OzMike Posted April 12, 2007 Report Share Posted April 12, 2007 Lots of fun to use. Cowboy Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 29 DEX 57 15- OCV: 10/DCV: 10 23 CON 26 14- 15 BODY 10 12- 18 INT 8 13- PER Roll 13- 14 EGO 8 12- ECV: 5 20/30 PRE 10 13- / 15- PRE Attack: 4d6/6d6 12 COM 1 11- 8/18 PD 5 Total: 8/18 PD (0/10 rPD) 8/18 ED 3 Total: 8/18 ED (0/10 rED) 6 SPD 21 Phases: 2, 4, 6, 8, 10, 12 8 REC 0 46 END 0 35 STUN 0 Total Characteristic Cost: 156 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 67 Mystic Sixguns: Multipower, 150-point reserve, (150 Active Points); all slots Restrainable (-1/2), Activation Roll 14- ("Misfire"; -1/2), No Knockback (-1/4) 5u 1) Blazing Away - Multiple Targets: RKA 2d6, Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2), +3 Increased STUN Multiplier (+3/4), Area Of Effect (128" Radius; +2), Selective (+1/4) (150 Active Points); No Range (-1/2), Activation Roll 14- (-1/2), Restrainable (-1/2), Can Be Missile Deflected (-1/4), No Knockback (-1/4) 6u 2) Blazing Away - Single Target: RKA 3d6, Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2), LOS (+1/2), +3 Increased STUN Multiplier (+3/4) (146 Active Points); Restrainable (-1/2), Activation Roll 14- ("Misfire"; -1/2), Beam (-1/4), No Knockback (-1/4) 6u 3) Aimed Shot: RKA 2d6, Reduced Endurance (0 END; +1/2), LOS (+1/2), Area Of Effect Accurate (One Hex; +1/2), Affects Desolidified Any form of Desolidification (+1/2), Armor Piercing (+1/2), +6 Increased STUN Multiplier (+1 1/2) (150 Active Points); Restrainable (-1/2), Activation Roll 14- ("Misfire"; -1/2), Can Be Missile Deflected (-1/4), No Knockback (-1/4) 15 Armoured Duster: Armor (10 PD/10 ED) (30 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) 7 Swirling Duster: +3 with DCV (15 Active Points); OIF (-1/2), Activation Roll 14- (-1/2) 5 Cool in a Crisis: +10 PRE (10 Active Points); Limited Power Power loses about half of its effectiveness (Defensive Only; -1) 1 Weapon Element: Handguns 4 Basic Shot +0 +0 Strike, +2 DC 4 Ranged Disarm +0 +0 Disarm, +3 DC to Disarm 5 Offensive Trip +1 -1 Strike +v/5, Target Falls Perks 9 Harley-Davidson VRSCA V-Rod "Bessie": Vehicles & Bases Talents 3 Absolute Range Sense Skills 12 +4 with Handguns 3 Acrobatics 15- 3 Analyze: Combat 13- 3 Breakfall 15- 3 Combat Driving 15- 3 Fast Draw 15- 2 Gambling (Card Games) 13- 3 KS: Firearms 13- 3 KS: The Mercenary World 13- 5 KS: The Old West 15- 3 PS: Hired Gun 15- 3 Riding 15- 3 Streetwise 13- (15-) 2 TF: Common Motorized Ground Vehicles, Equines, Two-Wheeled Motorized Ground Vehicles 4 WF: Early Firearms, Handguns, Small Arms 2 Weaponsmith (Firearms) 13- Total Powers & Skill Cost: 194 Total Cost: 350 200+ Disadvantages 5 Distinctive Features: Speaks like he's in the Old West (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: If Bessie is destroyed (Uncommon), go 14-, recover 14- 10 Hunted: Bulldozer 11- (Less Pow, Harshly Punish) 20 Hunted: FBI 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Nighthawk 11- (As Pow, Capture) 15 Psychological Limitation: Code of the Mercenary (Common, Strong) 15 Psychological Limitation: Gunslinger Mentality (Common, Strong) 5 Psychological Limitation: Obsessed with the Old West (Uncommon, Moderate) 15 Psychological Limitation: Thrillseeker (Common, Strong) 10 Reputation: Gun for hire, 11- 10 Rivalry: Professional (Lazer; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 15 Experience Points Total Disadvantage Points: 135 Background/History: John Erikson, the son of a Texan oil tycoon, was always obsessed with the Old West. He felt like he'd been born 100 years too late. He collected Old West memorabilia; he taught himself to ride a horse; he even learnt to shoot and draw just like they used to. He craved the freedom of the old ways, the freedom for a man and his sixgun to decide his own destiny, and woe betide any man who'd try to stop him. Somehow he felt that life was passing him by. One day he saw a pair of exquisite pistols of a design he'd never seen before up for auction. He knew he had to have them, and neither Man nor God nor even the Devil were going to stop him. They cost him his inheritance and nearly all that he owned, but in the end they were his. When