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London Knights


knuckles

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Re: London Knights

 

No offence Revenant, but we already have a token American. Ok half-American, but he hasn't lived in England for long enough to loose the accent.

That's me. You can still be American if you like (And the GM allows) you just won't be the only American there.

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Re: London Knights

 

No offense taken, I just didn't think there were any Americans already. Hopefully the GM allows two Americans as the background I've worked out wouldn't make much sense if I'm not from the USA.

 

The "token" comment was intended as a playful jab at what I thought I saw.

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Re: London Knights

 

If ya need someone else I can do so.

 

Just got out of a commitment so I have some free time.

 

For my writing Style i'm Inhuman in Vanguard, see if you enjoy it.

http://vanguardhq.blogspot.com/2008/12/issue-49-gang-of-living-dead.html

 

 

Just submit your character via storycrafter and we'll see.

Same for you Mallet. Hope to see you there! ;)

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Re: London Knights

 

And here is in easy to read form:

 

[b]Amery Stone - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
12    STR     2   12      11-       HTH Damage 2d6  END [1]
17    DEX     21   17      12-       OCV 6 DCV 6
17    CON     18   17      12-
15    BODY    10   15      12-
23    INT     13   23      14-       PER Roll 14-
15    EGO     10   15      12-       ECV: 5
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
14    COM     2   14      12-
5    PD      3   5/15             5/15 PD (0/10 rPD)
5    ED      2   5/15             5/15 ED (0/10 rED)
4    SPD     13   4                 Phases:  3, 6, 9, 12
10    REC     14   10
40    END     3   40
40    STUN    10   40
10    RUN      0   10"                END [2]
2    SWIM     0   2"                END [1]
12    LEAP     0   12"                12" forward, 6" upward

[b]CHA Cost: 124[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
5     [b][i]Light on his feet[/i][/b]: Running +4" (10" total) (8 Active Points); Requires A Power: Gravity Tricks Roll  (-1/2) - END=1
11     [b][i]Gravity Distortion Field[/i][/b]: +4 with DCV (20 Active Points); Activation Roll 12- (-3/4) - END=
13     [b][i]Defy Gravity[/i][/b]: Leaping +10" (12" forward, 6" upward) (Accurate, x4 Noncombat) (20 Active Points); Increased Endurance Cost (x2 END; -1/2) - END=4
13     [b][i]Gravity Bond[/i][/b]: Clinging (20 STR) - END=0
15     [b][i]Always Lands On His Feet[/i][/b]: Teleportation 1", No Relative Velocity, Position Shift, x2 Increased Mass, Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Trigger - When he is about to hit a surface (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset; +3/4) (49 Active Points); Can Only Teleport To  the same Hex he is already in. Only to his feet. (-1), Increased Endurance Cost (x3 END; -1), Must Pass Through Intervening Space (-1/4) - END=15
      - END=
40     [b][i]Gravity Fists[/i][/b]: Multipower, 60-point reserve,  (60 Active Points); Restrainable (-1/2) - END=
4u     1)  [b][i]Full Force[/i][/b]: Hand-To-Hand Attack +12d6 (60 Active Points); Hand-To-Hand Attack (-1/2) - END=6
3u     2)  [b][i]Big Boom[/i][/b]: Hand-To-Hand Attack +6d6, Double Knockback (+3/4) (52 Active Points); Hand-To-Hand Attack (-1/2) - END=5
4u     3)  [b][i]Hard & Fast[/i][/b]: Hand-To-Hand Attack +8d6, Armor Piercing (+1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) - END=6
      - END=
21     [b][i]Action Suit[/i][/b]: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2), Real Armor (-1/4) - END=0

[b]POWERS Cost: 129[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acrobatics 12-
3      Acting 12-
3      Breakfall 12-
3      CK: Capitol Cities of Europe 14-
3      Climbing 12-
3      Concealment 14-
3      Contortionist 12-
3      Criminology 14-
3      Deduction 14-
3      Disguise 14-
3      Electronics 14-
4      Forgery (Art Objects, Documents) 14-
1      Gambling (Go) 14-
3      KS: Art History 14-
2      KS: European History 11-
3      Lipreading 14-
3      Lockpicking 12-
3      Mechanics 14-
3      Power:  Gravity Tricks 14-
3      PS: Appraise 14-
2      PS: Convict 11-
3      Security Systems 14-
3      Shadowing 14-
3      Sleight Of Hand 12-
3      Stealth 12-
3      Streetwise 12-
3      Tactics 14-
3      Trading 12-
0      WF:  Clubs, Fist-Loads, Unarmed Combat

6      +3 CV with any single attack (punch)

0      Conversation 8-
0      AK: Great Britain 11-
0      KS: Go 11-
0      KS: UNTIL  8-
0      Language (completely fluent; literate) (4 Active Points)
0      Paramedics 8-
0      Persuasion 8-
0      PS: Super Criminal 11-

[b]SKILLS Cost: 87[/b]


[b][u]Cost[/u]   [u]TALENTS[/u][/b]
10      Skill Master (+3 with all Skills based on Dexterity) (15 Active Points); Requires A Power: Gravity Tricks skill Roll  (-1/2)

[b]TALENTS Cost: 10[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Age:  40+
10     Dependent NPC:  His Daughter 8- (Normal)
10     Distinctive Features:  He distorts Gravity around him (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10     Psychological Limitation:  Desire to possess rare & valuable Art Objects (Uncommon, Strong)
10     Reputation:  Ex-Super Thief/Criminal, 11-
10     Social Limitation:  Ex-Con (Frequently, Minor)
10     Vulnerability:  2 x STUN Gravity Based Attacks (Uncommon)
20     Normal Characteristic Maxima
20     Psychological Limitation:  Code vs Killing (Very Common, Strong)
20     Psychological Limitation:  Trying to prove himself as a better person & as a hero (Very Common, Strong)
25     Hunted:  UNTIL 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



 

 

He's kind of a mix of Sean Connery from the movie "The Rock", and Leonardo DiCaprio's character from "Catch Me If You Can."

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Re: London Knights

 

Hey guys,

 

first of all let me thak everyone who submitted a character, their work was stellar. Unfortunately, due to unforseen circumstances i can no longer commit to a PBP game at this precise moment in time. I left a message with the players i had accepted over at storycrafter, and i'm leaving a general message here for the others i haven't had a chance to meet yet.

 

once again, accept my apologies and if anyone feels like taking the game on themselves, PM me and i'll hand over moderator rights and the sweeping plot idea.

 

Cheers

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Re: London Knights

 

Aye, this be a mutiny of a thread!

I have been given full reigns of the game, so as I get used to the controls, I am willing to accept 1 more player.

 

I am looking for some kind of scientist or a mentalist. We have a martial artist, a brick Irish god, a metamorphing fairy, and an alien energy projector. However if you have some interesting idea, that doesn't step on the toes of these guys send it in.

 

You have 3 days. Dun Dun duh!

I need backstories, and character sheets, to the storyteller site. Or PM them to me here.

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