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A couple quick questions


Ragnarok

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1. How does one "shield-bash" in HERO? Is it just your normal STR damage or is it rather linked to the shield specifically (and thus would change with the size/type of shield), and would one need to buy Weapon Element: Shield for a related martial arts focus?

 

2. Roughly how many civilians and guards would comprise a small medieval town? Civilians can be flexible but I want to know how many guards there would be so that I can establish patrol patterns, alert scenarios, how easily a small army could destroy them, etc...

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Re: A couple quick questions

 

1. How does one "shield-bash" in HERO? Is it just your normal STR damage or is it rather linked to the shield specifically (and thus would change with the size/type of shield), and would one need to buy Weapon Element: Shield for a related martial arts focus?

 

2. Roughly how many civilians and guards would comprise a small medieval town? Civilians can be flexible but I want to know how many guards there would be so that I can establish patrol patterns, alert scenarios, how easily a small army could destroy them, etc...

 

Well mist of your guards would be actually Militia who would be farmers most of the time. But for full time guards id see no more than 5 or 6 per 100 adults.

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Re: A couple quick questions

 

Well mist of your guards would be actually Militia who would be farmers most of the time. But for full time guards id see no more than 5 or 6 per 100 adults.

 

Borrowing from the DnD DMG 3.5, 1 in 100 Civilians should be a full-time guard, and 1 in 10 should be a member of the Militia. Linked below is a random town generator for DnD 3.5

 

http://www.myth-weavers.com/generate_town.php

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