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Golden Age British Supers?


Agent X

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Originally posted by Tim

A British themed Super for WWII for you. My own creation, even.

 

Warwolf

Lord Robert Charles Weyrlund

 

In the early 1500s the Duke of Weyrlund was cursed by a witch to become a Werewolf. The curse was also to be inherited by the eldest of each generation. He went to several mystics to get it removed, but she had done her work to well. The best that any could do, was to give him and his decendents control as long as they helped the people of Britian.

The latest in the line, Robert, first changed during school finals in 1934 when he was 15. (It seemed that the first change came at somepoint during puberty) The war broke out in 1939 while he was attending Oxford. He deicded that the patriotic thing to do was to enlist. He was sent to OCS and while there revealed his secret to his high officers. He was sent to the fledgling British Supers Agency, taking the name Warwolf. Being still, a soldier, he joined the SAS/SBS when it was launched. So he fights side by side with other allied heros, and also goes on Commando raids and secret missions for British Intellegence. He is well known to not let any soldier who goes in with him be left behind.

 

Robert is very affiable, and has little of the stuck-up nature of many British Nobility. He loves the reaction people have when they see him sipping tea in Werewolf form. He has meet the King and Prime Minister Churchill, and been asked to demonstrate his transformation to both. This embaressed him as he had to take off his uniforn Jacket and shirt so as not to tear them.

 

______________________________

 

Hope you like him, I created him as a background to a teen hero in modern day who is his granddaughter.

 

TimS.

Cool! Thanks.:)
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Originally posted by JmOz

My world had The Watch as a team of WWII Brittish heroes:

 

Big Ben, growing Brick, team Leader

BullDog

Avalon (a character from that enchanted isle, think DC's Shining Knight with a Horse sized dragon instead of a pegasus)

Resistance (a French woman with regeneration powers)

Spitfire: Flight, and lots of it

Hey, I have a Big Ben character too! :) Thanks.
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Originally posted by Doug McCrae

The Black Flyer AKA David Kaufmann

 

The Black Flyer is a criminal genius, inventor of the 'aero flyer', which he used to commit daring sky robberies. Clearly no supporter of free speech, his peculiar craft was also employed to break up a peaceful rally of Mosley's British Union of Fascists in the East End of London. The Black Flyer was finally arrested in 1938 by the celebrated Inspector Brooks of Scotland Yard. Following the outbreak of hostilities, the War Office issued orders for Kaufmann's release, much to Inspector Brooks's chagrin, to assist in Operation Magic, Military Intelligence's investigation into 'super-powers'.

 

The Black Flyer is for the most part, cheerfully immoral. He'll happily lie and steal but he would only injure or kill those he feels deserve it. He is very curious, particularly interested in all the werewolves, ghosts and superstrong dog-men he regularly comes into contact with at Operation Magic.

 

In addition to the 'aero flyer', the Black Flyer uses a personal short-range rocket pack and a knockout gas of his own invention. In his spare time he works on a very big robot but it's nowhere near completion.

I like the potential character conflict in non-combat situations with this one. Thanks.:)
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Mr McCrae enquired:

 

Who do you think Mister Why represents?

 

Never worked that one out.

The International Hero site suggested the old "Mr X" character (and the name pun seems appropriate, suggesting both mystery and the letter). However the characters looked and acted differently so that's a bit tenuous.

 

I've never really approved of heroes with single letter codenames anyway...

 

 

May I also present:

 

The Iron Duke and Boney

 

Professor Matthias Dashwood had always been somewhat eccentric. The unfortunate affair in Kent was still being talked about ten years after the last of the dinosaurs had been captured and the bad publicity this had generated had driven the old man into seclusion.

 

Abandoning most of his experiments, Prof Dashwood indulged his passion for history and worked round the clock to create robotic simulacra of two of the greatest military figures of the previous century: The Duke of Wellington and Napoleon Bonaparte.

 

Each standing an impressive 7’ tall and constructed of riveted iron, steam and clockwork, the two robots were programmed (on unbreakable Dashwoodium Plastic platters) with the personalities and tactical knowledge of their two role models gleaned from all the historical sources at Dashwood’s disposal.

 

He intended to have them play chess against each other.

