DigitalGolem Posted July 20, 2003 Report Share Posted July 20, 2003 Didn't want to "hijack" the Heal thread, so I'm starting a new one. Those already tired of the Regeneration discussion can skip this. Rather than base Regeneration on Healing, I use extra Recovery, with a +1/2 advantage for each step up the time chart. Like normal Rec, it costs 2 pts to regain 1 Body per month. Shorter intervals cost more: 2pts Rec 1 Body per month 3pts Rec 1 Body per week 4pts Rec 1 Body per day 5pts Rec 1 Body per 6 hours 6pts Rec 1 Body per 1 hour 7pts Rec 1 Body per 20 minutes 8pts Rec 1 Body per 5 minutes 9pts Rec 1 Body per minute 10pts Rec 1 Body per turn This probably looks familiar; IIRC, when Regen first appeared, it had a cost of 10pts to Recover 1 Body per turn. As constructed above, this would also apply the Recovery to Stun. A limitation "no Stun" could be used, but I doubt I'd give it the -3/4 value from FREd, as the benefit of recovering stun over such long intervals isn't much, anyway. Feedback? Good, bad, or just ugly? thanx heaps, DGv3.0 Quote Link to comment Share on other sites More sharing options...
Arthur Posted July 22, 2003 Report Share Posted July 22, 2003 Great idea, and close to my House Rule pre-FRED. However, for ZERO points, you already get REC per month of BODY. Why not start from there? 0 REC per month 2 REC per week 4 REC per day 6 REC per 6 hours 8 REC per hour 10 REC per 20 minutes 12 REC per 5 minutes 14 REC per minute This is as high as you should need to go, since even a 5 REC gets you 1 BODY per Turn for 14 points. This is a little more expensive than either 4E or FRED, but that's fine with me. Most campaigns are more lethal than they used to be (Bronze Age to Iron Age and all that), so very rapid healing is more valuable. Quote Link to comment Share on other sites More sharing options...
Talon Posted July 22, 2003 Report Share Posted July 22, 2003 I've been doing something similiar (10 points per level on the Time Chart) for quite some time. Makes a lot more sense, particularly for heroic games where the difference between getting back BODY every month and every week is significant. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted July 22, 2003 Report Share Posted July 22, 2003 Originally posted by Arthur Great idea, and close to my House Rule pre-FRED. However, for ZERO points, you already get REC per month of BODY. Why not start from there? 0 REC per month 2 REC per week 4 REC per day 6 REC per 6 hours 8 REC per hour 10 REC per 20 minutes 12 REC per 5 minutes 14 REC per minute This is as high as you should need to go, since even a 5 REC gets you 1 BODY per Turn for 14 points. This is a little more expensive than either 4E or FRED, but that's fine with me. Most campaigns are more lethal than they used to be (Bronze Age to Iron Age and all that), so very rapid healing is more valuable. The way he has it would be correct he was including the actual cost of the recovery. So to recover 1 Bod per a month does cost you 2 points P.S.: I like but I also do not have a problem with the current system. Quote Link to comment Share on other sites More sharing options...
DigitalGolem Posted July 22, 2003 Author Report Share Posted July 22, 2003 Originally posted by Ndreare The way he has it would be correct he was including the actual cost of the recovery. So to recover 1 Bod per a month does cost you 2 points P.S.: I like but I also do not have a problem with the current system. My thinking exactly; at base level, this is just like buying extra points of Recovery. (same cost, same effect) It would also be possible to apply the +1/2 per time increment to a character's base Recovery as a naked advantage. But my "munchkin sense" power goes crazy whenever I think about that, so there might be a problem. Maybe this should cost more, like the options mentioned above? thanks for the feedback, everyone. DGv3.0 Quote Link to comment Share on other sites More sharing options...
GamePhil Posted July 23, 2003 Report Share Posted July 23, 2003 Originally posted by DigitalGolem It would also be possible to apply the +1/2 per time increment to a character's base Recovery as a naked advantage. But my "munchkin sense" power goes crazy DGv3.0 That's a +4 Advantage, if I'm not fuzzy at 1:45 in the morning, to get it down to the standard Regeneration time of 1/turn. So, if you apply it to 1 REC, it costs 8 pts to get 1 Body/Turn Regeneration. That seems about right. Quote Link to comment Share on other sites More sharing options...
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