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Character: Battle Angel


Susano

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Years ago (and I do mean "years ago") I started doing conversions from popular media to HERO. The first two I did (and I'm not sure which came first) was Battle Angel and the M-66. Well, I finally have gotten to them in my quest to convert all 450-475+ adaptions on my website to 5th Edition. So, here's the 5th Edition version of Battle Angel. Note the color text hasn't been changed much from the original write-up, which is why it might seem sparse and/or primitive compared to what I try to do know. But hey, I had to start somewhere. Enjoy. :)

 

BATTLE ANGEL

Val	CHA	Cost	Roll	Notes
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage
33	DEX	69	16-	OCV: 11/DCV: 11
25	CON	30	14-
15	BODY	10	12-
13	INT	3	12-	PER Roll 12-
18	EGO	16	13-	ECV: 6
20	PRE	10	13-	PRE Attack: 4d6
16	COM	3	12-
9	PD	0		Total: 21 PD (12 rPD)
9	ED	4		Total: 21 ED (12 rED)
7	SPD	27		Phases: 2, 4, 6, 7, 9, 11, 12
13	REC	0
50	END	0
50	STUN	2
Total Characteristics Cost: 204

Movement:	Running: 20"/288"
Leaping: 19"/38"
Swimming: 2"/4"

Cost	Powers & Skills
Martial Arts: Panzerkunst
Maneuver	OCV	DCV	Damage
4	Block	+2	+2	Block, Abort
4	Dodge	--	+5	Dodge vs All, Abort
4	Fast Strike	 +2	+0	12d6 Strike
3	Legsweep	+2	-1	11d6 Strike; Target falls
5	Offensive Strike	-2	+1	14d6 Strike
5	Passing Strike	+1	+0	10d6 +v/5, Full Move
1	Use Art With Knife

47	Plasma Jet: HKA 4d6, Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/4); 
STR Does Not Add (-1/2), Restrainable (-1/2), Does Not Work Underwater (-1/4), 
END 4
8	Long Knife: HKA 1d6-1 (1d6+1 with STR), Reduced Endurance (0 END; +1/2); 
OAF (-1) plus Ranged (+1/2) for HKA 1d6-1; OAF (-1), 1 Recoverable Charge (-1 1/4), 
Range Based On STR (-1/4)
10	Cyberlimbs: Hand Attack +2d6, Reduced Endurance (0 END; +1/2); Hand-to-Hand 
Attack (-1/2)
29	Cyborg Body: Armor (12 PD/12 ED); Activation Roll 15- or  Locations 6-18 (-1/4)
2	Cyborg Body: Knockback Resistance (-1")
54	Cyberlegs: Running: +14", (20" Total) x16 Noncombat, Reduced Endurance 
(1/2 END; +1/4), END 2
10	Cyberlegs: Leaping +10" (19" Total), END 2
20	Panzerkunst Training: Find Weakness 13- with Panzerkunst; Only Versus 
Cyborgs (-1/2)

Talents:
9	Coordinated Limbs: Ambidexterity (No Off Hand)

Perks:
5	Contact: Ido Diasuke 14-
1	Fringe Benefit: Registered Hunter-Warrior

Skills:
16	Combat Training: +2 with all Combat
3	Acrobatics 16-
3	Breakfall 16-
2	CK: Scrap Iron City 11-
3	Climbing 16-
5	Defense Maneuver II
2	KS: Scrap Iron City Underworld 11-
2	PS: Hunter-Warrior 11-
3	Stealth 16-
5	Streetwise 13-
2	WF: Knife, Thrown Knife
267	Total Powers & Skills Cost
471	Total Character Cost