he first picked them up he knew that they were meant for him, and he for them. He sold the rest of his possessions and took to the road on his steel horse and became Cowboy, Gun-for-Hire. Personality/Motivation: Cowboy is a man with an affection for things past, but more than that he seeks action and adventure. He enjoys taking on other gun using characters and showing them how to really shoot, but won't kill them unless asked. Or unless they push it. Quote: "Stop jabberin' boy. Draw!" Powers/Tactics: Cowboy's physical abilities, whilst physically impressive, are still within the realm of human. He is incredibly agile and fast, can take a beating, and is cool in a crisis. His mystic sixguns enable him to shoot anyone with 250 yards of his person in the head, and he never seems to run out of bullets. He can also focus on one target for greater effect. The guns also allow him to aim without missing, and to shoot intangible objects. His duster is a specially armoured with spectra-weave, and swirls about in combat making Cowboy a hard target to hit. Campaign Use: Cowboy is a mercenary, or hired gun in Old West parlance. He works for whomever pays him, and does his job. Quote Link to comment Share on other sites More sharing options...
OddHat Posted April 12, 2007 Report Share Posted April 12, 2007 Re: [CHAR] Cowboy Very nice. Good art as well. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted April 12, 2007 Report Share Posted April 12, 2007 Re: [CHAR] Cowboy Good stuff and repped. Quote Link to comment Share on other sites More sharing options...
OzMike Posted April 13, 2007 Author Report Share Posted April 13, 2007 Re: [CHAR] Cowboy Very nice. Good art as well. Thanks. Heromachine2, while limited in poses, can actually produce some nice pics. And this character also owes a bit of inspiration to Bon Jovi Quote Link to comment Share on other sites More sharing options...
mancerbear Posted April 13, 2007 Report Share Posted April 13, 2007 Re: [CHAR] Cowboy I like the character OzMike. Reminds me of a PC in my game, Blue Bulleteer who has a pair of pistols that shot spirit bullets. He's a pulp era hero who doesn't get to see much action in the modern day, though some say the Ghost Ranger is the restless spirit of the Blue Bulleteer who comes to the aid of those that require justice when none other hears their cries. I need to draw those guys I think. Cheers. Quote Link to comment Share on other sites More sharing options...
OzMike Posted April 13, 2007 Author Report Share Posted April 13, 2007 Re: [CHAR] Cowboy I like the character OzMike. Reminds me of a PC in my game, Blue Bulleteer who has a pair of pistols that shot spirit bullets. He's a pulp era hero who doesn't get to see much action in the modern day, though some say the Ghost Ranger is the restless spirit of the Blue Bulleteer who comes to the aid of those that require justice when none other hears their cries. I need to draw those guys I think. Cheers. Thanks for the compliment - he is a fun bad guy to run. And he is a lot like one of my favourite PCs - Snapback. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 14, 2007 Report Share Posted April 14, 2007 Re: [CHAR] Cowboy Thin Lizzy said it best. I am just a cowboy Lonesome on the trail starry night, campfire light They coyote cries and the howling winds wail as I ride on to the old sundown I am just a cowboy lonesome on the trail lord I'm just looking for a certain female the nights we spent together riding on the range looking back, it seems so strange. Roll me over and turn me around let keep spinning till I hit the ground roll me over and let me go riding in the rodeo I was took in Texas I did not know her name Lord, all those Southern Girls they seem the same Down below the boarder in a town in Mexico I got my job bustin' broncs in the rodeo Roll me over and turn me around let me keep spinning till I hit the ground Roll me over and let me go Riding free with the buffalo Here I go Roll me over and turn me around let me keep spinning til I hit the ground Roll me over and set me free The cowboy's life is the life for me. Quote Link to comment Share on other sites More sharing options...
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