 

Needless to say things didn’t go according to plan. “Boney†in a fit of gallic temper threw the chessboard at Dashwood and stormed into the night leaving a robot-shaped hole in the wainscoting. The Iron Duke, slightly more reserved, simply strolled out of the front door.

 

Through the last few years of the 1930s these mechanical myrmidons fought each other constantly across the UK, with “Boney†in the role of master villain and the Iron Duke as a “wrought iron wrighter of wrongs†(the tabloid press responsible for that one).

 

With the commencement of hostilities however, and the surrender of France, “Boney†handed himself over to the Iron Duke with the astonishing suggestion that they join forces to fight the hated Bosche.

 

Now, Nazi agents throughout Britain live in perpetual fear of the –clunk-clunk-clunk- of heavy iron feet and the sound of bickering metallic voices (one with an appalling stage French accent) approaching their hideout…

 

Rumours that Dashwood has since created a robotic Bismarck, nicknamed “The Iron Chancellor†are hopefully ill founded.

 

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And on the Axis side...

 

GIFTGEIST

 

Feared even among the ranks of the Nazi paranormals, Giftgeist's true identity has been lost for decades. Speculation is rife that he was a soldier during the first world war, exposed to ridiculous levels of poison gas attacks (or possibly to experiments designed to protect soldiers from such attacks).

 

Physically Giftgeist resembles an emaciated corpse like figure with blistered and discoloured skin, his face little more than a skull. He wears tattered and decaying military uniform (new on every morning, the material rots by exposure to Giftgeist).

 

His personality is equally distressing. He regards himself as the enemy of all living beings, but with a perfect hatred for those nations who were his enemies during the last war. He regards himself as undead, though technically this is unlikely to be the case. He does not work well in teams, and tends to be sent into an enemy position in advance of an assault to "soften up" resistance.

 

His touch is toxic, bringing corruption and burning by simple exposure. He can also exude a cloud of corrosive gas from his body that can devastate anyone unfortunate enough to be near him. He shows astonishing regenerative powers and disdain for danger.

 

Campaign use would be as a very dangerous sinister figure, possibly suited to a Horror themed scenario. He relies on stealth and silent assassination to get close to a target, unleashing his more overt powers only when confrontation is inevitable.

 

Other axis supers would probably express hatred and loathing for this creature too... he triggers an automatic negative reaction from most living beings.

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Marble Archie

An animated section of Marble Arch brought to life by a wizard. The spellcrafter only required Archie's services for one night, bidding him to dig for buried treasure. After that the stone man was released and instructed "Be off. Do good." Which he has done, more or less. The missing section of the arch was initially attributed to bomb damage.

 

Lately, Archie has fallen in love with a marble statue in the British Museum. He hopes that she can be brought to life, as he was, and is currently searching for his original creator.

 

 

Iron Eskimo

By early 1940, the Black Flyer had completed construction of a giant mechanical man designed to function in an arctic environment. It was intended to see service in the 'Winter War' in Scandinavia. Much to the chagrin of its inventor, Inspector Brooks convinced the head of Operation Magic, Brigadier Buff, to grant him authority over the radio-operated machine.

 

Following Professor Dashwood's mixed results in his work on mechanical intelligence, the Iron Eskimo cannot think for itself but merely follows radio instructions. It is strong and armour-plated, as all robots are, and fitted with a set of removable skis. A freezing ray, nicknamed 'frigi-breath', is located in its mouth.

 

 

Osprey

As a child, the man now known as Osprey was shipwrecked on a remote Scottish island. The infant was raised by birds of prey and developed astounding abilities. He was strong and swift with far keener senses than a normal human. Attempting to mimic his adoptive parents he sewed together a set of feathered wings and, after much trial and effort, took to the air.

 

Rumoured sightings of a 'birdman' were passed to Operation Magic, where all reports deemed too rum or uncanny to be seriously contemplated ultimately end up. In 1939 an expedition was mounted, and with the aid of an occult investigator reputed to possess psychic abilities, communication established. Osprey reluctantly agreed to travel to the mainland and has worked on-and-off with Operation Magic. He has a tendency to fly back to his island home when the world of men becomes too confusing, however.

