Kefrem Posted February 22, 2003 Report Share Posted February 22, 2003 im having a heck of a time tweaking this flying/energy/brick down to the 350 point base...can a few of you folks give me a hand? Pharoah Player: S.W.S. Val Char Cost 30 STR 0 15 DEX 15 15 CON 10 13 BODY 6 16 INT 6 11 EGO 2 18 PRE 8 13 COM 2 7/27 PD 7 7/27 ED 4 7 SPD 45 7 REC 8 30 END 0 100 STUN 79 6" RUN02" SWIM06" LEAP0Characteristics Cost: 192 Cost Power END 4 +4 Mental Defense (6 points total) 48 Glowing power of Seker: Armor (20 PD / 20 ED) (60 Active Points); Visible (-1/4) (added to Secondary Value) 25 Mana of Seker: Endurance Reserve(Only in sunlight) (150 END, 20 REC) Reserve: (35 Active Points) REC: (20 Active Points); Limited Recovery (-1) 36 Gift of Seker's light: Flight 12", Reduced Endurance (0 END; +1/2) (36 Active Points) 10 +20 STR (20 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) (Modifiers affect Base Characteristic) (added to Primary Value) 2 60 Godlike powers: Multipower, 60-point reserve 1u 1) Become living light: Teleportation 1", Megascale (1" = 100000 km; +1 1/2), Can Be Scaled Down: 1" = 1km (+1/4) (5 Active Points) (uses END Reserve) 1 6u 2) Healing touch of Seker: Healing 3 1/2d6 (max. Healed Points: 21) (Can Heal Limbs, Resurrection) (60 Active Points) (uses END Reserve) 6 1u 3) Seker's dazzling burst: Sight Group Images, x2" Radius (+1/4) (12 Active Points) (uses END Reserve) 1 5u 4) Burst of searing light: Flash 10d6 (Sight Group) (50 Active Points) (uses END Reserve) 5 4u 5) Smiting light of Seker: Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points); No Knockback (-1/4) (uses END Reserve) 4 5u 6) Solar blast: Energy Blast 12d6 (vs. ED) (60 Active Points); No Knockback (-1/4) (uses END Reserve) 6 Powers Cost: 205 Cost Skill 7 AK: Egypt 16- 3 Language: Afrikaans: Fluent Conversation (Literacy) 3 Language: Heiroglyphics: Fluent Conversation (Literacy) 8 PS: Archaeologist (INT-based) 17- 3 Teamwork 12- 2 WF: Clubs, Handguns, Staffs, Unarmed Combat 8 SS: Archaeology (INT-based) 17- Skills Cost: 34 Cost Talent 5 Lightning Reflexes: +3 DEX to act first with All Actions Talents Cost: 5 Total Character Cost: 435 Base Points: 200 Experience Required: 235 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Monolith Posted February 22, 2003 Report Share Posted February 22, 2003 Well start by chopping of 2 points of Speed (too much for a 15 DEX character) and 40 points of STUN (way too much for a starting-level character). I would chop 50 points off the END Reserve and 5 points off the ER Recovery. I would make the Flight full END or half, not zero. I would probably lower the Multipower to 50 points and then adjust each of the slots. That right there would save you around 75 points. Quote Link to comment Share on other sites More sharing options...
JohnathanChance Posted February 22, 2003 Report Share Posted February 22, 2003 Well, one of the first things I see would be maybe drop your speed down by a point or two, also why do you need such a large end battery? the most end you would conceivably use in one turn would be 42, of which you would get back 20 every post twelve so maybe reduce that a bit. Also you spent an awful lot on your STUN. Those look to be the best places to shave some points. Quote Link to comment Share on other sites More sharing options...
GradonSilverton Posted February 22, 2003 Report Share Posted February 22, 2003 I'll 3rd the Speed cut.....remember a flying Energy Brick...not a Flying Speedster Energy Brick. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 22, 2003 Report Share Posted February 22, 2003 I'd question why you're buying up your REC, with 100 STUN and an END Reserve. I'd do away with No Figured Characteristics on your STR. That's saved you maybe 6 points, and cost you (lessee...carry the 1...) 29 points that you've put into the figured characteristics the 30 STR would give you. I'd bump up CON a bit as well, perhaps to 28 for a brick. I'd echo the Speed cut, maybe bump DEX to 18. Go DEX 18/SPD 5 and see how that feels. Drop INT to 13. 16 INT doesn't give you anything over 13. Make your COM 14. 3 points of COM rounds to 2 points; you may as well get the extra half point. Drop STUN down to 60 or so. 100 is quite a lot. Your stat block would look like this: Val Char Cost 30 STR 20 18 DEX 24 28 CON 36 13 BODY 6 13 INT 3 11 EGO 2 18 PRE 8 14 COM 2 7 PD 1 7 ED 1 5 SPD 22 12 REC 0 56 END 0 60 STUN 18 6" RUN 0 2" SWIM 0 6" LEAP 0 Characteristics Cost: 143Edit: Wow. I don't know why there's so much space above the stat block. Oh well. Anyway, that's a savings of almost 50 points, and you get a much more combat capable character. Quote Link to comment Share on other sites More sharing options...
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