Cassandra Posted April 27, 2010 Report Share Posted April 27, 2010 This Thread is the members of the Justice League of America on 350 points. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 27, 2010 Author Report Share Posted April 27, 2010 Re: Justice League of America 350 Superman Cost Char Val 20 STR 30 24 DEX 18 40 CON 30 10 BODY 15 3 INT 13 2 EGO 11 10 PRE 20 4 COM 18 4 PD 10 4 ED 10 12 SPD 4 6 REC 15 0 END 60 15 STUN 60 Total Characteristics Cost: 154 Points Cost Skills 2 AK: Metropolis 11- 3 Conversation 13- 1 FB: Press Pass 2 KS: Krypton 11- 2 PS: Daily Planet Reporter 11- 3 Streetwise 13- Total Skills Cost: 13 Points Cost Powers 36 Armor +20 rPD +10 rED, Does Not Work During Red Solar Radiation Exposure (-1/4) 50 Multipower (62 Points) Does Not Work During Red Solar Radiation Exposure (-1/4) 5 u) DEX +5, SPD +5 5 u) EB 10d6, Variable Special Effects [Heat Vision/Cold Breath] (+1/4) 5 u) Healing: Regeneration 6 BODY/Turn 5 u) Missile Deflection: All Ranged Attacks +5, Ranged (+1) 3 u) STR +40, No Figured Characteristics (-1/2), No END (+1/2) 5 u) Tunnelling 10", DEF 10, 1/2 END (+1/2) 18 EC (Yellow Sun Energy)-22 Points, Does Not Work During Red Solar Radiation Exposure (-1/4) 15 1) Flight 15", Variable Advantages (+1/2), [Megascale, Usable Underwater, or 1/2 END Only (-1/4)] 13 2) STR +30, No Figured Characteristics (-1/2), No END (+1/2) 14 ES: N-Ray Sight [X-Ray Vision/Not Though Lead], PER +1, Telescopic Hearing +2, Telescopic Sight +2, Does Not Work During Red Solar Radiation Exposure (-1/4) 9 LS: Extended Breathing [1 END/Minute], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Does Not Work During Red Solar Radiation Exposure (-1/4) Total Powers Cost: 183 Total Cost: 350 Points 200+ Disadvantages 5 DNPC: Lois Lane (Useful Normal) 8- 10 DNPC: Jimmy Olsen (Unaware Useful Normal) 8- 5 DNPC: Power Girl (Slightly Less Powerful) 8- 5 DNPC: Supergirl (Slightly Less Powerful) 8- 5 DNPC: Superwoman (Slightly Less Powerful) 8- 10 Hunted: Justice League of America Enemies (As Powerful) 8- 10 Hunted: Lex Luthor (As Powerful) 8- 10 Hunted: Superman Enemies (As Powerful) 8- 5 PhyL: Undergoes Strange Physiological Changes for 24 Hours after exposure to a new piece of Red Kryptonite (Infrequently/Slightly) 20 PsyL: Code Against Killing (Common/Total) 15 PsyL: In Love with Lois Lane (Common/Strong) 15 PsyL: Wages A Never Ending Battle for Truth, Justice, and The America Way (Common/Strong) 5 SocL: Secret Identity [Kal-El/Clark Kent] (Infrequently/Minor) 20 Suscept: Kryptonite, 3d6 STUN/Turn (Uncommon) 10 Vuln: Magic, 1 1/2x STUN (Common) Total Disadvantages Cost: 350 Points Quote Link to comment Share on other sites More sharing options...
