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My Very First Character (and Diffiulties Within)!


SDarkshine

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Hi, everybody! :)

 

I'm SDarkshine! I am completely new to the Hero System and this forum! I have always wanted to play a role-playing game, and I believe that this game will be the best!

 

I sincerely hope that I am posting on the right section of the forum...:o

 

I borrowed my college friend's Fifth Edition books to help me create my first character (is it alright to create a character before starting a game?). Her name is Meninges, primarily because of her living hair (think Millia Rage from Guilty Gear XX). Here are the powers that I wanted her to have:

-Her soul and mind is merged with that of her mother. This would be an extension of her power, not a separate character.

-Living hair that has the strength and refracting capabilities of diamond, with the flexibility and weight of normal hair.

-Ability to detect illusions, imposters, bluffs, and lies. She also has defense against Mind and Emotion Control.

-A unique power of Meninges is something that attacks as a wave of Force Field energy, yet causes some type of devitalization damage (something like paralysis or unconsciousness, idk). This would relate to the merging with her mother, in that she would be able to inflict the power 15" from any area of Meninges' body.

-An Emotion Control of Calm that is always on.

-Telepathy powers that include thought scan, being a mental switchboard, thought tracking, and a type of mind probe power that can only be used when Meninges touches the target.

-The ability to detect weakness through her living hair.

 

These are all of Meninges' powers. I have read the Until Superpower Database (the first one and the update) to find powers that related to Meninges' powers. Most of them I have found, but I am still having the following difficulties:help::

-I have added the "Hairy Situation" option to Living Hair. Is it still worth 27 character points (also, I am attempting to add the strength of diamonds without the weight cost to Living Hair)? So far, I have written it like this:

Self; Persistent/Constant; Extra Limbs (up to 10) (5 active points; Costs END (-½) (Total Cost: 3 points) and Stretching 3” 12 Active Points); Limited to hair only (-¼) (Total Cost: 12 points), +9 with Punch, Disarm, and Grab.

-I have also added 'limited to hair only' to the Refracted Light ability. Have I wrote it correctly (is the total points more than 21)?

One character target; Instant Duration; Multipower, 30-point reserve; one slot RKA 2d6 one slot Sight Group Flash 6d6; OIF (light source of opportunity; -½), Limited Range (30”; -¼), Limited to hair only (-¼).

-The fusion between Meninges and her mother is an 'extension', not a separate character (not yet, anyway). I wanted to add that the fusion produces the unique 15" power, Protected Spirit, and Sense Life Force. How do I write that?

-Also, how should I write the unique 15" power?

-I tried adding 'Always On' to the Alter/Inflict Emotion power by buying Reduced Endurance and Persistent (as the Fifth Edition Revised book suggested). Have I done this correctly?

Mind Control 8d6 (40 Active Points); One Character Target; Constant Duration LOS; Range; Only to Alter/Inflict Calmness (-1); Telepathic (+¼) (50 Active Points); Reduced Endurance (2 END; +¼), Persistent (+½) Always On (-½)

-Does the Telepathy power from the book include something like Mind Probe? If not, is there some particular power out there that does?

-Finally, which one of these is the best defense vs. Mind and Emotion Control to start with: Mental Clarity, Mind Shield, or Mind Invulnerability?

 

These are all of the difficulties that I have come across...

 

:think: I will continue to work on these difficulties for my character, however, if anyone has some suggestions or corrections, I would be more than happy to hear from you! :bounce:

 

Thank you all for my first post! Have a wonderful Beginning of Autumn!:celebrate

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Re: My Very First Character (and Diffiulties Within)!

 

A lot of these powers, I'm just not sure what you want the power to do.

 

Specifically, what is the actual effect of "-Her soul and mind is merged with that of her mother. This would be an extension of her power, not a separate character."? You then say "-The fusion between Meninges and her mother is an 'extension', not a separate character (not yet, anyway). I wanted to add that the fusion produces the unique 15" power, Protected Spirit, and Sense Life Force. How do I write that?" You need to decide how this actually works. It might just be a special effect of what the source of her powers is. I'm not really sure what you mean by "extension" here either.

 

 

What is a "Mind Probe?" What can you do with it?

 

Some of your questions I can answer though.

 

I think the Hairy Situation thing is fine, although 9 CSLs is quite a lot. There's nothing inherently wrong here.

 

What does "Limited to hair only" mean on the Multipower? If you mean she has to fire it from her hair, that's not a limitation - by default, your powers have an origin point like that, and it's an advantage not to. Also, what's that 'One character target" and "Instant duration" mean?

 

I'm not sure that the 15" power is any more complicated than Energy Blast with Limited Range: 15" (-1/4). That can produce unconsciousness and could easily also represent hitting someone with force field energy.

 

The mind control isn't done correctly. If you want it to be some kind of aura around her, it should be indeed be Always On like that, but it would need to be Area of Effect and Continuous. Also, it has to have Reduced Endurance (0 End), not half end. You might want to clarify "Calmness" a bit better. What will this do? Will it make hostile people stop fighting? Does it just make people chill out more? It might actually just be a higher Presence with "Only when trying to calm people down" or something simple like that.

 

I'm not sure how those powers are built, but I would keep it simple and just buy Mental Defense, personally.

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Re: My Very First Character (and Diffiulties Within)!

 

The soul/mind fusion granting several abilities - I'd call this an Elemental Control (in 5E, in 6E you'd use Unified Power). So something like:

Fused Souls - Elemental Control

1) Sense Life Force - Detect (Life Force), Ranged, 360 degrees, Sense

2) Protected Spirit - Mental Defense

3) Devitalization - either Ego Attack (unconsciousness, mental), a NND Energy Blast (unconsciousness, biological), or Entangle, Takes No Damage, Uses CON instead of STR (paralyzing, biological)

 

Telepathic Abilities - Multipower

1) Thought Scan - Mind Scan or Area of Effect Telepathy, depending on whether it locates minds or reads them

2) Mental Switchboard - Mind Link

3) Thought Tracking - What exactly does this do?

4) Mind Probe - Telepathy, No Range, possibly Cumulative if it takes some time to probe deeply.

 

Calmness - Mind Control 2d6, Cumulative (to 48 points), Area of Effect (Radius), Continuous, Persistent, Reduced END (0 END; +1/2), Personal Immunity, No Range, Set Effect (Calmness), Always On

I build this as Cumulative (instead of a higher base), because:

A) An effect that slowly ramps up in her presence seems a bit more interesting than just "zap, controlled or not"

B) With the advantages required, a higher base would lead to a ridiculously expensive power

 

Ability to detect illusions, imposters, bluffs, and lies.

