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TEAM GOLD for review


MisterD

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Well. I have shown this list a character here and there from TEAM gold so I thought I would group them here (the three that I made so far).

 

I will expand the background for my site one of these days.

 

Basically The Desmond Foundation (An R&D think tank) were given a project and a large budget. Thier mission was to do with science what an Alchemy book Mister Author Desmond purchased from an old estate sale.

 

Well. One of the scientists on the project has in his collection an original of a book on alchemy in the original Language. He discovered that there was a way to give a mortal powers beyong imagination.

 

This scientist went about rigging the other projects and their equipment so that on a specific day and time they would release thier energy or by-product at the same time and give him super powers.

 

Well on that special day all the machines did just that and one machine that he was working on at the time was designed to focus thoes energies at him.

 

The result was an explosionthat destroyed the R&D plant. Too bad that the focusing device protected him (Good he was protected from the destructive blast. Bad that the focusing device also protected him from gaining any abilities.)

 

Well Other workers were not that lucky. Many died in the explosion BUT. a few of those that did survive got super powers.

 

After some law suites, and mourning the loss of friends and family. Mr. Arthor Desmond had gathered a few of the survivors and they were willing to for a corporate sponsored group. TEAM GOLD.

 

Originally this background story was designed to have a quick background already developed for a few characters. This way I just had do do A minor change here and there.

 

 

Well. Here are the members.

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MIDAS

 

Midas

 

Player:

 

Val Char Cost
16 STR 6
23 DEX 39
20 CON 20
10 BODY 0
18 INT 8
14 EGO 8
20 PRE 10
14 COM 2
8/18 PD 5
5/15 ED 1
5 SPD 17
18 REC 22
50 END 5
40 STUN 12
6" RUN02" SWIM03" LEAP0Characteristics Cost: 155

 

Cost Power END
68 Gold Force: Multipower, 120-point reserve, all slots: (120 Active Points); Requires Power skill roll (-3/4) [Notes: The Multi-Power pool is 120 points but the max points in any one power is 60 points (except gold weapon 1 & 2). This will allow Midas to use 2 powers at full strength at any one time. PLUS. Midas can easily generate his GOLD FORCE. but without his power skill in it, he can not do anything with it.]
6m 1) Gold Force: Telekinesis (30 STR), Affect Porous (55 Active Points) [Notes: Midas can surround and move an item with the Gold Force. He can even move liquid and gasses. He can also use the gold force for some ranged combat (Strike/Squeeze)] 5
7m 2) Gold Blast I: Energy Blast 8d6 (vs. PD), Reduced Endurance 0 END (+1/2) (60 Active Points) [Notes: With little to no effort (0 END) Midas can send a bold of GOlden Force at an opponent causing physical damage.]
7m 3) Gold Blast II: Energy Blast 12d6 (vs. PD) (60 Active Points) [Notes: With some effort, Midas can can send a more powerful bolt of Gold Force at an opponent causing physical damage.] 6
8m 4) Gold Weapon (Blunt): Energy Blast 8d6 (vs. PD), Indirect Any origin, any direction (+3/4) (70 Active Points) [Notes: Midas can create a blunt weapon out of Gold Force and use it to attack his opponent.] 7
8m 5) Gold Weapon Bladed: Killing Attack - Ranged 2 1/2d6 (vs. PD), Indirect Any origin, any direction (+3/4) (70 Active Points) [Notes: Midas can create an edged weapon out of Gold Force and use it to attack his opponents] 7
7m 6) Gold Bonds: Entangle 4d6, 8 DEF (60 Active Points) [Notes: Midas can create bands of Gold Force to entrap his opponents] 6
5m 7) Gold Defender: (Total: 50 Active Cost, 26 Real Cost) Missile Deflection (Any Ranged Attack), Ranged Full Range (+1) (40 Active Points); Costs Endurance Only Costs END to Activate (-1/4) (Real Cost: 32) plus +5 with Gold Defender (Real Cost: 10) [Notes: Midas can send a gold disk to deflect ranged attacks aimed at friends or at himself] 4
7m 8) Golden Aura I: Force Field (30 PD/30 ED) (60 Active Points) [Notes: Midas can surround himself in Gold Force giving him impresive amounts of protection from physical and energy attacks] 6
6m 9) Golden Aura II: Force Field (10 PD/10 ED/5 Mental Defense/5 Power Defense/5 Flash Defense: Sight Group), Reduced Endurance 0 END (+1/2) (52 Active Points) [Notes: Midas can surround himself in a weaker but more versitile version of his Golden Aura.]
7m 10) Golden Barrier: Force Wall (10 PD/10 ED; 2" long and 5" tall) (60 Active Points) [Notes: Midas can create a barrier made up of Gold Force to protect himself and others.] 6
7m 11) Golden Flight: Flight 20", Reduced Endurance 0 END (+1/2) (60 Active Points) [Notes: Midas can use his Gold Force to propell himself through the air.]
Powers Cost: 143

