Jump to content

Assassin's Creed: Altair


braincraft

Recommended Posts

I haven't even finished the game yet, but I figure this is a pretty good-looking Altair (someone else can do the little accent over the i in his name):

 

 

ALTAIR

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

23 DEX 39 14- OCV: 8/DCV: 8

18 CON 16 13-

13 BODY 6 12-

13 INT 3 12- PER Roll 12-/14-

10 EGO 0 11- ECV: 3

15 PRE 5 12- PRE Attack: 3d6

10 COM 0 11-

 

7/13 PD 4 Total: 7/13 PD (0/6 rPD)

5/9 ED 1 Total: 5/9 ED (0/4 rED)

4 SPD 7 Phases: 3, 6, 9, 12

8 REC 2

36 END 0

30 STUN 0 Total Characteristic Cost: 88

 

Movement: Running: 8"/16"

Leaping: 6"/12"

Swimming: 2"/4"

 

Cost Powers END

8 Blade In the Crowd: Invisible to Sight Group (+1/2) for up to 40 Active Points of Hidden Blade (20 Active Points); Requires A Stealth Roll (-1/2), Requires a crowd or other concealment (-1/2), Cannot be used in combat (-1/2) 2

4 Death Comes Swiftly: Running +2" (8" total) 1

4 Eagle Eyes: +2 PER with Sight Group

5 Fearless: +10 PRE (10 Active Points); Only vs PRE Attacks (-1)

3 Free Running: Leaping +3" (6" forward, 3" upward) 1

7 Leap of Faith: Leaping 20" (20 Active Points); Only to reduce falling damage (-1), Requires A Breakfall Roll (-1/2), Only with suitable landing zone (-1/2) 2

6 Ledge Grasp: Clinging (normal STR) (10 Active Points); Requires A Climbing Roll (-1/2), Cannot Resist Knockback (-1/4)

 

Assassin's Gear

5 1) Concealed Armor: Armor (3 PD/1 ED) (6 Active Points); IIF (Concealed Armor; -1/4)

9 2) Crossbow: Killing Attack - Ranged 1d6+1, Armor Piercing (+1/2) (30 Active Points); 8 clips of 1 Charge (-1), OAF (Crossbow; -1), Beam (-1/4) [1]

32 3) Hidden Blade: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); IIF (Concealed Blade Mechanism; -1/4)

18 4) Long Blade: Killing Attack - Hand-To-Hand 1 1/2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (Long Sword; -1)

17 5) Short Blade: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Autofire (2 shots; +1/4), Reduced Endurance (0 END; +1) (34 Active Points); OAF (Short Sword; -1)

11 6) Throwing Blades: Killing Attack - Ranged 1d6, 12 Recoverable Charges (+1/4) (19 Active Points); OIF (Throwing Blades; -1/2), Range Based On Strength (-1/4) [12 rc]

 

 

Martial Arts

Assassin's Aim

Maneuver OCV DCV Notes

4 Basic Shot +0 +0 Strike, +2 DC

4 Offensive Shot -1 -1 Strike, +4 DC

4 Quick Shot +1 +0 Strike, +2 DC

1 Weapon Element: Crossbows

Assasin's Arts

Maneuver OCV DCV Notes

4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block

4 Fast Strike +2 +0 Weapon +2 DC Strike

4 Martial Block +2 +2 Block, Abort

4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort

4 Sacrifice Lunge +2 -2 Weapon +v/5; FMove

5 Sacrifice Strike +1 -2 Weapon +4 DC Strike

Assassin's Hands

Maneuver OCV DCV Notes

3 Defensive Throw +1 +1 Block, Target Falls

4 Martial Strike +0 +2 5d6 Strike

3 Takedown +1 +1 3d6 Strike; Target Falls

 

Talents

6 Hard to Kill: Combat Luck (3 PD/3 ED)

9 Left Hand of Doom: Ambidexterity (no Off Hand penalty)

5 Not as bad as it looked: Rapid Healing

 

Skills

5 Eagle's Challenge: Defense Maneuver I-II

6 Free Running: +2 with Acrobatics, Breakfall, and Climbing

6 Killing Blow: Penalty Skill Levels: +2 vs. Hit Location modifiers with All Attacks

5 Master Assassin: +1 with all Assassin skills

6 Master Swordsman: +2 with Blades

8 Trained Killer: +1 with All Combat

 

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 Concealment 12-

3 Fast Draw 14-

3 Interrogation 12-

3 KS: Hashashim Doctrine 12-

2 KS: Hashashim Sect 11-

3 Shadowing 12-

3 Sleight Of Hand 14-

3 Stealth 14-

3 WF: Blades, Crossbows, Thrown Knives, Axes, and Darts

 

