Jump to content

Superhero Package Deals


The Main Man

Recommended Posts

I went about creating some Champions Package Deals as based on age.

 

Four-Color Superhero is basically a mash-up of Two-Fisted Hero and Masked Crimefighter from Pulp HERO, seeing as how those were the two precedents to superheros.

 

Going in a slightly opposite direction, Iron Age Superhero is a mash-up of Two Fisted Hero and Vigilante from Dark Champions.

 

Bronze/Modern Age Superhero is a mash-up of Four-Color and Iron Age Superhero in turn.

 

The idea behind them is as a starting point for superheroes, particularly when bereft of time, which makes a nice combo with USPD.

 

 

Thoughts? Comments? Complaints?

Link to comment
Share on other sites

Re: Superhero Package Deals

 

I went about creating some Champions Package Deals as based on age.

 

Four-Color Superhero is basically a mash-up of Two-Fisted Hero and Masked Crimefighter from Pulp HERO, seeing as how those were the two precedents to superheros.

 

Going in a slightly opposite direction, Iron Age Superhero is a mash-up of Two Fisted Hero and Vigilante from Dark Champions.

 

Bronze/Modern Age Superhero is a mash-up of Four-Color and Iron Age Superhero in turn.

 

The idea behind them is as a starting point for superheroes, particularly when bereft of time, which makes a nice combo with USPD.

 

 

Thoughts? Comments? Complaints?

i got a page reading "windows does not recognize this file type could you type out the package deals please?
Link to comment
Share on other sites

  • 1 month later...

Re: Superhero Package Deals

 

Sorry to be slow to respond bubba smith, but here ya go. :)

 

Four Color Superhero (Composite of Masked Crimefighter and Two-Fisted Hero from Pulp HERO)

Cost Char

8 +8 STR

27 +9 DEX

12 +6 CON

8 +4 BODY

3 +3 INT

5 +5 PRE

2 +2 PD

 

Cost Skill

10 +1 Overall

10 Combat Skill Levels (player's choice)

3 Acting

3 Criminology

3 Deduction

5 Disguise +1

3 KS: campaign city underworld (INT-based)

3 Lockpicking

10 Martial Arts (or HA +3d6)

3 Mimicry

3 Persuasion

3 Security Systems

3 Shadowing

3 Stealth

3 Streetwise

2 TF: Common Motorized Ground Vehicles

4 WF: Common Melee Weapons, Small Arms

15 Skills from the Following List (Acrobatics, Analyze, Animal Handler, any Background Skill, Breakfall, Bribery, Bugging, Bureaucratics, Climbing, Combat Driving, Combat Piloting, Combat Skill Levels, Concealment, Contacts, Contortionist, Conversation, Cramming, Demolitions, Electronics, Fast Draw, Forensic Medicine, Gambling, High Society, Interrogation, Lipreading, Martial Arts, Mechanics, Paramedics, Persuasion, Rapid Attack, Skill Levels, Sleight Of Hand, Systems Operation, Tactics, Two-Weapon Fighting, Weapon Familiarity, Weaponsmith)

 

Cost Perk

6 Contact (6 points' worth)

 

Total Cost: 160

 

Pts. Disadvantage

15 Appropriate Psychological Limitation: such as Must Protect Innocents From Crime, Devoted To Justice, or Vigilante Mentality

20 Hunted: crimelord or gang of the character's choice 8- (Mo Pow, NCI, Capture/Kill)

20 Psych. Lim.: Code of the Hero (Common, Total)

15 Soc. Lim.: Secret Identity (Frequently, Major)

 

 

 

Bronze/Modern Age Superhero (Composite of Four-Color Superhero and Iron Age Superhero)

Char Cost

7 +7 STR

21 +7 DEX

12 +6 CON

8 +4 BODY

3 +3 INT

5 +5 PRE

2 +2 PD

 

Cost Skill

10 +1 Overall

10 Combat Skill Levels (Player's Choice)

3 Acting

3 CK: campaign city (INT-based)

3 Criminology

3 Deduction

5 Disguise +1

3 KS: campaign city underworld (INT-based)

3 Lockpicking

10 Martial Arts (or HA +3d6)

3 Mimicry

3 Persuasion

3 Security Systems

3 Shadowing

3 Stealth

5 Streetwise +1

2 TF: Common Motorized Ground Vehicles

4 WF: Common Melee Weapons, Small Arms

12 Skills from the Following List (Acrobatics, Analyze, Animal Handler, any Background Skill, Breakfall, Bribery, Bugging, Bureaucratics, Climbing, Combat Driving, Combat Piloting, Combat Skill Levels, Computer Programming, Concealment, Concealment, Contacts, Contortionist, Conversation, Cramming, Demolitions, Electronics, Fast Draw, Forensic Medicine, Forensic Medicine, Gambling, High Society, Interrogation, Lipreading, Martial Arts, Mechanics, Paramedics, Rapid Attack, Skill Levels, Sleight Of Hand, Systems Operation, Tactics, Two-Weapon Fighting, Weapon Familiarity, Weaponsmith)

