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World. A lesson in delegation


mayapuppies

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  • 1 year later...

Re: World. A lesson in delegation

 

So I decided to come at this idea from a different perspective. The following is the "new" introduction that I wrote up a few minutes ago:

 

The sound of a heavy object slamming into place precedes the stuttering flicker of harsh incandescent lights coming to life, slowly illuminating the massive room you share with several other individuals who seem just as dazed and confused as you are.

 

As your head clears and the bulbs warm to full strength you can make out that you’re in a rundown warehouse of some sort. Dirt clings to the cement walls and stains mar the surface of the floor, it doesn’t take long to realize that some of them could very well be blood.

 

Windows ring the entire room, most are cracked or just plain shattered but all are covered by a thick, rusty wire mesh. The same material that covers a large bank of televisions mounted against the far wall.

 

Sparks spit and shower from one of the sets as the screen comes alive. A mans face passively stares through it as if waiting, he looks to his left, somewhere off screen, “Is this thang on?”

 

He seems to get an answer and then turns back to look at you and your companions. “Welcome to Kamarathin II.” He announces with a sneer. “Ahm, shoar ya’ll are wonderin’ what in the hell is goin’ on here.”

 

He pauses for a moment to take a puff off an oversized cigar before continuing. “Ya’ll are just another batch of poor souls who’ve been convicted of crimes that ahm shoar ya’ll are innocent of.”

 

He chuckles through another puff of the cigar before continuing, “Now you’ll notice that ya’ll can’t remember a damn thing. Don’t bother ta try neither, cuz we’ve taken care of it. You get ta live the rest of yer days here, with us, with no knowledge of what ya’ll did.”

 

“Now this place here is where ya’ll get processed and ready for release inta the world. This world is about as far from normal as ya’ll can get. Fer some reason the laws o’physics don’t play right here. The Eggheads call Phaser Harmonicas or some-damn-thing. Either way, if’n you ain’t brought somethin’ with ya, then you ain’t gonna be able ta use it. So I hopes that stuff yer carryin’ is right familiar ta ya.”

 

“Outside them doors is the worst vacation spot in the entire universe, Kam II. There ain’t no food and no water out there. Just a bunch of innocent do-gooders like ya’ll who just want to be friends an’ have bake sales.”

 

A fit of laughter takes him over for a good five minutes before he can continue, wiping tears from his eyes, “Luckily fer ya’ll, ya don’t need ta eat, so’s long as yer here. Something ta do with those Harmonicas again, ah reckon’. Don’t really matter much as you folk’s probably won’t live long enough ta get hungry.”

 

With that, the two massive bay doors next to the televisions rumble to life and begin to separate, behind you another door hisses open and three, massive, armored figures trundle into the warehouse. Each is armed with some kind of energy cannon for arms and judging by the sounds emanating from them, their charged and ready to fire.

 

“Now ya’ll have a nice day.”

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Re: World. A lesson in delegation

 

So right now I'm thinking 150/50 for characters and utilizing a modified Heroic Template for the characters.

 

Considering the level of violence I can see in this 'genre' I'm thinking of putting superheroic rules into effect to lessen the deathrate. In other words, severly curtailing the use of Killing Attacks, implementing KB instead of KD. Super Skills and Super Powers are available.

 

Everything will be bought with points and the 'ol Phaser Harmonicas will "explain" why players can't just pick up anything and use it. Spending points to acquire new loot and/or abilities will reflect the character's body becoming more in sinc with the world around him.

 

So anyone have any thoughts on this new approach?

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