diocletianx Posted September 2, 2003 Report Share Posted September 2, 2003 I see a couple of arcane spell conversions. Didn't know if anyone worked on clerics and druids. Quote Link to comment Share on other sites More sharing options...
Guest zarglif69 Posted September 4, 2003 Report Share Posted September 4, 2003 D&D SUCKS!!!! HERO RULES!!!! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted September 4, 2003 Report Share Posted September 4, 2003 When Im done with Arcane Magic, Ill do Divine. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted September 4, 2003 Report Share Posted September 4, 2003 Of course, if somebody wanted to be a pal and do them for me, following the guidelines at http://www.killershrike.com Id give all due credit when the time came Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 4, 2003 Report Share Posted September 4, 2003 KS, I think you mean http://www.killershrike.com . Quote Link to comment Share on other sites More sharing options...
Guest zarglif69 Posted September 4, 2003 Report Share Posted September 4, 2003 Aren't you guys listening!?!!? D&D sucks, and the fact you're using HERO to play it does NOT change that!!!! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted September 4, 2003 Report Share Posted September 4, 2003 Originally posted by OddHat KS, I think you mean http://www.killershrike.com . doh; the comma got caught in the url tag. Thanx! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted September 4, 2003 Report Share Posted September 4, 2003 Did you guys hear something? Oh, just the children playing outside in the yard I guess. Disregard.... Quote Link to comment Share on other sites More sharing options...
mattingly Posted September 4, 2003 Report Share Posted September 4, 2003 Apologies for the format, but here's a list of several converted clerical spells I used at GenCon. Cleric’s Spells Spells Charges 50 Prepared Spells: Multipower, 75-point reserve; Variable Limitation (Requires a Skill Roll or Not when in Melee, -¼), Variable Limitation (-½ from: Charges, Focus, Gestures, Incantations, or Costs Endurance -¼) [33] 53u 40 Spells [33] (Spontaneous#, Domain*) 0th: Create Water, Detect Magic, Detect Poison, Light, Read Magic, Virtue, Cure Minor Wounds 1st: Bless, Deathwatch, Doom, Protection from Evil, Remove Fear, *Sanctuary, Shield of Faith, #Cure Light Wounds 2nd: Aid, Hold Person, Lesser Restoration, Remove Paralysis, *Shield Other, Silence, #Cure Moderate Wounds 3rd: Bestow Curse, Glyph of Warding, *Protection from Elements, Prayer, Remove Blindness/Deafness, Wind Wall, #Cure Serious Wounds 4th: Divine Power, Freedom Of Movement, Greater Magic Weapon, Repel Vermin, *Spell Immunity, #Cure Critical Wounds 5th: Flame Strike, Insect Plague, Raise Dead, *Spell Resistance, #Healing Circle 1u Create Water (0): Major Transform 4d6 (into Water, up to 12 gallons); Limited Target (only versus Air, -½), No Range (-½), All Or Nothing (-½), Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1] 1u Cure Minor Wounds (0): Simplified Healing ½d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 6 Charges (-¾), Each Charges “Uses Up†a Charge of Another 0-Level Spell (-½) [6] 1u Detect Magic (0): Detect (See) Magic, Sense, Discriminatory; Gestures (-¼), Incantations (-¼), 1 Charge lasting 5 Minutes (-¾) [1cc] 1u Detect Poison (0): Detect (See) Poison, Discriminatory; Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1] 1u Light (0): Images, +4 PER; Only to Create Light (-1), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc] 1u Read Magic (0): Universal Translator; Only for Reading Magic (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc] 1u Virtue (0): Aid STUN and BODY ½d6, Delayed Fade Rate (1 Minute, +¼); Gestures (-¼), Incantations (-¼), OAF (-1) [1] 1u Bless (1): Succor DEX and PRE 3d6 (Standard Effect = +3 DEX and +10 PRE), Variable Effect (two characteristics, +½), Area Of Effect (6†Selective Radius, +1½); Only for OCV/DCV and PRE Defense (-½), 1 Charge lasting 5 Minutes (-½), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc] 1u #Cure Light Wounds (1): Simplified Healing 1d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 6 Charges (-¾), Each Charges “Uses Up†a Charge of Another 1-Level Spell (-½) [6] 1u Deathwatch (1): Detect (See) Health (STUN and BODY Levels), Sense, Discriminatory, 360o Perception; Gestures (-¼), Incantations (-¼), 1 Charge lasting 1 Hour (-¼) [1cc] 1u Doom (1): Suppress DEX and PRE 3d6 (Standard Effect = -3 DEX and -10 PRE), Variable Effect (two characteristics, +½), Ranged (+½), Area Of Effect (Accurate, +½); Only for OCV/DCV and PRE Defense (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 5 Minutes (-¾) [1cc] 1u Protection from Evil (1): Force Field (10 PD/10 ED/10 Mental), Usable By Other (+¼); Not Cumulative with Magic Circle Against Evil (-¼), Only from “Evil†(-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 5 Minutes (-¾) [1cc] 1u Remove Fear (1): Succor PRE 6d6 (Set Effect = +18 PRE), Area Of Effect (3†Selective Radius, +1¼); Only to Counter Effects of Previous PRE Attack (-1½), Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1] 1u *Sanctuary (1): Desolid (not versus attackers who beat the target at EGO versus EGO Roll), Usable By Other (+¼); Only to Protect Against Attacks (-1), Spell Ends if Attacking (- 1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Turn (-1) [1cc] 1u Shield of Faith (1): Force Field (10 PD/10 ED), Usable By Other (+¼); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 5 Minutes (-½) [1cc] 1u Aid (2): Succor DEX, PRE, BODY, and STUN 3d6 (Standard Effect = +3 DEX and +10 PRE), Variable Effect (four characteristics, +1); DEX and PRE are Only for OCV/DCV and PRE Defense (-0), 1 Charge lasting 5 Minutes (-½), Gestures (-¼), Incantations (-¼), OAF (-1) [1] 1u #Cure Moderate Wounds (2): Simplified Healing 2d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 5 Charges (-¾), Each Charges “Uses Up†a Charge of Another 2-Level Spell (-½) [5] 2u Hold Person (2): Entangle 2 BODY 3 DEF, Works Against EGO, not STR (+¼), Takes No Damage from Physical Attacks (+¼), Area Of Effect (One Hex Accurate, +½), No Range Penalty (+½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-1) [1] 1u Lesser Restoration (2): Healing 3d6+1 (Standard Effect = 10 points), Any One Characteristic (+½); Gestures (-¼), Incantations (-¼), Extra Time (full phase plus extra segment, -¾), 1 Charge (-2) [1] 1u Remove Paralysis (2): Dispel 10d6, Any One Paralysis Power (+¼), Area Of Effect (3†Selective Radius, +1¼); Only Paralysis-based Entangles (-1), Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1] 2u *Shield Other (2): Force Field (15 PD/ 15 ED), Usable by Other (+¼), Ranged (+½), Area Of Effect (Accurate, +½); Side Effect (Caster takes the damage that the force field prevented, -1¼), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 6 Hours (-0) [1cc] 3u Silence (2): Darkness to Hearing Group, 2†Radius, Usable As Attack (+1), Area Of Effect (Accurate, +½), No Range Penalty (+½), Invisible to Sight (+½); Gestures (-¼), Incantations (-¼), 1 Charge lasting 1 Minutes (-½) [1cc] 3u Bestow Curse (3): Suppress 3d6 (Standard Effect = -10 points), Any Two Characteristics (+½), Area Of Effect (One Hex, +½), Reduced Endurance (0 END, +½), Persistent (+½), 1 Charge lasting 1 Century (+2); Gestures (-¼), Incantations (-¼), No Range (-½) [1cc] 1u #Cure Serious Wounds (3): Simplified Healing 4d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 4 Charges (-1), Each Charges “Uses Up†a Charge of Another 3-Level Spell (-½) [4] 1u Glyph of Warding (3): RKA 2d6, Variable Special Effects (+¼), Trigger (+¼), Area Of Effect (One Hex, +½), Penetrating (+½); Gestures (-¼), Incantations (-¼), 1 Charge (-2), Extra Time (5 minutes, -2) [1] 1u *Protection from Elements (3): Force Field (0 PD/20 ED); versus Single Chosen Element (-1), Ablative (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge Lasting 1 Hour (-¾) [1cc] 2u Prayer (3): Succor Combat Powers 3d6 (Standard Effect = +1 OCV, +1 DCV, +5 BODY, +10 PRE, +20 END, +10 STUN, +2 Damage Classes), Variable Effect (all powers of a special effect, +2), Area Of Effect (8†Selective Radius, +1¾); 1 Charge lasting 2 Turns (-¾), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc] 2u Remove Blindness/Deafness (3): Healing 7d6 (7 Flash Segments) for Blindness and Deafness, Can Heal Eyes/Ears; Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1] 1u Wind Wall (3): Missile Deflection (up to arrows), Ranged (+1), Uncontrolled (+½), Area Of Effect (12 Hexes, +1½), Affects Gaseous (+¼); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 2 Turns (-½) [1cc] 2u #Cure Critical Wounds (4): Simplified Healing 7d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 4 Charges (-1), Each Charges “Uses Up†a Charge of Another 4-Level Spell (-½) [4] 1u Divine Power (4): Succor 3d6 STR and DEX 9d6 (Set Effect = +10 STR +9 DEX); Self Only (-½), DEX Only for OCV/DCV (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 2 Turns (-¾) [1cc] 1u Freedom Of Movement (4): Succor STR, DEX, EGO, SPD, and All Movement 5d6, Variable Effect (all powers of a related group, +2); Only to Negate Movement Penalties (-2), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc] 3u Greater Magic Weapon (4): Succor Damage 5d6 and OCV 8d6 (Set Effect = +15 Active Points of Damage and +5 OCV); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 6 Hours (-0) [1cc] 1u Repel Vermin (4): Force Wall (12 PD/ 0 ED), Transparent to Physical (+½), Backlash (+½), Does Knockback (+¼), Usable by Other (+¼); Only Against Bugs and Rodents (-1), Only to Center a Sphere on Target (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc] 1u *Spell Immunity (4): Force Field (20 PD/20 ED/10 Mental/10 Power), Usable by Other (+¼); Only Against Magic Spells (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc] 2u #Healing Circle (5): Simplified Healing 3d6, Area Of Effect (3†Selective Radius, +1¼); Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 3 Charges (-1¼), Each Charges “Uses Up†a Charge of Another 5-Level Spell (-½) [3] 2u Flame Strike (5): EB 3d6, AVLD (versus Power Defense, +1½), Does BODY (+1), Area Of Effect (8†Tall, 2†Radius, +1), Indirect (from above, +½), No Range Penalty (+½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-2) [1] 1u Insect Plague (5): RKA 1 Pip, Autofire (3 Shots, +¼), Continuous (+1), Uncontrolled (+½), Area Of Effect (16†Radius, +1¾), Personal Immunity (+¼), NND (PD Force Field, +1), Does BODY (+1), 250 Charges (+1), Indirect (+½); Gestures (-¼), Incantations (-¼), OAF (-1), Lasts 5 Minutes (-0) [1cc] 1u Raise Dead (5): Simplified Healing 5d6, Resurrection; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-2), Extra Time (1 Minute, -1½) [1] 1u *Spell Resistance (5): Damage Reduction 50%, Physical and Energy, Resistant, Usable By Other (+¼); Only versus Magic Spells (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-2) [1] Quote Link to comment Share on other sites More sharing options...
