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Last Minute Help


Syberdwarf2

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Easy

 

DONT FRET THE SMALL SH*T!

 

Keep your focus and attention on the story, the rules and rolls can all be an inexact science (Ie fudged, forgotten, or mis-done), as long as the story is unfolding in a manner fun for you and the players.

 

Consistency in the rolls and rules is a good thing, but that comes in time with experience with the system and a settling into the duties of GM'ing. In the beginning, just keep it moving, and the players involved.

 

and GOOD LUCK< and HAVE FUN!

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Exactly. Keep it moving along. If it advances the plot, allow it. If it looks good/fits the genre, allow it.

 

Go with first instinct/quick lookup for rules. Don't get bogged down. Make a ruling, if that would change player's action, allow them to change action. Save detailed rule lookups/discussions till after the session is over. Keep the momentum going.

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