Jump to content

2 characters for review


JmOz

Recommended Posts

Neither have names yet (Players gave me basic ideas only)

 

The players are going to be ftrying to keep peace in border territories as part of the police/military force

 

First one is an old vet, waiting on his pension...

 

 

 

Player:

 

Val Char Cost

13/20 STR 3

17 DEX 21

15 CON 10

12 BODY 4

15 INT 5

13 EGO 6

15 PRE 5

8 COM -1

 

5 PD 2

5 ED 2

3 SPD 3

6 REC 0

30 END 0

30 STUN 3

 

6" RUN 0

2" SWIM 0

2 1/2"/3 1/2" LEAP 0

Characteristics Cost: 63

 

Cost Power

Cybernetics, all slots OIF (-1/2)

3 1) Extra Limb (1) (5 Active Points)

4 2) +7 STR, Reduced Endurance (0 END; +1/2) (10 Active Points); No Figured Characteristics (-1/2), Right Arm Only (-1/4)

7 3) +2 with Int Skills (10 Active Points)

3 4) IR Perception (Sight Group) (5 Active Points)

3 5) Eidetic Memory (5 Active Points)

Powers Cost: 20

 

 

Cost Skill

6 +2 Computer Programing, Criminology, Deduction

3 Criminology 12-

3 KS: Criminal Law 12-

3 WF: Small Arms, Blades

3 PS: Law Enforcement Agent 12-

3 Bureaucratics 12-

3 Combat Piloting 12-

3 Computer Programming 12-

3 Concealment 12-

3 Deduction 12-

2 Language: Inter-Lac (fluent conversation)

3 KS: Space Pirates 12-

3 Navigation (Hyperspace, Space) 12-

3 Paramedics 12-

3 Stealth 12-

3 Streetwise 12-

3 Systems Operation 12-

3 Teamwork 12-

2 TF: Science Fiction & Space Vehicles

Skills Cost: 58

 

Cost Perk

9 Fringe Benefit: Interstellar Police Powers, Police officer

Perks Cost: 9

 

 

Total Character Cost: 150

 

Pts. Disadvantage

5 Age: 40+

10 Distinctive Features: Cyborg (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

0 Normal Characteristic Maxima

10 Psychological Limitation: Cautious (Common, Moderate)

15 Psychological Limitation: Loyal (Common, Strong)

5 Physical Limitation: Cyborg (Infrequently, Slightly Impairing)

5 Social Limitation: Secret (Occasionally, Minor)

20 Social Limitation: Subject to Orders (Very Frequently, Major)

Disadvantage Points: 75

Base Points: 75

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Link to comment
Share on other sites

Re: 2 characters for review

 

Second Character wanted to be a hotshot pilot from a race of parots...Convinced her to go with a winged humanoid species with parot like wings/feathers and some bird like features (Beak, etc...)

 

 

 

Player:

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

10 BODY 0

18 INT 8

11 EGO 2

13 PRE 3

18 COM 4

 

5 PD 2

5 ED 2

4 SPD 12

6 REC 0

30 END 0

26 STUN 0

 

6" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 72

 

Cost Power

Cyberlink, all slots Restrainable (Only by means other than Grabs and Entangles; -1/4)

4 1) Mind Link , One Specific Mind, Psychic Bond, Radio not Mental (+0) (10 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4)

4 2) +3 with Piloting related skills (9 Active Points); Only whith cybernetic Ships (-1)

7 Wings: Multipower, 10-point reserve, (10 Active Points); all slots Restrainable (-1/2)

1u 1) Flight 5" (10 Active Points)

1u 2) Gliding 10" (10 Active Points)

Powers Cost: 17

 

 

Cost Skill

6 +2 with Piloting Related Skills

1 Bureaucratics 8-

3 Combat Piloting 13-

3 Criminology 13-

3 Electronics 13-

3 KS: Criminal Law 13-

3 KS: Pirates 13-

2 Language: Interlac (fluent conversation)

3 Mechanics 13-

4 Navigation (Air, Hyperspace, Space) 13-

3 PS: Law Enforcement Agent 13-

3 SS: Astronomy 13-

3 Systems Operation 13-

2 TF: Science Fiction & Space Vehicles

3 Teamwork 13-

3 WF: Small Arms, Blades

Skills Cost: 48

 

Cost Perk

9 Fringe Benefit: Interstellar Police Powers, Police officer

Perks Cost: 9

 

Cost Talent

4 Environmental Movement (no penalties in Zero-G)

Talents Cost: 4

 

