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Ben 10: Alien Force -Season 3 (6E)


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All new thread, all new season, all new edition!

 

As usual, I'll reserve the next 15 posts or so for the Alien Force gang and some of our reoccurring NPC's. Maybe I'll even get around to posting stats for Kevin this season :sneaky: Though of course his powers are once again working differently just to torment me :angst:

 

The big question is what aliens Ben will have access to right off the bat. From previews alone, we know he has Big Chill, Brainstorm, Cannon Bolt, Chromastone, Echo Echo, Humongousaur, Jetray and Spidermonkey.

 

Diamondhead is making a comeback, though "he's a little bit different than he ws before" Of course, we never saw him or Tetrax without their super suits on... Rumors are also swirling we might see Ben as Heatblast once more. That takes us up to 10 already, but wait, there's more!

 

Rath and Lodestar are two of the new aliens this season, but I don't know when they will show up. One or the other of them just might be the alien we saw at the end of last season with the floaty head and the spikey shoulders. We know Loadstar has some kind of magnetic powers.

 

No idea if Goop, Swampfire, Way Big or Upchuck will be back. I was surprised ot see Aline X still in the opening credits honestly.

 

Of course, since this will all be done in 6E I expect there will be a bit of a learning curve.

 

Anyhow, on with the show!

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Benjamin Kirby "Ben 10" Tennyson

 

[b]VAL	CHA	Cost	Roll	Notes[/b]
12	STR	2	11-	HTH Damage 2d6  END [1]
14	DEX	8	12-
15	CON	5	12-
13	INT	3	12-	PER Roll 12-
14	EGO	4	12-
20	PRE	10	13-	PRE Attack: 4d6

5	OCV	10
8	DCV	25
3	OMCV	0
5	DMCV	6

4	SPD	20	Phases:  3, 6, 9, 12
8	PD	6	8/13 PD (0/5 rPD)
8	ED	6	8/13 ED (0/5 rED)
5	REC	1

30	END	2
12	BODY	2	
30	STUN	5

[b]Movement	Meters[/b]
RUN	16m/32m	
SWIM	4m/8m	
LEAP	4m forward, 2m upward

[b]Characteristics Total:[/b] 115

Cost	Powers
15	[i]Tennyson Family Luck:[/i] Luck 3d6 - END=0
12	[i]Some Savate, Some Karate, A Little Marquess of Queensberry[/i]: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/4) - END=1
4	[i]Athletic:[/i] Running +4m (16m total) - END=1
4	[i]Letterman Jacket:[/i] Resistant Protection (2 PD/2 ED) (6 Active Points); OIF (-1/2) - END=0
31	[i]Omnitrix  - DNA Analysis and Sampling:[/i] Detect DNA  16- (Radio Group), Discriminatory, Analyze, Microscopic:  x10,000 - END=0
12	[i]Omnitrix  - Holographic Comlink:[/i] Mind Link , Human and Alien classes of minds, Specific Group of Minds (Azmuth and The Plumbers), No LOS Needed, Unlimited range in this dimension (35 Active Points); Only With Others Who Have Mind Link (-1), Perceivable (-1/2), Sense Affected As Hearing, Sight and Radio Group, Not Mental Group (-1/2) - END=0
7	[i]Omnitrix - Holographic GPS:[/i] Detect Exact Position On Earth  16- (Radio Group) (9 Active Points); Perceivable (-1/4) - END=0
35	[i]Omnitrix - Plumber's Badge Functions:[/i] Detect/Transmit Distress Signal  16- (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic:  +32, Tracking, Transmit - END=0
22	[i]Omnitrix - Repair Genetic Damage:[/i] Severe Transform 4d6 (Transformed Being Back To Normal) (60 Active Points); Limited Target (Only Against Beings That Have Been Genetically Modified; -1), Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) - END=12
23	[i]Omnitrix  - Translation Circuits:[/i] Universal Translator 15- - END=
275	[i]Omnitrix  - Genoarchtype Database:[/i] Variable Power Pool, 147 base + 257 control cost, No Skill Roll Required (+1) (404 Active Points); Has No Choice Regarding When Or How Powers Change (-1) - END=
0	1) [i]Current "Playlist" :[/i] Multiform (1,160 Character Points in the most expensive form) (Instant Change, x16 Number Of Forms) (257 Active Points); Reversion (-1/4), 1 Continuing Fuel Charge lasting 10 Minutes (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4) Real Cost: 147 [Notes: Variable Limitations include: Extra Time (Full Phase, Only To Activate), Gestures (Two Handed), Concentration (1/2 DCV), Perceivable (Holographic Display) and Activation Roll (15-)] - END=[1 cc]

[b]Powers Total:[/b] 440

[b]Cost	Skills[/b]
20	+2 with All Attacks
1	AK: USA 8-
3	Breakfall 12-
3	CK: Bellwood 12-
3	Combat Driving 12-
3	Combat Piloting 12-
1	Computer Programming 8-
2	Gambling (Sumo Slammers CCG) 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 13-
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 12-
3	WF:  Beam Weapons, Clubs, Staffs

[b]Skills Total:[/b] 71

[b]Cost	Perks[/b]
8	[i]Deputized Plumber:[/i] Fringe Benefit:  Interstellar Police Powers
5	[i]Honorary Member of the Galactic Enforcers, Galactic Medal Of Honor and Countless Other Accolades:[/i] Fringe Benefit:  Membership
1	[i]Omnitrix Special Dispensation:[/i] Fringe Benefit
7	[i]Reinrassic III, Highbreed Supreme (aka Reiny):[/i] Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8-
15	[i]The Legendary Ben Tennyson:[/i] Positive Reputation:  Saved All Life In The Universe (A large group) 14-, +5/+5d6
10	[i]The Omnitrix:[/i] Follower (Computer)

[b]Perks Total:[/b] 46

[b]Cost	Talents[/b]
3	[i]Heroic Good Looks:[/i] +1/+1d6 Striking Appearance
6	Combat Luck (3 PD/3 ED)

[b]Talents Total:[/b] 9

[b]Value	Complications[/b]
15	Accidental Change:   Occasionaly Changes Into The Wrong Form 8- (Very Common)
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
5	Distinctive Features:  Omnitrix stuck on left wrist (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
10	Social Complication:  Minor Frequently, Minor
15	Social Complication:  Secret ID Frequently, Major

[b]Complications Points:[/b] 120

[b]Base Points:[/b] 250
[b]Experience:[/b] 206
[b]Experience Unspent:[/b] 0
Total Character Cost: 828

 

Background/History:

 

Personality/Motivation:

 

Quotes:

 

Powers/Tactics: Ben's skills as a hero have grown considerably over the years. He has a much stronger sense of tactics than he once did, though his pride and arrogance sometimes prevent him from working well with his teammates. While he's certainly not the brains of the operation, he's good at analyzing a combat situation and quickly coming up with a plan. His Omnitrix Master Power Skill reflects both his mastery over the device and the forms it contains (i.e. he should be allowed to use it while transformed to use his alien powers in new and creative ways).

 

While Ben's hand to hand combat skills are quite good, he tends to turn into an alien form at the first sign of trouble.

