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Looking For: Soviet Vehicles..


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Re: Looking For: Soviet Vehicles..

 

I think you'll find them' date=' and many more besides, here: http://surbrook.devermore.net/adaptationsvehicles/vehicle.html[/quote']

 

The problem with posting from work.. shh.. :)

 

Yeah, I've looked at Surbrook's Stuff, and he does have the BMP-1. I think I knew this.

 

 

In the game, the BMP-1 is the vehicle we want, the BTR-60 is the one we have. Yay post apocalypse Russia.

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Re: Looking For: Soviet Vehicles..

 

here ya go, this should work

 

BTR-60

Val Char Cost Notes

6 Size 30 Length 4", Width 2", Area 8" Mass 6.4 ton KB -6

40 STR 0 Lift 6400.0kg; 8d6

16 DEX 0 OCV 5 DCV 1

20 BODY 3

13 DEF 0

4 SPD 0 Phases: 3, 6, 9, 12

Total Characteristic Cost: 31

 

Movement: Running: 10" / 20"

Swimming: 2" / 4"

Leaping: 0"

 

Cost Powers END

Construction

4 1) Welded Steel : +1 BODY plus +1 DEF 0

11 2) Armor Resistant to Machine Gun Fire: +10 DEF, Hardened (+1/4); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Top Armor of 2; -1/2), Real Armor (-1/4)

Movement Systems

22 1) 2*GAZ-49 petrol engines: Ground Movement +4" (10" total) (8 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4), Difficult to Operate (-1/4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) Note: (x2 number of items)8 wheeled APC 0

1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

1 3) Auxillary Water Jet: Swimming +2" (2" total); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

Tactical Systems Note: 1 Single Turreted MG, varied considerably by version

59 1) 14.5mm KPV Machine Gun : RKA 3d6+1 (vs. PD), Semi-Armor Piercing (+1/4), +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4) Note: (x2 number of items) [500]

43 2) PKT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 2000 Charges (+1); OIF Bulky (-1), Real Weapon (-1/4) [2000]

5 3) Infantry Firing Ports for Small Arms: Custom Power Note: 3 per side 0

Defensive Systems

6 1) Collective NBC Protection System: LS (Immunity All terrestrial poisons and chemical warfare agents; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Vehicle must remain sealed while NBC system operational; -1/2), Custom Modifier (must change filters after every NBC attack; -1/2), Custom Modifier (Real equipment; -1/4) 0

Personnel Systems

8 1) Active IR Searchlight: Sight Group Images Increased Size (4" radius; +1/2) (8" Cone; +0), +/-4 to PER Rolls; OIF Bulky (-1), Only To Create Light (-1), Custom Modifier (IR Spectrum only; -1) 3

2 2) TKN-2 Night Sight: IR Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) Note: Commanders, Driver has a TWN-2 Nightsight 0

1 3) Commander and Drivers periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 1/4), Custom Modifier (Front and Side Arcs only; -1/2), Custom Modifier (Real Equipment; -1/4) 0

5 4) R-113 radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0

 

 

Talents

1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)

 

 

Skills

2 +1 with Ranged Combat (5 Active Points); OIF Bulky Fragile (-1 1/4), Real Weapon (-1/4)

1 +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to 1/2 DCV (-1/4), Custom Modifier (Real Equipment; -1/4)

 

 

Total Powers & Skill Cost: 173

Total Cost: 204

 

200+ Disadvantages

Vehicle Statistics

0 1) Weight Note: 11.4 tons

0 2) Top Speed in MPH Note: 50 Ground, 6 Water

0 3) Range in Miles Note: 500

0 4) Crew Note: Driver, Commander, Gunner+14 Passengers

0 5) Design Note Note: BTR-60 has a non standard APC formation. The crew compartment is in the front, troop compartment in the middle and engine compartment in the rear.

0 6) Design Note Note: Because the engine is located in the rear of the vehicle the transported infantry has to mount and dismount the vehicle via the sides of the hull or the small doors in the sides of the hull in case of BTR-60P or through the troop compartment's roof hatches in case of BTR-60PA, BTR-60PB and BTR-60PZ.

Limitations and Disadvantages

15 1) Phys. Lim.: Troops must exit sides or top of vehicle due to engine position (Frequently, Greatly Impairing)

10 2) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently, Greatly Impairing)

10 3) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently, Greatly Impairing)

10 4) Phys. Lim.: both turret weapons must fire at same target (Frequently, Slightly Impairing)

0 Experience Points

 

Total Disadvantage Points: 204

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Re: Looking For: Soviet Vehicles..

 

I hope that version works for you, I went dredging for equipment resources/data for it, and there are so many different versions in use or that were used.

 

one important note:

a lot of early versions were open topped and had 3 PK MG mounts and a canvas covering/framework instead of an amored roof, and no turret. very few variants mounted heavier weapons than the KPV MG though. the PKs were mounted Left Front, Right Front, and Rear Center

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