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New Talent: Find Weakness


schir1964

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Find Weakness (Talent/Half Phase Action)

Find Weakness allows the character to reduce target's defense for one attack with a successful activation roll. The player must specify what attack and targetting sense that Find Weakness will work with when it is purchased. Find Weakness only works for the character who has purchased it.

 

Guidelines

  • The character must be able to perceive the defense in order to use Find Weakness.
  • Each successful activation roll is culmulative.
  • Each additional activation attempt suffers a culmulative -2 penalty.
  • Once an activation roll fails no further attempts can be made. The GM then determines how much time or what circumstances a new attempt can be made with Find Weakness.
  • The amount a defense can be reduced is limited to 10 Points Per Activation. GM permission is required to exceed that limit.
  • Find Weakness affects both Normal and Resistant defenses by default. Normal defenses are reduced first and defences may not be reduced below zero.
  • Find Weakness is half phase action.
  • Each point of Lack Of Weakness reduces the Activation Roll of Find Weakness.

 

Cost

2 Points Per 1 Point Defense Reduction with 1 Attack (Activation Roll: 14-)

3 Points Per 1 Point Defense Reduction with 2 Attacks (Activation Roll: 14-)

4 Points Per 1 Point Defense Reduction with 4 Attacks (Activation Roll: 14-)

5 Points Per 1 Point Defense Reduction with 8 Attacks (Activation Roll: 14-)

6 Points Per 1 Point Defense Reduction with All Attacks (Activation Roll: 14-)

 

Created by Sean Waters in this [thread=51254]thread[/thread].

Placed here for easy reference.

 

- Christopher Mullins

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Re: New Talent: Find Weakness

 

 

Guidelines

  • The character must be able to perceive the defense in order to use Find Weakness.

 

So how does this interact with the current default IPE of Armor* and Damage Resistance?

 

*When purchased without the Obvious Focus Limitation.

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Re: New Talent: Find Weakness

 

I have the same question Hyper-man has. Also, what about other IPE Defenses, and attackers who don't have Targeting Senses? Do you have to perceive the defense to make the roll, but not to continue using the effects of a successful roll? Is IPE on Defenses replacing Lack of Weakness?

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