Total Character Cost: 150

 

Pts. Disadvantage

5 Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Distinctive Features: Cyberlink (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20 Social Limitation: Subject to Orders (Very Frequently, Major)

15 Susceptibility: System Crashes (Ship Computer being Damaged/Destroid while physicaly linked to it), 3d6 damage Instant (Uncommon)

15 Psychological Limitation: Thrillseeker (Common, Strong)

10 Psychological Limitation: Gunslinger mentality (Piloting) (Common, Moderate)

5 Physical Limitation: 1/2 normal Mass (Takes KB damage, +3 KB) (Infrequently, Slightly Impairing)

Disadvantage Points: 75

Base Points: 75

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Link to comment
Share on other sites

Re: 2 characters for review

 

General Impressions: I see both characters have Weapon Familiarities, but no CSLs. I would assume a low CV game with that. Nice spread of skills to supplement the police role they seem to be playing.

 

First Character (Cyborg):

1. What is the extra limb? Is that the cyberlimb?

2. Not sure that I understand what Social Limitation: Secret is.

3. What does the Physical Limitation: Cyborg represent?

 

Second Character (Pilot)

1. Well done. I like the overall character.

Link to comment
Share on other sites

Re: 2 characters for review

 

1&3) Yes, it represents the cyber limb, basicaly the way I handle things like blind but with sonar, or a cyborg missing a limb is that I allow the physical Lim to be the lesser of the normal value or the Active Points value of the power that mitigates it, they then can limit the power as appropriate, in this case the character is netting 2 points of a disad for the inconvience of having his limb be an OIF, he is also 5 points less on disadvantages than he could have been. It is not 100% rules legal (Where some would say the disad does not limit the character) but I feel that having them loose the avalability of the disad points plus the limits of the limitaions on the power are worth a small amount of points...

 

2) The character has a harmful secret. As some of my other players come onto these forums I am reluctant to get into details on it. I will say that if the player had not maxed out his disads for Social Lims it would have been a bigger disad...

Link to comment
Share on other sites

Re: 2 characters for review

 

1. Well sure, the Cyberlimb makes sense a little more now and I see why you would do it that way. If the limb can be damaged and rendered useless, especially by something that isn't direct damage (like EMP), then it makes sense for there to be some sort of disadvantage.

 

2. Wow a harmful secret so secret it is secret to the player too. I like GM abus,...er option Disadvantages. :D

 

Good write-ups. I hope you have a blast.

Link to comment
Share on other sites

Re: 2 characters for review

 

Here is a third character, he is the tactical officer. From a cold world, big warrior type

 

 

 

Player:

 

Val Char Cost

20 STR 10

17 DEX 21

15 CON 10

12 BODY 4

13 INT 3

11 EGO 2

13 PRE 3

8 COM -1

 

7/10 PD 3

7/10 ED 4

3 SPD 3

7 REC 0

30 END 0

30 STUN 0

 

6" RUN 0

2" SWIM 0

4" LEAP 0

Characteristics Cost: 62

 

Cost Power

9 Armor (3 PD/3 ED), Inherent (+1/4) (11 Active Points); Visible (-1/4)

2 LS (Safe in Intense Cold), Inherent (+1/4)

Powers Cost: 11

 

 

Cost Skill

16 +2 with All Combat

3 Breakfall 12-

1 Bureaucratics 8-

3 Climbing 12-

3 Concealment 12-

3 Criminology 12-

3 Interrogation 12-

2 KS: Criminal Law 11-

1 KS: Pirates 8-

2 Language: Inter-Lac (fluent conversation)

3 Navigation (Hyperspace, Space) 12-

2 PS: Law Enforcement 11-

3 Paramedics 12-

3 Stealth 12-

3 Streetwise 12-

2 Survival (Arctic/Subarctic) 12-

1 Systems Operation 8-

2 TF: Science Fiction & Space Vehicles

3 Tactics 12-

3 Teamwork 12-

5 WF: Common Melee Weapons, Small Arms, Vehicle Weapons

Skills Cost: 67

 

Cost Perk

9 Fringe Benefit: Interstellar Police Powers, Police officer

Perks Cost: 9

 

Cost Talent

1 Environmental Movement (no penalties on Ice)

Talents Cost: 1

 

Total Character Cost: 150

 

Pts. Disadvantage

20 Soc. Lim.: Subject to Orders (Very Frequently, Major)

0 Normal Characteristic Maxima

5 DF: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Psych. Lim.: Honorable (Common, Strong)

10 Hunted: Patch 8- (As Pow, Harshly Punish)

5 Susceptibility: Extreme Heat, 3d6 damage per 20 Minutes (Uncommon)

10 Vulnerability: 2 x STUN Heat/Fire (Uncommon)

10 Vulnerability: 2 x BODY Heat/Fire (Uncommon)

Disadvantage Points: 75

Base Points: 75

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Link to comment
Share on other sites

Re: 2 characters for review

 

For a big warrior, I'd expect more BODY and STUN. Me personally, I'd sell back a couple points of DEX and buy up the BODY by three points. Maybe he's still young or hasn't done a lot of exercise yet.

