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The De Construction Krewe


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Re: The De Construction Krewe

 

Avant Guard is a duplicating, shape-shifting, teleporting gadgeteer who behaves most of the time like some sort of loony anarchist. His motives are so far inscrutable. His antics can be comical and harmless, or dangerous. He may seem to be working alone one time, in the employ of another villain the next. Sometimes he's focussed and efficient, at others he has the attention span of a puppy. Usually he seems intent on creating some type of spectacle.

 

Avant Guard appears intended to fill the niche of comics characters like the Impossible Man or Mr. Myxyzptlk -- mostly absurd and silly, but capable of causing great harm in certain circumstances.

 

 

 

In my Bay City setting, Avant Guard is one of the foolhardy people that tried to explore the depths of The Pit after it appeared in Bay City and experienced the touch of Chaos and Oblivion, infinite possibility and infinite nothing, all at once as the entropic forces in the Pit tried to tear him apart and break him down as it does all things. Avant survived but his mind has been irrevocably altered, insane by the standards of most beings though he considered himself evolved, a being of infinite perspective and insight, perhaps a God and here to illustrate the futility (and boredom) of rational existence. He has been known to associate with Entropi (from the same book) but to call them "allies" would be speculation. He's also had some run ins with Captain Chronos who seems to know Avant Guard on a personal level.

 

 

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Re: The De Construction Krewe

 

Bubbles

 

[b]Bubbles[/b]
[b]Val  Char  Cost  Roll  Notes[/b]
8    STR     -2      11-    Lift 75.8kg; 1 1/2d6
20    DEX     30      13-    OCV:  7/DCV:  7
20    CON     20      13-
10    BODY    0      11-
8    INT       -2      11-    PER Roll 11-
10    EGO     0      11-    ECV:  3
10    PRE      0      11-    PRE Attack:  2d6
20    COM     5      13-

4/18    PD         2      Total:  4/18 PD (0/14 rPD)
4/18    ED         0      Total:  4/18 ED (0/14 rED)
4    SPD       10      Phases:  3, 6, 9, 12
6    REC       0
40    END     0
40    STUN   16      [b]Total Characteristic Cost:  79[/b]

[b]Movement:[/b]
Running:  6"/12"
Flight:  20"/80"
Leaping:  1"/2"
Swimming:  2"/4"


[b]Cost  Powers  END[/b]
 Bubble Powers
20  [i]Bubble Powers:[/i]  Elemental Control, 40-point powers
16  1)  [i]Bubble Wall/Big Bubble:[/i]  Force Wall (4 PD/4 ED), Mobile (+1) (40 Active Points); Restricted Shape (Bubble/Circular; -1/4) 4
11  2)  [i]Bubble Point Defense:[/i]  Missile Deflection (Any Ranged Attack), Full Range (+1) (40 Active Points); Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 4
27  3)  [i]Defensive Bubble Screen:[/i]  Force Field (14 PD/14 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (47 Active Points) 2
20  4)  [i]Bubble Bath:[/i]  Change Environment 4" radius, -3 to Sight Group PER Rolls, -3 to Dex Rolls or fall, Alterable Size, Multiple Combat Effects (40 Active Points) 4
25  5)  [i]Bubble Riding:[/i]  Flight 20", x4 Noncombat (45 Active Points) 4
21  6)  [i]Group Bubble Riding:[/i]  Usable Simultaneously (up to 4 people at once; +3/4) for up to 45 Active Points of Flight, Limited Power Power loses less than a fourth of its effectiveness (She controls the Flight; +0), Area Of Effect (up to One Hex; +1/2) (51 Active Points); Limited Power Power loses about a third of its effectiveness (Reduced to Half DCV when used; -1/2) 5
5  [i]Protective Bubble:[/i]  Life Support  (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum) (7 Active Points); Linked (???; -1/2)
4  [i]Filtering Bubble:[/i]  Life Support  (Self-Contained Breathing) (10 Active Points); Limited Power Power loses about half of its effectiveness (Only to Block NNDs; -1), Linked (Defensive Bubble Screen; -1/2)
10  [i]Slippery!:[/i]  +5 with DCV (25 Active Points); Limited Power Power loses about half of its effectiveness (Only vs Grabs and Entangles; -1), Linked (Defensive Bubble Screen; -1/2)