 

 

Appearance:

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Big Chill

 

[b]VAL	CHA	Cost	Roll	Notes[/b]
30	STR	20	15-	HTH Damage 6d6  END [3]
14	DEX	8	12-
23	CON	13	14-
13	INT	3	12-	PER Roll 12-
14	EGO	4	12-
25	PRE	15	14-	PRE Attack: 5d6

5	OCV	10
5	DCV	10
3	OMCV	0
5	DMCV	6

4	SPD	20	Phases:  3, 6, 9, 12
14	PD	12	14/20 PD (0/6 rPD)
14	ED	12	14/20 ED (0/6 rED)
12	REC	8

50	END	6
12	BODY	2	
45	STUN	13

Movement	Meters	Notes
RUN	12m/24m	END [1]
SWIM	4m/8m	END [1]
LEAP	4m forward, 2m upward
FLY	40m/80m

[b]Characteristics Total:[/b] 162

[b]Cost	Powers[/b]
18	[i]Chitin Plates:[/i] Resistant Protection (6 PD/6 ED) - END=0
21	[i]Float:[/i] Flight 12m, Usable As Swimming (+1/4), Reduced Endurance (0 END; +1/2) (21 Active Points) - END=0
23	[i]Mothman Wings:[/i] Flight +28m, Usable As Swimming (+1/4) (35 Active Points); Restrainable (-1/2) - END=3
45	[i]Invisibility:[/i] Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2) (45 Active Points) - END=0
60	[i]Intangibility:[/i] Desolidification  (affected by Magic), Reduced Endurance (0 END; +1/2) (60 Active Points) - END=0
13	[i]Blink Intangibility:[/i] +4 DCV (20 Active Points); Costs Endurance (-1/2) - END=2
16	[i]Deep Space Survival:[/i] Life Support  (Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) - END=0
2	[i]Long Lived:[/i] Life Support  (Longevity: 400 Years) - END=0
30	[i]Can Consume Solar Plasma and Molten Metal:[/i] Damage Negation (-12 DCs Energy) (60 Active Points); Only Works Against (Only To Prevent Damage From Eating Hot Things; -1) - END=0
2	[i]Icewalking:[/i] Environmental Movement (no penalties on slippery surfaces) - END=
90	[i]Mothman Mouth:[/i] Multipower, 90-point reserve - END=
7f	1)  [i]Frost Breath:[/i] Blast 10d6, Double Knockback (+1/2) (75 Active Points) - END=7
6f	2)  [i]Wide Frost Breath:[/i] Blast 8d6, Double Knockback (+1/2), Area Of Effect (10m Radius; +3/4) (90 Active Points); No Range (-1/2) - END=9
4f	3)  [i]Ice Slick:[/i] Change Environment (-6 to DEX Roll to move on), Area Of Effect (64m Surface; +1 1/2) (45 Active Points) - END=4
3f	4)  [i]Ice Block:[/i] Entangle 4d6, 8 PD/8 ED (60 Active Points); Vulnerable (Very Common; Heat/Fire; -1) - END=6
3f	5)  [i]Rescue Slide:[/i] Flight 24m, Usable As Attack (+1 1/4), Area Of Effect (40m Long, 2m Tall, 8m Wide Line; +1 1/4) (84 Active Points); Gliding (-1), OIF (Water Of Opportunity; -1/2), Physical Manifestation (-1/4), Only To Slide People To The Ground (-1/4) - END=0
9f	6)  [i]Blow Out Fires:[/i] Dispel 20d6, any one Fire Power one at a time (+1/2) (90 Active Points) - END=9
9f	7)  [i]Breath of Frosty Disruption:[/i] Dispel 20d6, any one Mechanical Power one at a time (+1/2) (90 Active Points) - END=9
4f	8)  [i]Brittlizing Breath:[/i] Drain PD 3d6, any one Physical Defense Power one at a time (+1/2), Area Of Effect (10m Cone; +1/2), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (90 Active Points); No Range (-1/2), Only Versuse Nonliving Matter (-1/2) - END=9
4f	9)  [i]Mothman Mastication:[/i] Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), Armor Piercing (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Only Works Against Metal (-1/2) - END=2
2f	10) [i]Regurgitate Molten Metal:[/i] Killing Attack - Ranged 3d6 (45 Active Points); 1 Recoverable Charge (-1 1/4), Must Have Consumed Metal Within Last 10 Minutes (-1/4) - END=[1 rc]
103	[i]Touch of the Void:[/i] Multipower, 180-point reserve,  (180 Active Points); all slots No Range (-1/2), Linked (Intangibility; -1/4) - END=
6f	1)  [i]Freezing Touch:[/i] Entangle 4d6, 8 PD/8 ED, Affects Physical World (+2) (180 Active Points); Vulnerable (Very Common; Heat/Fire; -1), No Range (-1/2), Linked (Intangibility; -1/4) - END=18
10f	2)  [i]Frosty Disruption Touch:[/i] Dispel 16d6, Reduced Endurance (1/2 END; +1/4), any one Mechanical Power one at a time (+1/2), Affects Physical World (+2) (180 Active Points); No Range (-1/2), Linked (Intangibility; -1/4) - END=8

[b]Powers Total:[/b] 490

[b]Cost	Skills[/b]
20	+2 with All Attacks
1	AK: USA 8-
3	Breakfall 12-
3	CK: Bellwood 12-
3	Combat Driving 12-
3	Combat Piloting 12-
1	Computer Programming 8-
2	Gambling 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 14-
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 12-
3	WF:  Beam Weapons, Clubs, Staffs

[b]Skills Total:[/b] 71

[b]Value	Complications[/b]
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  Black and Blue Moth Man With Creepy Green Eyes (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
15	Psychological Complication:  Overconfident (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
10	Social Complication:  Obnoxious, self-centered and arrogant (Frequently, Minor)
15	Social Complication:  Secret ID (Frequently, Major)

[b]Complications Points:[/b] 115

[b]Base Points:[/b] 250
[b]Experience:[/b] 0
[b]Experience Unspent:[/b] 0
[b]Total Character Cost:[/b] 723

 

Background/History:

 

Personality/Motivation:

 

Quotes:

 

Powers/Tactics:

 

Appearance:

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Brainstorm

 

[b]VAL	CHA	Cost	Roll	Notes[/b]
25	STR	15	14-	HTH Damage 5d6  END [2]
13	DEX	6	12-
18	CON	8	13-
28	INT	18	15-	PER Roll 15-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack: 4d6

8	OCV	25
6	DCV	15
3	OMCV	0
5	DMCV	6

4	SPD	20	Phases:  3, 6, 9, 12
14	PD	12	14/24 PD (0/10 rPD)
14	ED	12	14/24 ED (0/10 rED)

10	REC	6
50	END	6
15	BODY	5	
35	STUN	8

[b]Movement[/b]	
RUN	8m/16m	END [1]
SWIM	4m/8m	END [1]
LEAP	4m forward, 2m upward