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Jack Stag, the Marvellous Man

A superb all-round sportsman, Jack Stag particularly excelled at cricket. In 1934 he captained the English international team to its greatest ever victory over South Africa. But that night he became enfeebled, laid low by a peculiar lethargy. Over the next few years he saw many doctors and renowned experts but they could do nothing for him. Low on funds and desperate to see his pluck restored he decided to seek out Professor Dashwood, despite the dinosaur mishap some years ago. The brilliant, if slightly demented, scientist devised a program of electrical nerve stimulation, which over time worked a treat. Perhaps a little too well...

 

Jack Stag is now positively bursting with spunk. His physical capabilities are all preternatural - strength, speed, agility and especially vitality. Even more astounding is his enhanced animal magnetism, or charm, which influences all but the strongest-willed. Jack especially appreciates the effect of his 'magnetic aura' on the fairer sex.

 

However the electric current also changed Jack's personality. He is highly sanguine, overconfident almost to the point of dementia. One fears it cannot be long before Jack bites off more than he can chew...

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Sword

Tommy Tindle grew up in an orphanage and had to work hard all his life. One day he was approached by an old man, long of beard, and wild of eye, who bid him grasp the handle of a blade. Tommy ignored the stranger and looked in vain for a constable but at such a late hour and in that part of Sheffield, none was to be had. The greybeard persisted so hoping to satisfy him, the youngster took the hilt. He felt a force like an ocean wash over him. What was happening? The man produced a mirror and showed Tommy that he alone was not reflected - he was invisible!

 

Later, in the Green Lion, the learned man explained that Tommy was the descendant of the first British king, a great hero named Brittanius and that this was his sword. Tommy was the rightful heir to the weapon and the power it contained. However a man named Vortigern also knew of the power and would stop at nothing to take it for himself. Tommy was at first doubtful, and frightened, but he took possession of the sword temporarily and used it to stop the attempted robbery of the payroll at his local factory. He realised the good he could do now.

 

When he grasps the hilt, Tommy becomes invisible though the blade itself can still be seen. By willing it, he can cause the sword to become white hot. He has used this ability to melt and slice thru boulders, saving miners trapped by a cave-in. Tommy has been trained in swordplay by his mentor and, as Sword, wears an armoured costume.

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Originally posted by "V"

Mr McCrae enquired:

 

 

 

Never worked that one out.

The International Hero site suggested the old "Mr X" character (and the name pun seems appropriate, suggesting both mystery and the letter). However the characters looked and acted differently so that's a bit tenuous.

 

I've never really approved of heroes with single letter codenames anyway...

 

 

May I also present:

 

The Iron Duke and Boney

 

Professor Matthias Dashwood had always been somewhat eccentric. The unfortunate affair in Kent was still being talked about ten years after the last of the dinosaurs had been captured and the bad publicity this had generated had driven the old man into seclusion.

 

Abandoning most of his experiments, Prof Dashwood indulged his passion for history and worked round the clock to create robotic simulacra of two of the greatest military figures of the previous century: The Duke of Wellington and Napoleon Bonaparte.

 

Each standing an impressive 7’ tall and constructed of riveted iron, steam and clockwork, the two robots were programmed (on unbreakable Dashwoodium Plastic platters) with the personalities and tactical knowledge of their two role models gleaned from all the historical sources at Dashwood’s disposal.

 

He intended to have them play chess against each other.

 

Needless to say things didn’t go according to plan. “Boney†in a fit of gallic temper threw the chessboard at Dashwood and stormed into the night leaving a robot-shaped hole in the wainscoting. The Iron Duke, slightly more reserved, simply strolled out of the front door.

 

Through the last few years of the 1930s these mechanical myrmidons fought each other constantly across the UK, with “Boney†in the role of master villain and the Iron Duke as a “wrought iron wrighter of wrongs†(the tabloid press responsible for that one).

 

With the commencement of hostilities however, and the surrender of France, “Boney†handed himself over to the Iron Duke with the astonishing suggestion that they join forces to fight the hated Bosche.

 

Now, Nazi agents throughout Britain live in perpetual fear of the –clunk-clunk-clunk- of heavy iron feet and the sound of bickering metallic voices (one with an appalling stage French accent) approaching their hideout…

 

Rumours that Dashwood has since created a robotic Bismarck, nicknamed “The Iron Chancellor†are hopefully ill founded.

Now, I never would have thought of that. Thank you.:)
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Originally posted by "V"

And on the Axis side...