Total Powers & Skill Cost: 268

Total Cost: 356

 

200+ Disadvantages

5 Distinctive Features: Nine-fingered (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Hunted: City guards 11- (As Pow, Limited Geographical Area, Harshly Punish)

20 Hunted: Crusaders 11- (Mo Pow, Harshly Punish)

15 Hunted: Hashashim Sect 14- (Mo Pow, Watching)

10 Psychological Limitation: Arrogant/Overconfident (Common, Moderate)

25 Psychological Limitation: Totally Devoted to Sect (Very Common, Total)

71 Experience Points

 

Total Disadvantage Points: 356

 

Background/History: An elite but hubristic killer from the ancient order of warriors from which all assassins take their title. Trained in a variety of physical disciplines useful in carrying out assassinations.

 

Personality/Motivation: Do your master's bidding. Be badass. Kill people, in other words.

 

Quote: "Nothing is true. Everything is permitted."

 

Powers/Tactics: Sneak up on people and kill them. Altair is good enough that he can walk up to a man in a crowd, stab him to death, and walk away with no one the wiser until he's already long gone. He is assisted in this by a variety of armaments, the most unique of which is the mechanically-telescoping stabbing blade concealed up his left sleeve and operated with a connected pinky ring. Altair's left ring finger has actually been amputated to leave room for the blade to extend from his fist. It's sharp enough and accurate enough to slay even armored knights. Apart from the hidden blade, he usually carries around a long arming sword, a shorter curved blade, and a collection of throwing knives.

 

As far as his own skills, Altair has no real supernatural abilities, though his agility and athleticism are extraordinary. He can sprint very quickly, climb almost anything, and leap great distances. Altair also has superb visual acuity, and has been trained in breaking long falls, to the point where almost anything remotely soft can serve as a cushion to negate controlled drops of as much as a dozen stories.

 

Naturally, he has been trained in fighting arts by a warrior cult, and is more than capable of handling himself against even multiple trained opponents, though he is only human and can be overwhelmed if surrounded or sufficiently outnumbered. His assassin's training includes the arts of stealth and infiltration and even picking pockets.

 

Campaign Use: Bad ass assassin for Fantasy Hero games, or a bad ass assassin for Pulp, Dark Hero, or similar campaigns.

 

Appearance: Wears a nondescript white robelike garment with the hood shadowing his face and any identifying features. By adopting the proper mannerisms, this can allow him to blend in as a scholar or a beggar, both common enough sights in Crusades-era Palestine.

Link to comment
Share on other sites

Re: Assassin's Creed: Altair

 

I haven't even finished the game yet, but I figure this is a pretty good-looking Altair (someone else can do the little accent over the i in his name):

 

 

ALTAIR

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

23 DEX 39 14- OCV: 8/DCV: 8

18 CON 16 13-

13 BODY 6 12-

13 INT 3 12- PER Roll 12-/14-

10 EGO 0 11- ECV: 3

15 PRE 5 12- PRE Attack: 3d6

10 COM 0 11-

 

7/13 PD 4 Total: 7/13 PD (0/6 rPD)

5/9 ED 1 Total: 5/9 ED (0/4 rED)

4 SPD 7 Phases: 3, 6, 9, 12

8 REC 2

36 END 0

30 STUN 0 Total Characteristic Cost: 88

 

Movement: Running: 8"/16"

Leaping: 6"/12"

Swimming: 2"/4"

 

Cost Powers END

8 Blade In the Crowd: Invisible to Sight Group (+1/2) for up to 40 Active Points of Hidden Blade (20 Active Points); Requires A Stealth Roll (-1/2), Requires a crowd or other concealment (-1/2), Cannot be used in combat (-1/2) 2

4 Death Comes Swiftly: Running +2" (8" total) 1

4 Eagle Eyes: +2 PER with Sight Group

5 Fearless: +10 PRE (10 Active Points); Only vs PRE Attacks (-1)

3 Free Running: Leaping +3" (6" forward, 3" upward) 1

7 Leap of Faith: Leaping 20" (20 Active Points); Only to reduce falling damage (-1), Requires A Breakfall Roll (-1/2), Only with suitable landing zone (-1/2) 2

6 Ledge Grasp: Clinging (normal STR) (10 Active Points); Requires A Climbing Roll (-1/2), Cannot Resist Knockback (-1/4)

 

Assassin's Gear

5 1) Concealed Armor: Armor (3 PD/1 ED) (6 Active Points); IIF (Concealed Armor; -1/4)

9 2) Crossbow: Killing Attack - Ranged 1d6+1, Armor Piercing (+1/2) (30 Active Points); 8 clips of 1 Charge (-1), OAF (Crossbow; -1), Beam (-1/4) [1]