 

With his CSLs, he's gonna be the big hitter in the group with his DEX being the roughly the same as his comrades. Nothing wrong with that, just sayin'.

 

Other than that, a decent write-up. I do like the relatively wide spread of skills that all the write-ups have.

Link to comment
Share on other sites

Re: 2 characters for review

 

The last character for the crew, the team doctor/CSI type, I could not think of a good name for the science I called Balistics, but it should include energy based weapons and such as well, but would not help much with missiiles and the kind...

 

 

 

Player:

 

Val Char Cost

13 STR 3

18 DEX 24

15 CON 10

10 BODY 0

18 INT 8

13 EGO 6

15 PRE 5

20 COM 5

 

4 PD 1

4 ED 1

3 SPD 2

6 REC 0

30 END 0

25 STUN 0

 

6" RUN 0

2" SWIM 0

2 1/2" LEAP 0

Characteristics Cost: 65

 

 

 

Cost Skill

10 +2 with IINT Skills

1 Bureaucratics 8-

3 Computer Programming 13-

3 Criminology 13-

3 Deduction 13-

3 Forensic Medicine 13-

3 KS: Criminal Law 13-

1 KS: Pirates 8-

2 Language: Inter-Lac (fluent conversation)

3 Navigation (Air, Hyperspace, Space) 8-

3 PS: Doctor 13-

3 PS: Law Enforcement Agent 13-

3 Paramedics 13-

3 Scientist

2 1) SS: "Balistics" 13- (3 Active Points)

2 2) SS: Biology 13- (3 Active Points)

2 3) SS: Chemistry 13- (3 Active Points)

2 4) SS: Forensic Science 13- (3 Active Points)

2 5) SS: Medicine 13- (3 Active Points)

2 6) SS: Psycology 13- (3 Active Points)

2 7) SS: Surgery 13- (3 Active Points)

2 8) SS: Toxicology 13- (3 Active Points)

2 9) SS: Xenobiology 13- (3 Active Points)

2 10) SS: Xenomedicine 13- (3 Active Points)

2 11) SS: Xenopsycology 13- (3 Active Points)

2 TF: Science Fiction & Space Vehicles

3 Teamwork 13-

3 WF: Small Arms, Blades

Skills Cost: 74

 

Cost Perk

11 Fringe Benefit: Interstellar Police Powers, License to practice Medicine, Police sergeant

Perks Cost: 11

 

 

Total Character Cost: 150

 

Pts. Disadvantage

15 Dependent NPC: Pet Exomonkey 8- (Incompetent)

5 Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Hunted: Scaley Jack, Pirate Captain 8- (As Pow, Harshly Punish)

10 Psychological Limitation: Curious (Common, Moderate)

15 Psychological Limitation: Hippocratic Oath (Common, Strong)

20 Social Limitation: Subject to Orders (Very Frequently, Major)

Disadvantage Points: 75

Base Points: 75

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Link to comment
Share on other sites

Re: 2 characters for review

 

On the last character, I would probably have gone with PS: Surgeon rather than SS: Surgeon, but that's my take. In regards to the Balistics, I would think that unnecessary with Criminology. It would serve much the same purpose and would have expanded in scope to include energy weapons and maybe even bomb blasts and such (with the appropriate complimentary skills like Demolitions). Just my take on the skill set.

Link to comment
Share on other sites

Re: 2 characters for review

 

Hello, I'm pretty new to Hero. There's something I saw I don't understand. I hope this ain't too stupid a question.

 

Cost Power

Cybernetics, all slots OIF (-1/2)

3 1) Extra Limb (1) (5 Active Points)

4 2) +7 STR, Reduced Endurance (0 END; +1/2) (10 Active Points); No Figured Characteristics (-1/2), Right Arm Only (-1/4)

7 3) +2 with Int Skills (10 Active Points)

3 4) IR Perception (Sight Group) (5 Active Points)

3 5) Eidetic Memory (5 Active Points)

 

Is this a Multipower or an Elemental Control???? :confused:

 

You did the same thing in the next post.