This could actually just be a large bonus to Perception (maybe with a limitation), plus the "sense motive" (can't remember the actual name) skill at a high level.

Having a 18- means that anything an average person has a decent chance to see through, you will see through, and you have decent odds to see through things most people have no chance against.

 

The ability to detect weakness through her living hair.

Find Weakness, Limited Range - would find weak points in foes' armor, allowing you to penetrate it.

Detect Vulnerabilities, Discriminatory, Analyze - would tell you what substances / effects a foe is vulnerable to.

 

Diamond-hard hair (defensive aspects)

Armor with an Activation Roll (to react fast enough), and Non-Persistant (can't block things when you're unconscious).

Extra Limbs, as you have, seems correct for the offensive aspects.

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Re: My Very First Character (and Diffiulties Within)!

 

You'll note that I didn't give any specific amounts above. As far as that's concerned, it depends on the parameters of the campaign:

1) How many points do you have?

2) What's the average foe look like in terms of DCs, CVs, Defense, Stun, and Ego?

 

For instance, against someone with Ego 10, then Telepathy 9-10d6 is plenty for a mental probe. If most foes have Ego 25+ (counting Mental Defense), then you'll need Telepathy 12d6 or more (at that point, Cumulative may be a good idea).

If you're facing foes with handguns, then Armor (10/10) is enough for the diamond hair. Against heavy weaponry and thrown cars, you'll need more.

 

 

Something I'm noticing is that this character has a very wide range of abilities - mental powers, spirit abilities, diamond-strength animate hair (that also refracts light and finds weaknesses). And the way they work is not suited to a single framework (which is one way to have many abilities on a limited budget). Depending on how many points you have to work with, this could end up spreading them too thinly, resulting in a bunch of abilities that are each too weak to be effective against comparable foes.

 

So it may be a good idea to prioritize a bit - decide where you want the primary focus to be, make sure that aspect is up to par, and build the other abilities in a less intensive supporting role.

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Re: My Very First Character (and Diffiulties Within)!

 

A lot of these powers' date=' I'm just not sure what you want the power to [i']do.[/i]

 

Specifically, what is the actual effect of "-Her soul and mind is merged with that of her mother. This would be an extension of her power, not a separate character."? You then say "-The fusion between Meninges and her mother is an 'extension', not a separate character (not yet, anyway). I wanted to add that the fusion produces the unique 15" power, Protected Spirit, and Sense Life Force. How do I write that?" You need to decide how this actually works. It might just be a special effect of what the source of her powers is. I'm not really sure what you mean by "extension" here either.

 

 

What is a "Mind Probe?" What can you do with it?

 

Some of your questions I can answer though.

 

I think the Hairy Situation thing is fine, although 9 CSLs is quite a lot. There's nothing inherently wrong here.

 

What does "Limited to hair only" mean on the Multipower? If you mean she has to fire it from her hair, that's not a limitation - by default, your powers have an origin point like that, and it's an advantage not to. Also, what's that 'One character target" and "Instant duration" mean?

 

I'm not sure that the 15" power is any more complicated than Energy Blast with Limited Range: 15" (-1/4). That can produce unconsciousness and could easily also represent hitting someone with force field energy.

 

The mind control isn't done correctly. If you want it to be some kind of aura around her, it should be indeed be Always On like that, but it would need to be Area of Effect and Continuous. Also, it has to have Reduced Endurance (0 End), not half end. You might want to clarify "Calmness" a bit better. What will this do? Will it make hostile people stop fighting? Does it just make people chill out more? It might actually just be a higher Presence with "Only when trying to calm people down" or something simple like that.

 

I'm not sure how those powers are built, but I would keep it simple and just buy Mental Defense, personally.

 

 

My apologies, Fireg0lem; I figured that I would need to explain these powers a bit more. :o

 

For the following descriptions, I am rewriting some of them so that I could simplify my character to better adjust for any potential game that I would be invited to:

 

-For the merging of Meninges’ soul with that of her mother, it would indeed be just a special effect of what the source of her powers is. However, I am considering removing the Protected Spirit and the Sense Life Force, instead just leaving the unique 15” power (mostly due to Ice9’s suggestion). Pretty much, the merging would be the source of the unique power; Meninges and her mother are fused into one being. Therefore, the power will perform like Meninges is using it, not a separate entity of her mother (darn, I was at first trying to use Amnesia’s younger brother’s imaginary friend’s powers to create this :rolleyes:). At least, that is how my character’s lore is like. Never mind my writing of extension, please. I am just confusing people with that. :confused:

 

-Mind Probe, to me, is the ability to sift through an individual’s mind to take whatever data desired. For this, I wanted a limit in that Meninges has to touch the individual to Mind Probe them. The description of Telepathy in the UNTIL Superpower Database indicated that it could do Mind Probe; I am not quite sure.

 

I appreciate your response to my other powers. I suppose the 9 CSL would be a bit much for a beginner like me (was that in the book for leveled-up characters?).

 

Um, yeah, I incidentally wrote the “one character target” and the “instant duration” based on what the UNTIL book stated; it was not exactly in the game description of the powers. My bad. :doi:

 

When I meant “limited to hair” for the Refracted Light power, I meant that she can only refract light from her hair; she does not have a crystalline body. But I love the idea of her firing from her hair. Thank you! ;)

 

I am going to take yours and Ice9’s description of my unique power to heart.

 

Augh, I messed up on my emotion control.:straight: So I need to have Area of Effect and Continuous for the power, as well as Always On. For this term of Calmness, I was thinking that it does make stop people from fighting and becoming aggressive. On the unfortunate note, it has a possibility of preventing some people from going berserk (I say unfortunate because some superheroes depend on their Berserk powers. Sorry!:eek:). I really want it to be an Alter/Inflict Emotion of Calmness instead of Presence.

 

Simple is best, so I will consider buying Mental Defense.

 

Thank you so much for correcting my errors, Fireg0lem. I’m going to review both yours and Ice9’s information and details so that I can fine-tune my character. Take care and have a lovely Autumn!:celebrate

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Re: My Very First Character (and Diffiulties Within)!

 

The soul/mind fusion granting several abilities - I'd call this an Elemental Control (in 5E, in 6E you'd use Unified Power). So something like:

Fused Souls - Elemental Control

1) Sense Life Force - Detect (Life Force), Ranged, 360 degrees, Sense

2) Protected Spirit - Mental Defense

3) Devitalization - either Ego Attack (unconsciousness, mental), a NND Energy Blast (unconsciousness, biological), or Entangle, Takes No Damage, Uses CON instead of STR (paralyzing, biological)

 

Telepathic Abilities - Multipower

1) Thought Scan - Mind Scan or Area of Effect Telepathy, depending on whether it locates minds or reads them

2) Mental Switchboard - Mind Link

3) Thought Tracking - What exactly does this do?