[b]Characteristics Total:[/b] 165

[b]Cost	Powers[/b]
8	[i]Kinda Slow For A Guy With Six Legs:[/i] Running +8m (8m total) - END=1
15	[i]Crab Like Pincers:[/i] Multipower, 15-point reserve - END=
1f	1)  [i]Sharp:[/i] Killing Attack - Hand-To-Hand 1d6 (2 1/2d6 w/STR) (15 Active Points) - END=1
1f	2)  [i]Strong Grip:[/i] +15 STR (15 Active Points); Only For Grab and Disarm (-1/2) - END=1
30	[i]Carapace:[/i] Resistant Protection (10 PD/10 ED) - END=0
5	[i]Gills:[/i] Life Support  (Expanded Breathing: Breathe Underwater) - END=0
79	[i]Crustacean Cranial Capacitor:[/i] Multipower, 79-point reserve - END=
7f	1)  [i]Electromagnetic Lightning Storm:[/i] Blast 10d6, Autofire (5 shots; +1/2) (75 Active Points) - END=7
7f	2)  [i]Electromagnetic Blast:[/i] Blast 12d6, Area Of Effect (1m Radius; +1/4) (75 Active Points) - END=7
7f	3)  [i]Electroencephalic Mind Blast:[/i] Blast 7d6, Attack Versus Alternate Defense (Power Defense; +1) (70 Active Points) - END=7
4f	4)  [i]Electromagnetic Force Bubble:[/i] Barrier 12 PD/12 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Non-Anchored, One-Way Transparent (Electromagnetic Force Bubble; +1/2) (79 Active Points); Costs Endurance (to maintain; -1/2), Restricted Shape (Sphere; -1/4), Mobile (-1/4) - END=8
22	[i]Electromagnetic Levitation:[/i] Telekinesis (30 STR) (45 Active Points); Only Against Those Englobed in Electromagnetic Force Bubble (-1/2), Affects Whole Object (-1/4), Unified Power (Crustacean Cranial Capacitor; -1/4) - END=4
16	[i]Lightning Point Defense:[/i] Deflection (20 Active Points); Unified Power (Crustacean Cranial Capacitor; -1/4) - END=2

[b]Powers Total:[/b] 202

[b]Cost	Skills[/b]
20	+2 with All Attacks
1	AK: USA 8-
3	Analyze:  Combat 15-
3	Breakfall 12-
3	CK: Bellwood 15-
3	Combat Driving 12-
3	Combat Piloting 12-
1	Computer Programming 8-
3	Deduction 15-
2	Gambling 15-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 13-
9	Power:  Omnitrix Master 18-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 15-
3	Teamwork 12-
3	WF:  Beam Weapons, Clubs, Staffs

[b]Skills Total:[/b] 77

[b]Cost	Talents[/b]
2	[i]Quick Thinking:[/i] Lightning Reflexes (+2 DEX to act first with All Actions)

[b]Talents Total:[/b] 2

[b]Value	Complications[/b]
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  Crab Like Alien With Flip Top, Brain Exposing Carapce (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnitrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
5	Physical Complication:  Slightly Limited Manipulation (Infrequently; Barely Impairing)
15	Psychological Complication:  Overconfident (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
20	Psychological Complication:  Verbose brainiac (Very Common; Strong)
10	Social Complication:  Obnoxious, self-centered and arrogant Frequently, Minor
15	Social Complication:  Secret ID Frequently, Major

[b]Complications Points:[/b] 140
[b]
Base Points: 250
Experience: 0
Experience Unspent: 0
Total Character Cost: 446[/b]

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Chromastone

[b]VAL	CHA	Cost	Roll	Notes[/b]
50	STR	40	19-	HTH Damage 10d6  END [5]
13	DEX	6	12-
30	CON	20	15-
13	INT	3	12-	PER Roll 12-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack: 4d6

8	OCV	25
8	DCV	25
3	OMCV	0
5	DMCV	6

4	SPD	20	Phases:  3, 6, 9, 12
20	PD	18	20/40 PD (0/20 rPD)
20	ED	18	20/40 ED (0/20 rED)
16	REC	12

60	END	8
20	BODY	10	
60	STUN	20

[b]Movement	Meters	Notes[/b]
RUN	16m/32m	END [2]
SWIM	4m/8m	END [1]
LEAP	20m forward, 10m upward

[b]Characteristics Total:[/b] 246

[b]Cost	Powers[/b]
4	[i]Powerful Legs:[/i] Running +4m (16m total) - END=1
13	[i]Powerful Leaper:[/i] Leaping +16m (20m forward, 10m upward) (Accurate) - END=1
90	[i]Super Dense Silicone:[/i] Resistant Protection (20 PD/20 ED), Hardened (+1/4), Impenetrable (+1/4) (90 Active Points) - END=0
15	[i]Virtually Indestructible Silicone Anatomy:[/i] Power Defense (15 points) - END=0
4	[i]Heavy:[/i] Knockback Resistance -4m - END=0
4	[i]Energy Dispersion:[/i] Knockback Resistance -6m (6 Active Points); Only Works Against Energy Based Attacks (-1/2) - END=0
60	[i]Absorb Energy:[/i] Absorption 30 BODY, Expanded Effect (x3 Characteristics or Powers simultaneously) (END, Electromagnetic Manipulation MP Reserve and any one Slot in MP. ; +1) (60 Active Points) - END=0
60	[i]Redirect Energy:[/i] Reflection (90 Active Points' worth), Reduced Endurance (0 END; +1/2) (90 Active Points); Only Works Against (Energy Attacks; -1/2) - END=0
4	[i]Adapted To Life On Morotesi:[/i] Life Support  (Safe in High Radiation; Safe in Intense Heat) - END=0
75	[i]Electromagnetic Manipulation:[/i] Multipower, 75-point reserve - END=
6f	[i]1)  Electrical Blast:[/i] Blast 8d6, Alterable Origin Point plus Indirect (Source Point is the same for every use, path can change with every use; +3/4) for up to 40 Active Points of Electrical Blast (30 Active Points); Only Through Conductive Materials (-1) - END=7
6f	[i]2)  Chromatic Beam:[/i] Blast 12d6, Alterable Origin Point (65 Active Points) - END=6
7f	[i]3)  Chromatic Blast:[/i] Blast 10d6, Alterable Origin Point, Area Of Effect (1m Radius; +1/4) (69 Active Points) - END=7
7f	[i]4)  Sustained Blast[/i]: Blast 9d6, Alterable Origin Point, Constant (+1/2) (75 Active Points) - END=7
7f	[i]5)  Pulse Blasts:[/i] Blast 9d6, Alterable Origin Point, Autofire (5 shots; +1/2) (75 Active Points) - END=7
5f	[i]6)  Wide Blast:[/i] Blast 7d6, Alterable Origin Point, Area Of Effect (14m Cone; +1/2), Selective (+1/4) (70 Active Points); No Range (-1/2) - END=7
7f	[i]7)  High Impact Photon Blast:[/i] Blast 9d6, Alterable Origin Point, Double Knockback (+1/2) (75 Active Points) - END=7
1f	[i]8)  Light:[/i] Sight Group Images, +4 to PER Rolls, Area Of Effect (2m Radius; +1/4) (27 Active Points); Set Effect (Only To Create Light; -1), No Range (-1/2) - END=3

[b]Powers Total:[/b] 375

[b]Cost	Skills[/b]
20	+2 with All Attacks
30	+6 with Electromagnetic Manipulation
1	AK: USA 8-
3	Analyze:  Combat 12-
3	Breakfall 12-
3	CK: Bellwood 12-
3	Combat Driving 12-
3	Combat Piloting 12-
1	Computer Programming 8-
2	Gambling 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 13-
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 12-
3	WF:  Beam Weapons, Clubs, Staffs