40  [i]Bubble Attacks:[/i]  Multipower, 60-point reserve,  (60 Active Points); all slots Restrainable (-1/2)
4u  1)  [i]Bubble Blast:[/i]  Energy Blast 8d6, Variable Advantage (+1/4 Advantages; Limited Group of Advantages; +1/2) (60 Active Points); Restrainable (-1/2) 6
3u  2)  [i]Englobe in Bubble:[/i]  Telekinesis (30 STR), Affects Porous (55 Active Points); Restrainable (-1/2), Affects Whole Object (-1/4) 5
1u  3)  [i]Trap in Bubble:[/i]  Entangle 4d6, 4 DEF (40 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Restrainable (-1/2), Cannot Form Barriers (-1/4) 4
 Cinematic Powers
7  1)  [i]Distracting (Non existent) Costume:[/i]  +15 PRE (15 Active Points); Limited Power Power loses about a third of its effectiveness (Only to make Opponent lose Phase/Delay; -1/2), Limited Power Power loses about a fourth of its effectiveness (Sexual/Vamp Based; -1/4), Requires A COM Roll  (No Active Point penalty to Skill Roll; -1/4)
5  2)  [i]Willfully Oblivious:[/i]  +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Defensive Only; -1), Activation Roll 13- (-3/4)
[b]Skills[/b]
3  Acrobatics 13-
3  Breakfall 13-
3  Contortionist 13-
8  Defense Maneuver I-III 
1  Language:  Spanish (basic conversation)
2  KS: Bay City Vice Scene 11-
3  PS: Exotic Dancer 13-
7  Seduction 13-
7  Persuasion 13-
7  Power 13-
15  +3 with DCV

[b]Total Powers & Skill Cost:  278
Total Cost:  357[/b]

[b]250+ Disadvantages[/b]
5  Distinctive Features:  Blonde with purple streak in hair, covered in Bubbles, naked (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15  Psychological Limitation:  Attention Whore, Exhibitionist (Common, Strong)
10  Psychological Limitation:  Code Against Killing (Common, Moderate)
10  Psychological Limitation:  Protective of Animals and Children (Uncommon, Strong)
10  Psychological Limitation:  Easily flattered and distracted (Uncommon, Strong)
10  Reputation:  Airheaded bimbo, 11-
10  Hunted:  Blunder 14- (As Pow, Watching)
10  Social Limitation:  Criminal Record/Wanted for Minor crimes (Frequently, Minor)
10  Rivalry:  Romantic, Other attractive metahuman women, Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10  Vulnerability:  2 x Effect Mental Illusions (Uncommon)
7 Experience Points

[b]Total Disadvantage Points:  357[/b]

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Re: The De Construction Krewe

 

Here's my version of Deadweight (sans background/role playing notes)

 

[b]Deadweight[/b]
[b]Val  Char  Cost  Roll  Notes[/b]
50    STR     40      19-    Lift 25.6tons; 10d6 [5]
15    DEX     15      12-    OCV:  5/DCV:  5
27    CON     34      14-
12    BODY    4      11-
8    INT       -2      11-    PER Roll 11-
15    EGO     10      12-    ECV:  5
18    PRE      8      13-    PRE Attack:  3 1/2d6
12    COM     1      11-

11/23    PD         1      Total:  11/23 PD (0/12 rPD)
11/23    ED         6      Total:  11/23 ED (0/12 rED)
3    SPD       5      Phases:  4, 8, 12
15    REC       0
54    END     0
51    STUN   0      [b]Total Characteristic Cost:  122[/b]

[b]Movement:[/b]
Running:  6"/12"
Flight:  15"/30"
Leaping:  30"/120"
Swimming:  2"/4"


[b]Cost  Powers  END[/b]
 Gravitic Manipulation
22  [i]Gravitic Powers:[/i]  Elemental Control, 44-point powers
23  1)  [i]Body Lightning:[/i]  Leaping +20" (30" forward, 15" upward) (Accurate, x4 Noncombat), Reduced Endurance (0 END; +1/2) (45 Active Points)
22  2)  [i]Gravity Field:[/i]  Force Field (12 PD/12 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (42 Active Points) 1
21  3)  [i]Heavy Feild:[/i]  Missile Deflection (Bullets & Shrapnel), + 6 to Deflect, Uncontrolled (+1/2), Adjacent Hex (+1/2) (54 Active Points); Costs Endurance (-1/2) 5
20  [i]Gravitic Clinging:[/i]  Knockback Resistance -10"

