Kraven Kor Posted November 23, 2010 Report Share Posted November 23, 2010 (Warning, I've come and gone from this post while working here and so it may be a bit rambling.) What do I include? Obviously the Base should have its area, PD/ED, and the like. I am looking for some good base templates I can plagiar... I mean, look at for ideas / formatting / what to include. However, a few specific questions: Life Support: Let's say the base is basically a self-contained environment. So it would have LS, but do I buy it "usable by others" or "area affect?" What about if the base has its own little servant robots and such, built as followers naturally, but do I have the base buy them, or the characters? Seems like a double-discount (the servants are super-advanced and combat capable, but can't really leave the base.) I am assuming the base having Power Defense would stop teleportation? ----- The basic idea of the base is it is "configurable" - the entire facility is made out of a special material which can be broken down and reconstructed via nano-tech stuff. So you can change the dimensions of rooms, add or remove equipment or abilities, etc. So a big part of the base will be a very large VPP. Quote Link to comment Share on other sites More sharing options...
Ice9 Posted November 23, 2010 Report Share Posted November 23, 2010 Re: Building a Good Base I am assuming the base having Power Defense would stop teleportation?I thought you did that by having the exterior walls Hardened vs Teleportation. Or maybe it would the "anti-Indirect" advantage in 6E. Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted November 23, 2010 Author Report Share Posted November 23, 2010 Re: Building a Good Base Also, how much BODY to give it? Average AP of the campaign is 100, so 20d6+ attacks. Made it 30 DEF, and it is a circular base 240m in diameter and 40m tall, so size 7 base. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted November 23, 2010 Report Share Posted November 23, 2010 Re: Building a Good Base For servant robots, spirits, indigenous friendly animals and the like, I prefer some sort of 'always on' or 'triggered' Summon. Makes them more expendable (the base can repair or make more!), and clearly a power of the base. As per the examples in the book, LS effects automatically affect everyone inside a base (or vehicle), but it is not clear that other powers have similar effects. A base with anti-gravity fields may need mega-scaled UBO flying, or may not... not 100% on this one. Quote Link to comment Share on other sites More sharing options...
knightwriter Posted November 24, 2010 Report Share Posted November 24, 2010 Re: Building a Good Base Have you checked the ultimate base book? I your questions are covered in there. I will check later tonight and see what it says if you don't have your answer by then. Quote Link to comment Share on other sites More sharing options...
MyChampionsHero Posted November 24, 2010 Report Share Posted November 24, 2010 Re: Building a Good Base have you checked the Champions book? starting on page 101 it give help on making bases with many examples on how to build them, the robots is simply NPC guard for the base with limitations, the amount of Def / body is also covered from what i have read is about 12 Def / 8 body, you can have the walls listed as hardened by listing them as reinforced with steel bars, if you want to add more def / body there was a chart in one of the champions books that gave the addiction of def/body for more thickness, try to find these references as guidelines for building your base, happy hunting Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted November 24, 2010 Author Report Share Posted November 24, 2010 Re: Building a Good Base More like "happy shopping" as I don't have that book - Just 6E1 and 2 so far Tenebre might, I'll ask him when next we play. Quote Link to comment Share on other sites More sharing options...
brionl Posted November 25, 2010 Report Share Posted November 25, 2010 Re: Building a Good Base Yeah, Ultimate Base has a lot of good stuff. Champions has a couple of sample bases. Book of the Destroyer & Book of the Machine have a variety of bases, since both Mech-head and Big D have a extensive evil infrastructures. Quote Link to comment Share on other sites More sharing options...
Dr Divago Posted November 25, 2010 Report Share Posted November 25, 2010 Re: Building a Good Base I am assuming the base having Power Defense would stop teleportation? O.O Power Def bloc teleport? i use 5Ed (5ER) and i found this at page 235: Cannot Be Escaped With Teleportation (+¼): Characters apply this Advantage to walls, Entangles, and other barriers to prevent characters from Teleporting through them. A character cannot Teleport through any barrier that Cannot Be Escaped With Teleportation unless he buys his Teleportation with the Advantage Armor Piercing. Characters may purchase Cannot Be Escaped With Teleportation multiple times to overcome Armor Piercing. Hardened: Defenses with this Advantage don’t stop Teleportation; that requires the Cannot Be Escaped With Teleportation Advantage. it is changed in 6E? Quote Link to comment Share on other sites More sharing options...
Ice9 Posted November 25, 2010 Report Share Posted November 25, 2010 Re: Building a Good Base That's what I was thinking of - I somehow misremembered it as a type of Hardened. Quote Link to comment Share on other sites More sharing options...
MyChampionsHero Posted November 27, 2010 Report Share Posted November 27, 2010 Re: Building a Good Base That's what I was thinking of - I somehow misremembered it as a type of Hardened. think that was back in edition 2 or 3 is when they used the harden effect to stop TP, Cannot Be Escaped With Teleportation (+¼) should be what they are using now. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted December 5, 2010 Report Share Posted December 5, 2010 Re: Building a Good Base A Teleport can be made 'Penetrating', which lets it get through the 'Cannot Be Escaped'... but the wall can be Hardened to stop that... and so on. Let the escalation of arms begin! Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted December 6, 2010 Author Report Share Posted December 6, 2010 Re: Building a Good Base Villain: "I escape your prison with my Penetrating Teleport!" Hero: "Sorry, my walls are 4x Hardened, 4x Impenetrable, 4x Cannot be Escaped via Teleportation, Transdimensional, and Affects Desolid." Villain: "So... what else can you do?" Hero: "Nothing. All my points went to my base." Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted December 6, 2010 Report Share Posted December 6, 2010 Re: Building a Good Base Villain: "I escape your prison with my Penetrating Teleport!" Hero: "Sorry, my walls are 4x Hardened, 4x Impenetrable, 4x Cannot be Escaped via Teleportation, Transdimensional, and Affects Desolid." Villain: "So... what else can you do?" Hero: "Nothing. All my points went to my base." ...then He hits the villain with the base. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Building a Good Base 'Gate Keeper', although a poor Solo Superhero, has been a vital member of the Champions... his extra-dimensional prison realm has held, and indeed continues to hold, some of the most world-threatening villains and cosmic horrors the world has ever known. Quote Link to comment Share on other sites More sharing options...
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