 

GIFTGEIST

 

Feared even among the ranks of the Nazi paranormals, Giftgeist's true identity has been lost for decades. Speculation is rife that he was a soldier during the first world war, exposed to ridiculous levels of poison gas attacks (or possibly to experiments designed to protect soldiers from such attacks).

 

Physically Giftgeist resembles an emaciated corpse like figure with blistered and discoloured skin, his face little more than a skull. He wears tattered and decaying military uniform (new on every morning, the material rots by exposure to Giftgeist).

 

His personality is equally distressing. He regards himself as the enemy of all living beings, but with a perfect hatred for those nations who were his enemies during the last war. He regards himself as undead, though technically this is unlikely to be the case. He does not work well in teams, and tends to be sent into an enemy position in advance of an assault to "soften up" resistance.

 

His touch is toxic, bringing corruption and burning by simple exposure. He can also exude a cloud of corrosive gas from his body that can devastate anyone unfortunate enough to be near him. He shows astonishing regenerative powers and disdain for danger.

 

Campaign use would be as a very dangerous sinister figure, possibly suited to a Horror themed scenario. He relies on stealth and silent assassination to get close to a target, unleashing his more overt powers only when confrontation is inevitable.

 

Other axis supers would probably express hatred and loathing for this creature too... he triggers an automatic negative reaction from most living beings.

This is similar in origin and name to a character I came up with although the powers are very different. Thanks. :)
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Originally posted by Doug McCrae

Marble Archie

An animated section of Marble Arch brought to life by a wizard. The spellcrafter only required Archie's services for one night, bidding him to dig for buried treasure. After that the stone man was released and instructed "Be off. Do good." Which he has done, more or less. The missing section of the arch was initially attributed to bomb damage.

 

Lately, Archie has fallen in love with a marble statue in the British Museum. He hopes that she can be brought to life, as he was, and is currently searching for his original creator.

 

 

Iron Eskimo

By early 1940, the Black Flyer had completed construction of a giant mechanical man designed to function in an arctic environment. It was intended to see service in the 'Winter War' in Scandinavia. Much to the chagrin of its inventor, Inspector Brooks convinced the head of Operation Magic, Brigadier Buff, to grant him authority over the radio-operated machine.

 

Following Professor Dashwood's mixed results in his work on mechanical intelligence, the Iron Eskimo cannot think for itself but merely follows radio instructions. It is strong and armour-plated, as all robots are, and fitted with a set of removable skis. A freezing ray, nicknamed 'frigi-breath', is located in its mouth.

 

 

Osprey

As a child, the man now known as Osprey was shipwrecked on a remote Scottish island. The infant was raised by birds of prey and developed astounding abilities. He was strong and swift with far keener senses than a normal human. Attempting to mimic his adoptive parents he sewed together a set of feathered wings and, after much trial and effort, took to the air.

 

Rumoured sightings of a 'birdman' were passed to Operation Magic, where all reports deemed too rum or uncanny to be seriously contemplated ultimately end up. In 1939 an expedition was mounted, and with the aid of an occult investigator reputed to possess psychic abilities, communication established. Osprey reluctantly agreed to travel to the mainland and has worked on-and-off with Operation Magic. He has a tendency to fly back to his island home when the world of men becomes too confusing, however.

Cool!
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Originally posted by Doug McCrae

Jack Stag, the Marvellous Man

A superb all-round sportsman, Jack Stag particularly excelled at cricket. In 1934 he captained the English international team to its greatest ever victory over South Africa. But that night he became enfeebled, laid low by a peculiar lethargy. Over the next few years he saw many doctors and renowned experts but they could do nothing for him. Low on funds and desperate to see his pluck restored he decided to seek out Professor Dashwood, despite the dinosaur mishap some years ago. The brilliant, if slightly demented, scientist devised a program of electrical nerve stimulation, which over time worked a treat. Perhaps a little too well...

 

Jack Stag is now positively bursting with spunk. His physical capabilities are all preternatural - strength, speed, agility and especially vitality. Even more astounding is his enhanced animal magnetism, or charm, which influences all but the strongest-willed. Jack especially appreciates the effect of his 'magnetic aura' on the fairer sex.

 

However the electric current also changed Jack's personality. He is highly sanguine, overconfident almost to the point of dementia. One fears it cannot be long before Jack bites off more than he can chew...