4) Mind Probe - Telepathy, No Range, possibly Cumulative if it takes some time to probe deeply.

 

Calmness - Mind Control 2d6, Cumulative (to 48 points), Area of Effect (Radius), Continuous, Persistent, Reduced END (0 END; +1/2), Personal Immunity, No Range, Set Effect (Calmness), Always On

I build this as Cumulative (instead of a higher base), because:

A) An effect that slowly ramps up in her presence seems a bit more interesting than just "zap, controlled or not"

B) With the advantages required, a higher base would lead to a ridiculously expensive power

 

Ability to detect illusions, imposters, bluffs, and lies.

This could actually just be a large bonus to Perception (maybe with a limitation), plus the "sense motive" (can't remember the actual name) skill at a high level.

Having a 18- means that anything an average person has a decent chance to see through, you will see through, and you have decent odds to see through things most people have no chance against.

 

The ability to detect weakness through her living hair.

Find Weakness, Limited Range - would find weak points in foes' armor, allowing you to penetrate it.

Detect Vulnerabilities, Discriminatory, Analyze - would tell you what substances / effects a foe is vulnerable to.

 

Diamond-hard hair (defensive aspects)

Armor with an Activation Roll (to react fast enough), and Non-Persistant (can't block things when you're unconscious).

Extra Limbs, as you have, seems correct for the offensive aspects.

 

 

OMG, Ice9, this is amazing! Thank you, thank you, and thank you! :winkgrin:

 

Oui, so the soul fusion of Meninges and her mother should be an Elemental Control (Unified Power). This is awesome. However, I will take your advice on prioritizing, take out the spirit powers, and just limit the soul-fusion to lore; the Devitalization will just be a unique power (I described it a little further on my reply to Fireg0lem).

 

Impressive Multipower on the Telepathic Abilities. Yeah, for the Thought Scan, it was just to detect/locate all minds within the range. I guess I would have to create another power for reading minds (or just take Area of Effect Telepathy; i.d.k.). Oops, I need to describe Thought Tracking a little better;:o essentially, it is supposed to be continued “Thought Scanning”. Therefore, once a particular mind is detected by Thought Scan, Meninges can keep track of the mind (“stay on target”). The mind is immediately lost if it goes beyond her range. I hope that I described the power better.

 

The way you wrote Calmness as a Cumulative power is quite impressive.:jawdrop: All of the additions that Fireg0lem advised are right here! I also love the “ramp up” effect; this has soo much potential!

 

Love the simplification of the ability to detect illusions, imposters, bluffs, and lies into just bonus Perception and “Sense Motive” at high level. I relish the thought of Meninges seeing through something that even someone like (insert name of powerful average Joe) could not see!:eg:

 

So, for the Detect Weakness through her living hair, it’s okay not to add the “Limited to Hair” because the hair is the origin, right?

 

And now, for one of Meninges’ primary powers (her name ain’t Meninges for no reason!:rolleyes:). Making her hair into an armor of diamond is soo cool. I hope that this does not include any weight limitation, right?

 

You'll note that I didn't give any specific amounts above. As far as that's concerned, it depends on the parameters of the campaign:

1) How many points do you have?

2) What's the average foe look like in terms of DCs, CVs, Defense, Stun, and Ego?

 

For instance, against someone with Ego 10, then Telepathy 9-10d6 is plenty for a mental probe. If most foes have Ego 25+ (counting Mental Defense), then you'll need Telepathy 12d6 or more (at that point, Cumulative may be a good idea).

If you're facing foes with handguns, then Armor (10/10) is enough for the diamond hair. Against heavy weaponry and thrown cars, you'll need more.

 

 

Something I'm noticing is that this character has a very wide range of abilities - mental powers, spirit abilities, diamond-strength animate hair (that also refracts light and finds weaknesses). And the way they work is not suited to a single framework (which is one way to have many abilities on a limited budget). Depending on how many points you have to work with, this could end up spreading them too thinly, resulting in a bunch of abilities that are each too weak to be effective against comparable foes.

 

So it may be a good idea to prioritize a bit - decide where you want the primary focus to be, make sure that aspect is up to par, and build the other abilities in a less intensive supporting role.

 

 

 

Thank you again, Ice9, for your creativity in detailing these characters!

 

I understand why you did into give any specifics. To be honest, I was building my character based on the Standard points for Superheroic (350 pts.). I’m not in any campaign yet, which is quite sad for me.:cry: So, I do not know what the average foe is like. I’ve got to find someone to play with! In other instances, I would like to be strong enough to defend myself from the PSI organization (I’ve got a feeling that they will be coming to recruit Meninges). I don’t know about Menton, though; I may never have the chance to encounter him (I hope not…).

 

In other news, I always imagined being one of the very few people to survive, Dr. Destroyer’s Destroy-beam because of my diamond hair, but since I’m the new person, I do not have such right or privilege. :straight:

 

Uh, yeah, I do need to cut back on the range of abilities.:o That is why I just removed the spirit abilities. I really do want to keep the mental powers and the living hair – they are the core of my character! Since I am working on the Standard 350 pts, I’ll try to place Telepathic Abilities (including Calmness) and Living Hair first, then the unique Devitalization power, then the high Perception and “Sense Motive”, as well as the Detect Weakness through Hair. Now I got to work on the character stats to follow the prioritization.

 

Again, thank you so much for helping me fine-tune my character, Ice9! Have a wonderful Autumn!:celebrate

 

P.S., I just finished drawing and coloring my character (with colored pencils). I will upload it soon!:bounce:

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Re: My Very First Character (and Diffiulties Within)!

 

When I said I would upload a picture of my character soon, I really meant SOONER than you would think. Here she is!

 

Meninges - real name is Didina Minor - is 5'8" African-French who moved to America in sometime during her teen years. She is 29 years old - despite looking like 18 years physically (I tried to make it look like that for the picture. The reason that I emphasized her mind-and-soul fusion with her mother was because the fusion is "hereditary"; when a mother of a child passes away, her soul and mind fuses with the child, thereby inheriting the unique power (Devitalization power described earlier). I wanted her eyes to look similar to Blind Meg from Repo-Man (I might turn this into another power in which Meninges can alter her eyes from normal with brown irises to a-little-larger-than-average with white irises).

 

A little bit more on Meninges' origins: She learned about her living hair and telepathic powers from her mother. The power to alter/inflict calmness was discovered when she went to school in France; she unknowingly ceased all of the bullying between students every time she happens to chance upon her, while bullying that she was not nearby continued. She always attempted to keep her telepathic powers in check, despite the numerous times she picked up surface thoughts from her peers.

