Thrakazog Posted July 18, 2006 Report Share Posted July 18, 2006 Re: 5d6 Hero What's the practical reult of moving to 5d6? Would you need to adjust the differential value between cv's? Assume 8 OCV targeting 7 DCV. I need a twelve or less on 3d6 to hit. I need a 19 or less to hit on 5d6. Are they truly equivalent chances to hit? Quote Link to comment Share on other sites More sharing options...
Gary Posted July 18, 2006 Author Report Share Posted July 18, 2006 Re: 5d6 Hero What's the practical reult of moving to 5d6? Would you need to adjust the differential value between cv's? Assume 8 OCV targeting 7 DCV. I need a twelve or less on 3d6 to hit. I need a 19 or less to hit on 5d6. Are they truly equivalent chances to hit? Not completely equivalent, but reasonably close. 74.1% vs 69.5%. It's the 3rd chart in the first post of this thread. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted July 18, 2006 Report Share Posted July 18, 2006 Re: 5d6 Hero An interesting concept. I don't see much in the way of only a little change though. I see larger changes. Especially when attack at range or applying time modifiers. Telescopic and DCV Levels are now worth less (or rather, have less effect for the same cost). Maneuver modifiers have less effect as well it seems. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted July 18, 2006 Report Share Posted July 18, 2006 Re: 5d6 Hero I like it. I've wanted to increase the granularity of attack rolls (and skill rolls) for a while. I think there is a little too much gained with OCV/DCV differences relative to the value of Defenses. If your OCV is 3 more than your opponent's DCV, you've got better than 90% chance of hitting. And if your opponent's OCV is three less than your DCV, he's got only about a 25% chance of hitting you. So you hit him 9 times out of 10, and he hits you 1 time out of 4. How much more DEF does he need to make up for that? Let's say you're both using 12d6 attacks, and the lower-CV guy has 30 DEF and the higher CV guy has 10 DEF. The lower-CV guy then takes 12 STUN nine times out of ten, that's an average of 10.8 STUN per attack. The higher-CV guy takes 32 STUN once every four attacks, an average of 8 STUN per attack. Assuming they have the same speed, a guy with 10 CV and 10 DEF seems to beat a guy with 7 CV and 30 DEF. But of course, the guy with 10 CV probably has a higher speed as well. A number of people have said that DEX is underpriced - there may be something to that. My proposed method for increasing the ganularity of these rolls (which I have posted before) is to use 3d12 (target number is a nice, round 20), but 5d6 is also an interesting choice. (Or you could use 3d8 or 3d10.) Quote Link to comment Share on other sites More sharing options...
Cosmosemeritus Posted July 19, 2006 Report Share Posted July 19, 2006 Re: 5d6 Hero My proposed method for increasing the ganularity of these rolls (which I have posted before) is to use 3d12 (target number is a nice' date=' round 20), but 5d6 is also an interesting choice. (Or you could use 3d8 or 3d10.)[/quote'] Haven't worked out the figures, but I suspect that increasing the size of the dice used won't increase granularity in the same manner as increasing the number of dice. I think the distribution will differ. Is such a difference sizeable? Quote Link to comment Share on other sites More sharing options...
Gary Posted July 19, 2006 Author Report Share Posted July 19, 2006 Re: 5d6 Hero Probabilities with 3d8, 3d10, and 3d12. 3d6 5d6 3d8 3d10 3d12 -5 9.3% 15.2% 16.4% 22.0% 26.2% -4 16.2% 22.1% 23.4% 28.3% 31.7% -3 25.9% 30.5% 31.6% 35.2% 37.6% -2 37.5% 40.0% 40.6% 42.5% 43.8% -1 50.0% 50.0% 50.0% 50.0% 50.0% 0 62.5% 60.0% 59.4% 57.5% 56.3% 1 74.1% 69.5% 68.4% 64.8% 62.4% 2 83.8% 77.9% 76.6% 71.7% 68.3% 3 90.7% 84.8% 83.6% 78.0% 73.8% 4 95.4% 90.2% 89.1% 83.5% 78.9% 5 98.1% 94.1% 93.2% 88.0% 83.4% Quote Link to comment Share on other sites More sharing options...
CBikle Posted July 20, 2006 Report Share Posted July 20, 2006 Re: 5d6 Hero I think this rule will make it harder to play a Daredevil-type character (high OCV and skills; low defenses and damage) as it'll be harder to hit and make skill rolls. Quote Link to comment Share on other sites More sharing options...
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