[b]Skills Total:[/b] 104

[b]Cost	Talents[/b]
2	[i]Quick Thinking:[/i] Lightning Reflexes (+2 DEX to act first with All Actions)

[b]Talents Total:[/b] 2

[b]Value	Complications[/b]
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  Tall Purple Rockman With Pink Crystal Spikes (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
15	Social Complication:  Secret ID Frequently, Major

[b]Complications Points:[/b] 105
[b]
Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost:[/b] 727

 

 

 

(It's going to be a little sad if he's dead, but I can't say I'm surprised that they would kill the purple and pink alien that shoots rainbow colored lasers. They toy sold so horribly they are practically giving them away: http://www.bandai.com/blog/promo/b10_summer09/B10_Summer_Promo.pdf)

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Echo Echo

 

VAL	CHA	Cost	Roll	Notes
10	STR	0	11-	HTH Damage 2d6  END [1]
18	DEX	16	13-
15	CON	5	12-
13	INT	3	12-	PER Roll 12-/15-
15	EGO	5	12-
10	PRE	0	11-	PRE Attack: 2d6

8	OCV	25
12	DCV	45
3	OMCV	0
5	DMCV	6

5	SPD	30	Phases:  3, 5, 8, 10, 12
10	PD	8	10 PD (0 rPD)
10	ED	8	10 ED (0 rED)
5	REC	1

50	END	6
10	BODY	0	
24	STUN	2

Movement	Cost	Meters	Notes
RUNNING	0	12m/24m	END [1]
SWIMMING	0	4m/8m	END [1]
LEAPING	0	16m	16m forward, 8m upward





Characteristics Total: 160

Cost	Powers
5	See It All: +10 PRE (10 Active Points); Only To Defend Against Fear Based Presence Attacks (-1) - END=
6	Nimble Little Guy: Leaping +12m (16m forward, 8m upward) - END=1
20	Sound Proof: Hearing Group Flash Defense (20 points) - END=0
6	Sonorosian Senses: +3 PER with Hearing Group - END=0
23	Long Range Echolocation: Active Sonar (Hearing Group), Telescopic:  +16 - END=0
84	Walking Amplifier: Multipower, 105-point reserve,  (105 Active Points); all slots Does Not Work In A Vacuum (-1/4) - END=
8f	1)  Steel Shattering Scream: Blast 10d6, Double Knockback (+1/2) (75 Active Points); Does Not Work In A Vacuum (-1/4) plus Hearing Group Flash 10d6 (30 Active Points); Linked (Blast; -1/2), Does Not Work In A Vacuum (-1/4) - END=10
5f	2)  Big Scream: Blast 8d6, Area Of Effect (16m Cone; +1/2) (60 Active Points); No Range (-1/2), Does Not Work In A Vacuum (-1/4) plus Hearing Group Flash 8d6, Area Of Effect (16m Cone; +1/2) (36 Active Points); No Range (-1/2), Linked (Blast; -1/2), Does Not Work In A Vacuum (-1/4) - END=10
7f	3)  Long Scream: Blast 7d6, Reduced Endurance (1/2 END; +1/4), Constant (+1/2) (61 Active Points); Does Not Work In A Vacuum (-1/4) plus Hearing Group Flash 7d6, Reduced Endurance (1/2 END; +1/4), Constant (+1/2) (37 Active Points); Linked (Blast; -1/2), Does Not Work In A Vacuum (-1/4) - END=3
5f	4)  Wall Of Sound: Reflection (90 Active Points' worth), Any Target (+1/2) (90 Active Points); Only Works Against Non-Gunpowder Projectiles (-1/2), Does Not Work In A Vacuum (-1/4) - END=9
3f	5)  Living Amplifier: Aid 6d6, Sonic Powers (+1/2) (54 Active Points); Only to Aid Others (-1/2), Does Not Work In A Vacuum (-1/4) - END=5
Echos, all slots Unified Power (-1/4) - END=
358	1)  Basic Echos: Duplication (creates 8 1152-point Duplicates), Easy Recombination (Zero-Phase Action at Full DCV), Rapid Duplication (can create 8 Duplicates per Half Phase) (+3/4) (447 Active Points); Unified Power (-1/4) - END=0
230	2)  Echos of Echos: Summon 16 475-point creatures, Reduced Endurance (0 END; +1/2), Slavishly Devoted (+1) (287 Active Points); Unified Power (-1/4) - END=0
89	3)  Expendable Echos: Healing BODY 8d6, Resurrection, Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; When Duplicate Recombines With Character; +1) (200 Active Points); Only Works On Duplicates (-1), Unified Power (-1/4) - END=20

Powers Total: 849


Cost	Skills
3	Stealth 13-
20	+2 with All Attacks
1	AK: USA 8-
3	Acrobatics 13-
3	Analyze:  Combat 12-
3	Breakfall 13-
3	CK: Bellwood 12-
3	Combat Driving 13-
3	Combat Piloting 13-
1	Computer Programming 8-
2	Gambling 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 11-
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 13-
3	WF:  Beam Weapons, Clubs, Staffs

Skills Total: 80

Cost	Perks
8	Fringe Benefit:  Interstellar Police Powers
5	Fringe Benefit:  Membership
12	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
1	Fringe Benefit
7	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8-
15	Positive Reputation:  Saved All Life In The Universe (A large group) 14-, +5/+5d6
10	Follower (Computer)

Perks Total: 58

Cost	Talents
2	Lightning Reflexes (+2 DEX to act first with All Actions)
3	[i]What You Gonna Do, Cute Us To Death?:[/i] +1/+1d6 Striking Appearance (vs. all characters)

Talents Total: 5

Value	Complications
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  Little White Alien With Green Eyes and Big Mouth (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
10	Physical Complication:  Small (Infrequently; Slightly Impairing)
15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
15	Social Complication:  Secret ID Frequently, Major

Complications Points: 115

Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 1152

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Humongousaur

 

VAL	CHA	Cost	Roll	Notes
50	STR	40	19- / 28-	HTH Damage 10d6/19d6  END [5/9]
13	DEX	6	12-
30	CON	20	15- / 18-
13	INT	3	12-	PER Roll 12-
15	EGO	5	12-
25	PRE	15	14- / 17-	PRE Attack: 5d6 / 8d6
8	OCV	25
8	DCV	25
3	OMCV	0
5	DMCV	6
4	SPD	20	Phases:  3, 6, 9, 12
18	PD	16	18/39 PD (18/30 rPD)
18	ED	16	18/39 ED (18/30 rED)
17	REC	13
60	END	8
20	BODY	10	
65	STUN	23

Movement	Cost	Meters	Notes
RUNNING	0	60m/120m	END [6]
SWIMMING	0	4m/8m	END [1]
LEAPING	0	4m	4m forward, 2m upward





