Beowulfe Posted August 26, 2009 Report Share Posted August 26, 2009 How is the best way to build one? I know the images part but if you wanted it so that there were solid objects and such for characters to use/interact with, how would you represent that? Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted August 26, 2009 Report Share Posted August 26, 2009 Re: Holodeck A huge Transform? Nothing to Fully Interactive and Populated Environment? Maybe a combination of Images, Transform, Change Environment, and Summon? But that seems way to complicated. What about a physical variation on Mental Illusion since you interact with those like they are completely real anyway? Just some random thoughts on it, none of which are very good Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted August 26, 2009 Report Share Posted August 26, 2009 Re: Holodeck I know it's an old catch-all, but how about Extradimensional Movement? Seems almost appropriate in this case. Quote Link to comment Share on other sites More sharing options...
rjcurrie Posted August 26, 2009 Report Share Posted August 26, 2009 Re: Holodeck A GM-controlled plot device? You know, like any other location. I suppose if you want to buy one for your base or vehicle, then I'd probably go with the EDM approach. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 26, 2009 Report Share Posted August 26, 2009 Re: Holodeck A combination of Images (including Touch) and Barrier will take care of almost every aspect. Quote Link to comment Share on other sites More sharing options...
Beowulfe Posted August 26, 2009 Author Report Share Posted August 26, 2009 Re: Holodeck Sorry. I should have specified 5th ed for this. Yes, under 6th barrier with Images would work to cover a lot of it. Quote Link to comment Share on other sites More sharing options...
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