Jump to content

Moonsilver


Mr. R

Recommended Posts

Moon Silver

 

Player:

 

Val Char Cost
15 STR 5
20 DEX 30
30 CON 40
13 BODY 6
13 INT 3
10 EGO 0
10 PRE 0
12 COM 1
6/24 PD 3
6/24 ED 0
4 SPD 10
10 REC 2
60 END 0
36 STUN 0
6" RUN02" SWIM03" LEAP0Characteristics Cost: 100

 

Cost Power END
18 Elemental Control, 36-point powers
26 1) Photon Flight: Flight 15", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1
39 2) Photon Sheild: Force Field (18 PD/18 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (57 Active Points) 2
13 3) Photon Field: Change Environment 4" radius, -3 to Sight Group PER Rolls, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (37 Active Points); No Range (-1/2) 0
60 Multipower, 60-point reserve
6u 1) Heavy Photon Blast: Energy Blast 12d6 (60 Active Points) 6
6u 2) Photon Blast: Energy Blast 9 1/2d6, Reduced Endurance (1/2 END; +1/4) (60 Active Points) 2
6u 3) Photon Burst: Energy Blast 7 1/2d6, Explosion (+1/2) (57 Active Points) 6
6u 4) Flash Pulse: Sight Group Flash 12d6 (standard effect: 12 Segments) (60 Active Points) 6
6u 5) Flash Burst: Sight Group Flash 8d6 (standard effect: 8 Segments), Explosion (+1/2) (60 Active Points) 6
10 Sight Group Flash Defense (10 points) 0
Powers Cost: 196

 

 

Cost Skill
3 Computer Programming 12-
5 Cramming
5 Cramming
3 High Society 11-
2 CK: New York 11-
2 CuK: New York teen scene 11-
0 Language: English (idiomatic; literate) (5 Active Points)
4 Language: French (completely fluent; literate)
4 Language: Spainish (completely fluent; literate)
3 Language: Italien (fluent conversation; literate)
2 Language: Japanese (fluent conversation)
2 Language: Cantonese (fluent conversation)
2 Language: Mandarine (fluent conversation)
3 Paramedics 12-
3 Teamwork 13-
6 +2 with any three maneuvers or a tight group of attacks
Skills Cost: 49

 

Cost Perk
5 Money: Well Off
5 Favor
4 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) 11-
Perks Cost: 14

 

Cost Talent
25 Danger Sense (immediate vicinity, out of combat) 12-
Talents Cost: 25

 

 

Total Character Cost: 384

 

Val Disadvantages
20 Dependent NPC: Parents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)
20 Enraged: versus Mystical/magical opponents (Common), go 11-, recover 11-
10 Hunted: 8- (As Pow, Harshly Punish)
20 Hunted: The Coven 8- (Mo Pow, NCI, Capture)
20 Psychological Limitation: Code vs Killing (Very Common, Strong)
10 Psychological Limitation: Responsibility of power (Common, Moderate)
10 Psychological Limitation: Underconfident (Common, Moderate)
15 Social Limitation: Secret ID (Frequently, Major)
10 Vulnerability: 2 x STUN Magical (Uncommon)
5 Vulnerability: 1 1/2 x STUN Darkness (Uncommon)
10 Distinctive Features: Glows in the dark (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 34

Total Experience Available: 34

Experience Unspent: 0

 

 

Hope this works

Link to comment
Share on other sites

Re: Moonsilver

 

I use an RTF template and then just cut n paste.

 

We used to be able to use HTML back in the day, but that's turned off for a variety of reasons.

 

Moon Silver

 

Player:

 

Val Char Cost

15 STR 5

20 DEX 30

30 CON 40

13 BODY 6

13 INT 3

10 EGO 0

10 PRE 0

12 COM 1

 

 

6/24 PD 3

6/24 ED 0

4 SPD 10

10 REC 2

60 END 0

36 STUN 0

 

 

6" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 100

 

Cost Power END

18 Elemental Control, 36-point powers

26 1) Photon Flight: Flight 15", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1

39 2) Photon Sheild: Force Field (18 PD/18 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (57 Active Points) 2

13 3) Photon Field: Change Environment 4" radius, -3 to Sight Group PER Rolls, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (37 Active Points); No Range (-1/2) 0

 

60 Multipower, 60-point reserve

6u 1) Heavy Photon Blast: Energy Blast 12d6 (60 Active Points) 6

6u 2) Photon Blast: Energy Blast 9 1/2d6, Reduced Endurance (1/2 END; +1/4) (60 Active Points) 2