96  [i]Gravitic Attacks:[/i]  Multipower, 96-point reserve
3u  1)  [i]Gravity Field:[/i]  Telekinesis (30 STR), Affects Porous, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (96 Active Points); Limited Power Power loses about half of its effectiveness (Only to Grab/Drag Down; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Whole Object (-1/4) 4
2u  2)  [i]Grand Slam (Gravitic Punch):[/i]  Double Knockback (+3/4) for up to 50 Active Points of Strength (37 Active Points); Increased Endurance Cost (x2 END; -1/2) 8
3u  3)  [i]Gravitic Hurl:[/i]  Flight 15", Usable As Attack (x2 maximum weight per inanimate target; +1 1/4) (67 Active Points); Instant (-1/2), Limited Power Power loses about a third of its effectiveness (Only to send straight up; -1/2), Increased Endurance Cost (x2 END; -1/2) 14

28  [i]Gravity Squeeze:[/i]  Energy Blast 3d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), No Normal Defense ([No Need Breath, Inhuman Body structure]; +1), Continuous (+1) (56 Active Points); Linked (???; -1/2), Limited Power Power loses about a third of its effectiveness (Target may make Constitution roll at -3 to avoid Damage per Phase; -1/2) 2
\tab[i]Wrestling Brawling
[b][/i] Maneuver OCV DCV Notes[/b]
4  Choke Hold -2 +0 Grab One Limb; 2d6 NND
3  Flying Tackle +0 -1 10d6 +v/5 Strike; You Fall, Target Falls; FMove
5  Grappling Block +1 +1 Grab One Limb, Block
4  Martial Escape +0 +0 65 STR vs. Grabs
3  Martial Grab -1 -1 Grab Two Limbs, 60 STR for holding on
[b]Skills[/b]
3  Demolitions 11-
3  Mechanics 11-
1  Language:  Spanish (basic conversation)
1  Seduction 8-
3  Streetwise 13-
3  TF:  Common Motorized Ground Vehicles, Agricultural & Construction Vehicles
9  +3 with Martial Maneuvers

[b]Total Powers & Skill Cost:  282
Total Cost:  404[/b]

[b]250+ Disadvantages[/b]
10  Psychological Limitation:  Chauvinistic Jerk, disdains women (Uncommon, Strong)
10  Psychological Limitation:  Cloest Case (Uncommon, Strong)
10  Enraged:  Sexuality challenged (Uncommon), go 11-, recover 14-
10  Reputation:  Bullying, like to pick on the weak, 11-
10  Social Limitation:  Wanted Criminal (Frequently, Minor)
10  Social Limitation:  Public ID (Frequently, Minor)
10  Vulnerability:  2 x STUN Spatial Distortion attacks (Uncommon)
15  Susceptibility:  Teleporting 3d6 damage Instant (Uncommon)
10  Physical Limitation:  Uncontrolled gravity flux, seems heavier than normal, stealth is difficult, etc (Frequently, Slightly Impairing)
5  Unluck: 1d6
54 Experience Points

[b]Total Disadvantage Points:  404[/b]

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Re: The De Construction Krewe

 

Nice design for Deadweight, more versatile than the original. I'm guessing you're going to upgrade Bulldozer to be competitive with him.

 

"Bubbles" is obviously an appropriate name on more than one level. She should probably avoid going outside during the winter, and probably on windy days too. :rolleyes:

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Re: The De Construction Krewe

 

Bubbles' "bubbles" are PK constructs that she has full control over so they're not really that subject to wind or cold powers (she even has LS: Intense Cold when her bubble field is up).

 

I have given Bulldozer some experience He's tussled with a few groups of PCs before and I figure even flatworms can learn. :)

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Re: The De Construction Krewe

 

Blunder

 

I'm not entirely happy with the build but he'll probably be a one shot wonder in any event.

