Badger Posted February 3, 2009 Report Share Posted February 3, 2009 Ok, not therapy. But, I have wanted to make a character based on a What if Punxsutawney Phil developed superpowers and went off on a rampage type thing for a while, and with Groundhog Day just being over it is still fresh in my mind. Ok, first off, I am not looking for any limitation on points. This is mainly an exercise in character creation. Ok, here is what I want to do. I basically want to have him built on the madder he gets the more powerful he becomes. What I have in mind is to have 3 or 4 "levels" of anger. Where his STR, DEX,SPD, BODY, etc. (basically most characteristics except for INT which might go down slightly) increase with each level. Also his powers (I want to give him a "beserker" energy blast) increase in intensity with each level too. Anyhow, how do I go bout doing this? Again points are not of consequence in this. Note: COurse, if played I guess the blast may be used less frequently, and he'd probably go more with his characteristics and move-throughs as his anger increased. ANd I might be assuming on using at least some level of human intelligence on the outset (hey, it is fictional you know. ) when not angry (wait and see though) 2nd Note: And I probably dont want any got of change in looks a la the Hulk (though I might consider his eyes glowing red or yellow in upper levels, but basically know change in stature for instance) Quote Link to comment Share on other sites More sharing options...
lemming Posted February 3, 2009 Report Share Posted February 3, 2009 Re: Anger Management Well, the more angry he gets, the less he can drive. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted February 3, 2009 Report Share Posted February 3, 2009 Re: Anger Management berserk "when he sees his own shadow"? Quote Link to comment Share on other sites More sharing options...
Badger Posted February 4, 2009 Author Report Share Posted February 4, 2009 Re: Anger Management berserk "when he sees his own shadow"? Actually, I was going to give him a beserk for camera flashes. Quote Link to comment Share on other sites More sharing options...
Cold Steel Posted February 4, 2009 Report Share Posted February 4, 2009 Re: Anger Management Psychological Limitation: Unable to sleep for 6 weeks, always rabid. Quote Link to comment Share on other sites More sharing options...
CoreBrute Posted February 4, 2009 Report Share Posted February 4, 2009 Re: Anger Management You could buy Pd and STR in increases of 5 and give them each extra time, representing him getting madder over time. Buy 5 Str +5 Pd as a compund power with the limitation extra time 1 turn. Then buy another +5 Str and +5PD with the limitation Extra time 1 minute. And so on and so forth. So fights that go on for hours means you have a really powerful brick on your hands. Quote Link to comment Share on other sites More sharing options...
games Posted February 5, 2009 Report Share Posted February 5, 2009 Re: Anger Management berserk "when he sees his own shadow"? LOL, oh my hilarious! Quote Link to comment Share on other sites More sharing options...
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