Guest steamteck Posted April 27, 2010 Report Share Posted April 27, 2010 Re: Justice League of America 350 As always very well done. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 27, 2010 Report Share Posted April 27, 2010 Re: Justice League of America 350 Covers all the major bases except for defensive abilities. A straight brick (like Thing) with a good OCV would be a bigger problem than an energy projector (Missile Deflection w/+5) which just seems odd. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 27, 2010 Author Report Share Posted April 27, 2010 Re: Justice League of America 350 Batman Cost Char Val 10 STR 20 30 DEX 20 20 CON 20 4 BODY 12 8 INT 18 8 EGO 14 10 PRE 20 4 COM 18 4 PD 8 2 ED 6 10 SPD 4 0 REC 8 0 END 40 0 STUN 32 Total Characteristics Cost: 110 Cost Skills 3 Acrobatics 13- 3 AK[iNT]: Gotham City 13- 3 Breakfall 13- 3 Bugging 13- 6 Combat Luck 3 Concealment 13- 3 Contortionist 13- 5 Cramming 3 Criminology 13- 3 Deduction 13- 3 Disguise 13- 3 Fast Draw 13- 3 High Society 13- 3 Interrogation 13- 3 Lockpicking 13- 8 Martial Arts: Batman Fighting Style [DC+2] 5 1) Defensive Strike 3 2) Legsweep 4 3) Martial Block 4 4) Martial Disarm 4 5) Martial Dodge 4 6) Martial Escape 4 7) Martial Strike 3 8) Martial Throw 5 9) Offensive Strike 15 Money: Filthy Rich 3 Paramedic 13- 3 Security Systems 13- 3 Shadowing 13- 10 SL: Overall +1 3 Sleight of Hand 13- 3 Stealth 13- 3 Streetwise 13- 3 Tactics 13- Total Skills Cost: 140 Points Cost Powers 20 Armor +10 rPD +10 rED, OIF: Costume (-1/2) 40 Multipower (60 Points) OIF: Utility Belt (-1/2) 2 u) Darkness to Normal Sight AE 5"r, [8c/Last 1 Turn] (-0), OAF: Smoke Bombs (-1) 2 u) EB 8d6, [16c] (-0), OAF: Standard Batarangs (-1) 2 u) EB 8d6, Variable Special Effects [Any] (+1/2), [16c] (-0), OAF: Special Weapons (-1) 2 u) EB 6d6, NND [LS: Self Contained] (+1), [16c] (-0), OAF: Sleep Gas (-1) 2 u) EB 6d6, Variable Advantages [Any +1/2] (+1), [16c] (-0), OAF: Special Batarangs (-1) 2 u) Entangle 6d6, DEF 6, [16c] (-0), OAF: Bolas (-1) 2 u) Flash to Sight 6d6, AE 3"r (+1), [16c] (-0), OAF: Flash Grenades (-1) 1 u) Gliding 20", OIF: Cape (-1/2) 1 u) Swinging 15", 4x NCM, OIF: Swing Line (-1/2) 8 ES: High Range Radio Perception, OIF: Cowl (-1/2) 3 ES: Nightvision, OIF: Cowl (-1/2) 3 ES: UV Sight, OIF: Cowl (-1/2) 3 Flash Defense for Sight 5 Points, OIF: Cowl (-1/2) 5 LS: Self Contained, OAF: Mask (-1) 2 Running +1" Total Powers Cost: 100 Points Total Cost: 350 Points 200+ Disadvantages 5 DNPC: Alfred Pennyworth (Useful Normal) 8- 5 DNPC: Batgirl (Slightly Less Powerful) 8- 5 DNPC: Batwoman (Slightly Less Powerful) 8- 5 DNPC: Catwoman (Slightly Less Powerful) 8- 5 DNPC: Huntress (Slightly Less Powerful) 8- 10 DNPC: James Gordon (Unaware Useful Normal) 8- 5 DNPC: Nightwing (Slightly Less Powerful) 8- 5 DNPC: Robin (Slightly Less Powerful) 8- 10 Hunted: Batman Enemies (As Powerful) 8- 10 Hunted: The Joker (As Powerful) 8- 10 Hunted: Justice League of America Enemies (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Against Killing (Common/Total) 15 PsyL: Dedicated to Justice (Common/Strong) 15 PsyL: Protective of The Innocent (Common/Strong) 5 SocL: Secret Identity [bruce Wayne] (Infrequently/Minor) Total Disadvantages Cost: 350 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 27, 2010 Author Report Share Posted April 27, 2010 Re: Justice League of America 350 These are loosely based on the Justice League: Crisis on Two Earths characters. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 27, 2010 Author Report Share Posted April 27, 2010 Re: Justice League of America 350 Regarding Superman. Good point, Hyperman. I changed the Armor to 20 rPD 10 rED to give him better physical resistant defenses. He is also the strongest person on the planet [sTR 100 for 3 END!] and will smash anyone quickly. Quote Link to comment Share on other sites More sharing options...