 

Few months after moving to America and starting college, her mother passed away when Meninges was 18. The fusion had many benefits for Meninges, despite the brief depression of the loss. Meninges breezed through college, obtaining double majors in Psychology and Medicine, and finished her graduate school program - which included a medical internship (this part should explain some of Meninges' skills and talents, i.e. SS: Psychology, SS: Medicine, and Paramedics).

 

Personality-wise, Meninges appears at first to be a calm and collected individual herself. However, sometimes she is slightly different in every encounter, making it somewhat hard for her friends and allies to understand her. In particular, she dislikes senseless fighting, and refuses to take a life. She always avoids doing anything that would harm children, and she would severely incapacitate anyone that does (reasons relative to a physical limitation of hers, which is not found in the books and is something she rarely speaks of to anyone). Furthermore, she HATES to flirt; for some odd reason, she becomes very uncomfortable when someone flirts with her (I'll explain the reason with a dark past of hers, which I will only provide when asked).

 

This is pretty much the gist of Meninges' background. Thanks for viewing! ;)

P.S. Along the lines of genetic heredity, Meninges is a pescatarian, meaning that the only meat she can eat is seafood. Any attempts to feed her other types of meat will make her severly nauseous.

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Re: My Very First Character (and Diffiulties Within)!

 

Hello, again!

 

I've been working on my character's characteristics, and it has not been easy for me. For one reason or another, I have came up with the following (this was without paying attention to her powers yet): I have 20 Strength, 24 Dexterity, 28 Constitution, 40 Body, 33 Intelligence, 26 Ego, 26 Presence, 20 Comeliness, 4 Physical Defense, 6 Energy Defense, 3 Speed, 10 Recovery, 56 Endurance, and 64 Stun, all for the total of 224 Characteristics Points.

 

I get the feeling that I have messed up somewhere. The Body appears to be as high as some of the top villains; the Physical Defense, Energy Defense, and Speed leave more to be desired (to me; i.d.k. if hese are alright to everyone else). I could lower the Strength to 16, Dexterity to 21, and the Constitution to 17, but I assume that it would adversely affect the Physical Defense (a 3), the Energy Defense (a 3), the Speed (still a 3), Recovery (a 6), Endurance (a 34), and Stun (a 57). However, the deduction in points can leave room to add more to the Physical Defense, Energy Defense and Speed.

 

So, what shall it be? Should I leave the current characteristics as it is, or should I lower it as I thought, or should I do something else? These are the questions to which I will work over. If anyone has any suggestions, I will be estatic to hear from you.

 

Happy Autumn, everyone!:celebrate

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Re: My Very First Character (and Diffiulties Within)!

 

Remember that 20 is the maximum for a normal human. You can have characteristics higher than that, but it's generally a good idea to think about whether your character is actually supposed to be superhumanly (whatever) or just pretty good. In particular, I think the 40 body is pretty excessive. Hero is generally not an overly lethal system and you can get away with less, like, 20 is fairly high for a superhero game. 33 Intelligence is really, really high - that's like smarter than Stephen Hawking.

 

Generally speaking, you want to have characteristics end in a 3 or 8 for rounding purposes (5 or 0 can work for PRE and STR), if you have point issues you can shave a bit here or there by having, say, a 25 rather than 26 PRE and a 23 rather than 26 EGO.

 

Your defenses, on the other hand, are probably a bit low. Having twice your DCs in PD/ED and half of it be Resistant is a generally decent rule of thumb. SPD is kind of a point of contention but less than 4 is usually bad for a superhero.

 

A good idea is to run a few sample combats against out-of-the-book characters. This will give you an idea of major deficiencies and whatnot.

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Re: My Very First Character (and Diffiulties Within)!

 

Remember that 20 is the maximum for a normal human. You can have characteristics higher than that, but it's generally a good idea to think about whether your character is actually supposed to be superhumanly (whatever) or just pretty good. In particular, I think the 40 body is pretty excessive. Hero is generally not an overly lethal system and you can get away with less, like, 20 is fairly high for a superhero game. 33 Intelligence is really, really high - that's like smarter than Stephen Hawking.

 

Generally speaking, you want to have characteristics end in a 3 or 8 for rounding purposes (5 or 0 can work for PRE and STR), if you have point issues you can shave a bit here or there by having, say, a 25 rather than 26 PRE and a 23 rather than 26 EGO.

 

Your defenses, on the other hand, are probably a bit low. Having twice your DCs in PD/ED and half of it be Resistant is a generally decent rule of thumb. SPD is kind of a point of contention but less than 4 is usually bad for a superhero.

 

A good idea is to run a few sample combats against out-of-the-book characters. This will give you an idea of major deficiencies and whatnot.

 

 

Thank you again, Fireg0lem:)!

 

Yes, I remember the Characteristic Maxima for normal humans. Meninges, my character, is supposed to be somewhat above the average human, due to the fusion, but not too much (i.e. not like Supergirl:p; Meninges, with her abilites, would be more like Emma Frost without the overflow of whatever-makes-her-so-permiscuous).

 

Oui, so a 20 for Body points is quite high and decent for most games. I'll take that, thank you:D.

 

I wasn't expecting Meninges to be as smart as Stephen Hawkings; that'd just ruin the moments:rolleyes:! I just wanted something as close to having a 18- Perception roll without actually overdoing it. This is supposed to be part of her ability to detect illusions, lies, imposters, and bluffs.

 

Points endind in 3 or 8, eh (or 0 and 5 for PRE and STR, eh?)? Again, I'll use that top tip, thank you!

 

I had a bit of trouble reading how to calculate the Resistant PD and ED from the Fifth Edition Revised book. What page is that on?

 

I knew it, I KNEW IT! I knew my SPD was low for a superhero!

 

I will try sample combats with some opponents. By the way, can I do this online somewhere, or do I have to find someone?

 

I've already worked on Meninges talents and skills; now all I need to do is bring all three main point areas together to finish up the rest of Meninges' character sheet.

 

Thank you so much for your advice, Fireg0lem!

 

Happy Autumn!:celebrate

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Re: My Very First Character (and Diffiulties Within)!

 

Lots of HERO books have sample characters. Champions (the genre book) does. I can't recall if the 5th edition base book does or not. If you hunt through the "Champions" board, I'm sure you can find plenty of example characters floating around built by more experienced players.

 

To get Resistant defenses, you buy the power "Armor." I would recommend buying base PD and ED to 10, then buying 10/10 Armor, as a good "default." It only comes from Powers (or from the talent Combat Luck).

 

You can increase PER rolls with the power Enhanced Senses. Maybe you should have like a 23 Int, and then buy something like Enhanced Senses: +3 to PER rolls, Only to Detect Illusions, Lies, Imposters, and Bluffs (probably this is about a -1 limitation but some GMs might call it differently).

