Haven Walkur Posted March 8, 2009 Report Share Posted March 8, 2009 In Champions, how do you increase a PC's Non-Combat Multiplier on the inches of Swimming? Someone said something about the PC "getting one x2 NCM for free"...? I'm lost. Quote Link to comment Share on other sites More sharing options...
lapsedgamer Posted March 8, 2009 Report Share Posted March 8, 2009 Re: Increasing NCM? All movement powers do have X2 noncombat movement for free. The listed rate is the combat movement rate. You multiply that by 2 to find the noncombat rate. You can then buy increased multiples of 2 for 5 points each in most cases. That's an off-the-cuff answer as I don't have books nearby to look up the exact point structure of every power. Combat movement allows you to keep your full OCV, while noncombat movement makes it very hard to hit things. Your turn mode in small spaces can be problematic with noncombat rates too. One of the true mavens will correct me if I left anything out. Good luck!! Quote Link to comment Share on other sites More sharing options...
The Hawk God Posted March 8, 2009 Report Share Posted March 8, 2009 Re: Increasing NCM? Swimming can be purchased as a "power" and under the rules can have a x2 MCM for 5 points. You can also MEGASCALE your swimming if you want. I did it at the lowest level to model the ability of JLA-god Aquaman to leap from the bottom of the ocean to the surface in a single phase! Ah..Mako...good times... Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 9, 2009 Report Share Posted March 9, 2009 Re: Increasing NCM? Swimming can be purchased as a "power" and under the rules can have a x2 MCM for 5 points. You can also MEGASCALE your swimming if you want. I did it at the lowest level to model the ability of JLA-god Aquaman to leap from the bottom of the ocean to the surface in a single phase! Ah..Mako...good times... Correction: x4 NCM for 5 Points. Everyone has x2 NCM on any Movement Power they have for free. Including Swimming. Quote Link to comment Share on other sites More sharing options...
The Hawk God Posted March 9, 2009 Report Share Posted March 9, 2009 Re: Increasing NCM? i assumed, silly in retrospect, that she and you would understand that with 5pts if could be doubled above the standard x2. There goes that pesky word again. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 9, 2009 Report Share Posted March 9, 2009 Re: Increasing NCM? Ah! Ok, I see what you were saying... makes sense now. My bad, you had it right. You can double (x2) your NCM for +5pts. Not buy x2NCM for 5 points. too many x2s running around.... Quote Link to comment Share on other sites More sharing options...
Zeropoint Posted March 9, 2009 Report Share Posted March 9, 2009 Re: Increasing NCM? You start with x2 for free, and you can buy additional x2s for 5 pts each. 5 pts = x4 10 pts = x8 15 pts = x16 etc. Quote Link to comment Share on other sites More sharing options...
Fedifensor Posted March 10, 2009 Report Share Posted March 10, 2009 Re: Increasing NCM? One reminder about Non-Combat Movement...it's slow. Not slow in the sense of total inches moved, but slow in terms of acceleration. If you have 5" of combat movement, and a x32 NCM, it will take you 32 phases to reach the maximum speed of 160". For a SPD 5 character, that's over a minute to reach your top speed. A way to reduce this is to purchase an advantage on the power like Rapid Noncombat Movement (+1/4), which allows you to reach full noncombat velocity in a number of phases equal to the number of doublings. So, for example, the person with 5" of movement and x32 NCM would accelerate to 10" after 1 phase, then 20", then 40", then 80", and finally to the full speed of 160" in 5 phases. Quote Link to comment Share on other sites More sharing options...
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