 

 

Cost Skill
Training
3 1) Breakfall 14-
3 2) Criminology 13-
3 3) Deduction 13-
3 4) Paramedics 13-
13 5) Power (INT-based) 18-
6 6) +2 with Gold Force
16 7) +2 with All Combat
1 8) WF: Clubs, Handguns
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
0 4) Conversation 8-
0 5) Deduction 8-
0 6) Paramedics 8-
0 7) Persuasion 8-
0 8) PS: Security Guard 8-
0 9) Shadowing 8-
0 10) Stealth 8-
0 11) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
Skills Cost: 48

 

Cost Perk
4 Fringe Benefit: Basic 8- Contact, Concealed Weapon Permit (where appropriate), License to practice a profession
Perks Cost: 4

 

 

 

Total Character Cost: 350

 

Val Disadvantages
15 Dependent NPC: Family 8- (Normal; Group DNPC: x2 DNPCs)
5 Distinctive Features: Slight mystical Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
20 Enraged: Family Hurt ot threatened (Uncommon), go 14-, recover 11-
20 Hunted: Gold-Bug 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
10 Hunted: Desmond Foundation 8- (As Pow; Watching; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence)
20 Psychological Limitation: Code Versus Killing Common, Total
15 Social Limitation: Public Identity Frequently (11-), Major
10 Vulnerability: 2 x STUN Magic (Uncommon)
10 Vulnerability: 2 x BODY Magic (Uncommon)
25 Team Gold bonus

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

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GOLD RUSH

 

GOLD RUSH

 

Player:

 

Val Char Cost
15 STR 5
26 DEX 48
20 CON 20
12 BODY 4
18 INT 8
11 EGO 2
18 PRE 8
10 COM 0
7 PD 4
5 ED 1
8 SPD 44
10 REC 6
45 END 3
35 STUN 5
21" RUN02" SWIM03" LEAP0Characteristics Cost: 158

 

Cost Power END
4 Golden skin: Damage Resistance (5 PD/5 ED) (5 Active Points); Visible (-1/4)
7 Hyper Protection: +10 PD (10 Active Points); Only when moving (-1/2)
7 Hyper Protection: +10 ED (10 Active Points); Only when moving (-1/2)
35 Movement: Multipower, 35-point reserve
3u 1) Hyper Running: +15" Running (21" total), x4 Noncombat (35 Active Points) 3
3u 2) Hyper Sprint: Teleportation 15", Position Shift (35 Active Points); Must Pass Through Intervening Space (-1/4) 3
40 Speedster tricks: Multipower, 40-point reserve
2u 1) Battering Ram: (Total: 40 Active Cost, 25 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); Only with Move through, Move by (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 10) plus +5 with grab by, move through, move by (Real Cost: 15) 2
2u 2) Hyper Throwing I: Energy Blast 8d6 (vs. ED) (40 Active Points); OIF (Focus Blunt item of oportunity; -1/2), Range Based on Strength (-1/4) 4
2u 3) Hyper Throwing II: Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points); OIF Sharp object of oportunity (-1/2), Range based on Strength (-1/4) 3
2u 4) I'll Take that: Teleportation 4", Usable As Attack (+1), Area Of Effect (4" Radius; +1 1/4), Selective Target (+1/4), Autofire (5 shots; +1 1/2) (40 Active Points); Only to Disarm (-1) 4
3u 5) Passing assult: Hand-To-Hand Attack +4d6, Area Of Effect (8" Line; +1) (40 Active Points); Hand-To-Hand Attack (-1/2) 4
2u 6) Rapid attack: Hand-To-Hand Attack +5d6, Autofire (5 shots; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), All attacks must be vs same target (-1/4) 4
2u 7) Shredding the machine: Dispel Technological devices 12d6 (36 Active Points); No Range (-1/2) 4
4u 8) Spinner: Drain DEX 4d6 (40 Active Points) 4
4u 9) Vibrating hand: Killing Attack - Hand-To-Hand 2d6 -1 (plus STR) (vs. PD), Penetrating (+1/2) (37 Active Points) 4
1u 10) Vibratte: Desolidification (affected by Vibration ) (40 Active Points); Does Not Protect Against Damage (-1), Extra Time Extra Phase (-3/4), Only to escape incasement (-3/4) 4
Powers Cost: 123

 

 

Cost Skill
6 +2 with passing grab, move by, move through
6 +2 with Speed tricks
15 +3 with DCV
3 Breakfall 14-
3 Computer Programming 13-
3 Cryptography 13-
4 PS: Systems operator (INT-based) 14-
5 Rapid Attack (HTH)
3 Systems Operation 13-
2 KS: Computer Games 11-
2 KS: Computer Technology 11-
2 KS: Computer aplication and operating systems 11-
2 KS: Computer Science 11-
Skills Cost: 56