Characteristics Total: 251

Cost	Powers
18	Dino Hide: Resistant (+1/2) applied to PD plus Resistant (+1/2) applied to ED - END=0
5	Dino Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) - END=0
12	Dino Legs: Running +12m (60m total) - END=1
6	Dino Bulk: Knockback Resistance -6m - END=0
1	Dino Reach: Stretching 1m, Reduced Endurance (0 END; +1/2); no Noncombat Stretching (-1/4), Always Direct (-1/4) - END=0
35	Stratospheric Throw: MegaScale (1m = 1 km; +1), Cannot alter scale (-1/4) for up to 95 Active Points of STR (71 Active Points); Only Affects Throwing Distance (-1/2), Extra Time (Full Phase, -1/2) - END=7
4	Humungous Hand Holds: Clinging (normal STR), Side Effects (Side Effect only affects the environment near the character; always causes minor damage to surface climbed; +0) (10 Active Points); Costs Endurance (-1/2), Slow Climbing (character can only move at the rate of 2" per Phase; -1/2), Restricted Use (surface climbed must have DEF 10 or less; -1/4) - END=1
Humongous!, all slots Linked (+0); all slots Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Unified Power (-1/4) - END=
26	1)  Humongous Strength: +45 STR (45 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Unified Power (-1/4) - END=4
7	2)  Humongous Durability: +15 CON (15 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
7	3)  Humongously Impressive: +15 PRE (15 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
4	4)  Houmongous Resistance: +9 PD (9 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
4	5)  Homongous Resistance: +9 ED (9 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
4	6)  Simply Humongous: +9 BODY (9 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
4	7)  Humongous Toughness: +18 STUN (9 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
7	8)  Humongous Reach: Stretching 14m, Costs Endurance Only To Activate (+1/4) (17 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), no Noncombat Stretching (-1/4), Always Direct (-1/4), Unified Power (-1/4) - END=1
20	9)  Humongous Stride: Running +36m (60m total) (36 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Unified Power (-1/4) - END=4
9	10) Homongous Weight: Knockback Resistance -18m (18 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=2
26	11) Humongous Fists And Feet: Area Of Effect (2m Radius; +1/4) for up to 120 Active Points of STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Unified Power (-1/4) - END=0
20	12) Humongous Dermal Plates: Resistant Protection (12 PD/12 ED) (36 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Unified Power (-1/4) - END=0
6	13) Humongous Tail Spikes: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (10 Active Points); Side Effects,  (increases Physical Complication from Large to Gigantic; -1/2), Unified Power (-1/4) - END=1

Powers Total: 225


Cost	Skills
20	+2 with All Attacks
18	+6 with Sweep Against Multiple Opponents
8	Penalty Skill Levels:  +4 vs. throwing modifiers for unbalanced and/or non-aerodynamic objects with to offset a specific negative OCV modifier with any three maneuvers or tight group
1	AK: USA 8-
3	Acrobatics 12-
3	Analyze:  Combat 12-
3	Breakfall 12-
3	CK: Bellwood 12-
9	Climbing 15-
3	Combat Driving 12-
3	Combat Piloting 12-
1	Computer Programming 8-
2	Gambling (Sumo Slammers CCG) 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 14- (17-)
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 12-
3	WF:  Beam Weapons, Clubs, Staffs

Skills Total: 112

Cost	Perks
8	Fringe Benefit:  Interstellar Police Powers
5	Fringe Benefit:  Membership
12	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
1	Fringe Benefit
7	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8-
15	Positive Reputation:  Saved All Life In The Universe (A large group) 14-, +5/+5d6
10	Follower (Computer)

Perks Total: 58

Cost	Talents
2	Lightning Reflexes (+2 DEX to act first with All Actions)

Talents Total: 2

Value	Complications
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  Large Brown Dinosaur Man (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
10	Physical Complication:  Large  (subject to “Large” size modifiers) (Infrequently; Slightly Impairing)
15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
15	Social Complication:  Secret ID Frequently, Major

Complications Points: 115

Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 648

 

 

Background/History:

 

Personality/Motivation:

 

Quotes:

 

Powers/Tactics:

 

Appearance:

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Jetray

 


VAL	CHA	Cost	Roll	Notes
15	STR	5	12-	HTH Damage 3d6  END [1]
28	DEX	36	15-
20	CON	10	13-
13	INT	3	12-	PER Roll 12-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack: 4d6
10	OCV	35
12	DCV	45
3	OMCV	0
5	DMCV	6
8	SPD	60	Phases:  2, 3, 5, 6, 8, 9, 11, 12
20	PD	18	20/26 PD (0/6 rPD)
20	ED	18	20/26 ED (0/6 rED)
10	REC	6
40	END	4
15	BODY	5	
35	STUN	8

Movement	Cost	Meters	Notes
RUNNING	0	12m/24m	END [1]
SWIMMING	0	52m/1664m	END [1]
LEAPING	0	4m	4m forward, 2m upward
FLIGHT		112m/3584m




Characteristics Total: 274

Cost	Powers
18	Tough Hide: Resistant Protection (6 PD/6 ED) - END=0
8	Adapted To Life On Aeropela: Life Support  (Expanded Breathing: Breathe Underwater; Safe in High Pressure; Safe in Intense Cold) - END=0
5	Tail And Grasping Feet: Extra Limbs  (3), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) - END=0
7	Lift Off: +15 STR (15 Active Points); Only To Determine Maximum Lift While Flying (-1) - END=1
110	Neuroshock Blasts: Multipower, 110-point reserve - END=
2f	1)  Neuroshock Point Defense: Deflection (20 Active Points) - END=2
9f	2)  Neuroshock Bolts: Blast 8d6, Alterable Origin Point, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) (90 Active Points) - END=3
9f	3)  Neuroshock Beam: Blast 9d6, Alterable Origin Point, Reduced Endurance (1/2 END; +1/4), Constant (+1/2) (87 Active Points) - END=3
10f	4)  Combined Neuroshock Blast: Blast 14d6, Constant (+1/2) (105 Active Points) - END=10
60	Aerophibian: Multipower, 90-point reserve,  (90 Active Points); all slots Restrainable (-1/2) - END=
6f	1)  Cruising Speed: Flight 60m, Reduced Endurance (0 END; +1/2) (90 Active Points); Restrainable (-1/2) - END=0
6f	2)  Supersonic Flight: Flight 52m, x32 Noncombat, Rapid Noncombat Movement (+1/4) (90 Active Points); Restrainable (-1/2) - END=9
5f	3)  Supersonic Swimming: Swimming +48m (52m total) (x32 Noncombat), Rapid Noncombat Movement (+1/4), Reduced Endurance (0 END; +1/2) (77 Active Points); Restrainable (-1/2) - END=

Powers Total: 255


Cost	Skills
20	+2 with All Attacks
12	+4 with all modes of Movement
1	AK: USA 8-
3	Acrobatics 15-
3	Analyze:  Combat 12-
3	Breakfall 15-
3	CK: Bellwood 12-
3	Combat Driving 15-
3	Combat Piloting 15-
1	Computer Programming 8-
2	Gambling 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 13-
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 15-
3	WF:  Beam Weapons, Clubs, Staffs

Skills Total: 89

Cost	Perks
8	Fringe Benefit:  Interstellar Police Powers
5	Fringe Benefit:  Membership
12	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
1	Fringe Benefit
7	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8-
15	Positive Reputation:  Saved All Life In The Universe (A large group) 14-, +5/+5d6
10	Follower (Computer)

Perks Total: 58

Cost	Talents
2	Lightning Reflexes (+2 DEX to act first with All Actions)

Talents Total: 2

Value	Complications
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Distinctive Features:  Red And Yellow Manta Ray Man (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
15	Social Complication:  Secret ID Frequently, Major

