Foolish Frost Posted October 24, 2008 Report Share Posted October 24, 2008 Yup. I'm full of questions today! What I would like to know: Does anything talk about getting the value of items from it's point cost? Such as potions? Scrolls? Magic items? Machine guns? Vendetta class Corvettes? Heavy Starship Plasma guided missiles? See where I'm going? Thoughts on this would be appreciated, thanks. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 24, 2008 Report Share Posted October 24, 2008 Re: All right. Monitary value of point designed items? Yup. I'm full of questions today! What I would like to know: Does anything talk about getting the value of items from it's point cost? Such as potions? Scrolls? Magic items? Machine guns? Vendetta class Corvettes? Heavy Starship Plasma guided missiles? See where I'm going? Thoughts on this would be appreciated, thanks. That sort of approach is not likely to work well as a general rule: it would mean that a +2d6 billy club would work out the same cost as a diving suit. You can make up all sorts of rules: for magic potions perhaps APx5gp for the first 15 AP, then APx10 then APx20. It is certainly not a bad idea to look to point cost as a guide to money cost but hard and fast rules are unlikely to be helpful. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted October 24, 2008 Report Share Posted October 24, 2008 Re: All right. Monitary value of point designed items? No, there's no correlation in the game system as presented linking monetary cost to point cost. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted October 24, 2008 Report Share Posted October 24, 2008 Re: All right. Monitary value of point designed items? Not to jump on the bandwagon ... but no, points and money don't mix. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 24, 2008 Report Share Posted October 24, 2008 Re: All right. Monitary value of point designed items? ....having said that, within a given category, say 'Handguns' you might well be able to use point cost as a guide to relative cost. Where it doesn't work is comparing, say, handguns and medical monitors. Quote Link to comment Share on other sites More sharing options...
Foolish Frost Posted October 24, 2008 Author Report Share Posted October 24, 2008 Re: All right. Monitary value of point designed items? You mean something like this? Type Cost Description Universal X10 Items so common in the setting that anyone can have one. (club, knife, electric fan, heater...) Common X30 Items that most people have. (Sword, Handgun, bullet proof vest, cell phone, tv, computer...) Uncommon X100 Items that some people have. (plasma tv, sub-machinegun, bleeding edge tech...) Rare X300 Items that only a few can afford. (I have no idea what would be an example...) Obscure X1000 Items that most people don't even know can be bought, let alone afford. (I have no idea what would be an example...) Unique X3000 Custom made prototypes or uniquely designed items of a complex nature. (I have no idea what would be an example...) Modifiers Multiple Market Demand x2 Market Saturated x1/2 Highly Illegal x4 Illegal/Immoral x3 Restricted x2 Handmade X3 One tech level Higher X10 Two tech levels Higher X100 Two tech levels Lower x1/2 Item is disposable x1/2 Item is Celestial x1000 Item is Building x100 Item is Vehicle x10 Item is Transportable x1 Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted October 25, 2008 Report Share Posted October 25, 2008 Re: All right. Monitary value of point designed items? as far as I know, the only time money crosses into the base Hero System is that a Body of Transform yields $1000 of value added. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted October 25, 2008 Report Share Posted October 25, 2008 Re: All right. Monitary value of point designed items? Magic Items In the MetaCyber subsite, which is my cyberpunk / metahuman setting, each applicable section for BodyTech and Gear includes a sophisticated calculator to determine credit costs from AP RC and rarity. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted October 25, 2008 Report Share Posted October 25, 2008 Re: All right. Monitary value of point designed items? I'll have to read through your material KS, but it sounds similar to what I've done in the past. I believe I used Real Cost as the most influential value in the value, Active Points figured in to a lesser degree, then rare materials, workmanship, and other setting influences could factor in from there. Something like: v = C*m*2^(r/R+a/A) v - Value in a unit of standard currency C - A constant, set by calibrating the formula to the value of a common item m - Multiplier based on rarity of materials and workmanship (from a table) r - Real Cost R - A constant (can't remember what it was; maybe 5 points?) a - Active Points A - Another constant (greater than R; I seem to recall it being something like 15) I'll have to look through old notes to see if I can find it. It was for a sci-fi game that only got half off the ground before the rest of the gaming group got distracted. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.