32 3) Hidden Blade: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); IIF (Concealed Blade Mechanism; -1/4)

18 4) Long Blade: Killing Attack - Hand-To-Hand 1 1/2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (Long Sword; -1)

17 5) Short Blade: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Autofire (2 shots; +1/4), Reduced Endurance (0 END; +1) (34 Active Points); OAF (Short Sword; -1)

11 6) Throwing Blades: Killing Attack - Ranged 1d6, 12 Recoverable Charges (+1/4) (19 Active Points); OIF (Throwing Blades; -1/2), Range Based On Strength (-1/4) [12 rc]

 

 

Martial Arts

Assassin's Aim

Maneuver OCV DCV Notes

4 Basic Shot +0 +0 Strike, +2 DC

4 Offensive Shot -1 -1 Strike, +4 DC

4 Quick Shot +1 +0 Strike, +2 DC

1 Weapon Element: Crossbows

Assasin's Arts

Maneuver OCV DCV Notes

4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block

4 Fast Strike +2 +0 Weapon +2 DC Strike

4 Martial Block +2 +2 Block, Abort

4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort

4 Sacrifice Lunge +2 -2 Weapon +v/5; FMove

5 Sacrifice Strike +1 -2 Weapon +4 DC Strike

Assassin's Hands

Maneuver OCV DCV Notes

3 Defensive Throw +1 +1 Block, Target Falls

4 Martial Strike +0 +2 5d6 Strike

3 Takedown +1 +1 3d6 Strike; Target Falls

 

Talents

6 Hard to Kill: Combat Luck (3 PD/3 ED)

9 Left Hand of Doom: Ambidexterity (no Off Hand penalty)

5 Not as bad as it looked: Rapid Healing

 

Skills

5 Eagle's Challenge: Defense Maneuver I-II

6 Free Running: +2 with Acrobatics, Breakfall, and Climbing

6 Killing Blow: Penalty Skill Levels: +2 vs. Hit Location modifiers with All Attacks

5 Master Assassin: +1 with all Assassin skills

6 Master Swordsman: +2 with Blades

8 Trained Killer: +1 with All Combat

 

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 Concealment 12-

3 Fast Draw 14-

3 Interrogation 12-

3 KS: Hashashim Doctrine 12-

2 KS: Hashashim Sect 11-

3 Shadowing 12-

3 Sleight Of Hand 14-

3 Stealth 14-

3 WF: Blades, Crossbows, Thrown Knives, Axes, and Darts

 

Total Powers & Skill Cost: 268

Total Cost: 356

 

200+ Disadvantages

5 Distinctive Features: Nine-fingered (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Hunted: City guards 11- (As Pow, Limited Geographical Area, Harshly Punish)

20 Hunted: Crusaders 11- (Mo Pow, Harshly Punish)

15 Hunted: Hashashim Sect 14- (Mo Pow, Watching)

10 Psychological Limitation: Arrogant/Overconfident (Common, Moderate)

25 Psychological Limitation: Totally Devoted to Sect (Very Common, Total)

71 Experience Points

 

Total Disadvantage Points: 356

 

Background/History: An elite but hubristic killer from the ancient order of warriors from which all assassins take their title. Trained in a variety of physical disciplines useful in carrying out assassinations.

 

Personality/Motivation: Do your master's bidding. Be badass. Kill people, in other words.

 

Quote: "Nothing is true. Everything is permitted."

 

Powers/Tactics: Sneak up on people and kill them. Altair is good enough that he can walk up to a man in a crowd, stab him to death, and walk away with no one the wiser until he's already long gone. He is assisted in this by a variety of armaments, the most unique of which is the mechanically-telescoping stabbing blade concealed up his left sleeve and operated with a connected pinky ring. Altair's left ring finger has actually been amputated to leave room for the blade to extend from his fist. It's sharp enough and accurate enough to slay even armored knights. Apart from the hidden blade, he usually carries around a long arming sword, a shorter curved blade, and a collection of throwing knives.

 

As far as his own skills, Altair has no real supernatural abilities, though his agility and athleticism are extraordinary. He can sprint very quickly, climb almost anything, and leap great distances. Altair also has superb visual acuity, and has been trained in breaking long falls, to the point where almost anything remotely soft can serve as a cushion to negate controlled drops of as much as a dozen stories.

 

Naturally, he has been trained in fighting arts by a warrior cult, and is more than capable of handling himself against even multiple trained opponents, though he is only human and can be overwhelmed if surrounded or sufficiently outnumbered. His assassin's training includes the arts of stealth and infiltration and even picking pockets.

 

Campaign Use: Bad ass assassin for Fantasy Hero games, or a bad ass assassin for Pulp, Dark Hero, or similar campaigns.