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Re: My Very First Character (and Diffiulties Within)!

 

Thanks to Fireg0lem and Ice9, I have been further working on Meninges' characteristics. Here is the nearly-finalized characteristics:

15 STR, 23 DEX, 28 CON, 20 BODY, 23 INT, 23 EGO, 25 PRE, 18 COM, 10 for PD and ED (with 10 Resistant PD and ED), 6 SPD, 9 REC, 56 END, and 41 STUN, all with the total of 199 Characteristics Points.

 

Now I will be working on the cost of all of the powers that has been worked on here, with comparisons to how Meninges' Characteristics will affect them. If anyone has any suggestions, feel free to reply; being new to calculating power totals has its disadvantages...

 

I have nearly finished creating my disadvantages, but I have one or two more that I wanted to make. I wanted to add the psychological limitation of Meninges hating to flirt and/or being uncomfortable with someone flirting with her. Would this be an Uncommon, Total limitation? Also, what about her beign a pescatarian? Could this count as a physical limitation?

 

Thanks, everybody for all of your help in making my character possible. Just a few more things to do and she will be ready for roleplaying!

 

Happy September, everyone!:celebrate

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Re: My Very First Character (and Diffiulties Within)!

 

If you haven't already you should check out http://killershrike.com/ and http://surbrook.devermore.net/index/ fan sites created by board members Killershrike and Susano (Michael Surbrook). Both are chock full of character write ups and other interesting HERO bits.

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Re: My Very First Character (and Diffiulties Within)!

 

If you haven't already you should check out http://killershrike.com/ and http://surbrook.devermore.net/index/ fan sites created by board members Killershrike and Susano (Michael Surbrook). Both are chock full of character write ups and other interesting HERO bits.

 

These pages were a blast to read; thanks so much Hyper man:D! I would love to take on anime characters like Ryoko from Tenchi Muyo! And the write-ups for some of the Western Animated Characters? Priceless.

 

Thank you soo much, Hyper Man, for making my day :bounce:!

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Re: My Very First Character (and Diffiulties Within)!

 

Thanks to Fireg0lem and Ice9, I have been further working on Meninges' characteristics. Here is the nearly-finalized characteristics:

15 STR, 23 DEX, 28 CON, 20 BODY, 23 INT, 23 EGO, 25 PRE, 18 COM, 10 for PD and ED (with 10 Resistant PD and ED), 6 SPD, 9 REC, 56 END, and 41 STUN, all with the total of 199 Characteristics Points.

 

Now I will be working on the cost of all of the powers that has been worked on here, with comparisons to how Meninges' Characteristics will affect them. If anyone has any suggestions, feel free to reply; being new to calculating power totals has its disadvantages...

 

I have nearly finished creating my disadvantages, but I have one or two more that I wanted to make. I wanted to add the psychological limitation of Meninges hating to flirt and/or being uncomfortable with someone flirting with her. Would this be an Uncommon, Total limitation? Also, what about her beign a pescatarian? Could this count as a physical limitation?

 

Thanks, everybody for all of your help in making my character possible. Just a few more things to do and she will be ready for roleplaying!

 

Happy September, everyone!:celebrate

 

The CON is probably still a bit high for her archetype (Mentalist/energy projector) The SPD is definatly high for a "normal supers game" usually only Martial artists and speedsters go above SPD 5. Also since you are playing 5e I highly recommend increasing your strength to 18. Those 3 pts of Str give 1PD, 1 Rec and 2 stun great from a point saving min max perspective.

 

BTW I am assuming that you are playing in a "standard Supers" game of 350pts (200base + 150 in Disadvantages).

 

Before writing up any character I highly recommend writing what you want the powers to do in plain english. (ie Living hair that can grab other and can deflect bullets and energy beams). Once you get your powers set that way you can start writing your character.

 

I tend to look at Superheroes in this way.

1) What do they do in RL, what non powered stuff does this character bring into the campaign.

2) Do I have at least 1 attack power that is straight up dice of damage (ie Strength, Energy Blast or Ego Attack)

3) Are my defenses = 2x to 2.5x the dice being thrown in the game (ie if the campaign is based on 50pt (10d6 powers), then I should have from 20-30 Defenses.

4) Can I take one attack at campaign average with an average roll and not be stunned (ie have my Con Score exceeded by damage taken after defenses) 1d6 does 3.5 average stun. so 3.5 x 10d6 = 35 stun on average - PD or ED (lets go with 20) and you take 15 stun which means that you need 16 Con to not be stunned by an average hit (round to 18 to take advantage of figured chars).

5) Do I have enough stun to take 3-5 average attacks?

6) Do I have enough End to use my most common attack + run end using defenses + movement for one full turn? ie (Sum Attack End Cost + Defense End Cost + Movement End cost/2)* SPD gets that number Move/2 is because you take half moves during any phase you attack.

7) Do I have some movement power so I can move faster than the average agents who move 6"/phase

 

Once I can get though that list I know my character will be Ok to run in the supers campaign. Getting these numbers right will mean a difference between a character that makes a contribution and is fun to play or one that gets sidelined because they cannot take a hit or their attacks aren't big enough.

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Re: My Very First Character (and Diffiulties Within)!

 

The CON is probably still a bit high for her archetype (Mentalist/energy projector) The SPD is definatly high for a "normal supers game" usually only Martial artists and speedsters go above SPD 5. Also since you are playing 5e I highly recommend increasing your strength to 18. Those 3 pts of Str give 1PD, 1 Rec and 2 stun great from a point saving min max perspective.

 

BTW I am assuming that you are playing in a "standard Supers" game of 350pts (200base + 150 in Disadvantages).

 

Before writing up any character I highly recommend writing what you want the powers to do in plain english. (ie Living hair that can grab other and can deflect bullets and energy beams). Once you get your powers set that way you can start writing your character.

 

I tend to look at Superheroes in this way.

1) What do they do in RL, what non powered stuff does this character bring into the campaign.

2) Do I have at least 1 attack power that is straight up dice of damage (ie Strength, Energy Blast or Ego Attack)

3) Are my defenses = 2x to 2.5x the dice being thrown in the game (ie if the campaign is based on 50pt (10d6 powers), then I should have from 20-30 Defenses.

4) Can I take one attack at campaign average with an average roll and not be stunned (ie have my Con Score exceeded by damage taken after defenses) 1d6 does 3.5 average stun. so 3.5 x 10d6 = 35 stun on average - PD or ED (lets go with 20) and you take 15 stun which means that you need 16 Con to not be stunned by an average hit (round to 18 to take advantage of figured chars).

