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[Character] The Anvil


Enforcer84

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Anvil

Val Char Cost Roll Notes

30 STR 20 15- Lift 1600.0kg; 6d6 [3]

11 DEX 3 11- OCV: 4/DCV: 4

30 CON 40 15-

30 BODY 40 15-

10 INT 0 11- PER Roll 11-

11 EGO 2 11- ECV: 4

15 PRE 5 12- PRE Attack: 3d6

10 COM 0 11-

 

20 PD 14 Total: 20 PD (10 rPD)

20 ED 14 Total: 20 ED (10 rED)

3 SPD 9 Phases: 4, 8, 12

12 REC 0

60 END 0

60 STUN 0 Total Characteristic Cost: 147

 

Movement:

Running: 6"/12"

Leaping: 6"/12"

Swimming: 2"/4"

 

 

Cost Powers END

50 Absorption 5d6 (standard effect: 15 points) (physical, STUN), Can Absorb Maximum Of 40 Points' Worth Of Physical Damage, Provides Resistant PD and ED (+1/2), Absorption As A Defense (x2) (75 Active Points); Only Restores To Starting Values (-1/2)

10 Tough: Damage Resistance (10 PD/10 ED)

10 Immovable: Clinging (50 STR) (17 Active Points); Costs Endurance (-1/2), Only When In Contact With The Ground (-1/4) 2

10 Immovable: Knockback Resistance -10" (20 Active Points); Costs Endurance (-1/2), Concentration (0 DCV; -1/2) 2

4 Durable: Life Support (Extended Breathing: 1 END per Turn; Safe in High Pressure; Safe in Low Pressure/Vacuum)

Skills

5 +1 with HTH Combat

3 Hoist 11-

2 KS: Cars 11-

2 KS: The Superhuman World 11-

3 Mechanics 11-

3 Streetwise 12-

 

Total Powers & Skill Cost: 102

Total Cost: 249

 

100+ Disadvantages

15 DNPC: Buddies from Back Home (Dave and Chuck) 8- (Normal; Group DNPC: x2 DNPCs)

10 Physical Limitation: Medical-Resistant Skin (Infrequently, Greatly Impairing)

15 Psychological Limitation: Loyalty To Community (Common, Strong)

10 Psychological Limitation: Protective of Automobiles (Common, Moderate)

15 Psychological Limitation: Rough and tumble scrapper. Every problem is a nail. (Very Common, Moderate)

15 Psychological Limitation: Soft spot for Kids and animals (Very Common, Moderate)

15 Psychological Limitation: Will not refuse a challenge (Common, Strong)

15 Social Limitation: Public Identity (Frequently, Major)

39 Experience Points

(1 points unspent)

 

Total Disadvantage Points: 249

 

 

 

Background/History: Jake's not sure how he got his powers. He's always been big and tough. He's a mechanic from Milwaukee, Wisconsin and has never tried to be a superhero before. The idea of a TV superteam piqued his curiosity and his buddies talked him into it. The three drove to LA and Jake made the preliminaries after a demonstration of his abilities.

 

Personality/Motivation: Jake's a friendly, good natured guy. He knows he's hard to hurt and has no trouble being the wall other's hide behind. He's a car buff and almost comically will attempt to protect autos from the dangers of his new career. However, when the chips are down, cars are just things and people are what's important.

 

Quote: "Tsss! Didn't hurt."

 

Powers/Tactics: Anvil is low on the damage output. A pushed haymaker does 12d6 but he's not fast and needs to wind up and tag slower or immobile foes. He can, however serve as a human shield. He's not nearly as resistant to energy attacks, but he doesn't really know that yet.

 

Campaign Use: Limited superhuman. With training and direction, and possibly some gadgets to back up his natural toughness, he's got a shot. But he's going to have to work very hard.

 

Appearance: Just big. Not fat, but husky he is not a ripped superman, he's more solid, thickly built. Like Marvel Comic's Thing. He doesn't wear spandex thank you. His costume is basically mechanic's coveralls, denim blue, with a broad black belt, black boots, and the sleeves torn off. The patch on his chest says "Anvil" and on his back is an avil in black.

He has short brown hair and a goatee.

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Re: [Character] The Anvil

 

yeah, should he make the team and be bumped to 350 pts he's gonna become a better streetfighter (martial arts, levels) and probably start working out intensely, getting to a 4 spd and 14 dex. Perhaps I'll give him a more well rounded defense, as it is he can be lit up by yer average EB pretty well.

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  • 2 weeks later...

Re: [Character] The Anvil

 

I just love this guy! He wouldn't make a decent PC, of course. But he could turn out to be a lot more than you think in the first place.

I just came up with some ideas.:thumbup:

 

And he needs a girl-friend who has Mental Defense Usable By Others.:hush:

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