Daeglan Posted March 22, 2011 Report Share Posted March 22, 2011 How would you build the EP-13 and EU-13 and synchro cannons alphas use in Robotech Also how would you build the twin laser nose cannons on the alphas? I know the EP-13 should be auto possibly have charges... (or) 1 (or 2) x EP-13 three-barreled 80mm particle gun pod, firing 170 rounds per minute in full automatic mode, also capable of firing all three barrels simultaneously in semiautomatic mode at approximately one shot per second. This weapon fires 8.2 MJ pulses per barrel in each mode, with its own dedicated protoculture cell and capacitor banks in the 'magazine'. This weapon, built into an external shell identical to that of the GU-13, was developed in 2025 by the EF, but didn't see wide use until 2026. By 2031, the EP-13 had almost completely replaced the GU-13 as the main cannon of Alphas in the EF's inventory. The weapon is stored under the wing root in fighter mode, and in the hand in Guardian and Battloid modes. (or) 1 x EU-13 Destabilizer (after 2043), sub-nuclear particle beam gun with output of 36 MJ, can fire up to 30 times/minute. The gun pod draws power from its own dedicated protoculture canister, but can by fired using the plane's own power, and is stored in fighter mode between the upper reserve engine/missile pylons. The particles have a specific, disrupting effect on force fields, and will short out a low power field completely, while high power fields may temporarily and locally cease to function. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 24, 2011 Report Share Posted March 24, 2011 Re: the EP-13 and EU-13 and synchro cannons alphas use in Robotech lessee... 30 shots a minute should give you a rate of fire of 5 rounds per turn call it a beam effect weapon is there any data on range or whether its a charged or neutral particle weapon? Quote Link to comment Share on other sites More sharing options...
Mathew Posted March 25, 2011 Report Share Posted March 25, 2011 Re: the EP-13 and EU-13 and synchro cannons alphas use in Robotech For the EP-13 the number of rounds fired doesn't really matter, just the number of shots you can fire with a clip. Can the weapon in question fire a single round? If not, then make the number of charges the weapon has equal to the number of times it can be fired without reloading. When I was converting Robotech to Champions I based it on the Palladium rules, and made a chart up converting damage and body from one system to the other. Remember that in Pallladium melee rounds are 15 second, not 12 second turns. When I converted the original Alpha from Invid Invasion book to 4th editon Hero rules it looked like this: http://home.comcast.net/~mathewignash/PDFs/VAF6C.pdf ... but that writeup was done with the GU-XX gun pods. Quote Link to comment Share on other sites More sharing options...
Daeglan Posted March 26, 2011 Author Report Share Posted March 26, 2011 Re: the EP-13 and EU-13 and synchro cannons alphas use in Robotech Shadowcat I found this with some hunting. No info on charged or not. GU-13 THREE-BARRELED 35MM GUN POD: firing 2000 rounds per minute, 600 round capacity stored in the pod itself and in anon-detachable 'clip'. This weapon was most common on the earlier models of the Alpha fighter from 2017 until it was replaced by the widespread use of the EP-13 in 2035 PRIMARY PURPOSE: Assault SECONDARY PURPOSE: Anti-Mecha RANGE: Armor Piercing Spin Stabilized Discarding Sabot Rounds (APSSDS) 5000 feet (1500 m), High Explosive Armor Piercing, Standard, and Tracer 4000 ft (1200m) DAMAGE: APSSDS 3D6 short burst, 5D6 medium burst, 1D6*10 full melee burst. HEAP 4D6 short burst, 1D6*10 medium burst, 2D6*10 full melee burst. Tracer rounds reduce damage by 25%. Standard 4D6 short burst, 1D4*10 medium burst, or 2D4*10 full melee burst RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot. PAYLOAD: 40 short bursts, 20 medium, or 10 full melee. Two additional clips are stored in the legs NOTES: APSSDS crits on 17,18,19,20. HEAP crits on 19,20. Tracers add +2 to strike. [*]EP-13 THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds per minute in full automatic mode, also capable of firing all three barrels simultaneously in semiautomatic mode at approximately one shot per second. This weapon fires 3.2 MJ pulses per barrel with its own dedicated protoculture cell and capacitor banks in the 'clip'. This weapon, built into an external shell identical to that of the GU-13, was developed in 2032 by the REF, but did not see wide use until 2035. By 2041, the EP-13 had almost completely replaced the GU-13 as the main cannon of the Alphas in the REF's inventory. PRIMARY PURPOSE: Assault SECONDARY PURPOSE: Anti-Mecha RANGE: 1200 m DAMAGE: 2D4 for each Single blast, 1D6*10 for each triple blast, 2D4*10 for each medium burst (up to six times per melee), or 4D4*10 for each full melee burst. RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot. PAYLOAD: Conditionally unlimited. The protoculture cell is estimated to have enough power for 3000 single shots, 1000 triple shots, 300 long bursts, or 100 full melee bursts. [*]EU-13 DESTABLIZER: sub-nuclear particle beam gun with output of 15 MJ, can fire up to 30 times/minute. Draws power from its own dedicated protoculture canister, but can be fired using the veritech's own power. Particles have specific, disrupting effect on force fields, and will short out a low power field completely, while high power fields may temporarily and locally cease to function. PRIMARY PURPOSE: Anti-force Field SECONDARY PURPOSE: Anti-Mecha RANGE: 4000 feet (1200 m) DAMAGE: 1D6*10 for each single shot RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight times per melee. PAYLOAD: Conditionally unlimited. Each protoculture cell can power up to 100 shots. [*](Optional) GA-15 40MM REF GAUSS RIFLE: See entry for GA-15 PRIMARY PURPOSE: Assault SECONDARY PURPOSE: Anti-Mecha RANGE: 5.0 km DAMAGE: 2D4*10 for single shot RATE OF FIRE: The GA-15 fires up to 60 rounds per minute. The pilot can fire as many single shots as his combined hand to hand attacks per melee PAYLOAD: 50 rounds stored internally. NOTES: -4 to strike within 500m [*]RRG MK9 NOSE LASERS: Like the original VF-1 the Alpha fighter has two nose lasers on either side of the pilot's compartment. The nose lasers may only be fired in fighter mode PRIMARY PURPOSE: Assault/Defense SECONDARY PURPOSE: Anti-mecha RANGE: 1500 m DAMAGE: 1D4*10 for each single shot RATE OF FIRE: Equal to the combine attacks of the pilot PAYLOAD: Unlimited Quote Link to comment Share on other sites More sharing options...
Daeglan Posted March 26, 2011 Author Report Share Posted March 26, 2011 Re: the EP-13 and EU-13 and synchro cannons alphas use in Robotech @Matthew I would love to see that chart. It would make things much easier Quote Link to comment Share on other sites More sharing options...
Daeglan Posted April 5, 2011 Author Report Share Posted April 5, 2011 Re: the EP-13 and EU-13 and synchro cannons alphas use in Robotech Did this get forgotten? Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted May 1, 2011 Report Share Posted May 1, 2011 Re: the EP-13 and EU-13 and synchro cannons alphas use in Robotech The EP13 I would rate at about 5D6+1k damage, AP, autofire 7, with a +1 OCV bonus and range modifier of at least +6. The EU-13 "Destabilizer" I would write up as 6D6k PENx2, autofire 3, with a +1 OCV bonus and a +4 range modifier. On average, the "destabilizer" does at least 6 body damage per hit. Not much will stand up to more than 4 hits with that sucker Quote Link to comment Share on other sites More sharing options...
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