6u 3) Photon Burst: Energy Blast 7 1/2d6, Explosion (+1/2) (57 Active Points) 6

6u 4) Flash Pulse: Sight Group Flash 12d6 (standard effect: 12 Segments) (60 Active Points) 6

6u 5) Flash Burst: Sight Group Flash 8d6 (standard effect: 8 Segments), Explosion (+1/2) (60 Active Points) 6

 

10 Sight Group Flash Defense (10 points) 0

Powers Cost: 196

 

 

Cost Skill

3 Computer Programming 12-

5 Cramming

5 Cramming

3 High Society 11-

2 CK: New York 11-

2 CuK: New York teen scene 11-

0 Language: English (idiomatic; literate) (5 Active Points)

4 Language: French (completely fluent; literate)

4 Language: Spainish (completely fluent; literate)

3 Language: Italien (fluent conversation; literate)

2 Language: Japanese (fluent conversation)

2 Language: Cantonese (fluent conversation)

2 Language: Mandarine (fluent conversation)

3 Paramedics 12-

3 Teamwork 13-

6 +2 with any three maneuvers or a tight group of attacks

Skills Cost: 49

 

Cost Perk

5 Money: Well Off

5 Favor

4 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) 11-

Perks Cost: 14

 

Cost Talent

25 Danger Sense (immediate vicinity, out of combat) 12-

Talents Cost: 25

 

 

Total Character Cost: 384

 

Val Disadvantages

20 Dependent NPC: Parents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

20 Enraged: versus Mystical/magical opponents (Common), go 11-, recover 11-

10 Hunted: 8- (As Pow, Harshly Punish)

20 Hunted: The Coven 8- (Mo Pow, NCI, Capture)

20 Psychological Limitation: Code vs Killing (Very Common, Strong)

10 Psychological Limitation: Responsibility of power (Common, Moderate)

10 Psychological Limitation: Underconfident (Common, Moderate)

15 Social Limitation: Secret ID (Frequently, Major)

10 Vulnerability: 2 x STUN Magical (Uncommon)

5 Vulnerability: 1 1/2 x STUN Darkness (Uncommon)

10 Distinctive Features: Glows in the dark (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

 

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 34

Total Experience Available: 34

Experience Unspent: 0

Link to comment
Share on other sites

Re: Moonsilver

 

Moon Silver

 

Player:

 

 

Val Char Cost

15 STR 5

20 DEX 30

30 CON 40

13 BODY 6

13 INT 3

10 EGO 0

10 PRE 0

12 COM 1

6/24 PD 3

6/24 ED 0

4 SPD 10

10 REC 2

60 END 0

36 STUN 0

6" RUN 0

2" SWIM 0

3" LEAP 0 Characteristics Cost: 100

 

 

Cost Power END

18 Elemental Control, 36-point powers

26 1) Photon Flight: Flight 15", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1

39 2) Photon Sheild: Force Field (18 PD/18 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (57 Active Points) 2

13 3) Photon Field: Change Environment 4" radius, -3 to Sight Group PER Rolls, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (37 Active Points); No Range (-1/2) 0

 

60 Multipower, 60-point reserve

6u 1) Heavy Photon Blast: Energy Blast 12d6 (60 Active Points) 6

6u 2) Photon Blast: Energy Blast 9 1/2d6, Reduced Endurance (1/2 END; +1/4) (60 Active Points) 2

6u 3) Photon Burst: Energy Blast 7 1/2d6, Explosion (+1/2) (57 Active Points) 6

6u 4) Flash Pulse: Sight Group Flash 12d6 (standard effect: 12 Segments) (60 Active Points) 6

6u 5) Flash Burst: Sight Group Flash 8d6 (standard effect: 8 Segments), Explosion (+1/2) (60 Active Points) 6

 

10 Sight Group Flash Defense (10 points) 0 Powers Cost: 196

 

 

 

Cost Skill

3 Computer Programming 12-

5 Cramming

5 Cramming

3 High Society 11-

2 CK: New York 11-

2 CuK: New York teen scene 11-

0 Language: English (idiomatic; literate) (5 Active Points)

4 Language: French (completely fluent; literate)

4 Language: Spainish (completely fluent; literate)

3 Language: Italien (fluent conversation; literate)

2 Language: Japanese (fluent conversation)

2 Language: Cantonese (fluent conversation)

2 Language: Mandarine (fluent conversation)

3 Paramedics 12-

3 Teamwork 13-

6 +2 with any three maneuvers or a tight group of attacks Skills Cost: 49

 