I always like characters with an uncertain dynamic that makes players really keep on their toes.
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Originally posted by Doug McCrae

Sword

Tommy Tindle grew up in an orphanage and had to work hard all his life. One day he was approached by an old man, long of beard, and wild of eye, who bid him grasp the handle of a blade. Tommy ignored the stranger and looked in vain for a constable but at such a late hour and in that part of Sheffield, none was to be had. The greybeard persisted so hoping to satisfy him, the youngster took the hilt. He felt a force like an ocean wash over him. What was happening? The man produced a mirror and showed Tommy that he alone was not reflected - he was invisible!

 

Later, in the Green Lion, the learned man explained that Tommy was the descendant of the first British king, a great hero named Brittanius and that this was his sword. Tommy was the rightful heir to the weapon and the power it contained. However a man named Vortigern also knew of the power and would stop at nothing to take it for himself. Tommy was at first doubtful, and frightened, but he took possession of the sword temporarily and used it to stop the attempted robbery of the payroll at his local factory. He realised the good he could do now.

 

When he grasps the hilt, Tommy becomes invisible though the blade itself can still be seen. By willing it, he can cause the sword to become white hot. He has used this ability to melt and slice thru boulders, saving miners trapped by a cave-in. Tommy has been trained in swordplay by his mentor and, as Sword, wears an armoured costume.

I love this one.:)
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Well, just finished the first session of my Golden Age Champions Campaign. The American Heroes who have joined the British Military's special foreign branch of the Liberators met in New York City to board the British ocean-liner Majestic on their way to England. Mysteriously, Nazi Super-Villains seem to have known about the supposedly secret program and attacked the heroes and the ocean liner deep in the Atlantic. Blockbuster, Doctor Phantom, Doc Turbo, Patriot Ranger, and Sure Shot took on der Sturmvogel, Kriegsmariner, der Flieger, and See Wolf with his Wolf Satz as well as a Nazi Sub, a Nazi Dirigible, and Nazi Aircraft from the Dirigible as well as Paratroopers. The heroes managed to fend off the supervillains, save the ocean liner from two successful torpedo hits, thwart an aerial bomb, and destroy the dirigible with the very aerial bomb it dropped to destroy the ocean liner. Now, the Liberators must wonder as they continue toward England, "How did they know about the program?"

 

Along the way they got to enjoy a little role-playing in the smoking rooms, reading room, pool, and the ball room of the ocean liner, including an eerie conversation with a disguised Sturmvogel.

 

My take on Sturmvogel: Flying Brick with Weather Manipulation, Luck Manipulation, and Magical Senses and Defenses.

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We are not worthy!

 

Marble Archie... inspired Mr McCrae, inspired.

 

And, Agent X, please keep us posted as to how things develop. I've got very attached to some of the unusual characters proposed by the various contributors to this thread & I'd love to hear how any that you use work out in practise.

 

It's refreshing that there are very few "obvious" British stereotypes there, although the feel is very very accurate for the British comics of those bygone days (sigh).

 

Just goes to show, we gamers are a darn (apologies for the profanity) sight more creative than most comic writers.

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Death Mask

The most mysterious member of Operation Magic. He first crossed paths with the government task force in 1940 in the course of an investigation into a ritual murder near Blackfriars Bridge. The masked stranger seemed to know a great deal about the deceased and has since demonstrated a wide-ranging knowledge of the dead, especially those who have recently passed on. He can seemingly vanish in a cloud of smoke but it is not known whether this is magic or a mere conjuring trick. He certainly seems well versed in occult matters. On one occasion, late at night, Sword reported catching sight of Death Mask on the bank of the Thames. He heard a splash and thought he glimpsed a large reptilian creature swimming in the river, but he cannot be certain.

 

Death Mask wears a long dark grey cape and hood. His facial covering is reminiscent of those on Egyptian sarcophagi and bears a striking similarity to Khamunkeru, a prince who was murdered by parties unknown while travelling to meet his bride. There have been a couple of unconfirmed sightings of Death Mask in the vicinity of mortician Herbert Leith's premises in St. John's Wood.

 

Is Death Mask an undead Egyptian prince possessing vast necromantic powers and seeking revenge upon all murderers? Or is he just a mortician with an OTO membership card and an obsession with ancient Egypt? Or somewhere in between? You decide.

