Demonsong Posted June 19, 2003 Report Share Posted June 19, 2003 How would you would build a Weapons Multi-Power? As the title states, I have a player who want to create a Weapons Multi-Power (He’s a Mutant-Mercenary). So it is a bunch of different weapons that are attached to a weapons harness, an -1/2 OIF. And then most of the weapons are -1 OAF. So since the -1/2 OIF is all ready added in to reduce the cost would you reduce the cost of each slot that was an -1 OAF by just -1/2 and not the full -1? See example below. 47pts Weapons Multi-Power (70pts) -1/2 OIF Weapons Harness 3m High Frequency Blade ([47 / 10 =] 4.7 / 1.5 = 3.1 = 3pts) -1 OAF 3m Assault Rife ([47 / 10 =] 4.7 / 1.5 = 3.1 = 3pts) -1 OAF 3m Shotgun ([47 / 10 =] 4.7 / 1.5 = 3.1 = 3pts) -1 OAF 5m Fragmentation Grenades (47 / 10 = 4.7 = 5) -1 OIF Is this correct or am I on crack (again)? Thanks Quote Link to comment Share on other sites More sharing options...
tiger Posted June 19, 2003 Report Share Posted June 19, 2003 Don't think that would work very well. Basically you have several different weapons he can use. Could work for a VPP gadget/weapon power. Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 19, 2003 Report Share Posted June 19, 2003 That seems not that different to a UT Belt to me, so: OIF on the main pool then just apply the -1 lim for OAF on each slot, they will not inherent the OIF (as it considered a "part" of the OAF) Quote Link to comment Share on other sites More sharing options...
Brandi Posted June 19, 2003 Report Share Posted June 19, 2003 There's a gunbelt example in the FReD book, p. 207. Apply the OIF limitation to the Multipower reserve (the gunbelt) and then apply the OAF limitation to the slots (the guns). Quote Link to comment Share on other sites More sharing options...
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