Complications Points: 105

Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 678

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Spidermonkey

 


VAL	CHA	Cost	Roll	Notes
45	STR	35	18-	HTH Damage 9d6  END [4]
35	DEX	50	16-
18	CON	8	13-
13	INT	3	12-	PER Roll 12-/14-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack: 4d6
12	OCV	45
14	DCV	55
3	OMCV	0
5	DMCV	6
6	SPD	40	Phases:  2, 4, 6, 8, 10, 12
10	PD	8	10/13 PD (0/3 rPD)
10	ED	8	10/13 ED (0/3 rED)
14	REC	10
40	END	4
15	BODY	5	
50	STUN	15

Movement	Cost	Meters	Notes
RUNNING	0	20m/40m	END [2]
SWIMMING	0	4m/8m	END [1]
LEAPING	0	24m	24m forward, 12m upward

SWINGING		40m/80m



Characteristics Total: 307

Cost	Powers
6	Four Arms, Monkey Feet and A Prehensile Tail: Extra Limbs  (5), Inherent (+1/4) (6 Active Points) - END=0
22	Punches In Bunches: Autofire (5 shots; +1/2) for up to 45 Active Points of STR (22 Active Points) - END=2
6	Arachnachimp Ears: +4 versus Range Modifier for Hearing Group - END=0
4	Four Eyes: +2 PER with Sight Group - END=0
8	Scamper: Running +8m (20m total) - END=1
10	Jumping Spider: Leaping +20m (24m forward, 12m upward) - END=1
10	Spider Grip: Clinging (normal STR) - END=0
9	Spider Tough: Resistant Protection (3 PD/3 ED) - END=0
119	Tail Spinnerets: Multipower, 119-point reserve - END=
2f	1)  Swing Line: Swinging 40m (20 Active Points) - END=2
2f	2)  Hands Free: Stretching 40m (40 Active Points); Limited Body Parts (webline leading from tail; -1/4), Always Direct (-1/4), Physical Manifestation (webline; -1/4) - END=4
3f	3)  Spider Webs: Entangle 4d6, 4 PD/4 ED, Autofire (5 shots; +1/2) (60 Active Points); Vulnerable (Very Common; Fire; -1), Nonresistant DEF (-1/4) - END=6
2f	4)  Web Wrap: Entangle 8d6, 5 PD/5 ED (65 Active Points); Vulnerable (Very Common; Fire; -1), Extra Time (Full Phase, -1/2), Nonresistant DEF (-1/4) - END=6
1f	5)  Sling Shot: +30 STR (30 Active Points); OIF (anchor points of opportunity; -1/2), Only For Throwing (-1/2), Extra Time (Full Phase, -1/2) - END=3
4f	6)  Web Ball: Blast 9d6 (45 Active Points); Range Based On Strength (-1/4) - END=4
1f	7)  Web In the Eyes: Darkness to Sight Group 1m radius, Costs Endurance Only To Activate (+1/4), Ranged (+1/2), Usable As Attack (+1 1/4) (15 Active Points); Physical Manifestation (-1/4), Can Be Deflected (-1/4), Only Affects One Target (-1/4) - END=1
9f	8)  Capture Web: Barrier 12 PD/12 ED, 3 BODY (up to 6m long, 6m tall, and 1/2m thick) (52 Active Points); Unified Power (-1/4) plus Entangle 3d6, 3 PD/3 ED, Personal Immunity (+1/4), Area Of Effect (6m Radius; +1/2), Constant (+1/2) (67 Active Points); Linked (Barrier; -1/4), Unified Power (-1/4) - END=12
2f	9)  Saftey Web: Breakfall 21-, Ranged (+1/2), Usable As Attack (+1 1/4) (36 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Physical Manifestation (-1/4) - END=4

Powers Total: 220


Cost	Skills
20	+2 with All Attacks
1	AK: USA 8-
3	Acrobatics 16-
3	Analyze:  Combat 12-
3	Breakfall 16-
3	CK: Bellwood 12-
3	Climbing 16-
3	Combat Driving 16-
3	Combat Piloting 16-
1	Computer Programming 8-
2	Gambling 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 13-
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 16-
3	WF:  Beam Weapons, Clubs, Staffs

Skills Total: 80

Cost	Perks
8	Fringe Benefit:  Interstellar Police Powers
5	Fringe Benefit:  Membership
12	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
1	Fringe Benefit
7	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8-
15	Positive Reputation:  Saved All Life In The Universe (A large group) 14-, +5/+5d6
10	Follower (Computer)

Perks Total: 58

Cost	Talents
2	Lightning Reflexes (+2 DEX to act first with All Actions)

Talents Total: 2

Value	Complications
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  Blue Monkey with Four Eyes and Four Arms (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
15	Psychological Complication:  Mischevious Joker (Very Common; Moderate)
15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
15	Social Complication:  Secret ID Frequently, Major

Complications Points: 120

Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 667

 

Background/History:

 

Personality/Motivation:

 

Quotes:

 

Powers/Tactics:

 

Appearance:

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Swampfire

 


VAL	CHA	Cost	Roll	Notes
45	STR	35	18-	HTH Damage 9d6  END [4]
13	DEX	6	12-
30	CON	20	15-
13	INT	3	12-	PER Roll 12-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack: 4d6
8	OCV	25
10	DCV	35
3	OMCV	0
5	DMCV	6
4	SPD	20	Phases:  3, 6, 9, 12
10	PD	8	10 PD (0 rPD)
10	ED	8	10 ED (0 rED)
25	REC	21
50	END	6
15	BODY	5	
60	STUN	20

Movement	Cost	Meters	Notes
RUNNING	0	16m/32m	END [2]
SWIMMING	0	4m/8m	END [1]
LEAPING	0	4m	4m forward, 2m upward
FLIGHT		40m/80m