200+	Disadvantages
5	Distinctive Features: War Paint (EC)
5	Physical Limitation: Amnesiac, suffers from flashbacks (I, S)
15	Physical Limitation: Does Not Heal Body; Must be Repaired (F, G)
5	Physical Limitation: Heavy, weighs 400 lbs (I, S)
10	Physical Limitation: Requires Specialized Medical Attention (I, G) 
20	Psychological Limitation: Loves Ido (VC, S)
15	Psychological Limitation: No Tolerance Of Braggarts, Cowards Or Fools (C, S)
15	Psychological Limitation: Protective Of Those She Calls Her Friends (C, S)
10	Reputation: Tough/dangerous Hunter-Warrior, 11-
171	Hunter-Warrior Bonus
471	Total Disadvantage Points

Background/History:

Battle Angel comes from a manga series created by Yukito Kishiro. The manga is available in America from Viz Graphics, the anime from AD Vision. Since names for characters and places varies between the two, I'll try and keep things simple.

 

The character's name is either Alita (manga) or Gally (anime), and she is a full body cyborg, possessing a fearsome "berserker" body that allows her to perform incredible feats of power. A Hunter-Warrior, she is a bounty hunter, living, and working in a place known as Scrap Iron City, a disreputable place that looks like what one would get if you crossed "The Road Warrior" with "Blade Runner".

 

The character design is based upon what is presented in the first two manga collections from Viz ("Rusty Angel" & "Tears of an Angel"), as well as the anime. Attempting to reproduce her *exact* powers rapidly made me realize I was going to be creating an unplayable character, so I down scaled the power level, while trying to keep the same 'feel' for her abilities.

 

Personality/Motivation:

The Psychological Limitations seemed to best sum up her attitude. If your going to use her in a game, feel free to adjust them to reflect the image of her you want. Of course, this has led to her rather bad reputation which means she is not well liked by other hunter-warriors, while her targets will often attempt to do *anything* to stop her.

 

Powers/Tactics:

Panzerkunst (a.k.a. Armored Arts) is supposed to be the most powerful of the fighting arts developed for humanoid cyborgs. I selected a set of maneuvers that seemed to reflect her typical attacks. Note: all of the strikes seem to work as either punches of kicks. The damage values given do include the dice of Hand Attack she receives from her cybernetic limbs.

 

The plasma generator sucks air in through vents in the right shoulder and projects out of her index and middle fingers at ~15,000 degrees centigrade. In the manga she uses it to cut through a character's 40mm armored skin with ease.

 

The knife is worn on her belt, kept at the small of the back. Her body is armored everywhere but her head. Later, when running the motorball circuit, she added a helmet. The skills are selected based on the manga and what seemed to be appropriate for the character. Ido is a cyberdoctor and the one who gave her the berserker body. He's also a Hunter-Warrior himself.

 

Appearance:

Battle Angel stands about five feet tall, weighs about 400 pounds and has black, shoulder-length, hair. She usually dresses in a black, armless, jumpsuit that covers her from neck to ankle. Over this, she wears a standard western styled duster. Black fingerless gloves, and tan, knee-high boots complete the outfit.

 

Designer's Notes:

The war paint (in the anime it's blood) is either brown or dark red and goes from under the eye, across the cheek and down to the jaw. This feature came and went depending on her mood.

 

The "Medical Attention" and "Doesn't Heal Body" limitations reflect her mechanical body. Anyone attempting Paramedics will be at a hefty minus, while any physical damage (breaking an arm for example) is permanent until it's repaired.

 

(Battle Angel created by Yukito Kishiro, character sheet created by Michael Surbrook)

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Battle Angel sounds as though she would be a powerful addition to any force. The biggest problem that I have with her is that she appears to be pure combat and I like to bring in aspects that truely make gaming to be role playing as opposed to straight combat. Although some of the attacks that she possesses actually seem to be quite weak, as though they were designed to combat normal humans as opposed to other cyborgs or beings from other realms that might exist there.

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Originally posted by Asperion

Battle Angel sounds as though she would be a powerful addition to any force. The biggest problem that I have with her is that she appears to be pure combat and I like to bring in aspects that truely make gaming to be role playing as opposed to straight combat. Although some of the attacks that she possesses actually seem to be quite weak, as though they were designed to combat normal humans as opposed to other cyborgs or beings from other realms that might exist there.

