Trebuchet Posted July 14, 2009 Report Share Posted July 14, 2009 How would you build a guy with a laser designator guiding in smart bombs or missiles? Quote Link to comment Share on other sites More sharing options...
Beast Posted July 14, 2009 Report Share Posted July 14, 2009 Re: Spotter and Laser Designator designators IR Perception (Sight Group), Discriminatory, Analyze, Telescopic: +6, Transmit (20 Active Points) guidance package Detect IR designator A Single Thing 13- (Sight Group), Discriminatory, Analyze, Telescopic: +30 (28 Active Points)(on bomb) gliding 40" x 8 noncombat(on bomb)must go max speed flavor with size of bomb of your choice 250 lb SBD to 30,000 lb MOAB Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted July 14, 2009 Report Share Posted July 14, 2009 Re: Spotter and Laser Designator Don't you need the OAF limitation on that? Y'know to represent the fact it's a gadget, not a superpower. Quote Link to comment Share on other sites More sharing options...
Beast Posted July 14, 2009 Report Share Posted July 14, 2009 Re: Spotter and Laser Designator I just built the powers you can flavorthem with what ever limitations you want Quote Link to comment Share on other sites More sharing options...
ajackson Posted July 14, 2009 Report Share Posted July 14, 2009 Re: Spotter and Laser Designator Energy blast, indirect, delayed impact, must have a launch platform in range. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 14, 2009 Report Share Posted July 14, 2009 Re: Spotter and Laser Designator from the perspective of the spotter on the ground I would model it something like this: 39 Laser Designator: Sight Group and Detect Images 1" radius, +/-10 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (+0), Indirect (Same origin, always fired away from attacker; +1/4), MegaScale (1" = 1 km; Applies only to Range Modifier for noticing the laser (the pilot firing the weapon); +1/4), Increased Maximum Range (2,675"; +1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), No Range Modifier (+1/2) (118 Active Points); OAF (-1), Only To Create Light (-1) - END=[1 cc] Then just model the guided munitions with a Limited Naked Advantage that includes appropriate Advantages like No Range Modifier and AOE 1 Hex Accurate. Then add appropriate Limitations like Only If Target Illuminated By Laser Designator. The munitions could probably still be used in an un-guided old school gravity mode if a Spotter is unavailable. Quote Link to comment Share on other sites More sharing options...
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