TUNNELING		12m/24m

Characteristics Total: 233

Cost	Powers
4	Athletic: Running +4m (16m total) - END=1
Swamp That Walks Like A Man, all slots Unified Power (-1/4) - END=
14	1)  Swampy, Alien Mud In Your Eyes: Sight Group Flash 5d6 (25 Active Points); Does Not Work Against Desolidified Characters (-1/4), Range Based On Strength (-1/4), Unified Power (-1/4) - END=2
15	2)  Aroma Of Mathane Gas: Smell/Taste Group Flash 3d6, Persistent (+1/4), Personal Immunity (+1/4), Area Of Effect (6m Radius; +1/2), Reduced Endurance (0 END; +1/2), Constant (+1/2) (27 Active Points); Always On (-1/2), Unified Power (-1/4) - END=0
34	3)  Compost Heap: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Unified Power (-1/4) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Unified Power (-1/4) - END=0
14	4)  Flow Through: Desolidification  (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4
46	5)  Rapid Regrowth: Regeneration (2 BODY per Turn), Can Heal Limbs, Resurrection (57 Active Points); Unified Power (-1/4) - END=0
40	6)  Waterlogged: Damage Negation (-12 DCs Energy) (60 Active Points); Only Works Against Very Common attack (Heat/Flame; -1/4), Unified Power (-1/4) - END=0
81	Plant Control: Multipower, 81-point reserve - END=
7f	1)  Tar Baby Effect: Entangle 3d6, 3 PD/3 ED, Area Of Effect (1m Surface; Damage Shield; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2) (67 Active Points) - END=0
1f	2)  Dig In: Knockback Resistance -12m (12 Active Points); Costs Endurance (-1/2), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Does Not Work If Character Moves In Same Segment (-1/2) - END=1
1f	3)  Spontaneous Vine Growth: Extra Limbs  (2) (5 Active Points); Limited Manipulation (-1/4) - END=0
1f	4)  Vine Like Reach: Stretching 10m (10 Active Points) - END=1
2f	5)  Root Travel: Tunneling 12m through 6 PD material (24 Active Points) - END=2
1f	6)  Green Thumb: Healing BODY 4d6, Can Heal Limbs (45 Active Points); Only Works On Plants/Plant Based Life Forms (-1), Others Only (-1/2), Extra Time (Full Phase, -1/2) - END=4
7f	7)  Plant Control: Mind Control 12d6 (Plant class of minds), Telepathic (+1/4) (75 Active Points) - END=7
6f	8)  Handful of Seeds: Entangle 5d6, 5 PD/5 ED, Autofire (3 shots; +1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset; At Will; +1/4) (75 Active Points); Range Based On Strength (-1/4) - END=7
5f	9)  Rapid Plant Growth: Entangle 8d6, 8 PD/8 ED (80 Active Points); OIF (Plants of Opportunity; -1/2) - END=8
5f	10) Animate Plants: Telekinesis (35 STR), Area Of Effect (8m Radius; +1/2) (81 Active Points); OIF (Plants of Opportunity; -1/2) - END=8
66	Ignite Methane: Multipower, 82-point reserve,  (82 Active Points); all slots Requires Oxygen (-1/4) - END=
6f	1)  Double Flame Blast: Blast 16d6 (80 Active Points); Requires Oxygen (-1/4) - END=8
6f	2)  Single Flame Blast: Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Requires Oxygen (-1/4) - END=3
6f	3)  Rapid Flame Blasts: Blast 10d6, Autofire (5 shots; +1/2) (75 Active Points); Requires Oxygen (-1/4) - END=7
6f	4)  Flame Thrower: Blast 9d6, Armor Piercing (+1/4), Constant (+1/2) (79 Active Points); Requires Oxygen (-1/4) - END=8
6f	5)  Fire Ball: Blast 12d6, Area Of Effect (10m Radius Explosion; +1/4) (75 Active Points); Requires Oxygen (-1/4) - END=7
5f	6)  Wall of Fire: Barrier 10 ED, 0 BODY (up to 10m long, 2m tall, and 1/2m thick), Opaque Sight Group (38 Active Points); Requires Oxygen (-1/4) plus Blast 5d6, Area Of Effect (10m Line; +1/4), Constant (+1/2) (44 Active Points); No Knockback (-1/4), Linked (Barrier; -1/4), Requires Oxygen (-1/4) - END=8
1f	7)  Torchwood: Sight Group Images, +4 to PER Rolls, Area Of Effect (2m Radius; +1/4) (27 Active Points); Only To Create Light (-1), No Range (-1/2), Requires Oxygen (-1/4) - END=3
3f	8)  Blast Off: Flight 40m (40 Active Points); Requires Oxygen (-1/4) - END=4

Powers Total: 389


Cost	Skills
20	+2 with All Attacks
1	AK: USA 8-
3	Acrobatics 12-
3	Analyze:  Combat 12-
3	Breakfall 12-
3	CK: Bellwood 12-
3	Combat Driving 12-
3	Combat Piloting 12-
1	Computer Programming 8-
2	Gambling 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 13-
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 12-
3	WF:  Beam Weapons, Clubs, Staffs

Skills Total: 77

Cost	Perks
8	Fringe Benefit:  Interstellar Police Powers
5	Fringe Benefit:  Membership
12	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
1	Fringe Benefit
7	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8-
15	Positive Reputation:  Saved All Life In The Universe (A large group) 14-, +5/+5d6
10	Follower (Computer)

Perks Total: 58

Cost	Talents
2	Lightning Reflexes (+2 DEX to act first with All Actions)

Talents Total: 2

Value	Complications
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  Smelly Green Plant Alien With Flower Head (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
15	Social Complication:  Secret ID Frequently, Major

Complications Points: 105

Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 759

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Way Big

 

[b]VAL	CHA	Cost	Roll	Notes[/b]
100	STR	90	29-	HTH Damage 20d6  END [10]
14	DEX	8	12-
50	CON	40	19-
13	INT	3	12-	PER Roll 12-
14	EGO	4	12-
45	PRE	35	18-	PRE Attack: 9d6

5	OCV	10
5	DCV	10
3	OMCV	0
5	DMCV	6

4	SPD	20	Phases:  3, 6, 9, 12
28	PD	14	28 PD (12 rPD)
28	ED	14	28 ED (12 rED)
30	REC	26

100	END	16
40	BODY	30	
115	STUN	48

Movement	Meters
RUN	60m/120m	END [6]
SWIM	4m/8m	END [1]
LEAP	4m forward, 2m upward

[b]Characteristics Total:[/b] 374

Cost	Powers
21	[i]Way Big Voice:[/i] Hearing Group Images, +4 to PER Rolls, Reduced Endurance (0 END; +1/2), Area Of Effect (2,048m Radius; +2 1/2) (68 Active Points); Set Effect (Only To Make Characters Voice Really Loud; -1), Instant (-1/2), No Range (-1/2), Limited Effect (Normal Hearing Only; -1/4) - END=0
24	[i]Way Heavy:[/i] Knockback Resistance -24m - END=0
36	[i]Way Thick Skin:[/i] Resistant Protection (12 PD/12 ED) - END=0
30	[i]Way Tough:[/i] Physical Damage Reduction, Resistant, 25% (Real Cost: 15) plus Energy Damage Reduction, Resistant, 25% (Real Cost: 15) - END=0
48	[i]Way Long Legs:[/i] Running +48m (60m total) - END=5
16	[i]Way Long Arms:[/i] Stretching 16m, Reduced Endurance (0 END; +1/2) (24 Active Points); no Noncombat Stretching (-1/4), Always Direct (-1/4) - END=0
37	[i]Way Big Fists And Feet:[/i] Area Of Effect (2m Radius; +1/4) for up to 100 Active Points of STR, Reduced Endurance (0 END; +1/2) (37 Active Points) - END=0
62	[i]Way Big Pitch:[/i] MegaScale (1m = 100 km; +1 1/2), Cannot alter scale (-1/4) for up to 100 Active Points of STR (125 Active Points); Only Affects Throwing Distance (-1/2), Extra Time (Full Phase, -1/2) - END=12

[b]Powers Total:[/b] 274


[b]Cost	Skills[/b]
8	+1 with HTH Combat
20	+2 with All Attacks
18	+6 with Sweep Against Multiple Opponents
1	AK: USA 8-
3	Breakfall 12-
3	CK: Bellwood 12-
3	Combat Driving 12-
3	Combat Piloting 12-
1	Computer Programming 8-
2	Gambling 12-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Little League 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 18-
9	Power:  Omnitrix Master 15-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 12-
3	Teamwork 12-
3	WF:  Beam Weapons, Clubs, Staffs

[b]Skills Total:[/b] 97

[b]Value	Complications[/b]
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  100' tall red and white alien (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
20	Physical Complication:  Gigantic (subject to “Gigantic” size modifiers) (Frequently; Greatly Impairing)
15	Psychological Complication:  Overconfident (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
10	Social Complication:  Obnoxious, self-centered and arrogant (Frequently, Minor)
15	Social Complication:  Secret ID (Frequently, Major)

Complications Points: 135

Base Points: 250
Experience: 0
Experience Unspent: 0
Total Character Cost: 745

 

Background/History:

 

Personality/Motivation:

 

Quotes:

 

Powers/Tactics:

 

Appearance: Way Big is a To'kustar, a sentient humanoid species born from cosmic storms. He stands 100' tall and has chalk white skin, with various accents and designs in bright red. He has a large red fin on the top of his head, as well as larges blade like protrusions that extend from his forearms. Like most Genoarchtype forms, he has bright green eyes and the Omnitrix dial is embedded in the center of his chest.