5) Do I have enough stun to take 3-5 average attacks?

6) Do I have enough End to use my most common attack + run end using defenses + movement for one full turn? ie (Sum Attack End Cost + Defense End Cost + Movement End cost/2)* SPD gets that number Move/2 is because you take half moves during any phase you attack.

7) Do I have some movement power so I can move faster than the average agents who move 6"/phase

 

Once I can get though that list I know my character will be Ok to run in the supers campaign. Getting these numbers right will mean a difference between a character that makes a contribution and is fun to play or one that gets sidelined because they cannot take a hit or their attacks aren't big enough.

 

Thank you so much for your input, Tasha!:D

The CON is a bit high? Okay, then. I was thinking about changing it to either a 23 or an 18. Which one would you recommend?

I did an Enie-Meenie-Minie-Moe thing with the SPD. My bad.:P

Of course! I will increase my STR to 18! Why didn’t I think of that :confused:??

Yes, because I am just a beginner in the Hero System, I am using the “standard Supers” point guideline.

Eh? Write my powers in plain English? I thought I did that on my first few posts, but okay, I will give it another go :):

-One of Meninges’ primary powers is her Living Hair. With the hair, she has the capacity to grab and lift objects, as well as use it to fight and catch (similar to what hands and arms can do; in this case, her hair’s capacity is similar to the character Millia Rage from Guilty Gear XX). In addition, her hair has the strength and refractory capabilities of diamond, without the weight disadvantage of a diamond. Because of this, Meninges’ hair can deflect bullets and energy beams; in addition, she can refract light.

-In Meninges’ lore and bio, her soul and mind are currently fused with that of her mother, due to their genetic background. The inheritance of the fusion is the unique power that attacks through 15” as an invisible wave of energy (I am thinking an Ego Attack) that causes unconsciousness within the target. The permanent merging of Meninges and her mother is the SOURCE of the power.

-She also has the ability to detect illusions, imposters, bluffs, and lies. This would be another inheritance of the merging, as well as some training.

-Meninges has defense against Mind and Emotion Control. It is quite difficult to read her mind or control her, due to some kind of natural barrier that she has (the merging, perhaps). However, this does not include defense against telekinetic powers.

-Her Emotional Control of Calmness has the capability of stopping people from fighting and becoming aggressive. It pretty much brings individuals to a calm state, where they can think more clearly. A downside for some heroes working with Meninges is that her Emotional Control also prevents people from going berserk. Meninges’ Emotional Control should slowly build up for individuals within her presence.

-For her telepathic abilities, thought scan would be the ability to detect all thoughts within her range; ‘mental switchboard’ means that Meninges can read the minds of and broadcast her own thoughts to other individuals; “thought tracking” would be the ability to track the thoughts of a certain mind (where is the mind at); and “mind probe” would mean that Meninges would be able to sift through an individual’s mind to take whatever information she desired – for this, she would have to touch the subject.

-Lastly, Meninges has the ability to detect one weakness of her opponent, but only through contact with her hair. This could be a psychic ability or sensitive hair. She can do this as many times as she wants, and never forget the weaknesses.

This is pretty much the write-up for Meninges’ powers in plain English (although this is a mouthful).

That is an impressive way that you look at Superheroes. Let me try it:

1) Meninges, in RL, has expertise in the field of Medicine and Psychology. She has the license to practice numerous therapies and perform Paramedics. Thus, one of her abilities that she can bring to the campaign is the ability to heal other characters through Paramedics. Also, with SS: Psychology, she can discern what disorders certain characters have.

2) I think that I have two attack powers that are straight up dice of damage: The Living Hair and the Unique Power.

3) My defenses are 20 each. I first need to see what dice is used in a standard Superheroic game. Then I will see if my defenses are good (they are probably not).

4) Right now, I would have to lower my CON for Meninges’ archetype to either 18 or 23. With your example, if I had a 23 CON, then I am okay; if the CON is 18, I would be in trouble!

5) If from your example, Meninges takes 15 stuns, I may only be able to take two average attacks if her STUN remains at 41 (I may be miscalculating…).

6) Would and END around 56 be enough for this (before I change my CON)? I still need to calculate the cost for my powers from what Ice9 described.

7) I did buy the Running power so that Meninges can run 9”. If her SPD is 5, I would hope that she can run faster than the average agents (if they do not run faster than 5).

There is a lot of work that I need to do for Meninges before I even think of going out to find someone to role-play with. Thank you for helping me revise Meninges, Tasha.

Have a wonderful week!:celebrate

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Re: My Very First Character (and Diffiulties Within)!

 

Thank you so much for your input, Tasha!:D

The CON is a bit high? Okay, then. I was thinking about changing it to either a 23 or an 18. Which one would you recommend?

When I play a "typical" Champions game I usually stick with 23. 28 for Bricks and 18 for more "Normal" characters (Usually Super-Mages or Mentalists)

 

I did an Enie-Meenie-Minie-Moe thing with the SPD. My bad.:P

Typically keep SPD 4-6. 4 more for the slower brick types, 6 for the quicker martial arts types

 

Of course! I will increase my STR to 18! Why didn’t I think of that :confused:??

Yes, because I am just a beginner in the Hero System, I am using the “standard Supers” point guideline.

I wouldn't change your STR at all, because why stop at 18? If you went to 20 you'd actually be SAVING a point. If you went to 30 you'd save 3 points. Sure it no longer resembles character conception, but look at all the points you've saved?

 

I'd leave the STR at 15 unless you think your character should have the STR of a power weight lifter. Even at 15 she's at the STR of all star Athletes.

 

Eh? Write my powers in plain English? I thought I did that on my first few posts, but okay, I will give it another go :):

You're still not quite there, I'll explain.

-One of Meninges’ primary powers is her Living Hair. With the hair, she has the capacity to grab and lift objects, as well as use it to fight and catch (similar to what hands and arms can do; in this case, her hair’s capacity is similar to the character Millia Rage from Guilty Gear XX). In addition, her hair has the strength and refractory capabilities of diamond, without the weight disadvantage of a diamond. Because of this, Meninges’ hair can deflect bullets and energy beams; in addition, she can refract light.

Most of this makes sense, we could draw up powers that fit this. The problem I'm having is what does refracting light do for her? I mean water refracts light, but I'm not sure "Making straight poles look bent" would be much of a super power. Does it blind people, make her invisible or just make pretty rainbows on the walls?

 

-In Meninges’ lore and bio, her soul and mind are currently fused with that of her mother, due to their genetic background. The inheritance of the fusion is the unique power that attacks through 15” as an invisible wave of energy (I am thinking an Ego Attack) that causes unconsciousness within the target. The permanent merging of Meninges and her mother is the SOURCE of the power.

