Edsel Posted October 3, 2007 Report Share Posted October 3, 2007 How would you build this? A Captian America-style missile deflection that works like this: Without a focus the character can missile deflect incomming attacks that are muscle-powered or weaker (thrown items, arrows, etc.) With an appropriate item the character can now missile deflect any attack including those in adjacent hexes. With his shield the character can missile deflect any, at range and can also reflect such attacks at any target (but no ranged with the reflection). I have thought about a multi-power or I could build the last power with a lot of limitations, etc. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted October 3, 2007 Report Share Posted October 3, 2007 Re: Multi-tiered Missile Deflection/Reflection Partially Limited Power comes to mind. Quote Link to comment Share on other sites More sharing options...
CorPse Posted October 8, 2007 Report Share Posted October 8, 2007 Re: Multi-tiered Missile Deflection/Reflection Hmmm... Does seem to cry out for a multipower... maybe the lower cost slots could be multis and the Reflection slot could be an ultra... Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 8, 2007 Report Share Posted October 8, 2007 Re: Multi-tiered Missile Deflection/Reflection Deflect thrown is 5 points Deflect all (adjacent hex) is 30 points (OBJECT OF OPPORTUNITY -1/2) Deflect/Reflect all at range (well, not reflect at range, but at any target ) is 70 points (SPECIAL SHIELD -1) So 5 + (30-5)/1.5 + (70-35)/2 = 42 points Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted October 9, 2007 Report Share Posted October 9, 2007 Re: Multi-tiered Missile Deflection/Reflection Yeah, you have to do the adjustment yourself to account for the idea that you've already paid for some of it, and then stack it up. I haven't done the math myself, so I'm going to assume Sean has it right, but even if the math is off its the right idea. Quote Link to comment Share on other sites More sharing options...
Edsel Posted October 9, 2007 Author Report Share Posted October 9, 2007 Re: Multi-tiered Missile Deflection/Reflection Thanks Sean that is about as elegant of a build as I have seen for it. I think I'll still have to do a lot of custom stuff to get it into Hero Designer though. It'll be fun to experiment with. Quote Link to comment Share on other sites More sharing options...
Inu Posted October 9, 2007 Report Share Posted October 9, 2007 Re: Multi-tiered Missile Deflection/Reflection Deflect thrown/arrows is 10 points. Deflect all is 20 points, but you've already payed 10. So you end up paying 10AP, with OIF, so 7RP. You also buy a naked advantage (deflect adjecent, +1/2) on the entire 20AP power, limited by OIF. Another 7RP. Missile reflection would start to get painful, but you can't use missile reflection at range, and don't have to buy the +1/2 advantage for it, as per p210. It costs 30 points (reflect at anyone), -1 OAF, for 15 RP. Total power: 60AP, 29RP. I think that's how it works, anyway. Can someone run my maths? Quote Link to comment Share on other sites More sharing options...
Edsel Posted October 9, 2007 Author Report Share Posted October 9, 2007 Re: Multi-tiered Missile Deflection/Reflection but you can't use missile reflection at range Yeah, that was a typo in my original post. (Now corrected). Quote Link to comment Share on other sites More sharing options...
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