[b]Blunder[/b]
[b]Val  Char  Cost  Roll  Notes[/b]
30    STR     20      15-    Lift 1600.0kg; 6d6 [3]
18    DEX     24      13-    OCV:  6/DCV:  6
25    CON     30      14-
12    BODY    4      11-
10    INT       0      11-    PER Roll 11-
10    EGO     0      11-    ECV:  3
18    PRE      8      13-    PRE Attack:  3 1/2d6
10    COM     0      11-

8    PD         2      Total:  8 PD (0 rPD)
8    ED         3      Total:  8 ED (0 rED)
3    SPD       2      Phases:  4, 8, 12
11    REC       0
50    END     0
50    STUN   10      [b]Total Characteristic Cost:  103[/b]

[b]Movement:[/b]
Running:  8"/16"
Leaping:  10"/20"
Swimming:  2"/4"


[b]Cost  Powers  END[/b]
 Unconsious Probability Manipulation
24  1)  Combat Luck (12 PD/12 ED)
8  2)  Energy Damage Reduction, Resistant, 25% (15 Active Points); Activation Roll 12- (-3/4)
8  3)  Physical Damage Reduction, Resistant, 25% (15 Active Points); Activation Roll 12- (-3/4)
27  4)  [i]Lucky Shot:[/i]  Find Weakness 13- with All Attacks (40 Active Points); Limited Power Power loses about a third of its effectiveness (Resets after Failure; -1/2)
29  5)  [i]Dumb Luck Accidents:[/i]  Energy Blast 10d6, Variable Special Effects (Limited Group of SFX; Bad Luck; +1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Indirect (Same origin, any direction; +1/2) (125 Active Points); No Conscious Control (-2), 3 Charges (-1 1/4) [3]
38  6)  [i]Bad Mojo:[/i]  Change Environment 2" radius, -2 DCV, -2 OCV, -2 to Dexterity Rolls, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (66 Active Points); No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs those with Luck or Probability based powers; -1/4)
17  7)  [i]How the Hell...?:[/i]  Luck 10d6 (50 Active Points); 1 Charge (-2) [1]
10  8)  +3 Overall (30 Active Points); No Conscious Control (-2)

4  [i]Faster Runner:[/i]  Running +2" (8" total) 1
4  [i]Strong Leaper:[/i]  Leaping +4" (10" forward, 5" upward) 1
7  [i]Way Overconfident:[/i]  +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Defensive Only; -1)
\tab[i]Pro Wrestling/Luche Libre Fighting
[b][/i] Maneuver OCV DCV Notes[/b]
3  Flying Tackle +0 -1 6d6 +v/5 Strike; You Fall, Target Falls; FMove
5  Flying Grab -2 -1 Grab Two Limbs, 40 STR for holding on; FMove
4  Crush +0 +0 10d6 Crush, Must Follow Grab
5  Offensive Strike -2 +1 10d6 Strike
3  Basic Strike +1 +0 8d6 Strike
[b]Skills[/b]
3  Breakfall 13-
3  Climbing 13-
3  Contortionist 13-
3  Tactics 11-
3  Teamwork 13-
3  Interrogation 13-
10  +2 with HTH Combat

[b]Total Powers & Skill Cost:  224
Total Cost:  327[/b]

[b]250+ Disadvantages[/b]
20  Psychological Limitation:  Vastly Over estimates his abilties (Very Common, Strong)
15  Psychological Limitation:  Loves to Mock and torment his opponents (Very Common, Moderate)
10  Psychological Limitation:  Greedy and mercenary (Common, Moderate)
10  Social Limitation:  Wanted Criminal (Frequently, Minor)
15  Hunted:  Shramrock 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Mildly Punish)
15  Hunted:  Blackguard 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Mildly Punish)
5  Psychological Limitation:  Superstitious (Uncommon, Moderate)
10  Social Limitation:  Public Identity (Frequently, Minor)
(1 points unspent)

[b]Total Disadvantage Points:  327[/b]

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Re: The De Construction Krewe

 

Bubbles' "bubbles" are PK constructs that she has full control over so they're not really that subject to wind or cold powers (she even has LS: Intense Cold when her bubble field is up).

 

Not bought Persistent, though. Good thing she has that "Exhibitionist" Psych Lim.