You've got this one pretty much figured out, so we'll move on.

 

-She also has the ability to detect illusions, imposters, bluffs, and lies. This would be another inheritance of the merging, as well as some training.

This could be a little more difficult. My first thoughts are Telepathy to detect Lies, bluffs, and impostors, and bonus to her Perception for the Illusions.

 

-Meninges has defense against Mind and Emotion Control. It is quite difficult to read her mind or control her, due to some kind of natural barrier that she has (the merging, perhaps). However, this does not include defense against telekinetic powers.

Mental Defense is exactly what you're looking for here.

 

-Her Emotional Control of Calmness has the capability of stopping people from fighting and becoming aggressive. It pretty much brings individuals to a calm state, where they can think more clearly. A downside for some heroes working with Meninges is that her Emotional Control also prevents people from going berserk. Meninges’ Emotional Control should slowly build up for individuals within her presence.

This isn't TOO difficult. Basically just a limited Mind Control with gradual effects. In HERO not going Berserk isn't a down side :)

 

-For her telepathic abilities, thought scan would be the ability to detect all thoughts within her range;

This could either be an Area Effect Telepathy, or Mind Scan (you can use Mind Scan two count the number of minds around you).

 

‘mental switchboard’ means that Meninges can read the minds of and broadcast her own thoughts to other individuals;

You might want to look at Mind Link for this.

 

“thought tracking” would be the ability to track the thoughts of a certain mind (where is the mind at);

This would be basic Mind Scan.

 

and “mind probe” would mean that Meninges would be able to sift through an individual’s mind to take whatever information she desired – for this, she would have to touch the subject.

This is just Telepathy with the No Range, and Requires Contact limitations.

 

-Lastly, Meninges has the ability to detect one weakness of her opponent, but only through contact with her hair. This could be a psychic ability or sensitive hair. She can do this as many times as she wants, and never forget the weaknesses.

This is pretty much the write-up for Meninges’ powers in plain English (although this is a mouthful).

Not sure what you mean here. Do you mean you can sense they are vulnerable to fire, or that they are a sucker for a pretty woman, or that there is a flaw in their force field? All of these are different power builds, and none of them will be perfect to what you want.

 

My biggest piece of advice to you is, be prepared for disappointment :) I'm not sure if you are modeling this character after something in the comics or TV (I'm not big on Anime or Manga) but with a build like this it's not going to be a perfect match.

 

Along with that, you have an incredible hodge podge of powers here. Two things are going to happen: You'll get everything you want (not likely) but neither the hair nor the Mental Powers will be very effective, or you'll have to trim her down some points wise.

 

My second piece of advice, and don't take this lightly, I can't tell you how important this is: Get Hero Designer. It's the hero creation software. I had been playing hero for almost 15 years before I played with someone outside our group and realized I had been doing a lot of fundamental things completely wrong. Hero Designer is one of the most effective teaching tools I've ever seen. You will learn SO much from that.

 

Third piece of advice: http://www.herocentral.net . It's a website a lot of us go to to play Play-by-Post Hero games (other games are played there too, but mostly Hero).

 

Finally, welcome to the boards, have fun!

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Re: My Very First Character (and Diffiulties Within)!

 

@ SDarkshine

 

Thanks :D

 

It looks like your List of abilities is specific enough that you should be able to find powers that match what you are looking to do. I am just going to cherry pick stuff to reply to. My character building tips work for all editions of the game, but in editions prior to 6e you have to keep figured characteristics in mind and their breakpoints to bring your character under point budget.

 

1) Her expertise in Medicine and Psychology could also suggest some PRE skills. I am thinking about Conversation, Persuasion, Oratory, and possibly Seduction(which is about making friends, not just influencine people to have sex with you). So this can suggest a higher than normal PRE.

 

2) The unique power sounds like Mental Attack to me, and does apply though it's short range is a small concern.

 

3) Most superheroic games that I have run into either run at 10d6(DC10) or 12d6(DC12). 20 def is a good enough number for a DC10 game, but is a little low for a DC12 game.

 

4) 18-23 Con is fine and many Energy Projector/Mentalists have a 23 con in 5e. This is due to getting more END PD and STUN from the higher CON.

 

5) 3-5 average attacks may be a bit much. After Thinking about this a bit 2-3 attacks is probably a better number.

 

6) 56 end should be a good amount of End. If you find yourself running out of end after a few phases, then consider buying your powers with 1/2 end, and see if any constant powers could be purchased at 0 end.

 

7) Most agents range from dex 11, spd 2, 7"run for the regular Mooks, Better agents are DEX 14, Spd 3, run 7", and rare elite agents are Dex 18 SPD 3, Run 7 (may have other tech that gives them faster movement though). The agent templates are in the 5e and 5er rulebooks if you want to doublecheck. Faster movement means that you can get into battle quicker with less lost phases (from having to make full moves instead of half move and attack).

 

8) After you have played Meninges once, don't be afraid to revisit the way you have built her. I find that when I build characters there is always something that I want to tweak on the character after the first run. Some power that doesn't work the way I thought it did. Get the GM's permission to do this, but don't be afraid to change her.

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  • 4 weeks later...

Re: My Very First Character (and Diffiulties Within)!

 

Hi, everybody!

 

It's been a while since I posted here; my fun job is taking me away from my fun hobby:o! Sorry!

 

Thank you Checkmate and Tasha for your replies and advice! I greatly appreciate them!

 

Now to reply to the both of you:

 

I agree with the both of you at making my CON 23. This is what I have done instead of making it an 18.

 

I have changed my SPD to a 5, the in-between of 4 and 6.

 

Now as for the STR, I did a coin toss for 15 or 18. The coin landed on tails, which represented 18, so I chose that. I need to test Meninges to see the results. Concept-wise, it is her hair that does the heavy lifting (I think Marvel's Medusa sorta does that).

 

Next, a series of responses for each of you:

 

@Checkmate:

 

Oh, sorry, Checkmate, when I meant Refracting Light, I was reading the description from UNTIL Super Power Database, which described it as this:

 

"The character has a body made of crystal, and if he has a suffi cient source of light available, can refract that light through his body and project it through his hands as a powerful laser-like beam. (Long, 2003)"

 

In this case, this power has the ability to blind opponents. And it can make pretty rainbows on walls just for fun :lol:.

 

Oh, also, when I meant find weakness, I meant find physical flaws, such as weak spots in either the body, armor, or force field of the opponent.

 

I appreciate your suggestions for my powers, Checkmate. These are similar to the ones Ice9 recommended earlier. Having two responses with similar suggestions makes the given powers all the more agreeable to me:)!

