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IG-100 Magnaguard for Star Hero


Mathew

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This one came out right at 250 points. Great as bodyguards, troops for higher level campaigns, or a powerful villian weapon for low point campaigns. Suggestions welcome.

 

http://home.comcast.net/~mathewignash/PDFs/IG100.pdf[/url]

 

MagnaDroid.jpg

 

From the Star Wars wiki - "The IG-100 MagnaGuard, or Self-Motivating Heuristically Programmed Combat Droid, was an advanced type of battle droid that was manufactured by Holowan Mechanicals and used by the Confederacy of Independent Systems during the Clone Wars. Ordered by Count Dooku, the MagnaGuards were designed to be General Grievous's personal bodyguards, although they were sometimes used as Dooku's personal guards or as infantry. "

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Re: IG-100 Magnaguard for Star Hero

 

The 10pts +20 Int -1 only for Perception rolls is VERY cheesy. It really should be 12pts +4 Perception skill levels. It's more expensive, but it's the correct way to write it up. BTW are you going for a better vision at night or just a 'droid that is very very good at noticing things?

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Re: IG-100 Magnaguard for Star Hero

 

Already fixed that Perception thing, just hadn't uploaded the update. I added it as the Star Wars Saga rules gave them a bonus to Perception... but I am still learning those rules.

 

I maye have to add stretching after watching this video:

 

http://www.youtube.com/watch?v=JVRSPpRQyCM

 

and the tenticles:

 

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Re: IG-100 Magnaguard for Star Hero

 

This is the version I've been using recently ...

 

IG-100 Series MagnaGuard

Val Char Points Total Roll Notes

15 STR 5 15 12- HTH Damage 3d6 END [1]

15 DEX 10 15 12-

20 CON 10 20 13-

15 BODY 5 15

14 INT 4 14 12- PER Roll 18-

0 EGO 0 0 9-

15 PRE 5 15 12- PRE Attack: 3d6

0 PD -3 5 5 PD (15 rPD)

0 ED -3 5 5 ED (15 rED)

3 SPD 10 3 Phases: 4, 8, 12

4 REC 0 4

50 END 6 50

12" Running 0 12m

4" Swimming 0 4m

4" Leaping 0 4m Total Characteristics Cost: 97

 

Cost Powers END

135 Armored Body: Resistant Protection (15 PD/15 ED) 0

45 Droid: Takes No STUN (loses abilities when takes BODY) 0

32 Droid: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) 0

8 Magno-Clasps: Clinging (20 STR) (12 Active Points); Only on Metallic/Ferrous Surfaces (-1/2) 0

Sensor Suite

5 1) Nightsight Sensor: Nightvision 0

18 2) Advanced Sensor Package: +6 PER with all Sense Groups 0

2 Telescopic Appendage: Stretching 2m; Limited Body Parts: One Hand (-1/4) 1

Anti-Jedi Training

5

1) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort [4]

2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike [4]

3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm [4]

4) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort [4]

5) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike [1]

6) Weapon Element: Electrostaff

 

Equipment

Electrostaff: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)

 

1) Basic Strike: Hand-To-Hand Attack +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) [2]

 

2) Stun Charge: Blast 8d6, STUN Only (+0), Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), No Range (-1/2) [0]

 

Talents

1 Ambidexterity (-2 Off Hand penalty)

 

Skills

20 +6 with a large group of attacks (30 Active Points); Only vs. Jedi (-1/2)

12 +4 with a small group of attacks

 

3 Climbing 12-

3 Computer Programming 12-

3 Combat Piloting 12-

3 Contortionist 12-

8 Defense Maneuver I-III

2 Navigation (Space) 12-

3 Systems Operation 12-

0 TF: Military Spacecraft

5 WF: Beam Weapons, Energy Weapons, Electrostaff

Total Powers & Skills Cost: 330

 

Total Cost: 427

 

200+ Disadvantages

15 Distinctive Features: Battledroid (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

15 Hunted: Grevious Frequently (Mo Pow; NCI; Watching)

20 Hunted: Jedi Order Frequently (Mo Pow; Harshly Punish)

15 Negative Reputation: Soldier for the Seperatist Army, Very Frequently

15 Physical Complication: Must be Repaired. Does Not Heal Naturally. (Frequently; Slightly Impairing)

20 Psychological Complication: Loyal to Grevious (Common; Total)

15 Psychological Complication: Will Target Jedi Before All Others (Common; Strong)

10 Vulnerability: 1 1/2 x Effect Ion Effects (Common)

Total Disadvantages Points: 125

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