 

Initially, the character was pure combat. She slowly grew as time went by (this only represents Vols 1 & 2). As for her attacks... I'm not sure how'd I write her up now. I may try to revise her character sheet in the near future, but I'm not sure.

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Re: Character: Battle Angel

 

If this is her with the Berzerker body (which has nanotech up the yin-yang), I'd say she can "heal" (i.e. repair herself) naturally. Otherwise, good conversion.

 

Originally posted by Susano

Years ago (and I do mean "years ago") I started doing conversions from popular media to HERO. The first two I did (and I'm not sure which came first) was Battle Angel and the M-66. Well, I finally have gotten to them in my quest to convert all 450-475+ adaptions on my website to 5th Edition. So, here's the 5th Edition version of Battle Angel. Note the color text hasn't been changed much from the original write-up, which is why it might seem sparse and/or primitive compared to what I try to do know. But hey, I had to start somewhere. Enjoy. :)

 

BATTLE ANGEL

Val	CHA	Cost	Roll	Notes
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage
33	DEX	69	16-	OCV: 11/DCV: 11
25	CON	30	14-
15	BODY	10	12-
13	INT	3	12-	PER Roll 12-
18	EGO	16	13-	ECV: 6
20	PRE	10	13-	PRE Attack: 4d6
16	COM	3	12-
9	PD	0		Total: 21 PD (12 rPD)
9	ED	4		Total: 21 ED (12 rED)
7	SPD	27		Phases: 2, 4, 6, 7, 9, 11, 12
13	REC	0
50	END	0
50	STUN	2
Total Characteristics Cost: 204

Movement:	Running: 20"/288"
Leaping: 19"/38"
Swimming: 2"/4"

Cost	Powers & Skills
Martial Arts: Panzerkunst
Maneuver	OCV	DCV	Damage
4	Block	+2	+2	Block, Abort
4	Dodge	--	+5	Dodge vs All, Abort
4	Fast Strike	 +2	+0	12d6 Strike
3	Legsweep	+2	-1	11d6 Strike; Target falls
5	Offensive Strike	-2	+1	14d6 Strike
5	Passing Strike	+1	+0	10d6 +v/5, Full Move
1	Use Art With Knife

47	Plasma Jet: HKA 4d6, Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/4); 
STR Does Not Add (-1/2), Restrainable (-1/2), Does Not Work Underwater (-1/4), 
END 4
8	Long Knife: HKA 1d6-1 (1d6+1 with STR), Reduced Endurance (0 END; +1/2); 
OAF (-1) plus Ranged (+1/2) for HKA 1d6-1; OAF (-1), 1 Recoverable Charge (-1 1/4), 
Range Based On STR (-1/4)
10	Cyberlimbs: Hand Attack +2d6, Reduced Endurance (0 END; +1/2); Hand-to-Hand 
Attack (-1/2)
29	Cyborg Body: Armor (12 PD/12 ED); Activation Roll 15- or  Locations 6-18 (-1/4)
2	Cyborg Body: Knockback Resistance (-1")
54	Cyberlegs: Running: +14", (20" Total) x16 Noncombat, Reduced Endurance 
(1/2 END; +1/4), END 2
10	Cyberlegs: Leaping +10" (19" Total), END 2
20	Panzerkunst Training: Find Weakness 13- with Panzerkunst; Only Versus 
Cyborgs (-1/2)

Talents:
9	Coordinated Limbs: Ambidexterity (No Off Hand)

Perks:
5	Contact: Ido Diasuke 14-
1	Fringe Benefit: Registered Hunter-Warrior

Skills:
16	Combat Training: +2 with all Combat
3	Acrobatics 16-
3	Breakfall 16-
2	CK: Scrap Iron City 11-
3	Climbing 16-
5	Defense Maneuver II
2	KS: Scrap Iron City Underworld 11-
2	PS: Hunter-Warrior 11-
3	Stealth 16-
5	Streetwise 13-
2	WF: Knife, Thrown Knife
267	Total Powers & Skills Cost
471	Total Character Cost