 

Cost Perk

5 Contact (5 points' worth)

 

Total Cost: 154

 

Pts. Disadvantage

45 Appropriate Psychological Limitations: such as Must Protect Innocents From Crime, Devoted To Justice, Vigilante Mentality, Code of the Hero, etc

20 Hunted: crimelord or gang of the character's choice 8- (Mo Pow, NCI, Capture/Kill)

15 Soc. Lim.: Secret Identity (Frequently, Major)

 

 

 

Iron Age Superhero (Composite of Vigilante from Dark Champions and Two-Fisted Hero of Pulp HERO)

 

Cost Char

5 +5 STR

15 +5 DEX

12 +6 CON

8 +4 BODY

5 +5 PRE

2 +2 PD

 

Cost Skill

3 Criminology

6 KS's: 6 points' worth, relating to the campaign city, its underworld, and the like

10 Martial Arts (or HA +3d6)

3 Persuasion

3 Stealth

5 Streetwise +1

2 WF: player's choice

4 WF: Common Melee Weapons, Small Arms

18 Skills from the Following List (Acrobatics, Acting, Analyze, Animal Handler, any Background Skill, Breakfall, Bribery, Bugging, Bureaucratics, Climbing, Combat Driving, Combat Piloting, Combat Skill Levels, Computer Programming, Concealment, Concealment, Contacts, Contortionist, Conversation, Cramming, Deduction, Demolitions, Electronics, Fast Draw, Forensic Medicine, Gambling, High Society, Interrogation, Lipreading, Lockpicking, Martial Arts, Mechanics, Paramedics, Rapid Attack, Security Systems, Shadowing, Skill Levels, Sleight Of Hand, Systems Operation, Tactics, Two-Weapon Fighting, Weapon Familiarity, Weaponsmith)

 

Cost Perk

4 Contact (player's choice)

 

Total Cost: 105

 

Pts. Disadvantage

35 Appropriate Psychological Limitations: such as Must Protect Innocents From Crime, Devoted To Justice, Vigilante Mentality, etc

Link to comment
Share on other sites

Re: Superhero Package Deals

 

Sorry to be slow to respond bubba smith, but here ya go. :)

 

Four Color Superhero (Composite of Masked Crimefighter and Two-Fisted Hero from Pulp HERO)

Cost Char

8 +8 STR

27 +9 DEX

12 +6 CON

8 +4 BODY

3 +3 INT

5 +5 PRE

2 +2 PD

 

Cost Skill

10 +1 Overall

10 Combat Skill Levels (player's choice)

3 Acting

3 Criminology

3 Deduction

5 Disguise +1

3 KS: campaign city underworld (INT-based)

3 Lockpicking

10 Martial Arts (or HA +3d6)

3 Mimicry

3 Persuasion

3 Security Systems

3 Shadowing

3 Stealth

3 Streetwise

2 TF: Common Motorized Ground Vehicles

4 WF: Common Melee Weapons, Small Arms

15 Skills from the Following List (Acrobatics, Analyze, Animal Handler, any Background Skill, Breakfall, Bribery, Bugging, Bureaucratics, Climbing, Combat Driving, Combat Piloting, Combat Skill Levels, Concealment, Contacts, Contortionist, Conversation, Cramming, Demolitions, Electronics, Fast Draw, Forensic Medicine, Gambling, High Society, Interrogation, Lipreading, Martial Arts, Mechanics, Paramedics, Persuasion, Rapid Attack, Skill Levels, Sleight Of Hand, Systems Operation, Tactics, Two-Weapon Fighting, Weapon Familiarity, Weaponsmith)

 

Cost Perk

6 Contact (6 points' worth)

 

Total Cost: 160

 

Pts. Disadvantage

15 Appropriate Psychological Limitation: such as Must Protect Innocents From Crime, Devoted To Justice, or Vigilante Mentality

20 Hunted: crimelord or gang of the character's choice 8- (Mo Pow, NCI, Capture/Kill)

20 Psych. Lim.: Code of the Hero (Common, Total)

15 Soc. Lim.: Secret Identity (Frequently, Major)

 

 

 

Bronze/Modern Age Superhero (Composite of Four-Color Superhero and Iron Age Superhero)

Char Cost

7 +7 STR

21 +7 DEX

12 +6 CON

8 +4 BODY

3 +3 INT

5 +5 PRE

2 +2 PD

 

