Enforcer84 Posted May 11, 2006 Author Report Share Posted May 11, 2006 Re: Build Me a Fighter, Advanced Class. Easily toned down to tastes. I like it Erken. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 11, 2006 Report Share Posted May 11, 2006 Re: Build Me a Fighter, Advanced Class. I assume my guy down below was way outside specs of what you were looking for ? Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted May 12, 2006 Report Share Posted May 12, 2006 Re: Build Me a Fighter, Advanced Class. I thought someone mentioned a high-powered 200-point anime style fantasy hero kinda character. So, yeah what I made up was high-powered and unrealistic. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted May 12, 2006 Report Share Posted May 12, 2006 Re: Build Me a Fighter, Advanced Class. I must have been thinking of a different thread or something. I can't find what I was thinking of earlier. Here's some axe abilities I just thought of along the same ridiculouso lines. Cost Powers END 40 Big Axe Tricks: Multipower, 60-point reserve, (60 Active Points); all slots OIF (Any giant axe; -1/2) 4u 1) Can Opener: Drain Armor 2d6, Delayed Return Rate (points return at the rate of 5 per Month; +2) (60 Active Points) Note: The wielder cleaves a giant hole in their opponent's armor. (The mechanics would state the armor would heal itself over time but let's just handwave that away). 6 2u 2) Bicep Cut: Drain STR 2d6, Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (55 Active Points); PD Applies (-1), Only affects arm strength (-1/4) Note: The wielder aims for the opponent's bicep, slicing a big hunk of it off and causing the opponent to lose STR for quite a while. 5 1u 3) Axe Glare: Sight Group Flash 8d6 (40 Active Points); Only in broad daylight (-1 1/2), No Range (-1/2) Note: A well polished axe is nearly as big as a mirror. The wielder can reflect sunlight into his opponent's eyes and blind him for a short time. 4 2u 4) Hurl it!: Killing Attack - Ranged 4d6 (60 Active Points); 1 Recoverable Charge (The axe!; -1 1/4), Costs Endurance (Only Costs END to Activate; -1/2), Range Based On Strength (-1/4) Note: The wielder throws his axe at a single target with all his/her might. Better hope they die cause you gotta go pick it up. 6 1u 5) Axe Wall: Knockback Resistance -10" (20 Active Points) Note: The wielder holds their axe upright to form a shield and reduce knockback attacks. 0 2u 6) Whirling Axe: Force Wall (7 PD/7 ED; 12" long and 1" tall) (57 Active Points); No Range (-1/2), Lockout (Can't attack while in use; -1/2) Note: The wielder tosses their axe in a circular pattern around them which reduces the effectiveness of attacks made against him. 6 Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 12, 2006 Author Report Share Posted May 12, 2006 Re: Build Me a Fighter, Advanced Class. I thought someone mentioned a high-powered 200-point anime style fantasy hero kinda character. So' date=' yeah what I made up was high-powered and unrealistic. [/quote'] I did and you did fine. Thanks for the continued posts! Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 12, 2006 Author Report Share Posted May 12, 2006 Re: Build Me a Fighter, Advanced Class. I assume my guy down below was way outside specs of what you were looking for ? Nah He's a beaut. I didn't have time to give him the lookover at work and forgot Quote Link to comment Share on other sites More sharing options...
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