 

Cost Perk

5 Money: Well Off

5 Favor

4 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) 11- Perks Cost: 14

 

 

Cost Talent

25 Danger Sense (immediate vicinity, out of combat) 12- Talents Cost: 25

 

 

Total Character Cost: 384

 

 

Val Disadvantages

20 Dependent NPC: Parents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

20 Enraged: versus Mystical/magical opponents (Common), go 11-, recover 11-

10 Hunted: 8- (As Pow, Harshly Punish)

20 Hunted: The Coven 8- (Mo Pow, NCI, Capture)

20 Psychological Limitation: Code vs Killing (Very Common, Strong)

10 Psychological Limitation: Responsibility of power (Common, Moderate)

10 Psychological Limitation: Underconfident (Common, Moderate)

15 Social Limitation: Secret ID (Frequently, Major)

10 Vulnerability: 2 x STUN Magical (Uncommon)

5 Vulnerability: 1 1/2 x STUN Darkness (Uncommon)

10 Distinctive Features: Glows in the dark (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 34

Total Experience Available: 34

Experience Unspent: 0

 

 

Hope this works

 

I converted it here

 

----------------

Now playing: Angel - On and On

via FoxyTunes

Link to comment
Share on other sites

Re: Moonsilver

 

MOON SILVER

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

20 DEX 30 13- OCV: 7/DCV: 7

30 CON 40 15-

13 BODY 6 12-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

10 PRE 0 11- PRE Attack: 2d6

12 COM 1 11-

 

6/24 PD 3 Total: 6/24 PD (0/18 rPD)

6/24 ED 0 Total: 6/24 ED (0/18 rED)

4 SPD 10 Phases: 3, 6, 9, 12

10 REC 2

60 END 0

36 STUN 0 Total Characteristic Cost: 100

 

Movement: Running: 6"/12"

Flight: 15"/60"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

18 Elemental Control, 36-point powers

26 1) Photon Flight: Flight 15", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1

39 2) Photon Sheild: Force Field (18 PD/18 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (57 Active Points) 2

13 3) Photon Field: Change Environment 4" radius, -3 to Sight Group PER Rolls, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (37 Active Points); No Range (-1/2)

 

60 Multipower, 60-point reserve

6u 1) Heavy Photon Blast: Energy Blast 12d6 (60 Active Points) 6

6u 2) Photon Blast: Energy Blast 9 1/2d6, Reduced Endurance (1/2 END; +1/4) (60 Active Points) 2

6u 3) Photon Burst: Energy Blast 7 1/2d6, Explosion (+1/2) (57 Active Points) 6

6u 4) Flash Pulse: Sight Group Flash 12d6 (standard effect: 12 Segments) (60 Active Points) 6

6u 5) Flash Burst: Sight Group Flash 8d6 (standard effect: 8 Segments), Explosion (+1/2) (60 Active Points) 6

 

10 Sight Group Flash Defense (10 points)

 

Perks

5 Money: Well Off

5 Favor

4 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) 11-

 

Talents

25 Danger Sense (immediate vicinity, out of combat) 12-

 

Skills

3 Computer Programming 12-

5 Cramming

5 Cramming

3 High Society 11-

2 CK: New York 11-

2 CuK: New York teen scene 11-

0 Language: English (idiomatic; literate) (5 Active Points)

4 Language: French (completely fluent; literate)

4 Language: Spainish (completely fluent; literate)

3 Language: Italien (fluent conversation; literate)

2 Language: Japanese (fluent conversation)

2 Language: Cantonese (fluent conversation)

2 Language: Mandarine (fluent conversation)

3 Paramedics 12-

3 Teamwork 13-

6 Training with light powers: +2 with any three maneuvers or a tight group of attacks

 

Total Powers & Skill Cost: 284

Total Cost: 384

 