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English Oak

AKA Bill 'Oak' Hart. 6'4", 250lbs, of boisterous, hard-drinking sailor, as steadfast and loyal to his friends as any man on Earth. Bill had many adventures in the Orient involving pirates, beautiful doe-eyed maidens and fiendish Chinese masterminds. One such, a sorcerer named Feng Lo Tse supposedly derived much of his power from the Garuda Stone, a grayish-green pendant bearing mysterious symbols. In their final battle, Bill grappled with his foe, snatched the amulet and pushed the evil genius into a river of lava. Figuring Feng Lo Tse had no further use for it, Bill kept the Garuda Stone and discovered it had a remarkable property - the wearer could not be injured.

 

Years earlier in Hong Kong, Bill Hart and Inspector Brooks worked on a case together and the pair became friends. The Scotland Yard detective, hearing of the sailor's remarkable acquisition, asked him to join Operation Magic as his man on the inside, particularly to keep tabs on the Black Flyer.

 

Meanwhile... it has transpired that Feng Lo Tse somehow survived the lava though he was hideously burned. He wants his Garuda Stone back. And he's coming to England to get it...

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Angel Kyzinsky, 'Ghost Nabber'

From a young age, Angel found she was gifted with psychic abilities including telepathy, object reading and second sight, which enabled her to catch glimpses of intangible entities and other worlds. She has always used her powers to help others, as an adult charging a small fee for her services. Not a full member of Operation Magic, she occasionally works with the team when required. It was she who established communication with the man known as Osprey.

 

Angel doesn't wear a costume and isn't really a superhero. 'Ghost Nabber' was the headline of an article in The Daily Mail describing a case in which she used an Indian spirit jar to trap an apparition. She dislikes the name and shuns publicity.

 

Her entanglements with Operation Magic seem set to continue however for she has not one but two admirers there - Jack Stag and Osprey. Angel is attracted to both men and hasn't chosen one over the other, yet. Jack seems keener, though.

 

 

The Lion

In 1917, on his 16th birthday, Lewis Cooper joined up to fight and was in France within a month. He was hardened by his experiences in the Great War and even more so as one of the Black-and-Tans, suppressing republican rebels in the Irish Free State. If anything, his patriotism increased but he became ruthless and xenophobic. He had a talent for violence and used it serving His Majesty's Government around the globe, overseeing an Empire in retreat.

 

In 1931 an accident at an ordnance factory in Holton Heath gave him the power to create explosions out of thin air. He did not don costume - such things were not done in those days - but continued much as he had before. Lewis joined Operation Magic early on and adopted the identity of the Lion.

 

The Lion is a deadly fighter, very physically capable, highly skilled and ruthless in battle. He wears plate and chain armour of a modern design which bears a lion rampant on the chestplate. The Lion uses normal military equipment - guns and grenades - in addition to his powers. A devoted patriot, he is strongly anti-communist and dislikes most foreigners. He had some Nazi sympathies and contacts in Mosley's Fascist Party but is one hundred percent behind the war effort now the shooting's started.

 

If there is anything Lewis cares about more than king and country, it is his wife and ten-year-old son, also named Lewis. He is married to an Indian woman of lowly caste whom he met while stationed in Rahjipur and brought back to Britain. His family know he works for the government in some capacity but none of the details and don't know about his power. Cooper likes to keep his work and his home life separate. He will react with great aggression if there is any threat to his nearest and dearest.

 

 

Doctor Walker and Natterjack

While holidaying in the Norfolk broads, Dr. Thomas G. Walker, an engineering lecturer at the University of London, discovered a large metal object on the beach, revealed by the shifting sands. Assisted by Eddie, a young boy he had befriended, he excavated further and discovered an opening. Inside was a chamber. A quickly acquired torch revealed it to contain exotic machinery made out of a light silvery metal. The devices seemed half-complete, as if the original workers had been interrupted in their labours.

 

There were no plans or instruction manuals. Deciding to keep his find secret until tangible results could be obtained, Dr. Walker worked on the gadgetry in isolation, helped only by Eddie. He had great difficulty and came to the conclusion that the original builders must have had more than two hands. At last he constructed two devices - a calorific broadcast system and a tripedal ambulatory conveyance.