 

For all of this, I just looked at two characters from Villains and Vigilantes - Mirage and Motivator - liked their abilities, and based some of Meninges' telepathic powers on that. The Living Hair, the Unique Power, and the Merging of Mother and Daughter was 100% my idea (it was only after I started working on the living hair that I looked up some characters like Medusa and Millia Rage).

 

Um, yeah, now that I am setting up the powers on Hero Designer (thank you so much for the suggestion), I see that my choices are expensive. I am working on trimming the points right now, actually.

 

Thanks for the welcome, Checkmate ;)! I greatly appreciate the response of a friendly acquaintance!

 

@Tasha:

 

Your Character Building Techniques is helping me tremendously:D! Thanks so much!

 

1) I love the suggestions you made for Meninges' skills for her diplomas! These will make for a creative play (I knew that seduction was more than just sex :P).

 

2) A couple of people (Fireg0lem and Ice9) said similar things about Meninges' unique power.

 

5) I will have to test Meninges to see if she can make it through 2-3 average attacks now.

 

6) I now have 46 END due to the changes in the characteristics. It should still be good for the powers that I have, I think.

 

8) I will keep that suggestion to heart! I want to test Meninges right now to see if I can tweak up a bit.

 

In conclusion:

 

Thank you all for helping me make Meninges possible! I am now down to the final part of her character sheet: her powers! Now, I've been modifying them based on the suggestions and advice I got from here. It is going well so far, but I have just a few questions:

 

1) Now I did read from Ice9's post about the Multipower set for the telepathic abilities. I looked up Multipower in the Fifth Edition book, and I found Multipower as well as Elemental Control. I became interested in both. That's when I thought of something: would it be okay to put all of Meninges' mental powers in an Elemental Control? Something like putting her Calmness Control (An emotional/mind control), her Unique Power (Ego/Mental Attack), her Mind Scan, her Mind Link, and her Telepathy (No Range, Requires DEX Roll due to limit to Contact) together under Elemental Control? These are like having five powers in the mental powers category. Would this be okay or not?

 

2) Another question is related to a disadvantage that I wanted Meninges to have. Earlier I stated that she becomes uncomfortable when people flirt with her. Can I turn this into a Disadvantage: Psychological limitation? It could be that she becomes uncomfortable, she starts to sweat a bit, she pauses, and - at the worst case - she attempts to distance herself from the person as far as comfortably possible. So, can this be a Psychological Limitation?

 

I also wanted to do a Physical Limitation relative to her being, genetically, a Pescatarian; she's allergic to all meat but seafood (no food made from mammals or avians or reptilians or bugs). Is that possible?

 

Thank you all for you time again. October is near its end, so have a wonderful October for as much as you can:celebrate.

 

P.S. I don't do much for Halloween, but Meninges is currently trying her Futakuchi-onna costume for the trick-or-treating children for her Therapy Center's Fall Festival Event. Will send a concept art to my blog soon!

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Re: My Very First Character (and Diffiulties Within)!

 

Re: Elemental Controls. Those powers look fine for an EC - they're all telepathy-based and from the same source, so I think most GMs would be cool with it.

Generally, you want powers that are used simultaneously in an Elemental Control (where applicable) and powers that you only use one at a time in a Multipower. So the Calmness Control, Mind Link, and Mind Scan would definitely be in an EC. The Ego Attack and Telepathy could either also be in the EC, or in a Multipower with each-other. Point-wise, with just two powers, the EC would probably be less expensive. However, putting them in a Multipower makes it easier for you to expand your powers in future.

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Re: My Very First Character (and Diffiulties Within)!

 

Re: Elemental Controls. Those powers look fine for an EC - they're all telepathy-based and from the same source, so I think most GMs would be cool with it.

Generally, you want powers that are used simultaneously in an Elemental Control (where applicable) and powers that you only use one at a time in a Multipower. So the Calmness Control, Mind Link, and Mind Scan would definitely be in an EC. The Ego Attack and Telepathy could either also be in the EC, or in a Multipower with each-other. Point-wise, with just two powers, the EC would probably be less expensive. However, putting them in a Multipower makes it easier for you to expand your powers in future.

 

Thank you so much, Ice9! Thanks especially for a clear definition of Elemental Control and Multipower (the Fifth Edition Book tends to drain me dry:p).

 

Now that I am about to conclude on that, I still need a bit of help on my Disadvantages. Also, as I was calculating all of mine - including the two that I wanted some advice on - I saw that they only totaled to 90 Disadvantage points rather than the 150 for the standard Supers. I am concerned; is there anyway that I can make my character without having to make 150 Disadvantage points? Is it possible for me to lower the maximum points for Disadvantages, or is that the job of the GM?

 

Thanks again for your suggestions, advice, and help, everybody!:D

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Re: My Very First Character (and Diffiulties Within)!

 

I am concerned; is there anyway that I can make my character without having to make 150 Disadvantage points? Is it possible for me to lower the maximum points for Disadvantages' date=' or is that the job of the GM?[/quote']

 

That would fall under campaign guidelines, which is part of the job of the GM.

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Re: My Very First Character (and Diffiulties Within)!

 

Thank you so much, Ice9! Thanks especially for a clear definition of Elemental Control and Multipower (the Fifth Edition Book tends to drain me dry:p).

 

Now that I am about to conclude on that, I still need a bit of help on my Disadvantages. Also, as I was calculating all of mine - including the two that I wanted some advice on - I saw that they only totaled to 90 Disadvantage points rather than the 150 for the standard Supers. I am concerned; is there anyway that I can make my character without having to make 150 Disadvantage points? Is it possible for me to lower the maximum points for Disadvantages, or is that the job of the GM?

 

Thanks again for your suggestions, advice, and help, everybody!:D

 

In 6e, a Superheroic character (standard or High Powered) only needs 75pts of Complications (AKA Disadvantages).

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  • 2 months later...

Re: My Very First Character (and Diffiulties Within)!

 

Hi, everybody! :)

 

I apologize for the long span of 'no posting'. :(

 

First, I would like to thank everyone who has helped me create my first character, Meninges. This goes especially for the last couple of posts, whom I have yet to respond to (Sorry :weep: ).

 

Second, I think that it's time that I get started on playing the Hero System. I want to play a 'beginner's game' at Hero Central. I would need a GameMaster to help me start this (someone who is patient when playing with a newbie :coach: ). Is anyone interested? I really want to do a test run with Meninges! :rockon:

 

Thank you all again for helping me.

 

P.S. I am making another character that I will introduce soon. She will be, what I call, inspired from a character from the first adventure from Villains and Vigilantes. Can you guess?

 

Also, I'm sorry, I was too busy to finish my Halloween picture. I will try to do so...eventually.

 

Happy New Year (It's still January)!:celebrate

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