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Absorption As A Defense


Acroyear II

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Re: Absorption As A Defense

 

This does better simulate the comic book trope of everyone firing at once to overload the character's ability to absorb. If we all move on our own phases' date=' it fails, but when we all focus on him in, say, Segment 4, it overleads him.[/quote']

Does seem to make more sense, but at the same time it's gotten much more powerful. I'll have to make a character with Absortption and see what happens.

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Re: Absorption As A Defense

 

Does seem to make more sense' date=' but at the same time it's gotten much more powerful. I'll have to make a character with Absortption and see what happens.[/quote']

 

I ran a 4e character with Absorbtion as much of his schtick, and it was pretty rare he took enough BOD to run his 5d6 out in any given phase. If he was, generally it was because he was being ganged up on, generally nearer the end of the fight, which meant his absorbed abilities were pretty much maxed out anyway.

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Re: Absorption As A Defense

 

I ran a 4e character with Absorbtion as much of his schtick' date=' and it was pretty rare he took enough BOD to run his 5d6 out in any given phase. If he was, generally it was because he was being ganged up on, generally nearer the end of the fight, which meant his absorbed abilities were pretty much maxed out anyway.[/quote']

 

In other words it wouldn't have made much a difference it we was Absorbing per Phase or per Segment?

 

I have a 4E character whose primary ability is to absorb energy and expel it (written as an EC with energy expulsion powers plus an Absorption to all EC powers). I might rewrite him and try him out in an upcoming campaign I'm lucky enough to play in. I'll keep all the dice the same and see if he plays differently.

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