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new to hero, looking for some guidance


Dspin0212

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Re: new to hero, looking for some guidance

 

OK. This one was hard to get a decent effect going and still keep it balanced. I think I've succeeded but this one could use some serious scrutiny.

 

A gravity controller whose power is the ability to create and control singularities (teleportation, flight, blast, telekinesis, etc)

 

10 Str

11 Dex 1

18 Con 8

13 Body 3

13 Int 3

10 Ego

15 Pre 5

6 Ocv 15

6 Dcv 15

3 Omcv

3 Omdv

8 PD 6 - 17 PD with Combat Luck

8 ED 6 - 17 ED with Combat Luck

4 Spd 20

10 Rec 6

50 End 6

40 Stun 10

Total Stats: 104

 

43 Points - "Point of Singularity" See description below.

 

60 90 point multipower, Linked to "Point of Singularity" -1/2

6f 30 Meters Flight, area effect +1/4 Usable by 8 others +3/4, Zero Endurance Cost +1/2

6f 12D6 Blast (Gravity wave turbulence caused by the Point of Singularity being moved rapidly towards and then away from the target.), Zero Endurance Cost +1/2

6f 640 meter 'Gate' Teleportation - 5 Meters Teleportation x 128 non combat multiple - One normal human mass (100 Kilos), Area Of Effect (2m Radius) +1/4, Usable On Others +1/4, Constant +1/2, Zero Endurance Cost +1/2, Usable one person at a time. Gate Limitation (two ways) -1/2

 

5 One Floating Fixed Location for Gate Teleport

1 Fixed 'Safe' Location for Gate Teleport

18 9 PD/9 ED Combat Luck

Total Powers: 145

 

12 +4 Levels with Multipower

More Skills, talents and perks to be defined. Maybe this is a scientist with lots of appropriate other knacks?

 

Total Skills: 51

 

Grand Total: 300

 

 

"Point of Singularity"

 

Build:

29 Inter-dimensional Teleport - One Dimension 20ap, double weight +5ap, Usable As Attack +1 1/4, Indirect +1/2, Usable at Range based on Strength +1/4, constant +1/2, Zero Endurance +1/2 100 Active Points. Must be cast into empty space (2 meter clearance from any object *See exception below*) -2, Extra segment of time to activate -1/2

 

14 20 Strength Telekinesis 20ap, Area Effect 8M Radius Explosion +1/4, Indirect +1/2, Zero Endurance +1/2, only to suck people and objects towards the center of the explosion -1, Linked to Inter-dimensional Teleport -1/2, Extra segment of time to activate -1/2

 

Description:

A point of singularity can be built and maintained, and it can be moved about. However due to the nature of the power, it cannot be either built or moved directly into a solid object, but must be maintained at least two meters from any existing object. The exception to this is that objects can move 'towards' the point of singularity. The GM should adjudicate that the Singularity becomes more and more difficult to control as it approaches mass, so it cannot be moved about easily or rapidly. It would be easier to recast it than to move it if it is near to ground. However moving through empty air is far easier and the singularity can move as fast as the character's flight through empty air.

 

Note that normal characters with a normal strength will be extremely vulnerable to being swept up by the Singularity's gravity field (the area effect explosion telekinesis). At the outer edge of the field 7-8 meters, it picks up objects weighing up to 50 Kilos (Strength 5)) and sucks them into some other dimension. Humans are too big for this but they will be grabbing something to move out of the way. Between 5-6 meters the field will be at Strength 10. Normal humans will be swept up by this and hurled into the singularity if they do not grab something. They should be able to climb out of the effect as long as they can keep a hold of something firmly affixed. Between 3-4 meters the strength of the gravity is at strength 15, and normal humans may well no longer be able to hold on. Ego rolls may allow them to push their strength, it is the GM's call. Between the singularity itself and 2 meters, the force of the gravity is at Strength 20. Normal humans have no chance of being able to hold on at that range. Exceptional humans of great strength might be able to fight it, depending upon circumstances.

 

Note also that the Point of Singularity is both visible and takes a segment to form. Most people will notice it forming, start to perceive it's pulling effect even before it is fully formed, and instinctively abort to move away from it. Only in unusual circumstances would the singularity successfully form with a conscious human being already in it's area effect. The best 'combat' use of this effect is as a form of area denial.

 

*Exception to the empty space limitation*

If indoors, there may not be a full two meters in all directions of empty space. The GM may adjudicate that with a great effort, the singularity may still be formed, but it must form in the most empty space in the room, usually the center of the room.

 

Note: The area effect flying is an extremely uncomfortable experience, and quite possibly dangerous for normal humans, as they are tossed and turned like leaves in the wind as the gravity of the singularity lifts them off the ground and carries them along as it moves. Landing would require a dex roll to not land on one's arse, or worse.

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Re: new to hero, looking for some guidance

 

A sword wielding martial artist with scientifically augmented reflexes and tons of skills.

