bryanb Posted September 17, 2003 Report Share Posted September 17, 2003 Hi Folks, An online store has available several issues of the old "Adventurer's Club" magazine for sale. I am interested in purchasing the issues that have Champions Adventures/Scenarios (see Steve there is a market for adventures) but they are quite pricey. I was wondering if anyone has read/played any of the following and if they had could they please give me a small review: Adventurer's Club #1 - The Mechanon Gambit (they are charging an arm and a leg for this - is it any good?) Adventurer's Club #3 - Terror in the Treasures Adventurer's Club #4 - Nova Adventurer's Club #18 - Unspecified Champions adventure Adventurer's Club #20 - Unspecified Champions adventure Your help would be greatly appreciated!!! Thanks Quote Link to comment Share on other sites More sharing options...
McCoy Posted September 17, 2003 Report Share Posted September 17, 2003 "Terror in the Treasures" has been fun with a number of groups. "The Mechanon Gambit" was underwelming (Mechanon wasn't there, just some of his assembly robots). Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted September 17, 2003 Report Share Posted September 17, 2003 One thing that you want to remember when dealing with AC adventures is that most are rather short, one or two game sessions at the most. The best ones leave potential for future plots, though. Also, the adventures in early AC issues, and the characters presented, are somewhat simplistic by contemporary standards. You can always substitute current incarnations of these characters, or your own original creations. "The Mechanon Gambit" requires your heroes to thwart a plan by Pulsar to raid one of Mechanon's laboratory bases. It features moderately detailed (albeit small) hex maps of the laboratory and of a municipal airport. Very straightforward. "Terror in the Treasures" is a more sophisticated, involving a plot by several occult/monstrous villains (including Slug and Black Paladin) to steal a potent mystic artifact from a museum, and suggesting a few spinoff plots. The museum is mapped out somewhat sketchily. "Nova" is a race for your heroes to beat two rival villain teams (one of them Eurostar, another featuring Firewing) to the site of a crashed alien spacecraft and its surviving occupant. It presents more options and permutations for the GM to play with, including environmental complications to the rescue. The adventure in AC 18, "The House that Jack Built," is IMHO the gem of this selection. It's a supernatural/comedy adventure in a truly unique haunted house, written by To Serve and Protect author Scott Heine and featuring one of the Protectors, Dr. Wraithe, and some of his DNPCs/supporting cast. A really fun adventure, and the characters and house have potential for recurring use. AC 20's adventure, "Zip Zap Guns," is fairly solid, but probably better suited to street-level superheroes than full four-color types. It revolves around VIPER's selling of advanced (but defective) weaponry to street gangs. Unlike the other adventures it's designed as several small encounters building to a climactic confrontation, so the encounters could be interspaced with unrelated scenarios over several play sessions. Hope that helps. Quote Link to comment Share on other sites More sharing options...
Starcorp Man Posted September 17, 2003 Report Share Posted September 17, 2003 Terror in the Treasures is probably the best of the bunch IMHO. I've run it a bunch of times, each time the group has loved it. You can get some interesting things out of the Orb. Hmm you seem to be missing AC 2 with the Giant Mutated Bear in the Genocide Base. Quote Link to comment Share on other sites More sharing options...
Bartman Posted September 17, 2003 Report Share Posted September 17, 2003 Originally posted by Starcorp Man Hmm you seem to be missing AC 2 with the Giant Mutated Bear in the Genocide Base. That was AC 3. The adventure was "What Rough Beast." And its author has put it up online for free here. Quote Link to comment Share on other sites More sharing options...
tiger Posted September 17, 2003 Report Share Posted September 17, 2003 Originally posted by Bartman That was AC 3. The adventure was "What Rough Beast." And its author has put it up online for free here. I have the entire run of AC, as far as I know anyway. There are some good Champions run as well as some Fantasy Hero runs. I ran one of the MERP runs in the back for FH this last weekend. It worked out well. Quote Link to comment Share on other sites More sharing options...
Phraze Posted September 18, 2003 Report Share Posted September 18, 2003 Actually... Originally posted by Bartman That was AC 3. The adventure was "What Rough Beast." And its author has put it up online for free I just happened to dig out all my old AC's over the weekend, and Starcorp Man has it right. It was issue #2. I would have to agree with some others on this thread, though, and say that my favorite was "Terror in the Treasures." Not because the plot was so great, but because the Overstreet Museum is such a great idea for a location. I've used it several times. Quote Link to comment Share on other sites More sharing options...
Starcorp Man Posted September 19, 2003 Report Share Posted September 19, 2003 Re: Actually... Originally posted by Phraze I just happened to dig out all my old AC's over the weekend, and Starcorp Man has it right. It was issue #2. I would have to agree with some others on this thread, though, and say that my favorite was "Terror in the Treasures." Not because the plot was so great, but because the Overstreet Museum is such a great idea for a location. I've used it several times. Thank you Terror also added more items for Slug, that enhance his abilities (since I still use the ankh carrying slug.) Issue 7 has a good one, raid on blackgulch Quote Link to comment Share on other sites More sharing options...
Bartman Posted September 19, 2003 Report Share Posted September 19, 2003 Originally posted by Phraze I just happened to dig out all my old AC's over the weekend, and Starcorp Man has it right. It was issue #2. I would have to agree with some others on this thread, though, and say that my favorite was "Terror in the Treasures." Not because the plot was so great, but because the Overstreet Museum is such a great idea for a location. I've used it several times. Hmm. Someone should drop the Morpheus Unbound a note then. I was just going by their claim that it was "originally published in Adventurer's Club #3, 1983." It has been a decade or more since I've seen a copy of the first dozen or so ACs. Quote Link to comment Share on other sites More sharing options...
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