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Re: The De Construction Krewe

 

And Thud

 

[b]Thud[/b]
[b]Val  Char  Cost  Roll  Notes[/b]
40    STR     30      17-    Lift 6400.0kg; 8d6
15    DEX     15      12-    OCV:  5/DCV:  5
20    CON     20      13-
10    BODY    0      11-
6    INT       -4      10-    PER Roll 10-
8    EGO     -4      11-    ECV:  3
15    PRE      5      12-    PRE Attack:  3d6
10    COM     0      11-

25    PD         12      Total:  25 PD (5 rPD)
25    ED         16      Total:  25 ED (5 rED)
4    SPD       15      Phases:  3, 6, 9, 12
12    REC       0
40    END     0
40    STUN   0      [b]Total Characteristic Cost:  105[/b]

[b]Movement:[/b]
Running:  6"/12"
Leaping:  8"/16"
Swimming:  2"/4"


[b]Cost  Powers  END[/b]
 Subsonic Wave Emission
25  1)  [i]Infrasonic Pulse:[/i]  Penetrating (+1/2) for up to 40 Active Points of Strength, Reduced Endurance (1/2 END; +1/4) (25 Active Points) 1
20  2)  Reduced Endurance (0 END; +1/2) (20 Active Points) applied to STR
23  3)  [i]Vertigo Induction:[/i]  Drain DEX 4d6 (40 Active Points); Limited Power Power loses about a fourth of its effectiveness (Not vs those with flash defense or lack of inner ear/human balance mechanism; -1/4), Linked (Infrasonic Pulse; -1/4), Limited Power Power loses about a fourth of its effectiveness (Linked to Strength; -1/4) 4
12  4)  [i]Subsonic Disorientation:[/i]  Change Environment 1" radius, -5 to Presence, Reduced Endurance (1/2 END; +1/4), Personal Immunity (+1/4) (25 Active Points); No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs those with Hearing Flash Defense or inhuman hearing; -1/4), Limited Power Power loses about a fourth of its effectiveness (Linked to Strength; -1/4) 1
23  5)  [i]Infrasonic Pulse:[/i]  Energy Blast 8d6, Personal Immunity (+1/4), Explosion (+1/2) (70 Active Points); No Range (-1/2), Increased Endurance Cost (x2 END; -1/2), Extra Time (Full Phase, -1/2), No Knockback (-1/4), Limited Power Power loses about a fourth of its effectiveness (Linked to Strength; -1/4) 14
10  6)  [i]Subsonic Phase Field:[/i]  Force Field (5 PD/5 ED), Reduced Endurance (1/2 END; +1/4) (12 Active Points); Limited Power Power loses about a fourth of its effectiveness (Linked to Strength; -1/4) 1
2  7)  [i]Subsonic Phase Field Visual Distortion:[/i]  +1 with DCV (5 Active Points); Linked (Subsonic Phase Field; -1/2), Limited Power Power loses about a third of its effectiveness (Only vs Ranged Attacks; -1/2), Limited Power Power loses about a fourth of its effectiveness (Linked to Strength; -1/4)

50  [i]Vibration Fueled Physique:[/i]  Absorption 10d6  (energy, Strength and Constitution), [two powers] simultaneously (+1/2) (75 Active Points); Limited Power Power loses about a third of its effectiveness (Sonic/Vibration Special Effects only; -1/2)

12  [i]More Balls than Brains:[/i]  +25 PRE (25 Active Points); Limited Power Power loses about half of its effectiveness (Defensive Only; -1)
9  [i]Too Stubborn to Budge:[/i]  Knockback Resistance -10" (20 Active Points); Requires A STR Roll  (Active Point penalty to Skill Roll is -1 per 5 Active Points; -3/4), Limited Power Power loses about a third of its effectiveness (Must be aware of Attack; -1/2)
[b]Skills[/b]
1  Demolitions 8-
2  Gambling (Craps) 10-
3  Hoist 10-
3  Streetwise 12-
15  +3 with HTH Combat

[b]Total Powers & Skill Cost:  210
Total Cost:  315[/b]

[b]200+ Disadvantages[/b]
20  Psychological Limitation:  Muscle Head that thinks with his fist (Common, Total)
15  Psychological Limitation:  Relentlessly macho, can't turn down a challenge or a dare (Common, Strong)
10  Psychological Limitation:  Under estimates "eggheads" (Common, Moderate)
10  Social Limitation:  Wanted Criminal: Assault, property destruction and theft (Frequently, Minor)
10  Social Limitation:  Public Identity (Frequently, Minor)
10  Vulnerability:  2 x STUN Cold Based Attacks (Uncommon)
10  Vulnerability:  2 x Effect Cold Based Attacks (Uncommon)
15  Susceptibility:  Sonic Darkness/Silence Fields 1d6 damage per Phase (Uncommon)
15 Experience Points

[b]Total Disadvantage Points:  315[/b]

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