 

The scientist was about to unveil his results to the world when he received word that a bank robbery in Holborn street had turned into a siege and Eddie was one of the hostages. Using his new vehicle, Dr. Walker travelled quickly to the scene and was able to rescue his young friend and arrest the criminals. The inventor had discovered a new and more exciting use for his heat ray and tripod walker - fighting crime.

 

He constructed a second set of mechanical legs for the youth, which allowed him to make prodigious leaps. Eddie became Dr. Walker's sidekick, Natterjack.

 

Notes: The tripod is a one-man vehicle, smaller and shorter than the Martian originals. You might want to change it to having two or four legs if you think it's too close to the source material, and too readily spotted by players.

 

 

Speedwoman

Dorothy Campbell, brilliant chemist, is the niece of Malcolm Campbell, reknowned holder of speed records on land and water. Inspired by her relative, she developed an 'acceleration formula' which allows her to run and act at superhuman velocities. As Speedwoman, Dorothy uses her invention to fight crime and the Natzis. She is extremely serious and conservative and is often made fun of by the Black Flyer.

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Hmm, I'm trying to remember my British GA characters, but it's been awhile. The main ones I recall are Domino and Scaramouche, a crime-fighting duo held over from the pulp era (guns, fisticuffs and detective work), and Gentleman Jove, who was essentially Luke Cage but replace the ghetto schtick with a London yob schtick. Jove rode around the WWII battlefields on a motorcycle with his 'kick Sparky in the sidecar. Sparky was your basic two-fisted patriotic kid, who grew up to become Gentleman Justice, the world's greatest detective.

 

I know I had a pile of others, but they're not coming to mind at the moment. It's been too many years.

 

-AA

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Originally posted by Doug McCrae

Angel Kyzinsky, 'Ghost Nabber'

From a young age, Angel found she was gifted with psychic abilities including telepathy, object reading and second sight, which enabled her to catch glimpses of intangible entities and other worlds. She has always used her powers to help others, as an adult charging a small fee for her services. Not a full member of Operation Magic, she occasionally works with the team when required. It was she who established communication with the man known as Osprey.

 

Angel doesn't wear a costume and isn't really a superhero. 'Ghost Nabber' was the headline of an article in The Daily Mail describing a case in which she used an Indian spirit jar to trap an apparition. She dislikes the name and shuns publicity.

 

Her entanglements with Operation Magic seem set to continue however for she has not one but two admirers there - Jack Stag and Osprey. Angel is attracted to both men and hasn't chosen one over the other, yet. Jack seems keener, though.

 

 

The Lion

In 1917, on his 16th birthday, Lewis Cooper joined up to fight and was in France within a month. He was hardened by his experiences in the Great War and even more so as one of the Black-and-Tans, suppressing republican rebels in the Irish Free State. If anything, his patriotism increased but he became ruthless and xenophobic. He had a talent for violence and used it serving His Majesty's Government around the globe, overseeing an Empire in retreat.

 

In 1931 an accident at an ordnance factory in Holton Heath gave him the power to create explosions out of thin air. He did not don costume - such things were not done in those days - but continued much as he had before. Lewis joined Operation Magic early on and adopted the identity of the Lion.

 

The Lion is a deadly fighter, very physically capable, highly skilled and ruthless in battle. He wears plate and chain armour of a modern design which bears a lion rampant on the chestplate. The Lion uses normal military equipment - guns and grenades - in addition to his powers. A devoted patriot, he is strongly anti-communist and dislikes most foreigners. He had some Nazi sympathies and contacts in Mosley's Fascist Party but is one hundred percent behind the war effort now the shooting's started.

 

If there is anything Lewis cares about more than king and country, it is his wife and ten-year-old son, also named Lewis. He is married to an Indian woman of lowly caste whom he met while stationed in Rahjipur and brought back to Britain. His family know he works for the government in some capacity but none of the details and don't know about his power. Cooper likes to keep his work and his home life separate. He will react with great aggression if there is any threat to his nearest and dearest.

 

 

Doctor Walker and Natterjack

While holidaying in the Norfolk broads, Dr. Thomas G. Walker, an engineering lecturer at the University of London, discovered a large metal object on the beach, revealed by the shifting sands. Assisted by Eddie, a young boy he had befriended, he excavated further and discovered an opening. Inside was a chamber. A quickly acquired torch revealed it to contain exotic machinery made out of a light silvery metal. The devices seemed half-complete, as if the original workers had been interrupted in their labours.