200+ Disadvantages

20 Dependent NPC: Parents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

20 Enraged: versus Mystical/magical opponents (Common), go 11-, recover 11-

10 Hunted: 8- (As Pow, Harshly Punish)

20 Hunted: The Coven 8- (Mo Pow, NCI, Capture)

20 Psychological Limitation: Code vs Killing (Very Common, Strong)

10 Psychological Limitation: Responsibility of power (Common, Moderate)

10 Psychological Limitation: Underconfident (Common, Moderate)

15 Social Limitation: Secret ID (Frequently, Major)

10 Vulnerability: 2 x STUN Magical (Uncommon)

5 Vulnerability: 1 1/2 x STUN Darkness (Uncommon)

10 Distinctive Features: Glows in the dark (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

34 Experience Points

 

Total Disadvantage Points: 384

 

Background/History: Erin Murphy didn't want to become a superhero. She was content to go to school, get her grades and eventually become a translator or interpreter. She was always good with languages and loved learning new ones. Thenone of her school mates kidnapped her. He said she was to be the sacrifice at the full moon to bring eternal night. At the last minute she was rescued by just as the ceremony reached its climax. Many assumed that the spell had been dissipated harmlessly. A couple of week later Erin knew it wasn't true. The energy went somewhere alright, straight into her. She sought out the hero group that rescued her for help, to see if they could remove the power. When it was found that it had bonded to her and would only be removed with her death, she decided to make to best of it and use the powers.

 

Personality/Motivation: Mainly she fights so others never have to experience the terror she felt on the slab. To this day she "flip out" if she meets a Mystical or Magical opponent. It is only by luck so far that has kept her from killing someone, something she greatly fears. Otherwise she tends to be unsure of herself and and her abilities and will follow the lead of more experienced people/ authority figures.

 

Quote: No quote as she feels they are silly.

 

Powers/Tactics: Fairly simple, get airborne, power up the sheilds and blast away. She gererally uses the Flash Pulse and Photon Blast. Against groups she will Flash Burst and Photon Burst if she thinks they can take it. The Heavy Photon Blast is reserved for those who she knows can take her regular blast. When enraged this is her favoured attack. Photon feild is similar to looking into a fllod light and she uses it to give herself extra protection.

 

Campaign Use: Was a NPC/GMPC that gave me a chance to roleplay a bit on a more heavy roleplay session. Also was a flying EB that the party needed. She also had the High society connections and some languages that came in handy during missions.

 

Appearance: Out of costume a rather charming pretty young lady of about 18 years old, with blond hair and green eyes.

In costume her features become more metallic. Her skin appears like silver, her hair becomes very pale yellow and her eyes white. She wears pale white leggings, a wrap dress as a top same colour, pale yellow boots and gloves and mask.

Her powers have a pale white appearance, as does the FF covering her (think of the moon aura you sometimes see and you get the idea)

 

Ok trying again. And this time with a history. Feedback appreciated and welcomed.

Link to comment
Share on other sites

Re: Moonsilver

 

He seems pretty powerful for a Teen Game.

The Danger Sense is a bit odd.

 

I never said SHE was part of a teen game. This an old 4th ed PC that I decided to stat up in 5th and HD. She was part of a four colour game.

 

And your right now that I think about it DS is a bit weird.

 

HMMM.... any suggestions?

Link to comment
Share on other sites

Re: Moonsilver

 

OK did the changes as suggested by Blackops (thank you)

 

MOON SILVER

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

20 DEX 30 13- OCV: 7/DCV: 7

30 CON 40 15-

13 BODY 6 12-

13 INT 3 12- PER Roll 12-/14-

10 EGO 0 11- ECV: 3

10 PRE 0 11- PRE Attack: 2d6

12 COM 1 11-

 

6/24 PD 3 Total: 6/24 PD (0/18 rPD)

6/24 ED 0 Total: 6/24 ED (0/18 rED)

4 SPD 10 Phases: 3, 6, 9, 12

10 REC 2

60 END 0

36 STUN 0 Total Characteristic Cost: 100

 

Movement: Running: 6"/12"

Flight: 15"/60"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

18 Elemental Control, 36-point powers

26 1) Photon Flight: Flight 15", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1

39 2) Photon Sheild: Force Field (18 PD/18 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (57 Active Points) 2

13 3) Photon Field: Change Environment 4" radius, -3 to Sight Group PER Rolls, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (37 Active Points); No Range (-1/2)

 

60 Multipower, 60-point reserve

6u 1) Heavy Photon Blast: Energy Blast 12d6 (60 Active Points) 6

6u 2) Photon Blast: Energy Blast 9 1/2d6, Reduced Endurance (1/2 END; +1/4) (60 Active Points) 2

