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Enforcers Incorporated


Killer Shrike

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Re: Enforcers IncorporatedHere is a basic draft. I haven't come up with how she becomes affiliated with Enforcers Inc. so I would appreciate any help with that.GrimhildPlayer:

Val Char Cost
50 STR 40
24 DEX 42
30 CON 40
25 BODY 30
12 INT 2
10 EGO 0
25 PRE 15
18 COM 4
20/35 PD 10
16/31 ED 10
6 SPD 26
16 REC 0
60 END 0
65 STUN 0
6" RUN02" SWIM010" LEAP0Characteristics Cost: 219
Cost Power END
30 Axe of Thyrm: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
2u 1) Ice Storm: EB 6d6, 16 Charges (+0), Area Of Effect (7" Cone; +1) (60 Active Points); OAF (-1), No Range (-1/2) [16]
3u 2) Ice Blast: EB 12d6, 16 Charges (+0) (60 Active Points); OAF (-1) [16]
3u 3) Keen Edge: HKA 2d6 (3 1/2d6 w/STR), Armor Piercing (x2; +1) (60 Active Points); OAF (-1) 6
3u 4) Ice Spears: RKA 4d6, 16 Charges (+0) (60 Active Points); OAF (-1) [16]
Armor of Thyrm, all slots OIF (-1/2)
30 1) Armor of Thyrm: Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2) 0
30 2) Armor of Thyrm: Teleportation 15", Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (-1/2) 0
3 3) LS (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF (-1/2) 0
10 Valkrie constitution: LS (Immunity All terrestrial diseases and biowarfare agents) 0
Powers Cost: 114
Cost Skill
4 +4 with any single attack with one specific weapon
3 Tactics 11-
3 Breakfall 14-
3 Riding 14-
3 Paramedics 11-
3 PS: Trainer of Warriors 11-
Skills Cost: 19
Cost Perk
40 Follower
40 Follower
Perks Cost: 80
Cost Talent
15 Combat Sense 11-
Talents Cost: 15
Val Disadvantages
20 Hunted: Asgardians 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
15 Hunted: Thyrm 11- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Distinctive Features: Ugly scar on face (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Hates Asgard (Common, Strong)
20 Psychological Limitation: Blood thirsty (Common, Total)
15 Psychological Limitation: Hunts Isgerd (Common, Strong)
15 Social Limitation: Public Identity Frequently (11-), Major
25 Enraged: If insulted about looks (Common), go 11-, recover 8-
10 Hunted: Isgerd 8- (As Pow, Harshly Punish)
5 Rivalry: Professional (Other female bricks; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Disadvantage Points: 150

Base Points: 200Experience Required: 97Total Experience Available: 0Experience Unspent: 0Total Character Cost: 447

Height: 2.00 m Hair: Blood Red
Weight: 100.00 kg Eyes: Black with no pupils, blue with contact lenses
Appearance: Very tall muscular woman with bright red hair and black eyes. She wields an ice-blue battle axe and ice-blue armor. She has very pale skin. Aside from the scar she is very beautiful.Personality: Quote:Background: Grimhild is a renegade valkrie. She served Odin and the Norse Gods for years but in time grew ambitious for more. She was a superb warrior, always desiring more victories for which to advance as a choser of the slain. However she still felt a desire for something more. Still she kept her feelings to herself and served admirably in battle against the enemies of Asgard. As time went on she grew more dissatisfied however, and grew to hate the gods for keeping her in servitude. It all came to ahead one day when the new Valkrie Isgerd appeared and became in a short time a more courageous warrior then herself.

 

Grimhild finally fell into rage after the end of a rather glorious battle against some Frost Giants and saw the other warriors praising Isgerd for her slaying of a very large and powerful giant. Grimhild went berserk and attacked her fellow Valkrie with every intention to kill. As the battle raged Isgerd struck a lucky blow and sliced open Grimhild face. Isgerd tried to make peace with her but Grimhild swore revenge and escaped into the icy wasteland. She lived of the land for some time until she ran into some Frost Giants who were raiding a village. She successfully ambused them but instead of killing them she asked to be sent to thier chief. She betrayed her former masters and gave thier cheif tactical infromation about Valhalla's forces. She withheld some pertinent information however which caused heavy causilties on both sides. She then went to the battlefield and took the dead chieftan's Frost Axe and Armor.

 

However she soon realized that she couldn't stay in Asgard forever so she went to a cave she had heard of that could open to other worlds. She went in and found herself in a Norwegian wasteland. She left the cave and has been exploring this new world.

Powers/Tactics: Campaign Use: 
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