mattingly Posted September 4, 2003 Report Share Posted September 4, 2003 And even though you've done plenty of arcane spells yourself, here is the equivalent list for Wizards. Wizard's Spells 37 Prepared Spells: Multipower, 64-point reserve; Variable Limitation (Requires a Skill Roll or Not when in Melee, -¼), Variable Limitation (-1 from: Charges, Focus, Gestures, or Incantations, -½) [31] 42u 31 Spells [31] 0th: Detect Magic, Flare, Light , Mage Hand, Read Magic; 1st: Cause Fear, Enlarge, Identify, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield; 2nd: Hypnotic Pattern, Invisibility, Melf’s Acid Arrow, Mirror Image, Tasha’s Hideous Laughter, Web; 3rd: Displacement, Fireball, Fly, Hold Person, Lightning Bolt, Protection from Elements; 4th: Dimension Door, Evard’s Black Tentacles, Minor Globe of Invulnerability, Stoneskin; 5th: Cone Of Cold, Feeblemind, Wall of Force Wizard’s Spells 1u Detect Magic (0): Detect (See) Magic, Sense, Discriminatory; Gestures (-¼), Incantations (-¼), 1 Charge lasting 5 Minutes (-¾) [1cc] 1u Flare (0): Suppress OCV 2d6 (Set Effect = -1 OCV), Area Of Effect (One Hex Accurate, +½); Negated by Sight Flash Defense (-½), Incantations (-¼), 1 Charge lasting 1 Minute (-1) [1cc] 1u Light (0): Images, +4 PER; Only to Create Light (-1), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc] 1u Mage Hand (0): Telekinesis (0 STR), Fine Manipulation 12-, Area Of Effect (One Hex Accurate, +½); Gestures (-¼), Incantations (-¼), Concentration (½ DCV throughout, -½), 1 Charge lasting 1 Minute (-¾) [1cc] 1u Read Magic (0): Universal Translator; Only for Reading Magic (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc] 1u Cause Fear (1): Suppress PRE 6d6, Area Of Effect (One Hex Accurate, +½); Only to Cause Fear (-½), Gestures (-¼), Incantations (-¼), 1 Charge lasting 1 Turn (-1¼) [1cc] 1u Enlarge (1): Growth (2 levels), Usable By Other (+¼), Ranged (+½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 5 Minutes (-¾) [1cc] 1u Identify (1): Detect Magical Property, Discriminatory, Analyze; Gestures (-¼), Incantations (-¼), OAF (-1), Extra Time (6 Hours, -3½), 1 Charge (-2) [1] 1u Mage Armor (1): Force Field (10 PD/ 10 ED), Usable By Other (+¼); Does Not Stack with Worn Armor (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 6 Hours (-0) [1cc] 2u Magic Missile (1): RKA ½d6, No Normal Defense (ED Force Field, +1), Does BODY (+1), No Range Modifier (+½), Autofire (4 shots, +½), Area Of Effect (One Hex Accurate, +½); 4 Charges (-1), Gestures (-¼), Incantations (-½), Versus Organic Only (-½), Must Fire 4 Charges per Attack (-¼) plus Accurate Skipover Autofire; 1 Charge (-2), Gestures (-¼), Incantations (-½), Versus Organic Only (-½) [1] 1u Ray of Enfeeblement (1): Drain STR 2d6, Returns in 5 Minutes (+½), Ranged (+½), Area Of Effect (One Hex Accurate, +½); 1 Charge (-2), Gestures (-¼), Incantations (-½) [1] 1u Shield (1): Force Wall (0 PD/8 ED), Invisible to Sight (+½), Transparent to Physical Attacks (+½), Personal Immunity (+¼); No Range (-½), Limited Arc (60o, -½), Gestures (-¼), Incantations (-¼), 1 Charge lasting 5 Minutes (-½) [1cc] 1u Hypnotic Pattern (2): Mind Control 6d6, Telepathic (+¼), Personal Immunity (+¼), Explosion (+½); Set Effect (Stand and Stare, -½), Gestures (-¼), OAF (-1), 1 Charge (-2) [1] 1u Invisibility (2): Invisibility to Sight Group, Usable By Other (+¼); Only When Not Attacking (-½), 1 Charge lasting 1 Hour (-¼), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc] 1u Melf’s Acid Arrow (2): RKA ½d6, 2xPenetrating (+1), Continuous (+1), Area Of Effect (One Hex Accurate, +½), No Range Penalty (+½); 1 Charge lasting 1 Turn (-1), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc] 1u Mirror Image (2): Images to Sight and Hearing, -4 PER, 2†Radius (+¼); Set Effect (only of multiple selves, -1), Ablative (-1), 1 Charge lasting 5 Minutes (-¾), Gestures (-¼), Incantations (-¼) plus +4 DCV; Linked to Images (-½), Ablative (-1), 1 Charge lasting 5 Minutes (-¾), Gestures (-¼), Incantations (-¼) [1cc] 1u Tasha’s Hideous Laughter (2): Mind Control 10d6; Set Effect (Laugh Uncontrollably, -½), Ends after 1 Turn (-½), 1 Charge (-2), Gestures (-¼), Incantations (-0), OAF (-1), Not versus Animal Intelligence or Less (-½) [1] 1u Web (2): Entangle 2 BODY 2 DEF, Area Of Effect (4†Radius, +1), Sticky (+½), No Range Penalty (+½); Vulnerability to Fire (-½), Ends after 1 Hour (-¼), 1 Charge (-2), Gestures (-¼), Incantations (-¼), OAF (-1) [1] 1u Displacement (3): Succor DCV 7d6 (standard effect = +4 DCV); Negated by Non-Sight Targeting Senses (-½), OAF (-1), Incantations (-¼), 1 Charge lasting 2 Turns (-1) [1cc] 2u Fireball (3): RKA 1½d6, Area Of Effect (3†Radius, +1), No Range Penalty (+½); Gestures (-¼), OAF (-1), Incantations (-¼), 1 Charge (-1) [1] 2u Fly (3): Flight 15â€, Usable By Other (+¼); 1 Charge lasting 1 Hour (-¼), Gestures (-¼), Incantations (-¼) [1cc] 2u Hold Person (3): Entangle 2 BODY 3 DEF, Works Against EGO, not STR (+¼), Takes No Damage from Physical Attacks (+¼), Area Of Effect (One Hex Accurate, +½), No Range Penalty (+½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-1) [1] 2u Lightning Bolt (3): RKA 2d6, Area Of Effect (12†Line, +1); No Range (-½), OAF (-1), Gestures (-¼), Incantations (-¼), 1 Charge (-1) [1] 1u Protection from Elements (3): Force Field (0 PD/20 ED); versus Single Chosen Element (-1), Ablative (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge Lasting 1 Hour (-¾) [1cc] 2u Dimension Door (4): Teleport 25â€, 4x Mass; 1 Charge (-2), Incantations (-¼) [1] 2u Evard’s Black Tentacles (4): Telekinesis (20 STR), Area Of Effect (3†Radius, +1); Activation 11- (against each target, -1), 1 Charges lasting 6 Hours (-0), Gestures (-¼), Incantations (-¼), OAF (-1) [1] 2u Minor Globe of Invulnerability (4): Force Wall (0 PD/16 ED), Transparent to Physical (+½); No Range (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 2 Turns (-1) [1cc] 1u Stoneskin (4): Force Field (30 PD), Hardened (+¼), Usable By Other (+¼); Ablative (-1), 1 Charge lasting 1 Hour (-¼), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc] 2u Cone Of Cold (5): EB 4d6, No Normal Defense (LS: Cold, +1), Area Of Effect (6†Cone, +1); No Range (-½), 1 Charge (-2), Gestures (-¼), Incantations (-0), OAF (-1) [1] 2u Feeblemind (5): Suppress INT, EGO, PRE, and All Non-Physical Skills 3d6, Variable Effect (all at once, +2), Ranged (+½), Area Of Effect (One Hex Accurate, +½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 6 Hours (-0) [1cc] 2u Wall of Force (5): Force Wall (10 PD/ 0 ED), Affects Desolid (ethereal, +¼), Invisible to Sight (+½), Transparent to Energy (+½); 1 Charge lasting 5 Minutes (-¾), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc] Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted September 4, 2003 Report Share Posted September 4, 2003 Thanx Dave! Ill take a closer look at these when I get to the divine spell conversions, which should be next week if all goes well. Quote Link to comment Share on other sites More sharing options...
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