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"Sorry m'am, you'll have to check your hand grenades."


Great Beyond

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Re: "Sorry m'am, you'll have to check your hand grenades."

 

My group of heroes recently found themselves graduating from being just local heroes to a more jet-setting country and global spanning group. And of course since we're never really dealt with villainy on such a far-flung scale, there's never been a need for teleporters or a team jet or anything like that.

 

However, some of the recent cases had them catching a flight and traveling from one end of the country to the other. The problem is that Scarlet Arrow doesn't have any innate powers, simply relying on her various trick arrows instead. Of course seeing how the TSA are so paranoid that they wont even let hair gel on the planes, I imagine that they'd kick up quite a fuss over an acid tipped arrow that will eat through a 747 bulkhead in seconds.

 

So - the question is: how do your large dangerous looking weapon toting heroes get your foci from point A to point B? Check 'em in your luggage and hope the inspectors don't notice (and hope the baggage handlers don't lose your luggage)? Travel in your hero garb and give someone the thrill of sitting next to Mister Fantastic from DC to Hollywood? Or do you get all Mr T and go "I aint gettin' on no plane!"

 

The team's resident low-life wrangler could always find a "transportation specialist". I'm sure any superhero team worth it's salt knows people who do illegal things for money. One of them knows how to get goods from point A to point B. Just make sure they understand the consequences of messing with your stuff.

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Re: "Sorry m'am, you'll have to check your hand grenades."

 

Last time we hand to ship our Halo Spartan as Cargo since he is to large for the seat and cannot get out of his suit.

 

The aircraft was attacked in mid flight by the bad gal. Yes the plane started to come apart (like thats a surprise super fight on an Airplane) but much to my surprise they got it to an airport minus only about 6 passengers.

 

The bad gal did get away as they had to save the people.

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Re: "Sorry m'am, you'll have to check your hand grenades."

 

The team's resident low-life wrangler could always find a "transportation specialist". I'm sure any superhero team worth it's salt knows people who do illegal things for money. One of them knows how to get goods from point A to point B. Just make sure they understand the consequences of messing with your stuff.

 

Yeah...it's about time you got full value for that Contact...;)

 

"Hey Bennie, I'm gratfull for your help with the whole customs issue...."

"Yeah, ...BUT....what?"

"But I found traces of cocaine on all of my gear..?"

" Hey baby...don't ask, don't tell"

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Re: "Sorry m'am, you'll have to check your hand grenades."

 

We discovered the joys of Wealth and a private jet to deal with this sort of problem. One of our founding members was a powered armor type. Fortunately he was both a pilot and a millionaire. (We have no weapons-based characters at the moment; everyone's powers are inate.). :)

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