 

Cost Power

Cyberlink, all slots Restrainable (Only by means other than Grabs and Entangles; -1/4)

4 1) Mind Link , One Specific Mind, Psychic Bond, Radio not Mental (+0) (10 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4)

4 2) +3 with Piloting related skills (9 Active Points); Only whith cybernetic Ships (-1)

And that was followed by something labelled as a Multipower.

7 Wings: Multipower, 10-point reserve, (10 Active Points); all slots Restrainable (-1/2)

1u 1) Flight 5" (10 Active Points)

1u 2) Gliding 10" (10 Active Points)

 

So I guess the other 2 are EC's, but they don't look costed out right.

 

Please pity the newbie and explain for her tiny little brain. :o

Link to comment
Share on other sites

Re: 2 characters for review

 

There lists' date=' just a way the program I used can help to sumarize powers, not a framework.[/quote']

 

OK. I'm guessing your program likes to group up all powers with the same Limitation, and list the Limitation just once. Now I know, I'll deal with it in the future.

 

Thanks for cluing in the newbie. :D

Link to comment
Share on other sites

Re: 2 characters for review

 

Yes an HD list, and Newbie, if you don't have Hero Designer, good God man why not!?!? :)

 

One of the things that really stuck out to me was the "Old Timer" His DEX seems a bit high for an old timer, but the biggie for me was no Tactics skill. Maybe I'm thinking too much Soldier though.

 

For the pilot: A 2 point TF seems a bit low to cover ALL Sci-Fi vehicles. I typically break them down a bit more: Atmospheric Craft (including "car" like vehicles, which depending on the setting may not be an Everyman Skill) Small 1 man fighters, Multi-person fighter/bombers, Corvette/Shuttle craft, Capitol Ships, and make them pay seperately.

 

For the large fighter, in Heroic games I typically don't mess with the Inherent Advantage. Drains against something that specific come up so rarely (if ever) that it doesn't justify the increase in cost. Although on the powers you have it on, doesn't look like it did increase the cost any. I also would have thought at the very least more CON being from a cold planet.

 

For the Dr. The Min/Max'er in me would point out that he really missed the Break Point on the EGO. He'd be better off with an 11 or 14 (unless he's only worried about the EGO roll 9+EGO/5), I'd also be tempted to either change Psychology to Criminal Psych or add Criminal Psych.

 

Now all of these are really just picking nits and things I'd suggest to the players. All of the builds look great, and nothing stands out as "wrong", unbalanced or out of character concept.

Link to comment
Share on other sites

Re: 2 characters for review

 

Yes an HD list' date=' and Newbie, if you don't have Hero Designer, good God man why not!?!? :)[/quote']

 

Because I've got LEET math skilz. :lol:

 

Joke aside, my math is very good, and I've got a spreadsheet prog. I don't spend money for what I can do myself.

 

Now I know HeroDesigner lists out like that, I've got another reason not to get it.

Link to comment
Share on other sites

Re: 2 characters for review

 

It doesn't have to list out like that. It's a feature to make life easier. It really is a great program, and includes rules from books you might not want to buy.

 

I really can't reccomend that thing enough. There is more to it, than just doing the math. It checks the legality of everything. You don't have to paw through the errata or FAQ's every time you create a character. If the rules change from what's in the book, HD is updated with those changes.

 

It takes Min/Max'ing to a whole new level. Add and subtract limitations with a click to see how much you're saving to see if that limitation you're on the fence about is really worth it.

 

It will make a combat record for you.

 

It's fully customizable and if you don't like it enforcing a rule, you can tell it to ignore that rule. I have no idea how I ever survived without it.

Link to comment
Share on other sites

Re: 2 characters for review

 

It doesn't have to list out like that. It's a feature to make life easier. It really is a great program, and includes rules from books you might not want to buy.

 

I really can't reccomend that thing enough. There is more to it, than just doing the math. It checks the legality of everything. You don't have to paw through the errata or FAQ's every time you create a character. If the rules change from what's in the book, HD is updated with those changes.

 

It takes Min/Max'ing to a whole new level. Add and subtract limitations with a click to see how much you're saving to see if that limitation you're on the fence about is really worth it.

 

It will make a combat record for you.

 

It's fully customizable and if you don't like it enforcing a rule, you can tell it to ignore that rule. I have no idea how I ever survived without it.

 

All of that makes it sound like a very good and useful program.

 

You have convinced me to look into it very closely. Thank you for the information. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...