 END [4] 20 DEX 30 20 13- OCV 7 DCV 3 20 BODY 3 20 13- 3 DEF 3 3 4 SPD 10 4 Phases: 3, 6, 9, 12 6 RUN 0 6" END [0] 0 SWIM -2 0" END [0] 0 LEAP 0 0" 0" forward, 0" upward [b]CHA Cost: 79[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] Propulsion Systems - END= 49 [b][i]Propeller-Driven Fighter[/i][/b]: Flight 42", x4 Noncombat, 1 Continuing Fuel Charge lasting 2 Hours (+0), Side Effects, automatically occurs when Flight is in use (affects the environment behind the vehicle; KA 1d6 to anyone who comes into contact with the propeller; +0), Combat Acceleration/Deceleration (+1/4); Takeoff/Landing (-1), Stall Velocity 21" (-1/4) - END=[1 cc] Tactical Systems - END= 24 [b][i]Maxim .30-caliber Cannons[/i][/b]: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; same horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) - END=[500] 10 [b][i]Maxim .30-caliber Cannons[/i][/b]: Three more Maxim .30-caliber Cannons (total of four) - END=[500] 27 [b][i]Maxim .40-caliber Machine Guns[/i][/b]: RKA 2 1/2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; same horizontal level; -1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4) - END=[500] 10 [b][i]Maxim .40-caliber Machine Guns[/i][/b]: Two more Maxim .40-caliber Machine Guns (total of three) - END=[500] 29 [b][i]Maxim .30-caliber Cannon (Turret-Mounted)[/i][/b]: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF Bulky (-1), Activation Roll 15-, Jammed (-3/4), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4) - END=[500] Operations Systems - END= 4 [b][i]Radio[/i][/b]: Radio Perception/Transmission (Radio Group); OAF Bulky (-1 1/2), Affected As Hearing Group As Well As Radio Group (-1/4) - END=0 Personnel Systems - END= 14 [b][i]Sealed Environment[/i][/b]: Life Support (Safe Environment: Intense Cold; Safe Environment: Low Pressure/Vacuum; Self-Contained Breathing) - END=0 [b]POWERS Cost: 167[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 4 [b][i]Highly Maneuverable[/b][/i]: +2 with Flight [b]SKILLS Cost: 4[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 25 Distinctive Features: Warplane (Not Concealable; Extreme Reaction [fear]; Detectable By Commonly-Used Senses) [b]DISADVANTAGES Points: 25[/b] Base Pts: 164 Exp Required: 61 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 250 Quote Link to comment Share on other sites More sharing options...
AlHazred Posted January 28, 2009 Report Share Posted January 28, 2009 Re: Focke-Wulf Hellhound And that's the last of them that I'd done. Anybody have any other Crimson Skies aircraft they would like to add? Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted January 29, 2009 Report Share Posted January 29, 2009 Re: Crimson Skies Plane Conversion in the words of House of Pain Bbbbbbback from the dead, This thread is back from the dead.... Quote Link to comment Share on other sites More sharing options...
AlHazred Posted January 29, 2009 Report Share Posted January 29, 2009 Re: Crimson Skies Plane Conversion The question isn't "Is it back from the dead?" but rather "What did it fly to get out of there?" Quote Link to comment Share on other sites More sharing options...
Susano Posted November 12, 2010 Report Share Posted November 12, 2010 Re: Crimson Skies Plane Conversion AlHazard has given me the okay to post his places to my site. Anyone else have anything they want to submit? Thanks, AlHazard! Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 12, 2010 Report Share Posted November 12, 2010 Re: Crimson Skies Plane Conversion I need to talk to Dave Sering, and see if I can get some photos of the scale Zeppelin he built for Crimson Skies I remember the base hullform was a 2 liter soda bottle, with a hollow brass rod running through the center Quote Link to comment Share on other sites More sharing options...
AlHazred Posted November 12, 2010 Report Share Posted November 12, 2010 Re: Crimson Skies Plane Conversion AlHazard has given me the okay to post his places to my site. Anyone else have anything they want to submit?Since I wrote these up, 6E Hero has come out with changes to the way vehicles are built. Eventually I'll get around to converting these babies into 6E stats and reposting them. Quote Link to comment Share on other sites More sharing options...
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