200+	Disadvantages
5	Distinctive Features: War Paint (EC)
5	Physical Limitation: Amnesiac, suffers from flashbacks (I, S)
15	Physical Limitation: Does Not Heal Body; Must be Repaired (F, G)
5	Physical Limitation: Heavy, weighs 400 lbs (I, S)
10	Physical Limitation: Requires Specialized Medical Attention (I, G) 
20	Psychological Limitation: Loves Ido (VC, S)
15	Psychological Limitation: No Tolerance Of Braggarts, Cowards Or Fools (C, S)
15	Psychological Limitation: Protective Of Those She Calls Her Friends (C, S)
10	Reputation: Tough/dangerous Hunter-Warrior, 11-
171	Hunter-Warrior Bonus
471	Total Disadvantage Points

Background/History:

Battle Angel comes from a manga series created by Yukito Kishiro. The manga is available in America from Viz Graphics, the anime from AD Vision. Since names for characters and places varies between the two, I'll try and keep things simple.

 

The character's name is either Alita (manga) or Gally (anime), and she is a full body cyborg, possessing a fearsome "berserker" body that allows her to perform incredible feats of power. A Hunter-Warrior, she is a bounty hunter, living, and working in a place known as Scrap Iron City, a disreputable place that looks like what one would get if you crossed "The Road Warrior" with "Blade Runner".

 

The character design is based upon what is presented in the first two manga collections from Viz ("Rusty Angel" & "Tears of an Angel"), as well as the anime. Attempting to reproduce her *exact* powers rapidly made me realize I was going to be creating an unplayable character, so I down scaled the power level, while trying to keep the same 'feel' for her abilities.

 

Personality/Motivation:

The Psychological Limitations seemed to best sum up her attitude. If your going to use her in a game, feel free to adjust them to reflect the image of her you want. Of course, this has led to her rather bad reputation which means she is not well liked by other hunter-warriors, while her targets will often attempt to do *anything* to stop her.

 

Powers/Tactics:

Panzerkunst (a.k.a. Armored Arts) is supposed to be the most powerful of the fighting arts developed for humanoid cyborgs. I selected a set of maneuvers that seemed to reflect her typical attacks. Note: all of the strikes seem to work as either punches of kicks. The damage values given do include the dice of Hand Attack she receives from her cybernetic limbs.

 

The plasma generator sucks air in through vents in the right shoulder and projects out of her index and middle fingers at ~15,000 degrees centigrade. In the manga she uses it to cut through a character's 40mm armored skin with ease.

 

The knife is worn on her belt, kept at the small of the back. Her body is armored everywhere but her head. Later, when running the motorball circuit, she added a helmet. The skills are selected based on the manga and what seemed to be appropriate for the character. Ido is a cyberdoctor and the one who gave her the berserker body. He's also a Hunter-Warrior himself.

 

Appearance:

Battle Angel stands about five feet tall, weighs about 400 pounds and has black, shoulder-length, hair. She usually dresses in a black, armless, jumpsuit that covers her from neck to ankle. Over this, she wears a standard western styled duster. Black fingerless gloves, and tan, knee-high boots complete the outfit.

 

Designer's Notes:

The war paint (in the anime it's blood) is either brown or dark red and goes from under the eye, across the cheek and down to the jaw. This feature came and went depending on her mood.

 

The "Medical Attention" and "Doesn't Heal Body" limitations reflect her mechanical body. Anyone attempting Paramedics will be at a hefty minus, while any physical damage (breaking an arm for example) is permanent until it's repaired.

 

(Battle Angel created by Yukito Kishiro, character sheet created by Michael Surbrook)

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