 

There were no plans or instruction manuals. Deciding to keep his find secret until tangible results could be obtained, Dr. Walker worked on the gadgetry in isolation, helped only by Eddie. He had great difficulty and came to the conclusion that the original builders must have had more than two hands. At last he constructed two devices - a calorific broadcast system and a tripedal ambulatory conveyance.

 

The scientist was about to unveil his results to the world when he received word that a bank robbery in Holborn street had turned into a siege and Eddie was one of the hostages. Using his new vehicle, Dr. Walker travelled quickly to the scene and was able to rescue his young friend and arrest the criminals. The inventor had discovered a new and more exciting use for his heat ray and tripod walker - fighting crime.

 

He constructed a second set of mechanical legs for the youth, which allowed him to make prodigious leaps. Eddie became Dr. Walker's sidekick, Natterjack.

 

Notes: The tripod is a one-man vehicle, smaller and shorter than the Martian originals. You might want to change it to having two or four legs if you think it's too close to the source material, and too readily spotted by players.

 

 

Speedwoman

Dorothy Campbell, brilliant chemist, is the niece of Malcolm Campbell, reknowned holder of speed records on land and water. Inspired by her relative, she developed an 'acceleration formula' which allows her to run and act at superhuman velocities. As Speedwoman, Dorothy uses her invention to fight crime and the Natzis. She is extremely serious and conservative and is often made fun of by the Black Flyer.

This is all good stuff. I'm going to try to use as much of it as I can. Thanks so much. Today is the second session. I should have a report back by tomorrow.
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Originally posted by austenandrews

Hmm, I'm trying to remember my British GA characters, but it's been awhile. The main ones I recall are Domino and Scaramouche, a crime-fighting duo held over from the pulp era (guns, fisticuffs and detective work), and Gentleman Jove, who was essentially Luke Cage but replace the ghetto schtick with a London yob schtick. Jove rode around the WWII battlefields on a motorcycle with his 'kick Sparky in the sidecar. Sparky was your basic two-fisted patriotic kid, who grew up to become Gentleman Justice, the world's greatest detective.

 

I know I had a pile of others, but they're not coming to mind at the moment. It's been too many years.

 

-AA

Thanks, I'll find a use for these guys.
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Just finished tonight's session. A bomb from the dirigible, affected by a curse placed on the ship, drifted down to the ocean depths exploding and injuring Atlantean people. Karog the Seer moved swiftly to investigate and discovered two ships, an American Destroyer and the HMS Majestic. Karog sat upon the Throne of Visions and summoned the Leviathan. The Leviathan ran the Destroyer adrift as a lure to the HMS Majestic. The players, meanwhile, had discovered the curse on the HMS Majestic when distress calls from the Destroyer lured the flying brick, Blockbuster, out to investigate. Eventually, the heroes found themselves in a night battle in which Doctor Phantom was involved in a mental battle of wills with Karog over control of the Leviathan while Blockbuster found himself at a huge disadvantage beneath the waves against Surok, a hot-headed warrior who thought he could "help" Karog out. Doctor Phantom lost the mental struggle with Karog, ultimately coming under his control. Blockbuster attacked the Leviathan after Surok was distracted by an incredibly lucky hit from the ship by Sure Shot. Blockbuster performed an aquatic move through but was unable to move the Leviathan. The damage from that and the Leviathan's response knocked him unconscious. Sure Shot, Patriot Ranger, and Doc Turbo battled Surok on deck. Patriot Ranger managed to actually take Surok's Trident away from him. The tide appeared to be turning in favor of the three against Surok when Surok received a mental command from Karog to return while the Leviathan carried a mind-controlled Doctor Phantom and an highly unconscious Blockbuster deeper and deeper to the Atlantean Enclave. I left it at that for the night.

 

I've left quite a few details out but I can only type so much.

 

They should finish up this adventure next week and two weeks from now they should meet the British Heroes they will be fighting alongside against the Axis threat.

 

(Blockbuster had been endowed with water breathing by Doctor Phantom - unfortunately no precautions concerning vision were taken.)

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