Confusion Posted November 19, 2008 Report Share Posted November 19, 2008 Specifically the BTR-60 and the BMP-1 It looks like Shadowcat has done a fair number of these, but they seem to have rolled off the archive.. hopefully someone has them because honestly I'm lazy and really don't feel like doing it myself. Thanks.. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted November 19, 2008 Report Share Posted November 19, 2008 Re: Looking For: Soviet Vehicles.. I think you'll find them, and many more besides, here: http://surbrook.devermore.net/adaptationsvehicles/vehicle.html Quote Link to comment Share on other sites More sharing options...
Confusion Posted November 19, 2008 Author Report Share Posted November 19, 2008 Re: Looking For: Soviet Vehicles.. I think you'll find them' date=' and many more besides, here: http://surbrook.devermore.net/adaptationsvehicles/vehicle.html[/quote'] The problem with posting from work.. shh.. Yeah, I've looked at Surbrook's Stuff, and he does have the BMP-1. I think I knew this. In the game, the BMP-1 is the vehicle we want, the BTR-60 is the one we have. Yay post apocalypse Russia. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 21, 2008 Report Share Posted November 21, 2008 Re: Looking For: Soviet Vehicles.. yep. I pulled a lot of stuff off the boards once it was posted on subrooks site, for conservation of space if you need something specific you dont see there, and I can find real specs for it I will see that it gets done Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 21, 2008 Report Share Posted November 21, 2008 Re: Looking For: Soviet Vehicles.. here ya go, this should work BTR-60 Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8" Mass 6.4 ton KB -6 40 STR 0 Lift 6400.0kg; 8d6 16 DEX 0 OCV 5 DCV 1 20 BODY 3 13 DEF 0 4 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 31 Movement: Running: 10" / 20" Swimming: 2" / 4" Leaping: 0" Cost Powers END Construction 4 1) Welded Steel : +1 BODY plus +1 DEF 0 11 2) Armor Resistant to Machine Gun Fire: +10 DEF, Hardened (+1/4); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Top Armor of 2; -1/2), Real Armor (-1/4) Movement Systems 22 1) 2*GAZ-49 petrol engines: Ground Movement +4" (10" total) (8 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4), Difficult to Operate (-1/4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) Note: (x2 number of items)8 wheeled APC 0 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 3) Auxillary Water Jet: Swimming +2" (2" total); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Tactical Systems Note: 1 Single Turreted MG, varied considerably by version 59 1) 14.5mm KPV Machine Gun : RKA 3d6+1 (vs. PD), Semi-Armor Piercing (+1/4), +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4) Note: (x2 number of items) [500] 43 2) PKT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 2000 Charges (+1); OIF Bulky (-1), Real Weapon (-1/4) [2000] 5 3) Infantry Firing Ports for Small Arms: Custom Power Note: 3 per side 0 Defensive Systems 6 1) Collective NBC Protection System: LS (Immunity All terrestrial poisons and chemical warfare agents; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Vehicle must remain sealed while NBC system operational; -1/2), Custom Modifier (must change filters after every NBC attack; -1/2), Custom Modifier (Real equipment; -1/4) 0 Personnel Systems 8 1) Active IR Searchlight: Sight Group Images Increased Size (4" radius; +1/2) (8" Cone; +0), +/-4 to PER Rolls; OIF Bulky (-1), Only To Create Light (-1), Custom Modifier (IR Spectrum only; -1) 3 2 2) TKN-2 Night Sight: IR Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) Note: Commanders, Driver has a TWN-2 Nightsight 0 1 3) Commander and Drivers periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 1/4), Custom Modifier (Front and Side Arcs only; -1/2), Custom Modifier (Real Equipment; -1/4) 0 5 4) R-113 radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0 Talents 1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) Skills 2 +1 with Ranged Combat (5 Active Points); OIF Bulky Fragile (-1 1/4), Real Weapon (-1/4) 1 +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to 1/2 DCV (-1/4), Custom Modifier (Real Equipment; -1/4) Total Powers & Skill Cost: 173 Total Cost: 204 200+ Disadvantages Vehicle Statistics 0 1) Weight Note: 11.4 tons 0 2) Top Speed in MPH Note: 50 Ground, 6 Water 0 3) Range in Miles Note: 500 0 4) Crew Note: Driver, Commander, Gunner+14 Passengers 0 5) Design Note Note: BTR-60 has a non standard APC formation. The crew compartment is in the front, troop compartment in the middle and engine compartment in the rear. 0 6) Design Note Note: Because the engine is located in the rear of the vehicle the transported infantry has to mount and dismount the vehicle via the sides of the hull or the small doors in the sides of the hull in case of BTR-60P or through the troop compartment's roof hatches in case of BTR-60PA, BTR-60PB and BTR-60PZ. Limitations and Disadvantages 15 1) Phys. Lim.: Troops must exit sides or top of vehicle due to engine position (Frequently, Greatly Impairing) 10 2) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently, Greatly Impairing) 10 3) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently, Greatly Impairing) 10 4) Phys. Lim.: both turret weapons must fire at same target (Frequently, Slightly Impairing) 0 Experience Points Total Disadvantage Points: 204 Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 22, 2008 Report Share Posted November 22, 2008 Re: Looking For: Soviet Vehicles.. I hope that version works for you, I went dredging for equipment resources/data for it, and there are so many different versions in use or that were used. one important note: a lot of early versions were open topped and had 3 PK MG mounts and a canvas covering/framework instead of an amored roof, and no turret. very few variants mounted heavier weapons than the KPV MG though. the PKs were mounted Left Front, Right Front, and Rear Center Quote Link to comment Share on other sites More sharing options...
Confusion Posted December 9, 2008 Author Report Share Posted December 9, 2008 Re: Looking For: Soviet Vehicles.. I kinda feel like a jerk for not responding.. Shadowcat, yes that is perfect. I got wrapped up in other things and never said thank you, so.. Thank You! Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 9, 2008 Report Share Posted December 9, 2008 Re: Looking For: Soviet Vehicles.. its all good, just glad to see you got some use of it Quote Link to comment Share on other sites More sharing options...
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