 

Appearance: Wears a nondescript white robelike garment with the hood shadowing his face and any identifying features. By adopting the proper mannerisms, this can allow him to blend in as a scholar or a beggar, both common enough sights in Crusades-era Palestine.

 

Can I geet a copy for Surbrook's Stuff archive?

Link to comment
Share on other sites

Re: Assassin's Creed: Altair

 

Nicely done

 

Damn I wanna play this game, bu not buy it.

 

QM

 

Gamefly. It's already saving me money (I've played The Darkness & Resistance: Fall of Man; I also rented Geist (pass!) and... whatever I rented along with The Darkness, which I don't even remember. let's just say I'm glad I joined. :P

Link to comment
Share on other sites

Re: Assassin's Creed: Altair

 

What game is this from?

 

The game is Assassin's Creed, Mike. It's a story of a descendant of this assassin (Altair) who's genetic memory is tapped to re-live the murder of 9 people. It takes place across three cities (Palestine, Jerusalem & something else) during the Crusades.

 

Reviews for the game are weighing in around 8.5 on average; from 7 (for being gorgeous but repetitive) to 9 (for being gorgeous and intuitive). While I enjoy my stealth games, I'm not terribly interested in playing this one. I've been much more in a "straight up fight rather than all this sneakin' around" kind of mood lately. Speaking of which, I have a whole stack of reviews I need to put up in the NGD. :P

 

The game can be summed up as a stabbing platformer, in the same vein as Thief: The Dark Project and to a certain extent, Splinter Cell, which mastered the original stealth/environment movement mechanics. AC's claim to fame centers around the usability of Altair and the design of the world in general.

Link to comment
Share on other sites

Re: Assassin's Creed: Altair

 

It'll be on PC early 2008' date=' apparently.[/quote']

 

Excellent.

 

Reviews for the game are weighing in around 8.5 on average; from 7 (for being gorgeous but repetitive) to 9 (for being gorgeous and intuitive). While I enjoy my stealth games, I'm not terribly interested in playing this one. I've been much more in a "straight up fight rather than all this sneakin' around" kind of mood lately. Speaking of which, I have a whole stack of reviews I need to put up in the NGD. :P

 

The game can be summed up as a stabbing platformer, in the same vein as Thief: The Dark Project and to a certain extent, Splinter Cell, which mastered the original stealth/environment movement mechanics. AC's claim to fame centers around the usability of Altair and the design of the world in general.

 

I'm a longtime fan of the Thief series. However - I will be waiting for Yahtzee's review first :)

Link to comment
Share on other sites

Re: Assassin's Creed: Altair

 

The game is Assassin's Creed' date=' Mike. It's a story of a [/quote']

Is that in the promotional material or revealed in the first five minutes of the game, or am I gonna have to go for my daggers?

 

(Even if it's revealed very early on, I still prefer to find out stuff like that in the game. I specifically avoided promotional material to avoid getting spoilers of any kind, once I'd figured out that I was gonna love the game. But I'm more spoiler-averse than most. The thrill of discovery is one of my primary joys in a game, and that's certainly something I'd have preferred to have discovered after actually starting to play, and not something I'd run into in any of the promotional material more than six months old -- which is when I stopped looking at it.)

Link to comment
Share on other sites

Re: Assassin's Creed: Altair

 

Is that in the promotional material or revealed in the first five minutes of the game, or am I gonna have to go for my daggers?

 

(Even if it's revealed very early on, I still prefer to find out stuff like that in the game. I specifically avoided promotional material to avoid getting spoilers of any kind, once I'd figured out that I was gonna love the game. But I'm more spoiler-averse than most. The thrill of discovery is one of my primary joys in a game, and that's certainly something I'd have preferred to have discovered after actually starting to play, and not something I'd run into in any of the promotional material more than six months old -- which is when I stopped looking at it.)

 

If it was a spoiler, I would have put it in the appropriate frame. I believe it's in the opening cinema, and has minimal impact on gameplay. For any actual story, I leave you to play the game.

Link to comment
Share on other sites

Re: Assassin's Creed: Altair

 

Okay, fair enough. =) I still consider something like that a story (IE, best revealed in context of the game, not outside it), but I do realise that I'm more touchy about spoilers than most people, and that it's not reasonable for me to expect to be protected from things revealed in the opening moments. ^_- No foul.

Link to comment
Share on other sites

Re: Assassin's Creed: Altair

 

I just finished the game, and I am now at a loss as to how to write up Eagle Vision. I'm guessing we won't even find out what it really is until the sequel.

 

Altaïr arguably has Mental Defense and possibly some extra EGO, based on the end of the game. There's no real way of knowing what that means until you get there, since there's no hint at all in the promotional material or the game itself, so I'm not going to bother spoiler-tagging it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...