6u 3) Photon Burst: Energy Blast 7 1/2d6, Explosion (+1/2) (57 Active Points) 6

6u 4) Flash Pulse: Sight Group Flash 12d6 (standard effect: 12 Segments) (60 Active Points) 6

6u 5) Flash Burst: Sight Group Flash 8d6 (standard effect: 8 Segments), Explosion (+1/2) (60 Active Points) 6

 

10 Sight Group Flash Defense (10 points)

 

4 +2 PER with Sight Group

 

5 Infrared Perception (Sight Group)

 

10 Ultraviolet Perception (Sight Group), Discriminatory

 

Perks

5 Money: Well Off

5 Favor

4 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) 11-

 

Skills

3 Computer Programming 12-

5 Cramming

5 Cramming

3 High Society 11-

2 CK: New York 11-

2 CuK: New York teen scene 11-

0 Language: English (idiomatic; literate) (5 Active Points)

4 Language: French (completely fluent; literate)

4 Language: Spanish (completely fluent; literate)

3 Language: Italian (fluent conversation; literate)

2 Language: Japanese (fluent conversation)

2 Language: Cantonese (fluent conversation)

2 Language: Mandarin (fluent conversation)

3 Paramedics 12-

3 Teamwork 13-

6 Training with light powers: +2 with any three maneuvers or a tight group of attacks

 

Total Powers & Skill Cost: 278

Total Cost: 378

 

200+ Disadvantages

20 Dependent NPC: Parents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

20 Enraged: versus Mystical/magical opponents (Common), go 11-, recover 11-

10 Hunted: 8- (As Pow, Harshly Punish)

20 Hunted: The Coven 8- (Mo Pow, NCI, Capture)

20 Psychological Limitation: Code vs Killing (Very Common, Strong)

10 Psychological Limitation: Responsibility of power (Common, Moderate)

10 Psychological Limitation: Underconfident (Common, Moderate)

15 Social Limitation: Secret ID (Frequently, Major)

10 Vulnerability: 2 x STUN Magical (Uncommon)

5 Vulnerability: 1 1/2 x STUN Darkness (Uncommon)

10 Distinctive Features: Glows in the dark (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

28 Experience Points

(6 points unspent)

 

Total Disadvantage Points: 378

 

Background/History: Erin Murphy didn't want to become a superhero. She was content to go to school, get her grades and eventually become a translator or interpreter. She was always good with languages and loved learning new ones. Then one of her school mates kidnapped her. He said she was to be the sacrifice at the full moon to bring eternal night. At the last minute she was rescued by just as the ceremony reached its climax. Many assumed that the spell had been dissipated harmlessly. A couple of week later Erin knew it wasn't true. The energy went somewhere alright, straight into her. She sought out the hero group that rescued her for help, to see if they could remove the power. When it was found that it had bonded to her and would only be removed with her death, she decided to make to best of it and use the powers.

 

Personality/Motivation: Mainly she fights so others never have to experience the terror she felt on the slab. To this day she "flips out" if she meets a Mystical or Magical opponent. It is only by luck so far that has kept her from killing someone, something she greatly fears. Otherwise she tends to be unsure of herself and her abilities and will follow the lead of more experienced people/ authority figures.

 

Quote: No quote as she feels they are silly.

 

Powers/Tactics: Fairly simple, get airborne, power up the shields and blast away. She generally uses the Flash Pulse and Photon Blast. Against groups she will Flash Burst and Photon Burst if she thinks they can take it. The Heavy Photon Blast is reserved for those who she knows can take her regular blast. When enraged this is her favoured attack. Photon field is similar to looking into a flood light and she uses it to give herself extra protection.

 

Campaign Use: Was a NPC/GMPC that gave me a chance to roleplay a bit on a heavier roleplay session. Also was a flying EB that the party needed. She also had the High society connections and some languages that came in handy during missions.

 

To reduce her power get rid of both AE/explosion attacks, skill levels, favours and contacts.

 

To increase her power up her dex to 23 her and speed to 5. Also improving her MP to get her more attacks would be possible.

 

Appearance: Out of costume a rather charming pretty young lady of about 18 years old, with blond hair and green eyes.

In costume her features become more metallic. Her skin appears like silver, her hair becomes very pale yellow and her eyes white. She wears pale white leggings, a wrap dress as a top same colour, pale yellow boots and gloves and mask.

Her powers have a pale white appearance, as does the FF covering her (think of the moon aura you sometimes see and you get the idea)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...