 

 

Cost Talent
3 Lightning Calculator
6 Lightning Reflexes: +4 DEX to act first with All Actions
4 Speed Reading (x10)
Talents Cost: 13

 

 

Total Character Cost: 350

 

Val Disadvantages
15 Dependent NPC: Girl Friend 11- (Normal)
10 Dependent NPC: Family 8- (Normal)
15 Distinctive Features: Bald man of Gold (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features: Sligh mystical aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
20 Hunted: Gold-Bug 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
10 Hunted: Desmond Foundation 8- (As Pow; Watching; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence)
20 Psychological Limitation: Code Versus Killing Common, Total
15 Social Limitation: Public Identity Frequently (11-), Major
10 Vulnerability: 2 x STUN Magic (Uncommon)
10 Vulnerability: 2 x BODY Magic (Uncommon)
20 Team Gold bonus

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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GOLD BRICK

 

GOLD BRICK

 

Player: Marc Ducorsky

 

Val Char Cost
50 STR 40
21 DEX 33
26 CON 32
12 BODY 4
13 INT 3
12 EGO 4
20 PRE 10
16 COM 3
25 PD 5
20 ED 5
5 SPD 19
16 REC 2
60 END 4
50 STUN 0
6" RUN00" SWIM-210" LEAP0Characteristics Cost: 162

 

Cost Power END
37 Golden Body: Armor (10 PD/10 ED), Inherent (+1/4) (37 Active Points) [Notes: I know gold is maluable and not a good protection. This is more for character flavor than scientific fact]
25 Golden Body: Absorption 5d6 (Physical to Armor PD) [Notes: When hit with physical attacks he is tougher against future physical attacks]
25 Golden Body: Absorption 5d6 (Energy to Armor ED) [Notes: When hit with energy he is tougher against future energy attacks]
50 Golden Strikes Attacks: Multipower, 50-point reserve
3u 1) Golden Strike I: (Total: 50 Active Cost, 34 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 17) plus Drain PD 2d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (25 Active Points); Linked to Hand-To-Hand Attack (-1/2) (Real Cost: 17) 4
3u 2) Golden Strike II: (Total: 50 Active Cost, 34 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 17) plus Drain rPD 2d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (25 Active Points); Linked to Hand-To-Hand Attack (-1/2) (Real Cost: 17) 4
4u 3) Ranged Golden Strike: (Total: 50 Active Cost, 37 Real Cost) Energy Blast 5d6 (vs. ED) (25 Active Points); Gestures (Exagerated punch) (-1/4) (Real Cost: 20) plus Drain ED 2d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (25 Active Points); Linked to Energy Blast (-1/2) (Real Cost: 17) 4
Powers Cost: 147

 

 

Cost Skill
3 Bureaucratics 13-
20 +4 with HTH Combat
3 Electronics 12-
2 KS: Logistics 11-
3 Mechanics 12-
3 Oratory 13-
2 PS: Foreman 11-
3 Systems Operation 12-
2 TF: Common Motorized Ground Vehicles
Skills Cost: 41

 

 

 

 

Total Character Cost: 350

 

Val Disadvantages
20 Distinctive Features: Large Well built Golden man (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Distinctive Features: Slight mystical aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
20 Hunted: GOLD BUG 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
10 Hunted: Desmond Foundation 8- (As Pow; Watching; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence)
5 Physical Limitation: Sinks like a gold brick (Infrequently; Slightly Impairing)
10 Physical Limitation: Heavy (Frequently; Slightly Impairing)
20 Psychological Limitation: Code Versus Killing Common, Total
15 Psychological Limitation: Overconfident (Common; Strong)
15 Social Limitation: Public Identity Frequently (11-), Major
10 Vulnerability: 2 x STUN Magic (Uncommon)
10 Vulnerability: 2 x BODY Magic (Uncommon)
10 Gold Team bonus

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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ED?

 

Just a quick read, noted this:

 

2u 2) Hyper Throwing I: Energy Blast 8d6 (vs. ED) (40 Active Points); OIF (Focus Blunt item of oportunity; -1/2), Range Based on Strength (-1/4) 4

2u 3) Hyper Throwing II: Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points); OIF Sharp object of oportunity (-1/2), Range based on Strength (-1/4)

 

Why are they ED based? Just seemed out of place with the "object of opportunity" theme.

 

- Ernie

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Looking alright so far. Not nesasary like the original versions of Gold Rush and Gold Brick (or Project: Gold, which were originaly desined to teach players a lesson about the use of leathel force in a standard superhero campain setting).

 

My guess is that Golden Rod might be next (a hiered martial artest), along with Gold Mind (a mentlest with golden skin). Then, finaly, Gold Bug, who is hunting theas people.

 

Humm...I kinda liked my revision of Project: Gold, with my own Gold Bug leading them (who's real name happend to be Midus Mercery).

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