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Trigger and multipowers?


Psylint

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Would you allow a power with trigger advantage in a multipower? I'm leaning against it, but honestly, despite Steve's usual clarity, I'm completely confused about how to resolve it. It seems to me that if you have a power with trigger in a multipower, you're essentially getting a whole power for 1/10 the cost for no limitation over taking the same power outside the multipower.

 

Am I missing something?

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Re: Trigger and multipowers?

 

Yes/no; it depends on how you run it.

 

Version 1 (The Player-Friendly Way): The whole multipower is Triggered; specific things set off specific MPow slots. The character has to take the Trigger as a MPow advantage, not for each slot, and the '3 or more triggers' Advantage increase to boot.

 

Version 2 (The Layered Way): Both the MPow AND each slot require the Triggered ability; that way the MPow gets triggered to change to the appropriate slot, and the slot is triggered to go off. Nasty, but ... technically an interesting construct.

 

Version 3 (The Other-Players-Friendly Way): The MPow OR the slots can have the trigger on them -- but to have the power go off, the MPow has to be set on that slot, i.e. the character can't set it up, then change slots and do something else and still have the trigger power go off.

 

Version 4 (The Unfriendly Way): Don't allow it.

 

Probably the most 'balanced' of all of them is Version 3, because it makes the character have to think ahead. 'Am I going to need this? Or will I need the other thing?' Version 4 ... honestly isn't balanced; there's no reason one CANNOT have a triggered power inside a MPow. But that is, as always, a GM call.

 

(... are you Marco Sturm on HeroCentral??)

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Re: Trigger and multipowers?

 

I would genrally use version 3, but if a player built his whole MP with trigger on it (version 2) just to circumvent the version 3 limitations I would allow it.

 

He just paid a boatload of extra points for the capability, so as long as it doesn't violate any campaign limits then why not?

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Re: Trigger and multipowers?

 

There was a very recent rules thread on this very topic:

http://www.herogames.com/forums/showthread.php?t=69803

Q: RE:#2 Question: So if I buy a trigger that resets automatically, in an multipower slot, from what I read and I think you are implying is, the power will not reset unless the slot is accessed. So theoretically, one would never want to have the trigger reset automatically on a slot in a multipower.

 

 

A: If a Triggered power is in a Power Framework slot, if the power Triggers while the Framework is not allocated to that slot, then the Trigger will not reset, even if it’s an “automatically resets” Trigger. The Framework has to be allocated to the Triggerable power for it to reset. Furthermore, unless the GM rules otherwise, enough of the Framework’s reserve/pool has to be allocated to the slot to allow for the full Triggerable power to work, even if it’s a Flexible slot.

__________________

Steve Long

HERO System Line Developer

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