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A character in search of a name


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Guest Major Tom

Re: A character in search of a name

 

How about Flashfire for the flaming superheroine?

 

As for the liquid hero...how about:

 

 

The Fluid Mechanic, master of the Flow Dynamic.

 

 

 

Major Tom :D

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Re: A character in search of a name

 

Ok, as promised: my write up for The Solution. He's not quite done yet, and he still needs to be field tested, so I've probably missed something big - but here's 90% of him at least!

 

[b]The Solution - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
15    STR     5   15/75      12- / 24-       HTH Damage 3d6/15d6  END [1/7]
24    DEX     42   24      14-       OCV 8 DCV 8
18    CON     16   18      13-
15    BODY    10   15/27      12- / 14-
13    INT     3   13      12-       PER Roll 12-
10    EGO     0   10      11-       ECV: 3
10    PRE     0   10      11-       PRE Attack: 2d6
10    COM     0   10      11-
20    PD      17   20             20 PD (0 rPD)
20    ED      16   20             20 ED (0 rED)
5    SPD     16   5                 Phases:  3, 5, 8, 10, 12
20    REC     26   20
75    END     20   75
75    STUN    43   75/87
6    RUN      0   6"                END [1]
25    SWIM     23   25"                END [2]
3    LEAP     0   3"/15"                3"/15" forward, 1 1/2"/7 1/2" upward

[b]CHA Cost: 237[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
40     [b][i]Water Mastery[/i][/b]: Elemental Control, 80-point powers - END=
20     1)  [b][i]Body of Water[/i][/b]: Desolidification  (affected by Asorbant things, Electrictiy), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Always On (-1/2), Cannot Pass Through Solid Objects (-1/2) - END=0
40     2)  [b][i]Water Form[/i][/b]: Energy Damage Reduction, Resistant, 25% (15 Active Points) - END=0
40     3)  [b][i]Water Form[/i][/b]: Physical Damage Reduction, Resistant, 50% (30 Active Points) - END=0
40     4)  Life Support  (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing; Sleeping: Character does not sleep) (24 Active Points) - END=0
      - END=
108     [b][i]Water Attacks[/i][/b]: Multipower, 108-point reserve - END=
10u     1)  [b][i]Water Attack[/i][/b]: Energy Blast 7d6, Affects Physical World (+2) (105 Active Points) - END=10
10u     2)  [b][i]Drowning[/i][/b]: Killing Attack - Ranged 1 1/2d6, No Normal Defense ([standard]; Target doesnt breath; +1), Affects Physical World (+2) (100 Active Points) - END=10
11u     3)  [b][i]Watery Blast[/i][/b]: Dispel Fire 12d6, Affects Physical World (+2) (108 Active Points) - END=11
      - END=
90     Multipower, 90-point reserve - END=
4u     1)  [b][i]Ocean Absorption[/i][/b]: Growth (+60 STR, +12 BODY, +12 STUN, -12" KB, 409,600 kg, -8 DCV, +8 PER Rolls to perceive character, 32 m tall, 16 m wide), Reduced Endurance (0 END; +1/2) (90 Active Points); Limited Power Requires a large body of water (-1) - END=0
5u     2)  [b][i]A Drop in the Ocean[/i][/b]: Shrinking (0.0312 m tall, 0.0004 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18" KB), Reduced Endurance (0 END; +1/2) (90 Active Points); Needs source of water to grow (-1/2), Leaves residue behind (-1/4) - END=0

[b]POWERS Cost: 418[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
25     Distinctive Features:  He's a big ball of water! (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
10     Reputation:  Known Bad Guy, 11-
5     Unluck: 1d6
20     Hunted:  Law Enforcement Agencies 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture)
20     Hunted:  Various supergroups 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture)
10     Vulnerability:  2 x STUN Freezing Attacks (Uncommon)
20     Vulnerability:  2 x BODY Electricity (Common)
40     Placeholder

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 305
Total Exp Available: 305
Exp Unspent: 0
Total Character Cost: 655

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