brionl Posted April 27, 2010 Report Share Posted April 27, 2010 Re: Justice League of America 350 So, this is 5th edition? Superman 5 DNPC: Power Girl (Slightly Less Powerful) 8- 5 DNPC: Supergirl (Slightly Less Powerful) 8- 5 DNPC: Superwoman (Slightly Less Powerful) 8- I'll admit I haven't followed the comic closely in a while, but aren't these all pretty much just different versions of the same person? I wouldn't really count her/them as DNPCs anyway since he teams up with them much more than he has to bail her out of trouble. Looks pretty good though, just a few quibbles. Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 28, 2010 Report Share Posted April 28, 2010 Re: Justice League of America 350 No, there different people Power girl is a survivor of the old multiverse Supergirl is a survivor of Krypton Super Woman is Lucy Lane Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 29, 2010 Author Report Share Posted April 29, 2010 Re: Justice League of America 350 Notes To me, Power Girl is Karen Starr, Supergirl is Kara Kent (White Costume), and Superwoman is Linda Danvers (Blue Costume). I changed Superman "superspeed" Multipower slot from SPD +6 to DEX +5 SPD +5. Same cost and for the loss of 1 SPD you gain a OCV/DCV 8. I've always thought that Superman could in theory use all his powers at the same time, but he is limited by how quickly he can think. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 29, 2010 Author Report Share Posted April 29, 2010 Re: Justice League of America 350 Wonder Woman Cost Char Val 40 STR 50 39 DEX 23 30 CON 25 4 BODY 12 8 INT 18 16 EGO 18 10 PRE 20 5 COM 20 12 PD 22 7 ED 12 17 SPD 5 0 REC 15 0 END 50 0 STUN 50 Total Characteristics Cost: 188 Points Cost Skills 3 Acrobatics 14- 2 AK: Washington, D.C. 11- 3 Breakfall 14- 3 Bureaucratics 13- 6 Combat Luck 8 CSL: Combat +1 10 Defense Maneuver IV 3 FB: Federal Police Powers 2 KS: Themyscira 11- Martial Arts: Wonder Woman Fighting Style 4 1) Martial Block 3 2) Martial Grab 4 3) Martial Strike 2 PS: Amazon Princess 11- 2 PS: Department of Metahuman Affairs Agent 11- 3 Tactics 13- Total Skills Cost: 58 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Armor (-1/2) 30 Multipower (30 Points) 1 u) EB 6d6, OAF: Tiara (-1) 2 u) Flight 10" [Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4), IIF[bulky]: Invisible Plane (-3/4)] 3 u) Healing: Regeneration 3 BODY/Turn 2 u) Mind Link: Any Willing Mind, No LOS Needed with Artemis, Cassie Sandsmark, Donna Troy, and Hippolyte. 2 u) STR +20, No Figured Characteristics (-1/2), No END (+1/2) 9 LS: Immortal, Intense Cold, Intense Heat 12 EC (Magic Lasso)-25 Points, OAF: Magic Lasso (-1) 8 1) Mind Control 10d6, No Range (-1/2), Must Grab (-1/2) 10 2) Stretching 10", Always Direct (-1/4), No Noncombat (-1/4) 15 Missile Deflection: All Ranged Attacks +5, Restrainable (-1/2), OIF: Bracelets (-1/2) Total Powers Cost: 104 Points Total Cost: 350 Points 200+ Disadvantages 10 DNPC: Etta Candy (Unaware Useful Normal) 8- 10 DNPC: Steve Trevor (Unaware Useful Normal) 8- 5 DNPC: Wonder Girl 1 [Donna Troy] (Slightly Less Powerful) 8- 5 DNPC: Wonder Girl 2 [Cassie Sandsmark] (Slightly Less Powerful) 8- 5 DNPC: Wonder Woman 2 [Queen Hippolyte] (Slightly Less Powerful) 8- 5 DNPC: Wonder Woman 3 [Artemis] (Slightly Less Powerful) 8- 5 Enraged: Bracelets Removed (Uncommon) 8-, Recover 14- 10 Hunted: Ares (As Powerful) 8- 10 Hunted: Justice League of America Enemies (As Powerful) 8- 10 Hunted: Wonder Woman Enemies (As Powerful) 8- 5 PhyL: STR 20 When Bracelets are Chained Together by a Man (Infrequently/Slightly) 20 PsyL: Code Against Killing (Common/Total) 15 PsyL: Heroic (Common/Strong) 15 PsyL: Honorable (Common/Strong) 5 SocL: Secret Identity [Princess Diana of Themyscira/Diana Prince] (Infrequently/Minor) 15 Vuln: Surprise Attacks, 1 1/2x STUN (Very Common) Total Disadvantages Cost: 350 Points Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted September 25, 2010 Report Share Posted September 25, 2010 Re: Justice League of America 350 Any plans on posting any other league members (Green Lantern, Flash, etc...)? Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 25, 2010 Author Report Share Posted September 25, 2010 Re: Justice League of America 350 Eventually, Hyper-Man Quote Link to comment Share on other sites More sharing options...
Wheeljack Posted October 1, 2010 Report Share Posted October 1, 2010 Re: Justice League of America 350 Wonder Woman 30 Multipower (30 Points) 2 u) Flight 10" [Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4), IIF[bulky]: Invisible Plane (-3/4)] That's a very clever way of doing her Invisible Plane... but if it's a Bulky focus in her multipower, wouldn't she suffer the Bulky penalty even when she wasn't using that slot? I don't think the rules allow for regularly leaving your foci somewhere else. Quote Link to comment Share on other sites More sharing options...
penemue Posted October 2, 2010 Report Share Posted October 2, 2010 Re: Justice League of America 350 These are great. Nice to see some 5th ed. goodness. My players would revolt if I switched editions. They were (and still are) quite resistant to 5th ed. My campaign is very low powered when it comes to standard Hero Games products, but I still find the characters to be very competent and difficult to defeat (which is fine, they are superheroes, after all). Quote Link to comment Share on other sites More sharing options...
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