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Rath

 

VAL	CHA	Cost	Roll	Notes
55	STR	45	20-	HTH Damage 11d6  END [3]
23	DEX	26	14-
30	CON	20	15-
8	INT	-2	11-	PER Roll 11-
15	EGO	5	12-
50	PRE	20	19-	PRE Attack: 10d6
10	OCV	35
10	DCV	35
3	OMCV	0
5	DMCV	6
6	SPD	40	Phases:  2, 4, 6, 8, 10, 12
15	PD	13	15/35 PD (0/20 rPD)
15	ED	13	15/35 ED (0/20 rED)
20	REC	16
60	END	8
20	BODY	10	
65	STUN	23

Movement	Meters	Notes
RUN	16m/32m	END [2]
SWIM	4m/8m	END [1]
LEAP	24m	24m forward, 12m upward





Characteristics Total: 308

Cost	Powers
9	Let Me Tell You Something!!!: +20 PRE (20 Active Points); Only To Make Fear/Intimidation-Style Presence Attacks (-1), Incantations (-1/4) - END=
60	That All You Got!?!?: Resistant Protection (20 PD/20 ED) - END=0
18	Can Fight All Day: +5 STR, Reduced Endurance (1/2 END; +1/4) (18 Active Points) (Modifiers affect Base Characteristic) - END=1
4	Athletic: Running +4m (16m total) - END=1
15	Leap of The Tiger: Leaping +20m (24m forward, 12m upward) (Accurate) - END=1
5	Eye of the Tiger: Nightvision - END=0
4	Can Survive In Deep Space...: Life Support  (Safe in Intense Cold; Safe in Low Pressure/Vacuum) - END=0
4	But Only As Long As He Can Hold His Breath: Life Support  (Self-Contained Breathing) (10 Active Points); Stops Working If Character Speaks, Is Stunned, Or Is Knocked Out (-1/2), 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Can Only Be Activated In Breathable Atmosphere (-1/4), Extra Time (Extra Segment, Only to Activate, -1/4) - END=[1 rc]
19	Appoplexian Claws (Retractable Knuckle Spurs): Killing Attack - Hand-To-Hand 1d6 (3 1/2d6 w/STR), Armor Piercing (+1/4) (19 Active Points) - END=2
15	Shockwave Punch: Area Of Effect (10m Radius Explosion; +1/4), Hole In The Middle (fixed size; +1/4) for up to 55 Active Points of STR, Only Does Knockdown, Not Knockback (+0), Side Effects (Side Effect only affects the environment near the character; May Cause Considerable Damage To The Environment; +0) (27 Active Points); Extra Time (Full Phase, -1/2), Only Affects Targets On The Ground (-1/4) - END=3

Powers Total: 153


Cost	Skills
20	+2 with All Attacks
1	AK: USA 8-
3	Acrobatics 14-
3	Analyze:  Combat 11-
3	Breakfall 14-
3	CK: Bellwood 11-
3	Combat Driving 14-
3	Combat Piloting 14-
3	Computer Programming 11-
2	Gambling 11-
1	Oratory 8-
1	PS: Fishing 8-
2	PS: Play Baseball 11-
2	PS: Play Soccer (Goalkeeper) 11-
3	Persuasion 19-
9	Power:  Omnitrix Master 14-
1	Survival (Temperate/Subtropical) 8-
7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3	Tactics 11-
3	Teamwork 14-
3	WF:  Beam Weapons, Clubs, Staffs

Skills Total: 79

Cost	Perks
8	Fringe Benefit:  Interstellar Police Powers
5	Fringe Benefit:  Membership
12	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
1	Fringe Benefit
10	Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 12-
15	Positive Reputation:  Saved All Life In The Universe (A large group) 14-, +5/+5d6
10	Follower (Computer)

Perks Total: 61

Cost	Talents
2	Lightning Reflexes (+2 DEX to act first with All Actions)

Talents Total: 2

Value	Complications
10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
10	Distinctive Features:  Large, Screaming Humanoid Tiger With Green Eyes and Black Claws (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Omnittrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
25	Enraged:  Loves To Fight (Very Common), go 11-, recover 11-
10	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; Watching)
20	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; Harshly Punish)
15	Hunted:  Vilgax (Infrequently) (As Pow; NCI; Harshly Punish)
10	Psychological Complication:  Kinda Stupid (Common; Moderate)
15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
15	Social Complication:  Secret ID Frequently, Major

Complications Points: 140

Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 603

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Chromastone

 

(It's going to be a little sad if he's dead, but I can't say I'm surprised that they would kill the purple and pink alien that shoots rainbow colored lasers. They toy sold so horribly they are practically giving them away: http://www.bandai.com/blog/promo/b10_summer09/B10_Summer_Promo.pdf)

 

That's a shame. I like Chromastone.

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Re: Ben 10: Alien Force -Season 3 (6E)

 

That's a shame. I like Chromastone.

 

I was rather fond of him too. I liked the Brick/Blaster combo and was looking forward to Ben figuring out how to use his powers better. There were several indications he had considerably greater control over the EM Spectrum than we ever got to see.

 

But he might be back.

 

If not, it's kind of depressing to think the Crystalsapiens have effectively been left off "the Arc" :(

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Re: Ben 10: Alien Force -Season 3 (6E)

 

Chromastone

 

(It's going to be a little sad if he's dead, but I can't say I'm surprised that they would kill the purple and pink alien that shoots rainbow colored lasers. They toy sold so horribly they are practically giving them away: http://www.bandai.com/blog/promo/b10_summer09/B10_Summer_Promo.pdf)

 

That is odd. It's one of the few Ben 10 figures we have.

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Re: Ben 10: Alien Force -Season 3 (6E)

 

That is odd. It's one of the few Ben 10 figures we have.

 

We have a "modest" collection :whistle:

 

So, do you have boys or girls?

 

I know when we go to the local Toy's R Us the Ben 10 section is positively overflowing with Chromastones right now (usually quite a few Swampfires too). Might be that Bandai just massively over produced them, but I strongly suspect the average parent tends to avoid buying him:

 

"Oh, look the Smith boy has Ben 10 toys on his birthday list... Hmm, should we get him the dinosaur man, the blue monkey or this pink rockcandy man?"

 

Ever wonder why we don't see more Gwen action figures, despite her being in every episode, having gone through four costume changes and having her own alien transformation?

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