 

20 Str 10

18 Dex 16

20 Con 10

20 Body 10

18 Int 8

13 Ego 3

20 Pre 10

8 Ocv 25

8 Dcv 25

3 Omcv

3 Omdv

8 PD 6 - 17 PD with Combat Luck

8 ED 6 - 17 ED with Combat Luck

4 Spd 20

10 Rec 6

50 End 6

50 Stun 15

Total Stats: 176

 

22 2D6 KA, Zero Endurance Cost +1/2, Sword. OAF -1 (4D6 KA with Strength and Martial Strike)

18 9 PD/9 ED Luck

 

Martial Arts

4 Martial Block - OCV 10 DCV 10 Block, Abort

4 Martial Dodge - OCV 8 DCV 13 Dodge, Affects All Attacks, Abort

4 Martial Escape - OCV 8 DCV 8 +15 STR vs. Grabs

4 Martial Strike - OCV 8 DCV 10 +2d6 Strike

1 Weapon Element: Swords

12 +4 Levels with Martial Arts

7 +3 DCV Levels, Only in Hand to Hand -1

 

Total Powers: 75

 

8 +8 meters Running

3 +6 meters Jump (5 meters vertical, one story rooftop)

2 +2 Lightning Reflexes for All Dex

 

3 Acrobatics

3 Climbing

3 Breakfall

 

3 Stealth

3 Concealment

3 Tracking

 

3 Security Systems

3 Lock Picking

 

3 Streetwise

3 Conversation

3 Persuasion

3 Extra Skill

 

Total Skills: 49

 

Grand Total: 300

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Re: new to hero, looking for some guidance

 

"Point of Singularity"

 

Build:

29 Inter-dimensional Teleport - One Dimension 20ap, double weight +5ap, Usable As Attack +1 1/4, Indirect +1/2, Usable at Range based on Strength +1/4, constant +1/2, Zero Endurance +1/2 100 Active Points. Must be cast into empty space (2 meter clearance from any object *See exception below*) -2, Extra segment of time to activate -1/2

 

14 20 Strength Telekinesis 20ap, Area Effect 8M Radius Explosion +1/4, Indirect +1/2, Zero Endurance +1/2, only to suck people and objects towards the center of the explosion -1, Linked to Inter-dimensional Teleport -1/2, Extra segment of time to activate -1/2

 

Description:

A point of singularity can be built and maintained, and it can be moved about. However due to the nature of the power, it cannot be either built or moved directly into a solid object, but must be maintained at least two meters from any existing object. The exception to this is that objects can move 'towards' the point of singularity. The GM should adjudicate that the Singularity becomes more and more difficult to control as it approaches mass, so it cannot be moved about easily or rapidly. It would be easier to recast it than to move it if it is near to ground. However moving through empty air is far easier and the singularity can move as fast as the character's flight through empty air.

 

Note that normal characters with a normal strength will be extremely vulnerable to being swept up by the Singularity's gravity field (the area effect explosion telekinesis). At the outer edge of the field 7-8 meters, it picks up objects weighing up to 50 Kilos and sucks them into some other dimension. Humans are to big for this but they will be grabbing something to move out of the way. Between 5-6 meters the field will be at Strength 10. Normal humans will be swept up by this and hurled into the singularity if they do not grab something. They should be able to climb out of the effect as long as they can keep a hold of something firmly affixed. Betwen 3-4 meters the strength of the gravity is at strength 15, and normal humans may well no longer be able to hold on. Ego rolls may allow them to push their strength, it is the GM's call. Between the singularity itself and 2 meters, the force of the gravity is at Strength 20. Normal humans have no chance of being able to hold on at that range. Exceptional humans of great strength might be able to fight it, depending upon circumstances.

 

Note also that the Point of Singularity is both visible and takes a segment to form. Most people will notice it forming, start to perceive it's pulling effect even before it is fully formed, and instinctively abort to move away from it. Only in unusual circumstances would the singularity successfully form with a conscious human being already in it's area effect. The best 'combat' use of this effect is as a form of area denial.

 

*Exception to the empty space limitation*

If indoors, there may not be a full two meters in all directions of empty space. The GM may adjudicate that with a great effort, the singularity may still be formed, but it must form in the most empty space in the room, usually the center of the room.

 

Note: The area effect flying is an extremely uncomfortable experience, and quite possibly dangerous for normal humans, as they are tossed and turned like leaves in the wind as the gravity of the singularity lifts them off the ground and carries them along as it moves. Landing would require a dex roll to not land on one's arse, or worse.

I like that the power is managed to keep it from simply wiping out the enemy.

And the presence of mass issue seems intuitive as a blocking issue to pinching space(creating the singularity)

 

animals,cat,dog,fight,kung_fu,martial_arts-6404683fa2ddbfa6bc0e9608fcbef1b7_h.jpg

© Copyright: see author in the original source of this image.

 

Strength Telekinesis 20ap, Area Effect 8M Radius Explosion +1/4 ?

 

the -2 limatation seems extreme for can't form gate on top of someone

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Re: new to hero, looking for some guidance

 

It's a pretty big limitation though' date=' as it turns the singularity from an insta-kill weapon to a terrain hazard.[/quote']

True, but it is one heck of a terrain hazard. Both the brick and the martial artist in this group could throw enemies into the gravity field of the singularity, or position themselves so knockback might knock then into it. (Of course, they have to be wary of enemies trying the same thing, but they have more experience with it.) It could easily be cast in many situations to block an enemy's route of escape, forcing them to stand and fight even when they should not. And it can also be used defensively, especially when other terrain is conducive, placing the singularity between the caster and their enemy in such away that their enemy cannot easily approach.

 

And most importantly, the character is none the less balanced and useful to the group, even if technically, they may not be quite getting all their points worth. I think it's worth spending a few points on cool chrome sometimes.

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