The_Patriot Posted August 27, 2009 Report Share Posted August 27, 2009 Something odd I've found in my years of playing Hero System is that there is mechanically no difference between semi-auto and bolt action weapons. A semi-auto weapon cycles a round in tenths of a second while a bolt action requires a minimum of a second to chamber a round (provided the shooter is well trained with the weapon). Anyone else find this odd that the weapon write ups fail to reflect this? Quote Link to comment Share on other sites More sharing options...
director13 Posted August 27, 2009 Report Share Posted August 27, 2009 Re: Firing rates of semi-auto&bolt action Something odd I've found in my years of playing Hero System is that there is mechanically no difference between semi-auto and bolt action weapons. A semi-auto weapon cycles a round in tenths of a second while a bolt action requires a minimum of a second to chamber a round (provided the shooter is well trained with the weapon). Anyone else find this odd that the weapon write ups fail to reflect this? Dark Champions? Edit: Page 95 Quote Link to comment Share on other sites More sharing options...
The_Patriot Posted August 27, 2009 Author Report Share Posted August 27, 2009 Re: Firing rates of semi-auto&bolt action Dark Champions? All of the bolt action rifles from Dark Champions and the Equipment Guide fire at the same rate of fire as the semi-autos. A typical semi-auto can conceivably fire up to 10 rounds per second for one that has a rate of fire of 600 rounds per minute. Taking into account that the human finger can't pull the trigger that fast 1 round per phase is pretty reasonable. Compare this with the Remington Model 700 bolt action rifle. The rate of fire is determined by how fast the firer can work the action. For someone that is well trained on the weapon they could cycle 1 round in a second, so the firing pattern would be fire, cycle bolt, fire, cycle bolt for a normal human with a Speed of 4. It's just something I noticed when designing firearms for my book. How would people build a bolt action rifle to reflect the firing pattern? Quote Link to comment Share on other sites More sharing options...
Beast Posted August 27, 2009 Report Share Posted August 27, 2009 Re: Firing rates of semi-auto&bolt action there is taking in to account accurate fire 3 seconds to fire ,cycle action aim, fire semi auto should be able to do at least double that easist way to simulate this would be to buy extra speed only to shoot Quote Link to comment Share on other sites More sharing options...
Dino Posted August 27, 2009 Report Share Posted August 27, 2009 Re: Firing rates of semi-auto&bolt action How would people build a bolt action rifle to reflect the firing pattern? Give bolt action rifles a limitation that they can't use the Rapid Fire manoeuvre. That way a SPD 4 character using one is limited to a max of four shots in a 12 second turn, but characters using autofire can squeeze off multiple rounds per phase (with a corresponding loss of accuracy). Quote Link to comment Share on other sites More sharing options...
director13 Posted August 27, 2009 Report Share Posted August 27, 2009 Re: Firing rates of semi-auto&bolt action All of the bolt action rifles from Dark Champions and the Equipment Guide fire at the same rate of fire as the semi-autos. A typical semi-auto can conceivably fire up to 10 rounds per second for one that has a rate of fire of 600 rounds per minute. Taking into account that the human finger can't pull the trigger that fast 1 round per phase is pretty reasonable. Compare this with the Remington Model 700 bolt action rifle. The rate of fire is determined by how fast the firer can work the action. For someone that is well trained on the weapon they could cycle 1 round in a second, so the firing pattern would be fire, cycle bolt, fire, cycle bolt for a normal human with a Speed of 4. It's just something I noticed when designing firearms for my book. How would people build a bolt action rifle to reflect the firing pattern? Add Extra Phase to the Ranged KA (the way they suggest in Dark Champions), or set the Charges to 1 (with "extra clips" to simulate the magazine, clip, or well). Quote Link to comment Share on other sites More sharing options...
The_Patriot Posted August 27, 2009 Author Report Share Posted August 27, 2009 Re: Firing rates of semi-auto&bolt action there is taking in to account accurate fire 3 seconds to fire ,cycle action aim, fire semi auto should be able to do at least double that easist way to simulate this would be to buy extra speed only to shoot That would be good for characters and to simulate them being well trained with the weapon. Thank ya for the idea. Give bolt action rifles a limitation that they can't use the Rapid Fire manoeuvre. That way a SPD 4 character using one is limited to a max of four shots in a 12 second turn' date=' but characters using autofire can squeeze off multiple rounds per phase (with a corresponding loss of accuracy).[/quote'] An interesting way of doing it. I could do that or make it a campaign rule for the book on how bolt actions work in respect to that particular skill. Thank ya for posting that since I forgot about the Rapid Fire skill. Add Extra Phase to the Ranged KA (the way they suggest in Dark Champions)' date=' or set the Charges to 1 (with "extra clips" to simulate the magazine, clip, or well).[/quote'] I think I'll do it with Extra Time (Extra Phase, Only to cycle the bolt and reload) limitation. Thank ya for the help on this. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted August 27, 2009 Report Share Posted August 27, 2009 Re: Firing rates of semi-auto&bolt action Or do it the other way around, perhaps. Give semi-automatic weapons 2-point CSLs with the Multiple Attack maneuver. Then call it good enough, since hopefully we're not worried too much about exact simulation. Quote Link to comment Share on other sites More sharing options...
tarragon Posted August 27, 2009 Report Share Posted August 27, 2009 Re: Firing rates of semi-auto&bolt action I'd go with Bolt Action not being able to use the Blazing Away maneuver myself (for -0). I wouldn't limit the uses per turn, a super speedster should be able to work the bolt faster. Quote Link to comment Share on other sites More sharing options...
Zeropoint Posted August 28, 2009 Report Share Posted August 28, 2009 Re: Firing rates of semi-auto&bolt action Actually, with a little practice, a shooter can work the bolt on rifle in the time it takes to bring it back down from the recoil. I wouldn't require anyone to take a separate action for that, but forbidding the use of Rapid Fire seems reasonable to me. Quote Link to comment Share on other sites More sharing options...
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