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Only While Berserk (-??)


Jkeown

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Re: Only While Berserk (-??)

 

I think that's the main problem with basing it off of a disadvantage. If the disadvantage ever changed, the matching limitations should also change to match the new frequency. If you go Berserk on 14 or less when taking STUN damage, then I'd say -0. If it's when you take BODY damage from someone who insulted your mother on a 8 or less then I'd say -2. Good luck.

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Re: Only While Berserk (-??)

 

Barbarians

 

Under "Barbarian Rage"

 

More to the point:

 

Disadvantage Based

Another way to do a Barbarian Rage ability is to take an Enraged or Berserk Disadvantage, and then take abilities that only work while the Character is Enraged or Berserk. You define what causes the character to go Enraged/Berserk when you take the Disadvantage, and then assign a Limitation to abilities that are only usable in that state, with the size of the Limitation based on how often the Enraged will apply.

 

Just about any ability can be taken in this fashion if it's appropriate, allowing some highly individualized Characters.

How common the Enraged will occur is mainly a GM's call, but as an example at the low end an Enraged 14- When In Combat is only worth -1/4 because it will come up often -- its roughly analogous to Only In Hero ID.

 

On the other hand an Enraged 8-When Family Members Are In Danger could be worth between a -1 1/2 to -2 depending on the GM's determination of how likely the characters family members will come into danger, for instance.

 

If the Character must be Berserk rather than Enraged add another -1/4 to the Limitation. If a Character has multiple Enraged Disadvantages that can satisfy the condition on a Character's Power or Powers, then reduce the Limitation value accordingly.

 

The following two examples contrast the same basic "Rage" effect, but based on two different Enraged Disadvantages. One is more common, and thus the abilities cost more, while the other is less likely to occur based upon the circumstances and chance to go Enraged.

 

BATTLE FURY (ENRAGED DISADVANTAGE BASED RAGE)

Battle Fury: Enraged: In Battle (Very Common), go 14-, recover 14-; Disadvantage Total: 25 Points

Shrug it off: Armor (5 PD/5 ED) (15 Active Points); Only While Enraged (-1/4) (Real Cost: 12)

Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); No Figured Characteristics (-1/2), Only While Enraged (-1/4) (Real Cost: 12)

Painless: +40 STUN (40 Active Points); Only While Enraged (-1/4), Taken off after normal STUN (-1/4) (Real Cost: 27)

Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-1/4), Taken off after normal BODY (-1/4) (Real Cost: 13)

In your face: Knockback Resistance -4" (8 Active Points); Only While Enraged (-1/4) (Real Cost: 6)

Real Cost: 70 Points

 

ANGER OF THE WOUNDED BEAR

(ENRAGED DISADVANTAGE BASED RAGE)

Anger of the Wounded Bear: Enraged: When Takes BODY (Common), go 11-, recover 11-; Disadvantage Total: 20 Points

Shrug it off: Armor (5 PD/5 ED) (15 Active Points); Only While Enraged (-3/4) (Real Cost: 8)

Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); Only While Enraged (-3/4), No Figured Characteristics (-1/2) (Real Cost: 10)

Painless: +40 STUN (40 Active Points); Only While Enraged (-3/4), Taken off after normal STUN (-1/4) (Real Cost: 20)

Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-3/4), Taken off after normal BODY (-1/4) (Real Cost: 10)

In your face: Knockback Resistance -4" (8 Active Points); Only While Enraged (-3/4) (Real Cost: 4);

Real Cost: 52 Points

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