Cost Skill

10 +1 Overall

10 Combat Skill Levels (Player's Choice)

3 Acting

3 CK: campaign city (INT-based)

3 Criminology

3 Deduction

5 Disguise +1

3 KS: campaign city underworld (INT-based)

3 Lockpicking

10 Martial Arts (or HA +3d6)

3 Mimicry

3 Persuasion

3 Security Systems

3 Shadowing

3 Stealth

5 Streetwise +1

2 TF: Common Motorized Ground Vehicles

4 WF: Common Melee Weapons, Small Arms

12 Skills from the Following List (Acrobatics, Analyze, Animal Handler, any Background Skill, Breakfall, Bribery, Bugging, Bureaucratics, Climbing, Combat Driving, Combat Piloting, Combat Skill Levels, Computer Programming, Concealment, Concealment, Contacts, Contortionist, Conversation, Cramming, Demolitions, Electronics, Fast Draw, Forensic Medicine, Forensic Medicine, Gambling, High Society, Interrogation, Lipreading, Martial Arts, Mechanics, Paramedics, Rapid Attack, Skill Levels, Sleight Of Hand, Systems Operation, Tactics, Two-Weapon Fighting, Weapon Familiarity, Weaponsmith)

 

Cost Perk

5 Contact (5 points' worth)

 

Total Cost: 154

 

Pts. Disadvantage

45 Appropriate Psychological Limitations: such as Must Protect Innocents From Crime, Devoted To Justice, Vigilante Mentality, Code of the Hero, etc

20 Hunted: crimelord or gang of the character's choice 8- (Mo Pow, NCI, Capture/Kill)

15 Soc. Lim.: Secret Identity (Frequently, Major)

 

 

 

Iron Age Superhero (Composite of Vigilante from Dark Champions and Two-Fisted Hero of Pulp HERO)

 

Cost Char

5 +5 STR

15 +5 DEX

12 +6 CON

8 +4 BODY

5 +5 PRE

2 +2 PD

 

Cost Skill

3 Criminology

6 KS's: 6 points' worth, relating to the campaign city, its underworld, and the like

10 Martial Arts (or HA +3d6)

3 Persuasion

3 Stealth

5 Streetwise +1

2 WF: player's choice

4 WF: Common Melee Weapons, Small Arms

18 Skills from the Following List (Acrobatics, Acting, Analyze, Animal Handler, any Background Skill, Breakfall, Bribery, Bugging, Bureaucratics, Climbing, Combat Driving, Combat Piloting, Combat Skill Levels, Computer Programming, Concealment, Concealment, Contacts, Contortionist, Conversation, Cramming, Deduction, Demolitions, Electronics, Fast Draw, Forensic Medicine, Gambling, High Society, Interrogation, Lipreading, Lockpicking, Martial Arts, Mechanics, Paramedics, Rapid Attack, Security Systems, Shadowing, Skill Levels, Sleight Of Hand, Systems Operation, Tactics, Two-Weapon Fighting, Weapon Familiarity, Weaponsmith)

 

Cost Perk

4 Contact (player's choice)

 

Total Cost: 105

 

Pts. Disadvantage

35 Appropriate Psychological Limitations: such as Must Protect Innocents From Crime, Devoted To Justice, Vigilante Mentality, etc

excellent good work main man

btw thanks fo your friendship request

Link to comment
Share on other sites

Re: Superhero Package Deals

 

Did you add the characteristics together from each originating package for the Four-Color and Iron Age packages because you were translating from Pulp/Dark Champions to Champions proper? (I noticed that the Bronze/Modern has the averages of the Four-Color and Iron Age.)

Link to comment
Share on other sites

Re: Superhero Package Deals

 

Did you add the characteristics together from each originating package for the Four-Color and Iron Age packages because you were translating from Pulp/Dark Champions to Champions proper? (I noticed that the Bronze/Modern has the averages of the Four-Color and Iron Age.)

 

Yes.

 

As stated before, the idea is that, since the Golden Age superheroes were descendents of the pulp heroes (Doc Savage, The Shadow, The Spider, etc), I figured, "why not just add the two package deals from Pulp HERO together and close the gaps?"

 

From there, I thought that Iron Age Superheroes would go in a slightly different direction as they have a lesser taste for theatrics, so I traded out the Masked Crimefighter portion of the Four Color Superhero for Vigilante to model characters like the Punisher who, while still astonishingly competent, still contain that Superheroic essence.

 

You could say that the Two-Fisted Hero Package Deal is the core of the three package deals, which I would argue is true of Superheroes in general.

 

Lastly, Bronze Age superheroes could be seen as that sort of transition between the two ages, while the Modern Age can be seen as a sort of recession/revival, so I designed them to use the same package deal by simply taking the Four-Color and Iron Age Package Deals and mashing them together in turn.

 

 

I would also say that certain Golden Age and Iron Age superheroes would be well-served to purchase the "Soldier" Package Deal to boot, but I don't think that that package deal merited being thrown into any mixes of the sort.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...